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<div class="default-image"><img src="images/FangAndClaw.jpeg"></div>
You are sitting in the Fang and Claw tavern after a long day of hunting. To a seasoned adventurer such as yourself, what you see is but another dull tavern in another dull town in some nameless province. It is but another span of time between the challenges of true adventuring. Outside the tavern, a fog lies over the town this evening. The damp, cobbled pavement glistens as the lights of street lanterns dance across the slick stones. The fog chills the bones and shivers the soul of anyone outside.
Yet inside these tavern walls the food is hearty, and the ale is warm and frothy. A fire blazes in the hearth, and the tavern is alive with the tumbling voices of country folk.
Suddenly, the tavern door swings open, and a hush falls over the room. Framed by the lamp-lit fog, a form strides through the doorway. His heavy, booted footfalls and the jingle of his coins shatter the silence. His brightly colored clothes are draped in loose folds about him, and his hat hangs askew, hiding his eyes in shadows. Without hesitation, he walks up to your table and stands proudly in a wide stance with folded arms. In an accented voice he says,
<<say 'Stranger' 'images/Client.jpg'>>You are $name the famous blood hunter, are you not?<</say>>
<<You>>Who's asking?<</You>>
<<say 'Stranger' 'images/Client.jpg'>>A friend. I hear that you have devoted your life to stamping out evil across the world and I also hear you are good at it. Some would even say you enjoy it. They say you are who the holy order calls when they have no other choice. You may not be a holy man, but I know you get the job done. I have been sent to you to deliver this message. If anyone can help it's you. If you be creatures of honor, you will come to my Master’s aid at first light. It is not advisable to travel the Svalich Woods at night!<</say>>
He pulls from his tunic a sealed letter, addressed to you in beautiful flowing script. He drops the letter on the table.
<<say 'Stranger' 'images/Client.jpg'>>Take the west road from here some five hours march down through the Svalich Woods. There you will find my master in Barovia. Be careful, I saw strangers on the road.<</say>>
Amid the silent stares of the patronage, the man strides to the bar and says to the wary barkeep,
<<say 'Stranger' 'images/Client.jpg'>>Fill the glasses, one and all. Their throats are obviously parched.<</say>>
He drops a purse heavy with gold on the bar. With that, he leaves.
The babble of tavern voices resumes, although somewhat subdued. The letter is lying before you. The seal is in the shape of a crest you recognize.
[[Head Out and Open the Letter]]<div class="default-image"><img src="images/Briar.jpg"></div>
You see him out of the edge of your eye but a young man in his early twenties is quickly moving through a dense mist. You feel magic radiate from him. He must have been a powerful illusionist, however, something is wrong with him. Aside from the young man's jet black hair, he is pale and almost seems to glow in the mist. His chest is bare and you see the bulging curve of his calves, however, the rest of his body is obscured by the mist. He is beautiful. You see a crystalline tear fall from the man's glistening cheek.
<<You>>Wait.<</You>>
You yell this trying to talk to the man.
<<Briar>>$name, there is a monster in our house.<</Briar>>
You hear him yell at you while clutching a book. He runs deeper and deeper into the fog.
<<You>>Who are you!<</You>>
You shout as you chase after him.
<<Briar>>My name is Briar. Please help me. My brother Bud is trapped in the basement.<</Briar>>
he says this while running deeper into the mist.
<<You>>What has your brother trapped?<</You>>
You say continuing to run. Every once in a while you lose sight of Briar, but his image pops up before you into the mist in a flash.
<<Briar>>I can't go in until It's gone, please $name.<</Briar>>
You chase after Briar until the dense mist parts slightly and you see Briar standing on the portico of a brick house. You push past the rusty gate to catch up with him. You notice the houses beside it seem abandoned as the windows and doors are boarded up. Even up close somehow the mist still covers his delicate body. Enough is exposed that you see his glistening abs heave in the moonlight as he catches his breath and cries.
<<You>>Please, tell me what you know so that I can help you.<</You>>
<<Briar>>I don't know what the monster looks like. My Dad keeps it locked in the basement. I hear it howl. Please, help my brother<</Briar>>
<strong>What do you do?</strong>
<<link "Enter the house">>
<<set $Briarenters to false>>
<<goto `either("Into the house")`>>
<</link>>
<<link "Ask Briar to join you inside">>
<<set $Briarenters to true>>
<<goto `either("Into the house")`>>
<</link>>
<<set $DH_Entered to true>>
<<first>>\
<div class="dice-image"><img src="images/Death_House_Map.png"></div>
\<<if $Briarenters is false>>
You enter the house as Briar waits on the portico.
<</if>>\
\<<if $Briarenters is true>>
You enter the house and Briar tries to cross the threshold behind you, but in an instant, he dissolves into mist.
<</if>>\
The mist grows too thick behind you. You can no longer see out of the door. Your only refuge is within the house.
The entryway is well kept with a stylized coat of arms. You pass through into a foyer with an ornate red marble staircase. This house is different than the others. The door is freshly painted and free from age. The hardwood floors look vintage, but they don't have a scratch. They even seem to have been cleaned recently. The furniture is ornate with golden accents that almost glisten as what little light there is filters into the room. The room is dark, however, it has a black marble fireplace in the middle which you light with a flick of your hand. The fire crackles loudly in the deafening silence of the house. For a moment the silence is interrupted by a scream. It sounded like the young priest you were looking for. Father Blake is inside the house.
What will you inspect next?
<<finally>>\
The mist remains think outside. Your only refuge is within the house. However, the fire you lit remains bright.
You look over the room once again and observe that the entryway is well kept with a stylized coat of arms. The foyer has an ornate red marble staircase. This house is different than the others. The door is freshly painted and free from age. The hardwood floors look vintage, but they don't have a scratch. They even seem to have been cleaned recently. The furniture is ornate with golden accents that almost glisten as what little light there is filters into the room. The room is dark, however, it has a black marble fireplace in the middle. The fire crackles loudly in the deafening silence of the house.
What will you inspect next?
<</first>>
[[Inspect the cloak room - 2B]]
[[Enter the living room - 3]]
[[Enter the kitchen - 4A]]
[[Enter the dining room - 5]]
[[Go up a floor - 6]]
<<if $Fightfive is true>>
<<link "Step outside">>
<<goto `either("Outside")`>>
<</link>>
<</if>>You open the cloak room to find an odd collection of finery. You see silken crimson cultists robes that match the ones you saw in the camp, shirts made of the finest velvets, and servants uniforms. You notice a worn letter has fallen from one of the servant's uniforms.
\<<link "Inspect the Worn Letter">>
<<popover 'noclick'>>[img[images/Servant_Note.png]]<</popover>>
<</link>>
\<<link "Back to the Foyer">>
<<goto `either("Into the house")`>>
<</link>>As you enter the living room the fire is already burning. The walls contain ornate carvings of woodland creatures and nymphs on the paneling. Mounted above the fireplace is a stag's head surrounded by two ornate carvings of wolves. The room itself houses three stuffed wolves that appear so vivid you fear they may jump to life. There are two padded chairs draped in the finest fur facing the hearth which calls to you to let your guard down by the fire. You notice a letter on an oak table between the chairs.
As you enter the room the mist brings the image of cultists to life. A ghostly scene starts to play before you.
<<say 'Cultist' 'images/Client.jpg'>>Master Sindel refused us the gift of immortality, but the Durst family will provide. Nature itself will provide. We must fill one of our own with the seed of life for the ritual.<</say>>
You watch as they gather around one man. Some fuck his throat while others jack off onto his face. They paint him with their seed. When the last cultist finishes they scoop the seed from his body into his mouth. They make sure not to waste a drop.
As you watch a wispy tendril of mist brushes against your skin pulling you back in time to their world. The images change into living and breathing men.
<<say 'Cultist' 'images/Client.jpg'>> A new brother! Do you wish to give your gift of seed, or will you allow us to give our brother?<</say>>
<span id="newText">\
<<link "I will give my gift">><<replace #newText>>\
<<You>> I will give my gift.<</You>>
You line up over the man already coated in cum and jack off. He fondles your balls and kisses your cock with his soft lips. The others rub your shoulders and encourage you to shoot your load. Soon enough your seed joins the pile of warm cum traveling down the man's face as the men fade from your world.
<</replace>> <</link>>
<<link "I will take your gift">><<replace #newText>>\
/<<You>>I will take your gift, brothers<</You>>
The men slowly start undressing you taking their time to stroke your body as if they are worshiping it. Once they are done one of them gently guides you to your knees beside the first man. One by one they each deposit a load across your body as the two of you on the floor fondle and service the men. By the time the last one cums they have painted you with their seed. You feel their warmth drip down your body as the men fade from your world.
<</replace>> <</link>>
</span>
<div class="second-image"><img src="images/Cultists.webp"></div>
\<<link "Inspect the Letter">>
<<popover 'noclick'>>[img[images/Second_Letter.png]]<</popover>>
<</link>>
\<<link "Back to the Foyer">>
<<goto `either("Into the house")`>>
<</link>>You enter the kitchen to find it well stocked. Every item is neatly organized and the perishables seem to be fresh. An ornate work table fills the space, however, it is dwarfed by a fine stone oven along the wall. There is a thin door in the back of the room that leads to the pantry.
As you enter the room mist collects around the workstations coming to life in the forms of ghostly specters.
You notice the chef blush while looking at a waiter.
<<say 'Chef' 'images/Client.jpg'>>Since the master performed the ritual on young Bud I am unable to stop thinking about the other residents of the house. Have you felt the same? Do you share this odd feeling?<</say>>
The waiter pulls down his pants and hushes the Chef.
<<say 'Waiter' 'images/Client.jpg'>>Do not worry. Let me help you.<</say>>
The waiter started with a blowjob, but it quickly escalated to the Chef devouring his ass. You watched his hungry tongue flit in and out of the waiter's ass as his moans filled the kitchen.
You are interrupted when a plume of mist washes over you. It is as if you have been teleported back in time and you are able to see the waiters vividly. Their now pink skin glistens with the dew of passion under the kitchen lights. The ghostly visage is real.
<<say 'Waiter' 'images/Client.jpg'>>Who are you?<</say>>
<<say 'Chef' 'images/Client.jpg'>>Don't worry about him unless he wants to join us. Well, traveler?<</say>>
<span id="newText">\
<<link "Push the chef's face deeper into the waiters ass">><<replace #newText>>\
\<<You>> Who am I to decline?<</You>>
You push the chef's face deeper into the waiter's ass and the waiter moans with pleasure.
<<You>>You like that boy?<</You>>
<<say 'Waiter' 'images/Client.jpg'>>Yes, sir. Please, keep going.<</say>>
You push the chef aside.
<<You>>Thank you for lubing him up for me.<</You>>
As you enter the waiter he grunts in ecstasy. The chef nurses your ass with his tongue while you drill the waiter until you cum. Once you release the images fade away.
<</replace>> <</link>>
<<link "Hop on the counter in front of the waiter">><<replace #newText>>\
\<<You>> Who am I to decline?<</You>>
You hop up on the counter and the waiter quickly gobbles your cock down to the hilt.
<<You>>You like that boy?<</You>>
<<say 'Waiter' 'images/Client.jpg'>>Yes, sir. Thank you.<</say>>
As the chef enters the waiter he grunts in ecstasy. The waiter nurses your balls with his hand while you drill the waiter's mouth until you cum down his throat. Once you release the images fade away.
<</replace>> <</link>>
</span>
<div class="second-image"><img src="images/Chefs.webp"></div>
\<<link "Enter the pantry - 4B">>
<<goto `either("Enter the pantry - 4B")`>>
<</link>>
\<<link "Back to the Foyer">>
<<goto `either("Into the house")`>>
<</link>>
As you enter the dining room you are welcomed into the room by a large table with carvings of trees and vines. It has eight chairs coated in the finest crimson velvet with matching tapestries along the wall. Behind the head of the table sits another black marble fireplace. A fine crystal chandelier hangs over the room providing a warm glow. You notice a letter resting on the table.
As you enter the mist swirls to life creating a ghostly scene. One was an older gentleman. You think he must be the master of the house. The other resembled Briar and Bramble.
<<Alexei>>Bud, if we are to try using local adventuring groups as hosts for the ritual as opposed to the weak cultists we must ensure their loyalty after the transformation is complete. We must use the creature to bless us with life.<</Alexei>>
The man is swinging a pendulum in front of a third person who moans. He seems to be fighting its effects. Alexei uses a spell to cast hypnotic flashes of light which seems to help.
<<Alexei>>This one will not do. He has too much fight in him.<</Alexei>>
<<Bud>>Use me, father. I am loyal to you and I would be honored to host nature itself. I do not wish to harm more adventurers. If it means we can stop then I will do it.<</Bud>>
You see Alexei smile.
<<Alexei>>I'm proud of you, my boy.<</Alexei>>
<<Bud>>Can we help this one?<</Bud>>
<<Alexei>>He will fetch a fine price at the town market. We need to catch that pesky priest who escaped us to sell as well.<</Alexei>>
<div class="default-image"><img src="images/Hypno_1.webp"></div>
<div class="default-image"><img src="images/Hypno_2.webp"></div>
\<<link "Inspect the Old Letter">>
<<popover 'noclick'>>[img[images/First_Letter.png]]<</popover>>
<</link>>
\<<link "Back to the Foyer">>
<<goto `either("Into the house")`>>
<</link>>As you go up the stairs you are greeted with a family portrait above another grand marble fireplace. The portrait is inscribed "Durst" and has three boys and their father. The fireplace is flanked by two sets of armor on each side of the room with bright oil lamps burning above them. The armor has a headpiece shaped like a wolf's snout and the doors along this corridor are carved with battle worn men fighting back nature.The marble staircase keeps going upwards, but you can feel a cold draft coming down the steps.
<<link "Back down to the Foyer">>
<<goto `either("Into the house")`>>
<</link>>
[[Bramble and Briar's Bedroom - 7A]]
[[Office - 8]]
[[Parlor - 10]]
[[Go up a floor - 11]]<hr class="rounded">
\<div class="storycap">
\<strong><u>Character</u>:</strong>
<div class="icon-image"><img src="images/health.png"> Health: $HP / $MaxHP</div>
\<div class="icon-image"><img src="images/energy.png"> Energy: $Energy / $MaxEnergy</div>
\<div class="icon-image"><img src="images/experience.png"> Experience: $Exp / $MaxExp</div>
\<div class="icon-image"><img src="images/sanity.png"> Sanity: $Sanity
\<div class="icon-image"><img src="images/level.png"> Level: $lvl</div>
\<div class="icon-image"><img src="images/money.png"> Money: $Money</div>
\<hr class="rounded">
\<strong><u>Stats</u>:</strong>
<div class="icon-image"><img src="images/strength.png"> Strength: $Str</div>
\<div class="icon-image"><img src="images/charisma.png"> Charisma: $Cha</div>
\<div class="icon-image"><img src="images/dexterity.png"> Dexterity: $Dex</div>
\<div class="icon-image"><img src="images/constitution.png"> Constitution: $Con</div>
\</div>
\<hr class="rounded">
\<<if $cropsready is false, $timerstarted is true>>
\<span id="clock" style="display: none;">Countdown: <span id="minutes">$minutes</span> minutes <span id="countdown">$seconds</span> seconds remaining!</span>\
\<<silently>>
\<<repeat 1s>>
\<<set $seconds -= 1>>
\<<if $seconds gte 1>>
\<<replace "#countdown">>$seconds<</replace>>
\<<elseif $seconds lte 1 and $minutes gt 0>>
\<<set $seconds to 61>>
\<<set $minutes -=1>>
\<<if $minutes gte 0>>
\<<replace "#minutes">>$minutes<</replace>>
\<</if>>
\<<else>>
\<<replace "#clock">>Your crops are ready!
\<<set $cropsready to true>>
\<</replace>>
\<<stop>>
\<</if>>
\<</repeat>>
\<</silently>>
\<</if>>
\<<if $fishready is false, $timerstarted2 is true>>
\<span id="clock2" style="display: none;">Countdown: <span id="minutes2">$minutes2</span> minutes <span id="countdown2">$seconds2</span> seconds remaining!</span>\
\<<silently>>
\<<repeat 1s>>
\<<set $seconds2 -= 1>>
\<<if $seconds2 gte 1>>
\<<replace "#countdown2">>$seconds2<</replace>>
\<<elseif $seconds2 lte 1 and $minutes2 gt 0>>
\<<set $seconds2 to 61>>
\<<set $minutes2 -=1>>
\<<if $minutes2 gte 0>>
\<<replace "#minutes2">>$minutes2<</replace>>
\<</if>>
\<<else>>
\<<replace "#clock2">>Your nets are ready to harvest!
\<<set $fishready to true>>
\<</replace>>
\<<stop>>
\<</if>>
\<</repeat>>
\<</silently>>
\<</if>>
\<<if $timerstarted3 is true>>
\<span id="clock3" style="display: none;">Countdown: <span id="minutes3">$minutes3</span> minutes <span id="countdown3">$seconds3</span> seconds remaining!</span>\
\<<silently>>
\<<repeat 1s>>
\<<set $seconds3 -= 1>>
\<<if $seconds3 gte 1>>
\<<replace "#countdown3">>$seconds3<</replace>>
\<<elseif $seconds3 lte 1 and $minutes3 gt 0>>
\<<set $seconds3 to 61>>
\<<set $minutes3 -=1>>
\<<if $minutes3 gte 0>>
\<<replace "#minutes3">>$minutes3<</replace>>
\<</if>>
\<<else>>
\<<replace "#clock3">>You may pray again
\<<set $MPReady to true>>
\<<set $SPReady to true>>
\<</replace>>
\<<stop>>
\<</if>>
\<</repeat>>
\<</silently>>
\<</if>>
\<<if $cropsready4 is false, $timerstarted4 is true>>
\<span id="clock4" style="display: none;">Countdown: <span id="minutes4">$minutes4</span> minutes <span id="countdown4">$seconds4</span> seconds remaining!</span>\
\<<silently>>
\<<repeat 1s>>
\<<set $seconds4 -= 1>>
\<<if $seconds4 gte 1>>
\<<replace "#countdown4">>$seconds4<</replace>>
\<<elseif $seconds4 lte 1 and $minutes4 gt 0>>
\<<set $seconds4 to 61>>
\<<set $minutes4 -=1>>
\<<if $minutes4 gte 0>>
\<<replace "#minutes4">>$minutes4<</replace>>
\<</if>>
\<<else>>
\<<replace "#clock4">>Your crops are ready!
\<<set $cropsready4 to true>>
\<</replace>>
\<<stop>>
\<</if>>
\<</repeat>>
\<</silently>>
\<</if>>
\<<if $honeyready is false, $timerstarted5 is true>>
\<span id="clock5" style="display: none;">Countdown: <span id="minutes5">$minutes5</span> minutes <span id="countdown5">$seconds5</span> seconds remaining!</span>\
\<<silently>>
\<<repeat 1s>>
\<<set $seconds5 -= 1>>
\<<if $seconds5 gte 1>>
\<<replace "#countdown5">>$seconds5<</replace>>
\<<elseif $seconds5 lte 1 and $minutes5 gt 0>>
\<<set $seconds5 to 61>>
\<<set $minutes5 -=1>>
\<<if $minutes5 gte 0>>
\<<replace "#minutes5">>$minutes5<</replace>>
\<</if>>
\<<else>>
\<<replace "#clock5">>Your crops are ready!
\<<set $honeyready to true>>
\<</replace>>
\<<stop>>
\<</if>>
\<</repeat>>
\<</silently>>
\<</if>><<set $Dex to 1>>
<<set $Str to 1>>
<<set $Con to 1>>
<<set $Cha to 1>>
<<set $StrPot to 0>>
<<set $DexPot to 0>>
<<set $ChaPot to 0>>
<<set $ConPot to 0>>
<<set $Sanity to 100>>
<<set $SanityCounter to 0>>
<<set $SS to 4>>
<<set $D1 to false>>
<<set $Nod to false>>
<<set $Energy to 3>>
<<set $MaxEnergy to 3>>
<<set $HP to 100 + ($Con * 10)>>
<<set $MaxHP to 100 + ($Con * 10)>>
<<set $lvl to 1>>
<<set $Exp to 0>>
<<set $MaxExp to $lvl * 100>>
<<set $Money to 100>>
<<set $EnemyHP to 100>>
<<set $MaxEnemyHP to 100>>
<<set $MaxEnemyE to 3>>
<<set $EnemyE to 3>>
<<set $F2 to false>>
<<set $F3 to false>>
<<set $F4 to false>>
<<set $F5 to false>>
<<set $F6 to false>>
<<set $Fightfive to false>>
<<character 'Briar' 'Briar' 'images/Briar_Text.jpg'>>
<<character 'Bramble' 'Bramble' 'images/Bramble_Text.jpg'>>
<<character 'Bud' 'Bud' 'images/Bud.jpg'>>
<<character 'Alexei' 'Alexei "Gus" Durst' 'images/Alexei.png'>>
<<character 'You' 'You' 'images/PC_Text.jpg'>>
<<character 'Blake' 'Father Blake' 'images/Blake.png'>>
<<character 'Sindel' 'Lord Sindel' 'images/SindelBW.jpg'>>
<<character 'Edon' 'Edon Truthslayer' 'images/Edon.png'>>
<<character 'Hamilton' 'Hamilton' 'images/Hamilton.jpg'>>
<<character 'RileyT' 'Riley' 'images/RileyT.jpeg'>>
<<character 'RileyB' 'Riley' 'images/RileyB.jpeg'>>
<<character 'RileyM' 'Riley' 'images/RileyM.jpeg'>>
<<character 'RileyM' 'Riley' 'images/RileyM.jpeg'>>
<<character 'Eva' 'Madam Eva' 'images/Eva.jpg'>>
<<character 'Sam' 'Sam' 'images/Sam.jpg'>>
<<character 'Stanimir' 'Stanimir' 'images/Stanimir.png'>>
<<set $exp to 0>>
<<set $pcroll to 0>>
<<set $EDRoll to 0>>
<<newmeter 'Your Exp' 1>>
<<sizing '220px'>>
<<label '$Exp'>>
<<colors 'blue'>>
<</newmeter>>
<<newmeter 'Your HP' 1>>
<<sizing 300px 25px>>
<<label '$HP'>>
<<colors 'red'>>
<</newmeter>>
<<newmeter 'Your Energy' 1>>
<<sizing 300px 25px>>
<<label '$Energy'>>
<<colors 'green'>>
<</newmeter>>
<<newmeter 'Enemy HP' 1>>
<<sizing 300px 25px>>
<<label '$EnemyHP'>>
<<colors 'red'>>
<</newmeter>>
<<newmeter 'Enemy Energy' 1>>
<<sizing 300px 25px>>
<<label '$EnemyE'>>
<<colors 'green'>>
<</newmeter>>
<<newinventory '$player'>>
<<newinventory '$container' 'Basement Key' 'Locket'>>\
<<set $DHOC to false>>
<<set $Emimic to false>>
<<set $SSC to false>>
<<set $BriarEnergy to 5>>
<<set $BrambleEnergy to 5>>
<<set $Yoursubmissiveness to 0>>
<<set $MaxYoursubmissiveness to 500>>
<<set $Briarsubmissiveness to 0>>
<<set $MaxBriarsubmissiveness to 500>>
<<set $Bramblesubmissiveness to 0>>
<<set $MaxBramblesubmissiveness to 500>>
<<set $Yourdom to 0>>
<<set $MaxYourdom to 500>>
<<set $Briardom to 0>>
<<set $MaxBriardom to 500>>
<<set $Briarsaffection to 50>>
<<set $MaxBriarsaffection to 100>>
<<set $Brambleaffection to 0>>
<<set $MaxBrambleaffection to 100>>
<<set $Rent to 4000>>
<<set $HasBramble to false>>
<<set $Youraslave to false>>
<<character 'BriarD' 'Briar' 'images/brothel/Jake_D.jpg'>>
<<character 'BriarS' 'Briar' 'images/brothel/Jake_S.jpg'>>
<<character 'BrambleS' 'Bramble' 'images/brothel/John.jpeg'>>
<<character 'Ben' 'Ben' 'images/Ben.jpg'>>
<<newmeter 'Your Submissiveness' 1>>
<<sizing '220px'>>
<<label 'Your Submissiveness'>>
<<colors 'red'>>
<</newmeter>>
<<newmeter 'Briars_Dominance' 1>>
<<sizing '220px'>>
<<label 'Briar Dominance'>>
<<colors 'red'>>
<</newmeter>>
<<newmeter 'Briars_Affection' 1>>
<<sizing '220px'>>
<<label 'Briar Affection'>>
<<colors 'pink'>>
<</newmeter>>
<<newmeter 'Brambles_Submissiveness' 1>>
<<sizing '220px'>>
<<label 'Bramble Submissiveness'>>
<<colors 'red'>>
<</newmeter>>
<<newmeter 'Brambles_Affection' 1>>
<<sizing '220px'>>
<<label 'Bramble Affection'>>
<<colors 'pink'>>
<</newmeter>>
<<newmeter 'Your Dominance' 1>>
<<sizing '220px'>>
<<label 'Your Dominance'>>
<<colors 'red'>>
<</newmeter>>
<<newmeter 'Briars_Submissiveness' 1>>
<<sizing '220px'>>
<<label 'Briar Submissiveness'>>
<<colors 'red'>>
<</newmeter>>
<<set $fhoney to 0>>
<<set $fcucumbers to 0>>
<<set $feggplants to 0>>
<<set $ftomatos to 0>>
<<set $fmelons to 0>>
<<set $ESM to false>>
<<set $SPReady to true>>
<<set $MPReady to true>>
<<set $fishready to false>>
<<set $untangle to false>>
<<set $cropsready to false>>
<<set $cropsready4 to false>>
<<set $honeyready to false>>
<<set $timerstarted to false>>
<<set $timerstarted2 to false>>
<<set $timerstarted3 to false>>
<<set $timerstarted4 to false>>
<<set $timerstarted5 to false>>
<<set $minutes to 9>>
<<set $seconds to 59>>
<<set $minutes2 to 0>>
<<set $seconds2 to 59>>
<<set $minutes3 to 9>>
<<set $seconds3 to 59>>
<<set $minutes4 to 9>>
<<set $seconds4 to 59>>
<<set $minutes5 to 19>>
<<set $seconds5 to 59>>
<<set $planted to false>>
<<set $planted4 to false>>
<<set $tomato_seeds to 0>>
<<set $cucumber_seeds to 0>>
<<set $melon_seeds to 0>>
<<set $eggplant_seeds to 0>>
<<set $rbet to 0>>
<<set $fightending to 1>>
\<<set $fight to 'Fight'>>
\<<set $fightWWA to 'F1 Won with Attack'>>
\<<set $fightWWS to 'F1 Won with Seduce'>>
\<<set $fightL to 'F1 Lost'>>
\<<set $EnemyName to 'Bramble'>>
\<div class="flex">
\<div>
\<div class="twocolumn">
\<div class="default-image"><img src="images/Bramble_Fight.jpg"></div>
\<strong><u>$EnemyName:</u></strong>
Health: <<showmeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
Energy: <<showmeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
\</div>
\<hr class="rounded">
\<div class="twocolumn">
\<div class="default-image"><img src="images/PC.jpeg"></div>
\<strong><u>You:</u></strong>
Health: <<showmeter 'Your HP' `$HP / $MaxHP`>>
Energy: <<showmeter 'Your Energy' `$Energy / $MaxEnergy`>>
\</div>
\<hr class="rounded">
\<div class="flex">
<div>
<strong><nobr>Your Roll: $pcroll</nobr></strong>
\<<if $pcroll is 1>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<<elseif $pcroll is 2>>
\<div class="dice-image"><img src="images/dice/D2.png"></div>
\<<elseif $pcroll is 3>>
\<div class="dice-image"><img src="images/dice/D3.png"></div>
\<<elseif $pcroll is 4>>
\<div class="dice-image"><img src="images/dice/D4.png"></div>
\<<elseif $pcroll is 5>>
\<div class="dice-image"><img src="images/dice/D5.png"></div>
\<<elseif $pcroll is 6>>
\<div class="dice-image"><img src="images/dice/D6.png"></div>
\<<elseif $pcroll is 7>>
\<div class="dice-image"><img src="images/dice/D7.png"></div>
\<<elseif $pcroll is 8>>
\<div class="dice-image"><img src="images/dice/D8.png"></div>
\<<elseif $pcroll is 9>>
\<div class="dice-image"><img src="images/dice/D9.png"></div>
\<<elseif $pcroll is 10>>
\<div class="dice-image"><img src="images/dice/D10.png"></div>
\<<elseif $pcroll is 11>>
\<div class="dice-image"><img src="images/dice/D11.png"></div>
\<<elseif $pcroll is 12>>
\<div class="dice-image"><img src="images/dice/D12.png"></div>
\<<elseif $pcroll is 13>>
\<div class="dice-image"><img src="images/dice/D13.png"></div>
\<<elseif $pcroll is 14>>
\<div class="dice-image"><img src="images/dice/D14.png"></div>
\<<elseif $pcroll is 15>>
\<div class="dice-image"><img src="images/dice/D15.png"></div>
\<<elseif $pcroll is 16>>
\<div class="dice-image"><img src="images/dice/D16.png"></div>
\<<elseif $pcroll is 17>>
\<div class="dice-image"><img src="images/dice/D17.png"></div>
\<<elseif $pcroll is 18>>
\<div class="dice-image"><img src="images/dice/D18.png"></div>
\<<elseif $pcroll is 19>>
\<div class="dice-image"><img src="images/dice/D19.png"></div>
\<<elseif $pcroll is 20>>
\<div class="dice-image"><img src="images/dice/D20.png"></div>
\<<else>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<</if>>\
</div>
<div>
<strong><nobr>Spell Slots: $SS</nobr></strong>
\<<if $SS eq 4>>
<div class="ss-image"><img src="images/spells/SS4.png"></div>
<<elseif $SS eq 3>>
<div class="ss-image"><img src="images/spells/SS3.png"></div>
<<elseif $SS eq 2>>
<div class="ss-image"><img src="images/spells/SS2.png"></div>
<<elseif $SS eq 1>>
<div class="ss-image"><img src="images/spells/SS1.png"></div>
<<else>>
<</if>>
</div>
<div>
<span id="btn-42"><<button "<nobr>End your turn</nobr>">>
<<set $Roll to random(1, 100) + $Dex>>
<<if $Roll gt 75>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatebar>>
<<script>>
Dialog.setup("Your Enemy Missed!");
Dialog.wiki("Whew, that was a close call. They almost had you.");
Dialog.open();
<</script>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', true)<</script>>
<<set _cooldown to 50>>
<<repeat 100ms>>
<<replace "#timer">>Cooldown: <<print Number(_cooldown + 'e-1').toFixed(1)>>s<</replace>>
<<if _cooldown gt 0>>
<<set _cooldown to _cooldown - 1>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', false)<</script>>
<<stop>>
<</if>>
<</repeat>>
<<set $EnemyE to $MaxEnemyE>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<<timed 1s>>
<<set $EDRoll1 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll1 to $EDRoll1 + $EDRoll1>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll1)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 2s>>
<<set $EDRoll2 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll2 to $EDRoll2 + $EDRoll2>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll2)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 3s>>
<<set $EDRoll3 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll3 to $EDRoll3 + $EDRoll3>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll3)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 4s>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<script>>
Dialog.setup("Your Enemy Hit You!");
Dialog.wiki("They got me this time. I have to be quicker.");
Dialog.open();
<</script>>
<<updatebar>>
<</timed>>
<</if>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<</button>></span>
</div>
</div>
\</div>
\<div>
<div class="vl">
\<header id="title" role="banner">
\<div id="story-banner"></div>
\<h1 id="story-title">Spellbook</h1><div id="story-subtitle"></div>
\<div id="story-title-separator"></div>
\<p id="story-author"></p>
\</header>
\<div class="storycap">
\<p>
\<strong><u><nobr>Dance of Domination</nobr></u>:</strong>
\<ul>
\<span title="Level One Spell"><li><<link 'Flex'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Temping Touch'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Cock of Confidence'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
\</ul>
\<strong><u><nobr>Spells of Submission</nobr></u>:</strong>
\<ul>
<span title="Level One Spell"><li><<link 'Flirt'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Song of Seduction'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Aria of Ass'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
</ul>
\<<if $HPPotion gte 1>>
\<<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
<<set $Energy to $Energy - 1>>
<<goto $fight>>
\<</link>>
<<else>>
\<<disable>><<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
\<</link>><</disable>>
\<</if>>
\</p>
\</div>
\</div>
\</div>
\</div><div class="title-image"><img src="images/Title.png"></div>
<strong><bold>Disclaimer:</bold></strong>
<Strong>All images depicting sexual content include only people who are 18+.</Strong>
This is an adult game that contains adult-themed content. It also includes topics some may consider offensive. In no way is the offensive conduct of the characters endorsed by the authors. If you are underage, easily offended, or do not wish to read XXX,or MM content, please exit the game. By clicking this button I certify that I have read the disclaimer above. I am at least 18 years old, and I wish to continue.
<<button "Play">>
<<goto "Start">>
<</button>>
\<hr class="rounded">
\<strong><bold>Note from the Authors:</bold></strong>
The authors GuyKitsune and GuyŌkami of the FullHeart Gaming Team want to thank you for playing our game. It holds a special place in our hearts for a few reasons, and we hope you enjoy it as much as possible. If you do enjoy it, please feel free to let us know on Discord!
\<div class="flex">
\<div>
FullHeart Games Site:
[img[images/FHG_Button.png][https://sites.google.com/view/fullheartgames/home]]
\</div>
\<div>
Homotextual Gaming Discord:
[img[images/Discord.png][https://discord.gg/KvjqdZr8yc]]
\</div>
\</div>
\<hr class="rounded">
\<strong><bold>Verison .13</bold></strong><<set $Exp to $Exp + 100>>
<<script>>
Dialog.setup("You Won the Fight");
Dialog.wiki("You defeated Bramble with an attack!");
Dialog.open();
<</script>>
<div class="default-image"><img src="images/F1_WA.webp"></div>
<<Bramble>>Ouch, you sure pack a punch.<</Bramble>>
You stand over him, his eyes land on your bulge and linger there.
<<You>>With the victor goes the spoils.<</You>>
He leans forward and digs his nose into your bulge. He begins to mouth over your cock while undoing your armor bottoms. Once he drops your pants, your dick springs out to life smacking him in the face. He quickly recovers and suckles on your head while stroking on your shaft. He doesn’t stick with this pattern for long before he moves forward suddenly taking your whole cock into his mouth. His now free hands begin to play with your balls while his tongue wrapped around your shaft and stroked it. The man’s technique was so good it wasn’t long before you cum into his mouth. The man leans back and shows you, your cum in his mouth before swallowing it down.
<<Bramble>>I’m very sorry about that, I needed to make sure you could survive, the house is filled with many dangers.<</Bramble>>
You pull your bottoms up and he stands up. As he does he a dense fog rolls in. You lose sight of Bramble, but you see someone new in the mist.
<<link "You see a young man in the mist">>
<<if $Exp gte $MaxExp>>
<<goto `either("Level up")`>>
<<else>>
<<goto `either("You see a young man in the mist")`>>
<</if>>
<</link>>
\<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>><<set $Exp to $Exp + 100>>
<<script>>
Dialog.setup("You Won the Fight");
Dialog.wiki("You defeated Bramble with seduction!");
Dialog.open();
<</script>>
<div class="default-image"><img src="images/F1_WS.webp"></div>
Your temptations seem to influence Bramble as he strokes his cock through his pants. You wiggle your ass in front of him one more time, this was a trigger as Bramble basically tears his pants off letting his cock spring forward. Bramble then lunges at you, placing a hand on your back and forcing your face down as he removes your pants and reveals your tight asshole. You feel something wet begin to lap against your hole, looking back reveals it to be Bramble’s tongue. Bramble eats your hole getting it very slick with his saliva, before lining his cock up with your pucker and in one strong thrust penetrating your no longer virgin ass. Bramble was far from inexperienced as he slowly moved in and out of your ass, letting you get adjusted to the size of his cock buried in your ass. Once you are well adjusted, Bramble begins turning up the tempo pounding your ass harder and faster. The entire time Bramble moans out that your ass is so good, while he is playing with your nipples in one hand and stroking your dick with the other. It eventually gets to be too much for you and you begin to cum clenching your ass tightly around Bramble’s cock. Feeling your ass so tight around his cock sets Bramble off as he cums deep in your asshole. Bramble slowly pulls his cock out of your hole, letting a little bit of the cum out of your hole.
“Damn, you have a nice hole, Slut. Come on, you might use it some more.”
You pull your bottoms up and he stands up. As he does he a dense fog rolls in. You lose sight of Bramble, but you see someone new in the mist.
<<link "You see a young man in the mist">>
<<if $Exp gte $MaxExp>>
<<goto `either("Level up")`>>
<<else>>
<<goto `either("You see a young man in the mist")`>>
<</if>>
<</link>>
\<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>As you enter the pantry you are in awe as every shelf is lined with perishables that are fresh and bright. Not only are the produce and fruits seperated they are also orginized by color. You also find a cot used by the servants. You believe this would be a safe place to rest.
As you walk into the room a large gathering of mist forms into the shape of the butler.
<<say 'Butler' 'images/Client.jpg'>>Ever since Master Bud performed the ritual I can't stop thinking about him. I know the ritual failed, but I'm glad he survived. He did better than the cultists or the adventuring parties. He's such a good boy.<</say>>
The bulter feels himself as he worships his own body. Eventually he grabs a bottle of oil from the self and rubs his body until he glistens. He moves on to his massive buldge and milks himself dry. As the ghostly cum hits the floor you wish you could catch it.
<div class="default-image"><img src="images/Servant.webp"></div>
\<<link "Take a nap">>
<<set $sleep to 'Enter the pantry - 4B'>>
<<sleep>>
<</link>>
\<<link "Back to the Kitchen">>
<<goto `either("Enter the kitchen - 4A")`>>
<</link>>
<<set $lvl to $lvl + 1>>
<<set $Exp to 0>>
<<set $MaxExp to $lvl * 100>>
!You have leveled up!
!!!You are now level $lvl. You have one point to spend!
Chose wisley because once you pick an improvement it will be permenant!
Strength - power of your attack command, the higher it is the more damage you do.
<<link "Increase Strength">>
<<set $Str to $Str + 1>>
<<updatebar>>
<<goto `either("You see a young man in the mist")`>>
<</link>>
Dexterity - ability to dodge enemy attack commands, the higher it is the more likely you will.
<<link "Increase Dexterity">>
<<set $Dex to $Dex + 1>>
<<updatebar>>
<<goto `either("You see a young man in the mist")`>>
<</link>>
Constitution - determines your HP. Endurance is key.
<<link "Increase Constitution">>
<<set $Con to $Con + 1>>
<<set $MaxHP to 100 + ($Con * 10)>>
<<updatebar>>
<<goto `either("You see a young man in the mist")`>>
<</link>>
Intelligence - This one’s main purpose… is Tame. The higher it is the more enemies you can tame (there isn’t a total cap but like you gotta be smart for some of them) it also affects how often tame works and hits for.
Coming Soon
Charisma - seduce the dragon! No seriously, Charisma powers your seduce command.
<<link "Increase Charisma">>
<<set $Cha to $Cha + 1>>
<<updatebar>>
<<goto `either("You see a young man in the mist")`>>
<</link>>
<<widget "updatebar">><<silently>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<</silently>><</widget>>
<<widget "sleep">><<silently>>
<<set $HP to $MaxHP>>
<<set $Energy to 3>>
<<set $SS to 4>>
<<set $moonprayer to false>>
<<set $sunprayer to false>>
<<set $Str to $Str - $StrPot>>
<<set $Cha to $Cha - $ChaPot>>
<<set $Dex to $Dex - $DexPot>>
<<set $Con to $Con - $ConPot>>
<<set $StrPot to 0>>
<<set $DexPot to 0>>
<<set $ChaPot to 0>>
<<set $ConPot to 0>>
<<set $BriarEnergy to 5>>
<<set $BrambleEnergy to 5>>
<<updatebar>>
<<script>>
Dialog.setup("You take a long rest.");
Dialog.wiki("Your health and spell slots have been restored.");
Dialog.open();
<</script>>
<<if $Sanity gt 50 and $Sanity lt 76>>
<<set $Sanityroll to random(1, 8)>>
<<if $Sanityroll is 1>>
<<goto "Insanity">>
<</if>>
<</if>>
<<if $Sanity gt 25 and $Sanity lt 51>>
<<set $Sanityroll to random(1, 4)>>
<<if $Sanityroll is 1>>
<<goto "Insanity">>
<</if>>
<</if>>
<<if $Sanity lt 26>>
<<set $Sanityroll to 1>>
<<if $Sanityroll is 1>>
<<goto "Insanity">>
<</if>>
<</if>>
<</silently>><</widget>>\<<set $fight to 'Fight 2'>>
\<<set $fightWWA to 'F2 Won with Attack'>>
\<<set $fightWWS to 'F2 Won with Seduce'>>
\<<set $fightL to 'F2 Lost'>>
\<<set $EnemyName to 'Mimic'>>
\<div class="flex">
\<div>
\<div class="twocolumn">
\<div class="default-image"><img src="images/Mimic_Fight.jpg"></div>
\<strong><u>$EnemyName:</u></strong>
Health: <<showmeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
Energy: <<showmeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
\</div>
\<hr class="rounded">
\<div class="twocolumn">
\<div class="default-image"><img src="images/PC.jpeg"></div>
\<strong><u>You:</u></strong>
Health: <<showmeter 'Your HP' `$HP / $MaxHP`>>
Energy: <<showmeter 'Your Energy' `$Energy / $MaxEnergy`>>
\</div>
\<hr class="rounded">
\<div class="flex">
<div>
<strong><nobr>Your Roll: $pcroll</nobr></strong>
\<<if $pcroll is 1>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<<elseif $pcroll is 2>>
\<div class="dice-image"><img src="images/dice/D2.png"></div>
\<<elseif $pcroll is 3>>
\<div class="dice-image"><img src="images/dice/D3.png"></div>
\<<elseif $pcroll is 4>>
\<div class="dice-image"><img src="images/dice/D4.png"></div>
\<<elseif $pcroll is 5>>
\<div class="dice-image"><img src="images/dice/D5.png"></div>
\<<elseif $pcroll is 6>>
\<div class="dice-image"><img src="images/dice/D6.png"></div>
\<<elseif $pcroll is 7>>
\<div class="dice-image"><img src="images/dice/D7.png"></div>
\<<elseif $pcroll is 8>>
\<div class="dice-image"><img src="images/dice/D8.png"></div>
\<<elseif $pcroll is 9>>
\<div class="dice-image"><img src="images/dice/D9.png"></div>
\<<elseif $pcroll is 10>>
\<div class="dice-image"><img src="images/dice/D10.png"></div>
\<<elseif $pcroll is 11>>
\<div class="dice-image"><img src="images/dice/D11.png"></div>
\<<elseif $pcroll is 12>>
\<div class="dice-image"><img src="images/dice/D12.png"></div>
\<<elseif $pcroll is 13>>
\<div class="dice-image"><img src="images/dice/D13.png"></div>
\<<elseif $pcroll is 14>>
\<div class="dice-image"><img src="images/dice/D14.png"></div>
\<<elseif $pcroll is 15>>
\<div class="dice-image"><img src="images/dice/D15.png"></div>
\<<elseif $pcroll is 16>>
\<div class="dice-image"><img src="images/dice/D16.png"></div>
\<<elseif $pcroll is 17>>
\<div class="dice-image"><img src="images/dice/D17.png"></div>
\<<elseif $pcroll is 18>>
\<div class="dice-image"><img src="images/dice/D18.png"></div>
\<<elseif $pcroll is 19>>
\<div class="dice-image"><img src="images/dice/D19.png"></div>
\<<elseif $pcroll is 20>>
\<div class="dice-image"><img src="images/dice/D20.png"></div>
\<<else>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<</if>>\
</div>
<div>
<strong><nobr>Spell Slots: $SS</nobr></strong>
\<<if $SS eq 4>>
<div class="ss-image"><img src="images/spells/SS4.png"></div>
<<elseif $SS eq 3>>
<div class="ss-image"><img src="images/spells/SS3.png"></div>
<<elseif $SS eq 2>>
<div class="ss-image"><img src="images/spells/SS2.png"></div>
<<elseif $SS eq 1>>
<div class="ss-image"><img src="images/spells/SS1.png"></div>
<<else>>
<</if>>
</div>
<div>
<span id="btn-42"><<button "<nobr>End your turn</nobr>">>
<<set $Roll to random(1, 100) + $Dex>>
<<if $Roll gt 75>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatebar>>
<<script>>
Dialog.setup("Your Enemy Missed!");
Dialog.wiki("Whew, that was a close call. They almost had you.");
Dialog.open();
<</script>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', true)<</script>>
<<set _cooldown to 50>>
<<repeat 100ms>>
<<replace "#timer">>Cooldown: <<print Number(_cooldown + 'e-1').toFixed(1)>>s<</replace>>
<<if _cooldown gt 0>>
<<set _cooldown to _cooldown - 1>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', false)<</script>>
<<stop>>
<</if>>
<</repeat>>
<<set $EnemyE to $MaxEnemyE>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<<timed 1s>>
<<set $EDRoll1 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll1 to $EDRoll1 + $EDRoll1>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll1)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 2s>>
<<set $EDRoll2 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll2 to $EDRoll2 + $EDRoll2>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll2)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 3s>>
<<set $EDRoll3 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll3 to $EDRoll3 + $EDRoll3>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll3)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 4s>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<script>>
Dialog.setup("Your Enemy Hit You!");
Dialog.wiki("They got me this time. I have to be quicker.");
Dialog.open();
<</script>>
<<updatebar>>
<</timed>>
<</if>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<</button>></span>
</div>
</div>
\</div>
\<div>
<div class="vl">
\<header id="title" role="banner">
\<div id="story-banner"></div>
\<h1 id="story-title">Spellbook</h1><div id="story-subtitle"></div>
\<div id="story-title-separator"></div>
\<p id="story-author"></p>
\</header>
\<div class="storycap">
\<p>
\<strong><u><nobr>Dance of Domination</nobr></u>:</strong>
\<ul>
\<span title="Level One Spell"><li><<link 'Flex'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Temping Touch'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Cock of Confidence'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
\</ul>
\<strong><u><nobr>Spells of Submission</nobr></u>:</strong>
\<ul>
<span title="Level One Spell"><li><<link 'Flirt'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Song of Seduction'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Aria of Ass'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
</ul>
\<<if $HPPotion gte 1>>
\<<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
<<set $Energy to $Energy - 1>>
<<goto $fight>>
\<</link>>
<<else>>
\<<disable>><<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
\<</link>><</disable>>
\<</if>>
\</p>
\</div>
\</div>
\</div>
\</div>
You enter the room of Briar and Bramlbe and notice it has two beds with coresponding footlockers which have been left open. It appears most of the belongings have been taken somewhere else. One containts a large selection of books on illusion and magic. The other contains an assortment of sports equitment.
As you go into the room the mist brings two familar faces to life. Briar from the mist outside and Bramble from the inn.
<<Briar>> Dad says we have to move into the attic. Since the ritual failed people are behaving strangley around bud. I'm kind of afraid of it up there. I know that's where the servants used to live before things went wrong. He keeps the only key in his closet.<</Briar>>
<<Bramble>> It's okay Briar. I'll protect you. You're bro will always be here for you. <</Bramble>>
<<Briar>> Now we even have that priest that escaped on the loose.<</Briar>>
The image of Bramble approaches Briar and goes in for a kiss. It starts off soft but passion builds as their lips linger. Soon Briar kisses his brother's chest as he work's his way downward to his cock. Briar takes it in his mouth and works slowly takes the whole shaft. Once he has wet the cock he lays Bramble down and passionately rides him until Bramble explodes onto Briar.
<div class="default-image"><img src="images/DH_BB_1.webp"></div>
<<link "Take a nap">>
<<set $sleep to "Bramble and Briar's Bedroom - 7A">>
<<sleep>>
<</link>>
<<link "Back to the landing - 6">>
<<goto `either("Go up a floor - 6")`>>
<</link>>
[[Closet - 7B]]As you enter the office you see the familiar marble fireplace on the left. This one was smaller in order to fit the intimate space and had a brown leather chair on each side for reading. At the back of the room is a desk slightly off-kilter almost as if it had been tossed aside. On the desk, you see pages from what once was a journal, an ink-quill, and an oil lamp. What really catches the eye is two rows of books that engulf the right side of the room. You also see an amulet belonging to Father Blake.
\<<link "Inspect the first page of the journal">>
<<popover 'noclick'>>[img[images/Journal_1.png]]<</popover>>
<</link>>
\<<link "Inspect the second page of the journal">>
<<popover 'noclick'>>[img[images/Journal_2.png]]<</popover>>
<</link>>
\<<link "Inspect the third page of the journal">>
<<popover 'noclick'>>[img[images/Journal_3.png]]<</popover>>
<</link>>
<<link "Back to the landing - 6">>
<<goto `either("Go up a floor - 6")`>>
<</link>>
<<if $DHOC is true>>[[Enter the Hidden Closet->Pre-Office Closet]]<</if>>You enter what seems to be a parlor and you notice more light than usual pour into the room through the gossamer drapes. The hall is elegantly appointed with a bright brass plated chandelier. Finely upholstered chairs line the walls with a piano as the center of the room. The walls are adorned with stained glass paintings of men in artful poses.
You move to the piano and the room comes to life with ghostly figures. The oldest son bud is filling the hall with a beautiful overture from a musical about a phantom.
<<Alexei>>I knew I would find you here this was always your favorite room.<</Alexei>>
Bud stops playing and coughs green spores.
<<Bud>>I like to make people happy when I play.<</Bud>>
<<Alexei>>You have made me very happy son. I am so proud of you. Even though the ritual did not work fully. You always tried so hard to be loved since you are my oldest, but I will always love you.<</Alexei>>
Alexei kisses the boy on the head.
<<Bud>>What's wrong with me dad?<</Bud>>
<<Alexei>>Nothing son. You are perfect. Because you were helping me with my work in hypnosis, nature saw fit to bless you with irresistible
pheromones when our ritual failed. Even nature itself admires your power of suggestion. The servants whisper of your newfound beauty and power. Soon Sindel will take note. We must protect you. I will hide your brothers in the servants' rooms in the attic. The key is in my closet. I need you to hide on the altar.<</Alexei>>
Alexei grunts and starts playing with himself. He pulls his pants down quickly.
<<Alexei>> I can't fight it.<</Alexei>>
Bud's eyes turn green and his voice changes.
<<Bud>>Then why try?<</Bud>>
Bud takes his father's cock with a grin. He sucks diligently. The two finish undressing as Bud works and Alexei start to smack Bud's ass. Eventually, Alexei releases a load of cum so large the warm fluids drip down Bud's mouth. Alexei brushes Bud's hair and kisses him on the cheek as the ghostly image fades away.
<div class="default-image"><img src="images/DH_Parlor_1.webp"></div>
<<link "Back to the landing - 6">>
<<goto `either("Go up a floor - 6")`>>
<</link>>You see a simple closest with Briar and Bramlbe's clothes, but a heavy chest lays at the bottom.
<<if $F2 is false>>
<<link "Open Chest">>
<<goto `either("Fight 2")`>>
<</link>>
<</if>>
<<link "Back to the bedroom - 7A">>
<<goto `either("Bramble and Briar's Bedroom - 7A")`>>
<</link>><<if not $player.has('Chest Key')>>
You open the hidden room in the office to reveal a room lined wall to wall with books on dark magic. In the center of the room the golden gleam of a key on a small table catches your eye. It is an ornate key and must be important.
<<else>>
You open the hidden room in the office to reveal a room lined wall to wall with books on dark magic. In the center of the room is a table where you found a golden key.
<</if>>
<<nobr>>
<<if not $player.has('Chest Key')>>
<<linkreplace 'Pick up the chest key.'>>
You got the chest key.
<<pickup '$player' 'Chest Key'>>
<</linkreplace>>
<<else>>
You got the Chest Key.
<</if>>
<</nobr>>
<<link "Back to the Office - 8">>
<<goto `either("Office - 8")`>>
<</link>>You have finaly reached the peak of the grand stair case and you are greet by the stern visage of a black plated suit of armor. The room is adorned with oil lamps along the walls which allow you to see falling leaves. You notice this area is not as well kept. It appears no one has been here for some time. You even notice a few green spores on the furniture. One side of the room has dusty panes of glass. You are unable to see what lies beyond. You hear whispers call to you from the steps above, but you are unable to make out the words.
<<link "Back down to the landing - 6">>
<<goto `either("Go up a floor - 6")`>>
<</link>>
[[Master Bedroom - 12A]]
[[Bathroom - 13]]
[[Storage Closet - 14]]
[[Bud's Bedroom - 15A]]You open the door to the master suite to find a dark room. Burgandy drapes trap the light outside. The room houses a four-poster bed and a tattered gossamer veil. You notice two matching dressers for clothes, however, one is empty. On the side of the room closest to the door, you notice a vanity with fine fur beside it and a chair where the ghostly image of Alexei waits. You hear the familiar voice of whispers as they sing to you their strange song.
<<link "Take a nap">>
<<set $sleep to 'Master Bedroom - 12A'>>
<<sleep>>
<</link>>
\<<if $F4 is false>>
<<link "Talk to Gus">>
<<goto `either("Fight 4")`>>
<</link>>
<</if>>
\[[Master Closet - 12B]]
<<link "Master Balcony - 12C">>
<<script>>
Dialog.setup("The door is locked");
Dialog.wiki("You jiggle the door but it will not open. All you can see out of the window is a dense mist.");
Dialog.open();
<</script>>
<</link>>
<<link "Back down to the landing - 11">>
<<goto `either("Go up a floor - 11")`>>
<</link>>You open the closet to find a well appointed space with jewls and the finest fabrics. On the floor you spot an unlocked chest. The whsipers from the upper floor continue unrelenting.
<<nobr>>
<<if not $player.has('Attic Key')>>
<<linkreplace 'Pick up the attic key.'>>
You got the attic key.
<<pickup '$player' 'Attic Key'>>
<</linkreplace>>
<<else>>
You got the attic Key.
<</if>>
<</nobr>>
<<link "Back to the Master Bedroom - 12A">>
<<goto `either("Master Bedroom - 12A")`>>
<</link>><<link "Back to the Master Bedroom - 12A">>
<<goto `either("Master Bedroom - 12A")`>>
<</link>>You enter the dark bathroom to find an ornate claw-footed wooden tub, a barrel with a spigot, and a stove with a kettle. The simple room is soon brought to life as the ghostly image of Bud is seen in the tub. Perhaps it is the spores, but you can't look away from him. He starts to rub his cock but you notice vines slowly growing from his body. One gently moves his hand aside as it curls around his cock. Another teases his delicate whole. Bud moans in pleasure as he cums. You were shocked by his new form, but you can't help but feel envy over the beauty of his body and the vines that pleasure it. As you watch the cadence of whispers resumes until a ball of mist brushes your arm. You find yourself pulled back in time with the real Bud.
<<Bud>> Are you here to wash me, servant? Please, wa-<</Bud>>
He is interrupted when his eyes change to the same color as the spores.
<<Bud>>Please, fuck me<</Bud>>
<span id="newText">\
<<link "Join him in the bath">><<replace #newText>>\
\<<You>> Yes, Sir.<</You>>
You can't help yourself as you smell his musk. You find yourself crawling in beside him. You run the warm water over his smooth body as you run your hand down his back. Eventually, you make your way to his ass and rub soap slowly along each check. You finish with a kiss. Once you are done you move to his cock and slowly jerk him off until his seed spill into the bath and he fades away.
<</replace>> <</link>>
</span>
<div class="default-image"><img src="images/Bud_Shower.jpg"></div>
<<link "Back down to the landing - 11">>
<<goto `either("Go up a floor - 11")`>>
<</link>>You enter the storage closet and see it is lined with dust-covered shelves on each side. The shelves are lined with sheets, blankets, towels, and old bars of soap. A cobweb-covered broom leans against the far wall along with a chest. The whispers from the upper floor pour through the cracks in the ceiling.
<<if $F3 is false>>
<<link "Open Chest">>
<<goto `either("Fight 3")`>>
<</link>>
<</if>>
<<link "Back down to the landing - 11">>
<<goto `either("Go up a floor - 11")`>>
<</link>>You enter Bud's bedroom and find the elegantly appointed room covered by dust and cobwebs. There is a large double bed stuffed with straw flanked by mahogany end tables on each side. Across from that, you see a vanity with a matching mahogany mirror with ivory etched into the wood. There is a double door leading outside with dusty glass panes, but you are unable to see past the fog.
An image of bud appears before you. It looks like it is packing clothes when a ghostly chef walks in.
<<say 'Chef' 'images/Client.jpg'>>Ever since the ritual we can't resist you. Your father is going to lock you away from us. He says it's for your protection. I can't let that happen.<</say>>
The man grabs Bud by the arms and pins him to the wall.
<<Bud>>Let me go.<</Bud>>
<<say 'Chef' 'images/Client.jpg'>>I know you want this. I saw you watching me in the kitchen all those nights while I worked. I need this. Why fight it?<</say>>
The chef kisses bud and his resistance melts as he meets the servant's kiss. Without saying a word Bud goes down and unzips the man's pants. His long member flops out as Bud takes it in his mouth. Bud starts slowly at first. He slides his fingers along the chef's stomach as he bobs on his cock. Soon he is lost to passion as he deep throats the cock until he feels the warm seed down his throat. After the chef cums you see vines start to crawl up his legs before the ghostly image fades away.
<div class="default-image"><img src="images/DH_Bud_1.webp"></div>
[[Bud's Closet - 15A]]
<<link "Bud's Balcony - 15C">>
<<script>>
Dialog.setup("The door is locked");
Dialog.wiki("You jiggle the door but it will not open. All you can see out of the window is a dense mist.");
Dialog.open();
<</script>>
<</link>>
<<link "Attic Landing - 16">>
<<if $player.has('Attic Key')>>\
<<goto `either("Attic Landing - 16")`>>
<<else>>
<<script>>
Dialog.setup("It's Locked!");
Dialog.wiki("You need a key!");
Dialog.open();
<</script>>
<</if>>
<</link>>
<<link "Take a nap">>
<<set $sleep to "Bud's Bedroom - 15A">>
<<sleep>>
<</link>>
<<link "Back down to the landing - 11">>
<<goto `either("Go up a floor - 11")`>>
<</link>>
\<<set $trap to random(0, 20)>>
\<<set $trapf to $trap + $Dex>>
You see a simple closest with Bud's clothes. You can hear whispers from upstairs.
\<<if $trapf lt 10 and $HP gt 10>>
\<<set $HP to $HP - 10>>
You don't see the bear trap on the floor in the mess of dirty clothes and it grazes your leg.
Your saving roll was $trap plus your dexterity of $Dex. You took ten points of damage for failing the save.
\<<else>>
You almost don't see the bear trap on the floor in the mess of dirty clothes and it nearly grazes your leg. Luckily you noticed it just in time.
Your saving roll was $trap plus your dexterity of $Dex. You took no damage for passing the save.
\<</if>>
<<link "Back to Bud's Room - 15A">>
<<goto `either("Bud's Bedroom - 15A")`>>
<</link>><<link "Back to Bud's Room - 15A">>
<<goto `either("Bud's Bedroom - 15A")`>>
<</link>>As you reach the top of the stairs you feel a cold draft coming from an adjoining storage room. The whispers you heard turn into chants, however, you can not understand what they are saying. The dust-soaked landing is filled with doors leading to the chambers of servants.
<<link "Back down to Bud's Room - 15A">>
<<goto `either("Bud's Bedroom - 15A")`>>
<</link>>
[[Butler's Bedroom - 17]]
[[Storage Room - 18]]
[[Maid's Room - 19]]
[[Cook's Room - 20]]This dust-choked room contains a bed, a nightstand, a small iron stove, a writing desk with a stool, an empty wardrobe, and a rocking chair. A collection of plants sits in the northern window box, cobwebs draping them like a wedding veil. The frantic chanting voices dim as you close the door.
Two ghostly images appear before you. It is the head butler and the head of the house.
<<say 'Butler' 'images/Client.jpg'>>My lord, Sindel has forsaken us since we began nature worship. Those in the market will no longer buy our goods.<</say>>
<<Alexei>> Do not worry. The cultist and the explorers were too weak for the ritual, but we may sell them at the market. Have you seen the effect my son has?<</Alexei>>
<<say 'Butler' 'images/Client.jpg'>>No, my lord.<</say>>
<<Alexei>> Let me show you.<</Alexei>>
Alex grabs the butler still in his fine serving outfit and pulls his trousers down. The butler's mind was clearly affected because he looked back with hungry eyes as Alexei stuck his massive cock into his hole. As he thrust he kissed the back of the butler's neck. It didn't take long for Alexei to shoot a load so large it dripped down the butler's leg and onto his clothes. After that, they faded away.
<div class="default-image"><img src="images/DH_Butler_3.webp"></div>
<<link "Take a nap">>
<<set $sleep to 'Butler's Bedroom - 17'>>
<<sleep>>
<</link>>
<<link "Back to the attic landing - 16">>
<<goto `either("Attic Landing - 16")`>>
<</link>>This dusty chamber is packed with old chairs, coat racks, standing mirrors, dress mannequins, and the like all draped in dusty white sheets. Near an iron stove, underneath one of the sheets, is a wooden trunk. You can almost understand the chanting as it continues in the background even though it sped up as you enter.
<<link "Open Chest">>
<<if $player.has('Chest Key')>>\
<<dialog 'Take items.'>>
<<linkedinventory 'take' '$container' '$player'>>
<</dialog>>
<<else>>
<<script>>
Dialog.setup("It's Locked!");
Dialog.wiki("You need a key!");
Dialog.open();
<</script>>
<</if>>
<</link>>
<<link "Basement Altar">>
<<if $player.has('Basement Key')>>\
<<goto `either("Basment Altar")`>>
<<else>>
<<script>>
Dialog.setup("It's Locked!");
Dialog.wiki("You need a key!");
Dialog.open();
<</script>>
<</if>>
<</link>>
<<link "Back to the attic landing - 16">>
<<goto `either("Attic Landing - 16")`>>
<</link>>This web-filled room contains a slender bed, a nightstand, a rocking chair, an empty wardrobe, and a small iron stove. he chanting beats on like a drum in the background.
As you move in to expect the room the ghostly image of Alexei fills the room and you see a maid kneeling before him.
<<Alexei>> Stealing from me was a mistake boy. <</Alexei>>
Alexei slaps a paddle against his hand.
<<say 'Maid' 'images/Client.jpg'>>Please sir, I know I can make you happy. I'll never do it again. Let me show you a good time and we can forget about it.<</say>>
He pushes the maid onto the bed and spanks him for what seems like an eternity. You see wicked a grin on Alexei's face. Despite his best effort, the maid let out a moan of pleasure. Alexei quickly takes off his underwear and gags the maid with it. He spanks the maid even harder trying to end his enjoyment. He gently rubs the maid's ass once it is as red as an apple. He rubs his thumb along the entrance to the maid's tight hole. Alexei beats his cock against his ass then fucks him harder than you've ever seen. He pulls out before finishing and cums all over the man's face and uniform. A cloud of mists surrounds you as you fade into their world.
<<Alexei>>Ah you must be our replacement. Why don't you show your predecessor how to serve on their last day? <</Alexei>>
<span id="newText">\
<<link "Service the master of the house">><<replace #newText>>\
\<<You>> Yes, Sir.<</You>>
Alexei radiates dominant energy and you can't help your attraction to the man.
<<Alexei>> You are missing your uniform and that deserves punishment.<</Alexei>>
\<<You>> Yes, Sir.<</You>>
<<Alexei>>That's master to you. I am the master of this house.<</Alexei>>
Alexei swats your ass with the paddle.
<<Alexei>>Do you like this boy?<</Alexei>>
\<<You>> Yes, Master.<</You>>
He bends you over and paddles your ass until you whimper, but you keep taking his hits.
<<Alexei>>That's a good boy. You take your punishment as you should.<</Alexei>>
His words are enough to send you over the edge and as you cum your worlds separate and they fade from view.
<</replace>> <</link>>
</span>
<div class="default-image"><img src="images/DH_Butler_2.webp"></div>
<<link "Take a nap">>
<<set $sleep to 'Maid's Room - 19'>>
<<sleep>>
<</link>>
<<link "Back to the attic landing - 16">>
<<goto `either("Attic Landing - 16")`>>
<</link>><<set $DHOC to true>>
This room contains a bricked-up window flanked by two dusty, wood-framed beds. Closer to the door is a chest with windmills painted on its sides that houses hastily packed armor and a collection of books. These furnishings are draped in cobwebs. The chanting grows more urgent as you enter the room.
The ghosts of Briar and Bramble appear once more, but somehow they feel more real. You can feel energy radiate from their bodies as they speak.
<<Briar>>Thank you for finiding us.<</Briar>>
<<Bramble>>Please, save our brother too.<</Bramble>>
<<Briar>>He didn't mean to do it.<</Briar>>
<<Bramble>> Our father keeps a key to the chest, in the storage room next door, in a secret closet in his office. Open the chest and it will lead you to our brother and your priest. Return to the office and look for the hidden room. You should be able to find it now, hero.<</Bramble>>
<<Briar>> The priest found the keys, but he put them back so he could hide. Please $name, help us.<</Briar>>
<<Bramble>> I know you must think we are awful, but we never wanted to bring these people here. Our father made us. I know the spores have taken my brother's mind. He deserves better.<</Bramble>>
<<link "Take a nap">>
<<set $sleep to 'Cook's Room - 20'>>
<<sleep>>
<</link>>
<<link "Back to the attic landing - 16">>
<<goto `either("Attic Landing - 16")`>>
<</link>>\<<set $fight to 'Fight 3'>>
\<<set $fightWWA to 'F3 Won with Attack'>>
\<<set $fightWWS to 'F3 Won with Seduce'>>
\<<set $fightL to 'F3 Lost'>>
\<<set $EnemyName to 'Mimic'>>
\<div class="flex">
\<div>
\<div class="twocolumn">
\<div class="default-image"><img src="images/Mimic_Fight.jpg"></div>
\<strong><u>$EnemyName:</u></strong>
Health: <<showmeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
Energy: <<showmeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
\</div>
\<hr class="rounded">
\<div class="twocolumn">
\<div class="default-image"><img src="images/PC.jpeg"></div>
\<strong><u>You:</u></strong>
Health: <<showmeter 'Your HP' `$HP / $MaxHP`>>
Energy: <<showmeter 'Your Energy' `$Energy / $MaxEnergy`>>
\</div>
\<hr class="rounded">
\<div class="flex">
<div>
<strong><nobr>Your Roll: $pcroll</nobr></strong>
\<<if $pcroll is 1>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<<elseif $pcroll is 2>>
\<div class="dice-image"><img src="images/dice/D2.png"></div>
\<<elseif $pcroll is 3>>
\<div class="dice-image"><img src="images/dice/D3.png"></div>
\<<elseif $pcroll is 4>>
\<div class="dice-image"><img src="images/dice/D4.png"></div>
\<<elseif $pcroll is 5>>
\<div class="dice-image"><img src="images/dice/D5.png"></div>
\<<elseif $pcroll is 6>>
\<div class="dice-image"><img src="images/dice/D6.png"></div>
\<<elseif $pcroll is 7>>
\<div class="dice-image"><img src="images/dice/D7.png"></div>
\<<elseif $pcroll is 8>>
\<div class="dice-image"><img src="images/dice/D8.png"></div>
\<<elseif $pcroll is 9>>
\<div class="dice-image"><img src="images/dice/D9.png"></div>
\<<elseif $pcroll is 10>>
\<div class="dice-image"><img src="images/dice/D10.png"></div>
\<<elseif $pcroll is 11>>
\<div class="dice-image"><img src="images/dice/D11.png"></div>
\<<elseif $pcroll is 12>>
\<div class="dice-image"><img src="images/dice/D12.png"></div>
\<<elseif $pcroll is 13>>
\<div class="dice-image"><img src="images/dice/D13.png"></div>
\<<elseif $pcroll is 14>>
\<div class="dice-image"><img src="images/dice/D14.png"></div>
\<<elseif $pcroll is 15>>
\<div class="dice-image"><img src="images/dice/D15.png"></div>
\<<elseif $pcroll is 16>>
\<div class="dice-image"><img src="images/dice/D16.png"></div>
\<<elseif $pcroll is 17>>
\<div class="dice-image"><img src="images/dice/D17.png"></div>
\<<elseif $pcroll is 18>>
\<div class="dice-image"><img src="images/dice/D18.png"></div>
\<<elseif $pcroll is 19>>
\<div class="dice-image"><img src="images/dice/D19.png"></div>
\<<elseif $pcroll is 20>>
\<div class="dice-image"><img src="images/dice/D20.png"></div>
\<<else>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<</if>>\
</div>
<div>
<strong><nobr>Spell Slots: $SS</nobr></strong>
\<<if $SS eq 4>>
<div class="ss-image"><img src="images/spells/SS4.png"></div>
<<elseif $SS eq 3>>
<div class="ss-image"><img src="images/spells/SS3.png"></div>
<<elseif $SS eq 2>>
<div class="ss-image"><img src="images/spells/SS2.png"></div>
<<elseif $SS eq 1>>
<div class="ss-image"><img src="images/spells/SS1.png"></div>
<<else>>
<</if>>
</div>
<div>
<span id="btn-42"><<button "<nobr>End your turn</nobr>">>
<<set $Roll to random(1, 100) + $Dex>>
<<if $Roll gt 75>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatebar>>
<<script>>
Dialog.setup("Your Enemy Missed!");
Dialog.wiki("Whew, that was a close call. They almost had you.");
Dialog.open();
<</script>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', true)<</script>>
<<set _cooldown to 50>>
<<repeat 100ms>>
<<replace "#timer">>Cooldown: <<print Number(_cooldown + 'e-1').toFixed(1)>>s<</replace>>
<<if _cooldown gt 0>>
<<set _cooldown to _cooldown - 1>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', false)<</script>>
<<stop>>
<</if>>
<</repeat>>
<<set $EnemyE to $MaxEnemyE>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<<timed 1s>>
<<set $EDRoll1 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll1 to $EDRoll1 + $EDRoll1>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll1)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 2s>>
<<set $EDRoll2 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll2 to $EDRoll2 + $EDRoll2>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll2)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 3s>>
<<set $EDRoll3 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll3 to $EDRoll3 + $EDRoll3>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll3)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 4s>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<script>>
Dialog.setup("Your Enemy Hit You!");
Dialog.wiki("They got me this time. I have to be quicker.");
Dialog.open();
<</script>>
<<updatebar>>
<</timed>>
<</if>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<</button>></span>
</div>
</div>
\</div>
\<div>
<div class="vl">
\<header id="title" role="banner">
\<div id="story-banner"></div>
\<h1 id="story-title">Spellbook</h1><div id="story-subtitle"></div>
\<div id="story-title-separator"></div>
\<p id="story-author"></p>
\</header>
\<div class="storycap">
\<p>
\<strong><u><nobr>Dance of Domination</nobr></u>:</strong>
\<ul>
\<span title="Level One Spell"><li><<link 'Flex'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Temping Touch'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Cock of Confidence'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
\</ul>
\<strong><u><nobr>Spells of Submission</nobr></u>:</strong>
\<ul>
<span title="Level One Spell"><li><<link 'Flirt'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Song of Seduction'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Aria of Ass'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
</ul>
\<<if $HPPotion gte 1>>
\<<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
<<set $Energy to $Energy - 1>>
<<goto $fight>>
\<</link>>
<<else>>
\<<disable>><<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
\<</link>><</disable>>
\<</if>>
\</p>
\</div>
\</div>
\</div>
\</div>
\<<set $fight to 'Fight 4'>>
\<<set $fightWWA to 'F4 Won with Attack'>>
\<<set $fightWWS to 'F4 Won with Seduce'>>
\<<set $fightL to 'F4 Lost'>>
\<<set $EnemyName to 'Alexei'>>
\<div class="flex">
\<div>
\<div class="twocolumn">
\<div class="default-image"><img src="images/Alexei.png"></div>
\<strong><u>$EnemyName:</u></strong>
Health: <<showmeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
Energy: <<showmeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
\</div>
\<hr class="rounded">
\<div class="twocolumn">
\<div class="default-image"><img src="images/PC.jpeg"></div>
\<strong><u>You:</u></strong>
Health: <<showmeter 'Your HP' `$HP / $MaxHP`>>
Energy: <<showmeter 'Your Energy' `$Energy / $MaxEnergy`>>
\</div>
\<hr class="rounded">
\<div class="flex">
<div>
<strong><nobr>Your Roll: $pcroll</nobr></strong>
\<<if $pcroll is 1>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<<elseif $pcroll is 2>>
\<div class="dice-image"><img src="images/dice/D2.png"></div>
\<<elseif $pcroll is 3>>
\<div class="dice-image"><img src="images/dice/D3.png"></div>
\<<elseif $pcroll is 4>>
\<div class="dice-image"><img src="images/dice/D4.png"></div>
\<<elseif $pcroll is 5>>
\<div class="dice-image"><img src="images/dice/D5.png"></div>
\<<elseif $pcroll is 6>>
\<div class="dice-image"><img src="images/dice/D6.png"></div>
\<<elseif $pcroll is 7>>
\<div class="dice-image"><img src="images/dice/D7.png"></div>
\<<elseif $pcroll is 8>>
\<div class="dice-image"><img src="images/dice/D8.png"></div>
\<<elseif $pcroll is 9>>
\<div class="dice-image"><img src="images/dice/D9.png"></div>
\<<elseif $pcroll is 10>>
\<div class="dice-image"><img src="images/dice/D10.png"></div>
\<<elseif $pcroll is 11>>
\<div class="dice-image"><img src="images/dice/D11.png"></div>
\<<elseif $pcroll is 12>>
\<div class="dice-image"><img src="images/dice/D12.png"></div>
\<<elseif $pcroll is 13>>
\<div class="dice-image"><img src="images/dice/D13.png"></div>
\<<elseif $pcroll is 14>>
\<div class="dice-image"><img src="images/dice/D14.png"></div>
\<<elseif $pcroll is 15>>
\<div class="dice-image"><img src="images/dice/D15.png"></div>
\<<elseif $pcroll is 16>>
\<div class="dice-image"><img src="images/dice/D16.png"></div>
\<<elseif $pcroll is 17>>
\<div class="dice-image"><img src="images/dice/D17.png"></div>
\<<elseif $pcroll is 18>>
\<div class="dice-image"><img src="images/dice/D18.png"></div>
\<<elseif $pcroll is 19>>
\<div class="dice-image"><img src="images/dice/D19.png"></div>
\<<elseif $pcroll is 20>>
\<div class="dice-image"><img src="images/dice/D20.png"></div>
\<<else>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<</if>>\
</div>
<div>
<strong><nobr>Spell Slots: $SS</nobr></strong>
\<<if $SS eq 4>>
<div class="ss-image"><img src="images/spells/SS4.png"></div>
<<elseif $SS eq 3>>
<div class="ss-image"><img src="images/spells/SS3.png"></div>
<<elseif $SS eq 2>>
<div class="ss-image"><img src="images/spells/SS2.png"></div>
<<elseif $SS eq 1>>
<div class="ss-image"><img src="images/spells/SS1.png"></div>
<<else>>
<</if>>
</div>
<div>
<span id="btn-42"><<button "<nobr>End your turn</nobr>">>
<<set $Roll to random(1, 100) + $Dex>>
<<if $Roll gt 75>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatebar>>
<<script>>
Dialog.setup("Your Enemy Missed!");
Dialog.wiki("Whew, that was a close call. They almost had you.");
Dialog.open();
<</script>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', true)<</script>>
<<set _cooldown to 50>>
<<repeat 100ms>>
<<replace "#timer">>Cooldown: <<print Number(_cooldown + 'e-1').toFixed(1)>>s<</replace>>
<<if _cooldown gt 0>>
<<set _cooldown to _cooldown - 1>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', false)<</script>>
<<stop>>
<</if>>
<</repeat>>
<<set $EnemyE to $MaxEnemyE>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<<timed 1s>>
<<set $EDRoll1 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll1 to $EDRoll1 + $EDRoll1>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll1)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 2s>>
<<set $EDRoll2 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll2 to $EDRoll2 + $EDRoll2>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll2)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 3s>>
<<set $EDRoll3 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll3 to $EDRoll3 + $EDRoll3>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll3)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 4s>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<script>>
Dialog.setup("Your Enemy Hit You!");
Dialog.wiki("They got me this time. I have to be quicker.");
Dialog.open();
<</script>>
<<updatebar>>
<</timed>>
<</if>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<</button>></span>
</div>
</div>
\</div>
\<div>
<div class="vl">
\<header id="title" role="banner">
\<div id="story-banner"></div>
\<h1 id="story-title">Spellbook</h1><div id="story-subtitle"></div>
\<div id="story-title-separator"></div>
\<p id="story-author"></p>
\</header>
\<div class="storycap">
\<p>
\<strong><u><nobr>Dance of Domination</nobr></u>:</strong>
\<ul>
\<span title="Level One Spell"><li><<link 'Flex'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Temping Touch'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Cock of Confidence'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
\</ul>
\<strong><u><nobr>Spells of Submission</nobr></u>:</strong>
\<ul>
<span title="Level One Spell"><li><<link 'Flirt'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Song of Seduction'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Aria of Ass'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
</ul>
\<<if $HPPotion gte 1>>
\<<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
<<set $Energy to $Energy - 1>>
<<goto $fight>>
\<</link>>
<<else>>
\<<disable>><<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
\<</link>><</disable>>
\<</if>>
\</p>
\</div>
\</div>
\</div>
\</div>
A narrow spiral staircase made of creaky wood is contained within a small shaft of mortared stone that starts in the attic and descends to the dungeon level, passing through the lower levels of the house as it makes its descent. Thick cobwebs fill the shaft and reduce your visibility by creating a veil. The staircase ends at a landing with a high ceiling of close-fitting planks with a wooden trapdoor set into it. The trapdoor is bolted shut from this side and can be pushed open. Soon you emerge into an underground chamber and the chanting becomes louder.
"We are nature. We are the land." The chanting says.
This room is festooned with moldy portraits of animals that hang from rusty chains against the walls. A wide alcove in the south wall contains a painted wooden statue carved in the likeness of a gaunt, pale-faced man wearing a voluminous black cloak, his pale left hand resting on the head of a wolf that stands next to him. In his right hand, he holds a smoky-gray crystal orb. <<if $Fightfive is false>>You see Father Blake hiding behind the statue. At the center of the room lies an ornate altar where Bud sits. His eyes glow green and you can no longer see the whites of them. His voice sounds otherworldly as he speaks.
<<Bud>> I am nature's wrath. Approach me if you dare.<</Bud>>
<</if>>
<<if $F5 is false>>
<<link "Approach Bud">>
<<goto `either("Fight 5")`>>
<</link>>
<</if>>
[[Into the house]]
\<<set $fight to 'Fight 5'>>
\<<set $fightWWA to 'F5 Won with Attack'>>
\<<set $fightWWS to 'F5 Won with Seduce'>>
\<<set $fightL to 'F5 Lost'>>
\<<set $EnemyName to 'Bud'>>
\<div class="flex">
\<div>
\<div class="twocolumn">
\<div class="default-image"><img src="images/Bud.jpg"></div>
\<strong><u>$EnemyName:</u></strong>
Health: <<showmeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
Energy: <<showmeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
\</div>
\<hr class="rounded">
\<div class="twocolumn">
\<div class="default-image"><img src="images/PC.jpeg"></div>
\<strong><u>You:</u></strong>
Health: <<showmeter 'Your HP' `$HP / $MaxHP`>>
Energy: <<showmeter 'Your Energy' `$Energy / $MaxEnergy`>>
\</div>
\<hr class="rounded">
\<div class="flex">
<div>
<strong><nobr>Your Roll: $pcroll</nobr></strong>
\<<if $pcroll is 1>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<<elseif $pcroll is 2>>
\<div class="dice-image"><img src="images/dice/D2.png"></div>
\<<elseif $pcroll is 3>>
\<div class="dice-image"><img src="images/dice/D3.png"></div>
\<<elseif $pcroll is 4>>
\<div class="dice-image"><img src="images/dice/D4.png"></div>
\<<elseif $pcroll is 5>>
\<div class="dice-image"><img src="images/dice/D5.png"></div>
\<<elseif $pcroll is 6>>
\<div class="dice-image"><img src="images/dice/D6.png"></div>
\<<elseif $pcroll is 7>>
\<div class="dice-image"><img src="images/dice/D7.png"></div>
\<<elseif $pcroll is 8>>
\<div class="dice-image"><img src="images/dice/D8.png"></div>
\<<elseif $pcroll is 9>>
\<div class="dice-image"><img src="images/dice/D9.png"></div>
\<<elseif $pcroll is 10>>
\<div class="dice-image"><img src="images/dice/D10.png"></div>
\<<elseif $pcroll is 11>>
\<div class="dice-image"><img src="images/dice/D11.png"></div>
\<<elseif $pcroll is 12>>
\<div class="dice-image"><img src="images/dice/D12.png"></div>
\<<elseif $pcroll is 13>>
\<div class="dice-image"><img src="images/dice/D13.png"></div>
\<<elseif $pcroll is 14>>
\<div class="dice-image"><img src="images/dice/D14.png"></div>
\<<elseif $pcroll is 15>>
\<div class="dice-image"><img src="images/dice/D15.png"></div>
\<<elseif $pcroll is 16>>
\<div class="dice-image"><img src="images/dice/D16.png"></div>
\<<elseif $pcroll is 17>>
\<div class="dice-image"><img src="images/dice/D17.png"></div>
\<<elseif $pcroll is 18>>
\<div class="dice-image"><img src="images/dice/D18.png"></div>
\<<elseif $pcroll is 19>>
\<div class="dice-image"><img src="images/dice/D19.png"></div>
\<<elseif $pcroll is 20>>
\<div class="dice-image"><img src="images/dice/D20.png"></div>
\<<else>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<</if>>\
</div>
<div>
<strong><nobr>Spell Slots: $SS</nobr></strong>
\<<if $SS eq 4>>
<div class="ss-image"><img src="images/spells/SS4.png"></div>
<<elseif $SS eq 3>>
<div class="ss-image"><img src="images/spells/SS3.png"></div>
<<elseif $SS eq 2>>
<div class="ss-image"><img src="images/spells/SS2.png"></div>
<<elseif $SS eq 1>>
<div class="ss-image"><img src="images/spells/SS1.png"></div>
<<else>>
<</if>>
</div>
<div>
<span id="btn-42"><<button "<nobr>End your turn</nobr>">>
<<set $Roll to random(1, 100) + $Dex>>
<<if $Roll gt 75>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatebar>>
<<script>>
Dialog.setup("Your Enemy Missed!");
Dialog.wiki("Whew, that was a close call. They almost had you.");
Dialog.open();
<</script>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', true)<</script>>
<<set _cooldown to 50>>
<<repeat 100ms>>
<<replace "#timer">>Cooldown: <<print Number(_cooldown + 'e-1').toFixed(1)>>s<</replace>>
<<if _cooldown gt 0>>
<<set _cooldown to _cooldown - 1>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', false)<</script>>
<<stop>>
<</if>>
<</repeat>>
<<set $EnemyE to $MaxEnemyE>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<<timed 1s>>
<<set $EDRoll1 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll1 to $EDRoll1 + $EDRoll1>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll1)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 2s>>
<<set $EDRoll2 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll2 to $EDRoll2 + $EDRoll2>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll2)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 3s>>
<<set $EDRoll3 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll3 to $EDRoll3 + $EDRoll3>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll3)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 4s>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<script>>
Dialog.setup("Your Enemy Hit You!");
Dialog.wiki("They got me this time. I have to be quicker.");
Dialog.open();
<</script>>
<<updatebar>>
<</timed>>
<</if>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<</button>></span>
</div>
</div>
\</div>
\<div>
<div class="vl">
\<header id="title" role="banner">
\<div id="story-banner"></div>
\<h1 id="story-title">Spellbook</h1><div id="story-subtitle"></div>
\<div id="story-title-separator"></div>
\<p id="story-author"></p>
\</header>
\<div class="storycap">
\<p>
\<strong><u><nobr>Dance of Domination</nobr></u>:</strong>
\<ul>
\<span title="Level One Spell"><li><<link 'Flex'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Temping Touch'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Cock of Confidence'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
\</ul>
\<strong><u><nobr>Spells of Submission</nobr></u>:</strong>
\<ul>
<span title="Level One Spell"><li><<link 'Flirt'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Song of Seduction'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Aria of Ass'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
</ul>
\<<if $HPPotion gte 1>>
\<<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
<<set $Energy to $Energy - 1>>
<<goto $fight>>
\<</link>>
<<else>>
\<<disable>><<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
\<</link>><</disable>>
\<</if>>
\</p>
\</div>
\</div>
\</div>
\</div>
\<<set $fight to 'Fight 6'>>
\<<set $fightWWA to 'F6 Won with Attack'>>
\<<set $fightWWS to 'F6 Won with Seduce'>>
\<<set $fightL to 'F6 Lost'>>
\<<set $EnemyName to 'Swamp Monster'>>
\<div class="flex">
\<div>
\<div class="twocolumn">
\<div class="default-image"><img src="images/Lorghoth.jpg"></div>
\<strong><u>$EnemyName:</u></strong>
Health: <<showmeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
Energy: <<showmeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
\</div>
\<hr class="rounded">
\<div class="twocolumn">
\<div class="default-image"><img src="images/PC.jpeg"></div>
\<strong><u>You:</u></strong>
Health: <<showmeter 'Your HP' `$HP / $MaxHP`>>
Energy: <<showmeter 'Your Energy' `$Energy / $MaxEnergy`>>
\</div>
\<hr class="rounded">
\<div class="flex">
<div>
<strong><nobr>Your Roll: $pcroll</nobr></strong>
\<<if $pcroll is 1>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<<elseif $pcroll is 2>>
\<div class="dice-image"><img src="images/dice/D2.png"></div>
\<<elseif $pcroll is 3>>
\<div class="dice-image"><img src="images/dice/D3.png"></div>
\<<elseif $pcroll is 4>>
\<div class="dice-image"><img src="images/dice/D4.png"></div>
\<<elseif $pcroll is 5>>
\<div class="dice-image"><img src="images/dice/D5.png"></div>
\<<elseif $pcroll is 6>>
\<div class="dice-image"><img src="images/dice/D6.png"></div>
\<<elseif $pcroll is 7>>
\<div class="dice-image"><img src="images/dice/D7.png"></div>
\<<elseif $pcroll is 8>>
\<div class="dice-image"><img src="images/dice/D8.png"></div>
\<<elseif $pcroll is 9>>
\<div class="dice-image"><img src="images/dice/D9.png"></div>
\<<elseif $pcroll is 10>>
\<div class="dice-image"><img src="images/dice/D10.png"></div>
\<<elseif $pcroll is 11>>
\<div class="dice-image"><img src="images/dice/D11.png"></div>
\<<elseif $pcroll is 12>>
\<div class="dice-image"><img src="images/dice/D12.png"></div>
\<<elseif $pcroll is 13>>
\<div class="dice-image"><img src="images/dice/D13.png"></div>
\<<elseif $pcroll is 14>>
\<div class="dice-image"><img src="images/dice/D14.png"></div>
\<<elseif $pcroll is 15>>
\<div class="dice-image"><img src="images/dice/D15.png"></div>
\<<elseif $pcroll is 16>>
\<div class="dice-image"><img src="images/dice/D16.png"></div>
\<<elseif $pcroll is 17>>
\<div class="dice-image"><img src="images/dice/D17.png"></div>
\<<elseif $pcroll is 18>>
\<div class="dice-image"><img src="images/dice/D18.png"></div>
\<<elseif $pcroll is 19>>
\<div class="dice-image"><img src="images/dice/D19.png"></div>
\<<elseif $pcroll is 20>>
\<div class="dice-image"><img src="images/dice/D20.png"></div>
\<<else>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<</if>>\
</div>
<div>
<strong><nobr>Spell Slots: $SS</nobr></strong>
\<<if $SS eq 4>>
<div class="ss-image"><img src="images/spells/SS4.png"></div>
<<elseif $SS eq 3>>
<div class="ss-image"><img src="images/spells/SS3.png"></div>
<<elseif $SS eq 2>>
<div class="ss-image"><img src="images/spells/SS2.png"></div>
<<elseif $SS eq 1>>
<div class="ss-image"><img src="images/spells/SS1.png"></div>
<<else>>
<</if>>
</div>
<div>
<span id="btn-42"><<button "<nobr>End your turn</nobr>">>
<<set $Roll to random(1, 100) + $Dex>>
<<if $Roll gt 75>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatebar>>
<<script>>
Dialog.setup("Your Enemy Missed!");
Dialog.wiki("Whew, that was a close call. They almost had you.");
Dialog.open();
<</script>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', true)<</script>>
<<set _cooldown to 50>>
<<repeat 100ms>>
<<replace "#timer">>Cooldown: <<print Number(_cooldown + 'e-1').toFixed(1)>>s<</replace>>
<<if _cooldown gt 0>>
<<set _cooldown to _cooldown - 1>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', false)<</script>>
<<stop>>
<</if>>
<</repeat>>
<<set $EnemyE to $MaxEnemyE>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<<timed 1s>>
<<set $EDRoll1 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll1 to $EDRoll1 + $EDRoll1>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll1)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 2s>>
<<set $EDRoll2 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll2 to $EDRoll2 + $EDRoll2>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll2)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 3s>>
<<set $EDRoll3 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll3 to $EDRoll3 + $EDRoll3>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll3)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 4s>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<script>>
Dialog.setup("Your Enemy Hit You!");
Dialog.wiki("They got me this time. I have to be quicker.");
Dialog.open();
<</script>>
<<updatebar>>
<</timed>>
<</if>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<</button>></span>
</div>
</div>
\</div>
\<div>
<div class="vl">
\<header id="title" role="banner">
\<div id="story-banner"></div>
\<h1 id="story-title">Spellbook</h1><div id="story-subtitle"></div>
\<div id="story-title-separator"></div>
\<p id="story-author"></p>
\</header>
\<div class="storycap">
\<p>
\<strong><u><nobr>Dance of Domination</nobr></u>:</strong>
\<ul>
\<span title="Level One Spell"><li><<link 'Flex'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Temping Touch'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Cock of Confidence'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
\</ul>
\<strong><u><nobr>Spells of Submission</nobr></u>:</strong>
\<ul>
<span title="Level One Spell"><li><<link 'Flirt'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Song of Seduction'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Aria of Ass'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
</ul>
\<<if $HPPotion gte 1>>
\<<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
<<set $Energy to $Energy - 1>>
<<goto $fight>>
\<</link>>
<<else>>
\<<disable>><<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
\<</link>><</disable>>
\<</if>>
\</p>
\</div>
\</div>
\</div>
\</div>
You slash your sword at the mimic’s tendrils, cutting them off as they attempt to grab you. Eventually the mimic quits attempting and you see that you have successfully killed it.
<<set $Exp to $Exp + 50>>
<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
<<set $F2 to true>>
<<link "Back to the bedroom - 7A">>
<<if $Exp gte $MaxExp>>
<<goto `either("Level up F2")`>>
<<else>>
<<goto `either("Bramble and Briar's Bedroom - 7A")`>>
<</if>>
<</link>>This was the most stupid idea you ever decide to do, even more so when your friend Edon convinced you that the easiest way to beat a Centaur was by kissing it. Though that one didn’t end up all bad. However, this one might be all bad as you realize that you had riled the mimic up and not in an angry way. The mimic lashes it’s tendrils out at you. You are too slow to evade them and get bound in its grasp. You see the tendrils start to secrete a coating that easily dissolves your armor but has no effect on your body, at least until you feel a tendril poking at your ass. It squirms its way in rubbing against your prostate making you gasp. The mimic wastes no movements as a second tendril shoots into your mouth and down your throat. The two tendrils continue squirming. The one in your ass continually hitting your prostate while the other dives deeper in your mouth. You are about to cum when a third tiny tendril enters your urethra. The mimic assaults your three holes for what feels like an eternity before you feel them start to throb and suddenly your body gets heavier as the mimic empties its semen deep in you. Done with you, the mimic precariously drops you, finally letting you cum, and cum you do as you lay there for a few hours cumming more and more.
<<set $Exp to $Exp + 50>>
<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
<<set $F2 to true>>
<<set $Emimic to true>>
<<link "Back to the bedroom - 7A">>
<<if $Exp gte $MaxExp>>
<<goto `either("Level up F2")`>>
<<else>>
<<goto `either("Bramble and Briar's Bedroom - 7A")`>>
<</if>>
<</link>><<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
<div class="default-image"><img src="images/Lost.png"></div>
The mimic whips a tendril at you knocking you off your feet, at least you think it does but you never hit the ground. Instead, you feel the mimic’s tendrils wrap tightly around your body, dissolving your armor. With your whole body exposed to the mimic hidden in the closet, you begin to tremble with fear of what it will do to you. Sensing your fear, the mimic gingerly runs a tendril down your cheek, coating it in a weird slime. Your fears and trembling soon stop as a new urge overtakes you. You feel your body get hotter and your dick harden and suddenly you can’t stop yourself as you beg for the mimic to penetrate you. The mimic seemed to be waiting for this as soon after you ask, a tendril enters your asshole, another flows deep into your mouth, and a third finds its way into your urethra. The three tendrils violently thrash inside your holes, however, you don’t feel any pain, only pleasure. The tendrils slow their thrashing and begin to throb while going deeper into you. Suddenly you feel a wave of happiness as the mimic cums inside of you. As the tendrils pull back into the closet you fall to the ground in a cum filled mess. The tendril in your urethra was blocking you from cumming and now that it is gone, you cum and cum and cum for hours. You cum so much you black out and when you reawaken you are in the pantry.
<<link "Back to the bedroom - 7A">>
<<goto `either("Bramble and Briar's Bedroom - 7A")`>>
<</link>>
<<set $HP to $MaxHP>>
<<set $Sanity to $Sanity - 10>>
<<updatebar>>You slash your sword at the mimic’s tendrils, cutting them off as they attempt to grab you. Eventually the mimic quits attempting and you see that you have successfully killed it.
<<set $Exp to $Exp + 50>>
<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
<<set $F3 to true>>
<<link "Back down to the landing - 11">>
<<if $Exp gte $MaxExp>>
<<goto `either("Level up F3")`>>
<<else>>
<<goto `either("Go up a floor - 11")`>>
<</if>>
<</link>><div class="default-image"><img src="images/Lost.png"></div>
The mimic whips a tendril at you knocking you off your feet, at least you think it does but you never hit the ground. Instead, you feel the mimic’s tendrils wrap tightly around your body, dissolving your armor. With your whole body exposed to the mimic hidden in the closet, you begin to tremble with fear of what it will do to you. Sensing your fear, the mimic gingerly runs a tendril down your cheek, coating it in a weird slime. Your fears and trembling soon stop as a new urge overtakes you. You feel your body get hotter and your dick harden and suddenly you can’t stop yourself as you beg for the mimic to penetrate you. The mimic seemed to be waiting for this as soon after you ask, a tendril enters your asshole, another flows deep into your mouth, and a third finds its way into your urethra. The three tendrils violently thrash inside your holes, however, you don’t feel any pain, only pleasure. The tendrils slow their thrashing and begin to throb while going deeper into you. Suddenly you feel a wave of happiness as the mimic cums inside of you. As the tendrils pull back into the closet you fall to the ground in a cum filled mess. The tendril in your urethra was blocking you from cumming and now that it is gone, you cum and cum and cum for hours. You cum so much you black out and when you reawaken you are in the landing.
<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
<<link "Back down to the landing - 11">>
<<goto `either("Go up a floor - 11")`>>
<</link>>
<<set $HP to $MaxHP>>
<<set $Sanity to $Sanity - 10>>
<<updatebar>>This was the most stupid idea you ever decide to do, even more so when your friend Edon convinced you that the easiest way to beat a Centaur was by kissing it. Though that one didn’t end up all bad. However, this one might be all bad as you realize that you had riled the mimic up and not in an angry way. The mimic lashes it’s tendrils out at you. You are too slow to evade them and get bound in its grasp. You see the tendrils start to secrete a coating that easily dissolves your armor but has no effect on your body, at least until you feel a tendril poking at your ass. It squirms its way in rubbing against your prostate making you gasp. The mimic wastes no movements as a second tendril shoots into your mouth and down your throat. The two tendrils continue squirming. The one in your ass continually hitting your prostate while the other dives deeper in your mouth. You are about to cum when a third tiny tendril enters your urethra. The mimic assaults your three holes for what feels like an eternity before you feel them start to throb and suddenly your body gets heavier as the mimic empties its semen deep in you. Done with you, the mimic precariously drops you, finally letting you cum, and cum you do as you lay there for a few hours cumming more and more.
<<set $Exp to $Exp + 50>>
<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
<<set $F3 to true>>
<<link "Back down to the landing - 11">>
<<if $Exp gte $MaxExp>>
<<goto `either("Level up F3")`>>
<<else>>
<<goto `either("Go up a floor - 11")`>>
<</if>>
<</link>>
<<set $Emimic to true>>You slash one last time at the man knocking him off his feet. You see that under his robes he is not wearing any underwear and his dick and balls are hanging out.
<<Alexei>>Quit gawking and finish me off already.<</Alexei>>
As you stare at the man’s package, he shifts and you can now see his pucker clearly under the robes.
<<Alexei>>What? You want some of my sweet ass?<</Alexei>>
As he asks this he wiggles his ass enticingly. You can’t hold it anymore and quickly free your cock, pouncing on the man, and plunging in without preparation.
<<Alexei>>That’s a good slut, but you can do better, go faster.<</Alexei>>
Alexei caressed your face and you felt the urge to go harder and faster fill you. Unable to control it, you give in and increase your tempo. Alexei finally quits talking and moans with pleasure as you thrust your dick in and out, fully removing it and hilting it each time. Alexei caresses your face again.
<<Alexei>>Come on, cum in me, like I know you want to Slut.<</Alexei>>
You nod your head and immediately cum inside of the man, as he himself releases with you. Finished you watch as he dissipates into a light mist.
<div class="default-image"><img src="images/F4_Top.webp"></div>
<<set $Exp to $Exp + 100>>
<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
<<set $F4 to true>>
<<link "Back to the Master Bedroom - 12A">>
<<if $Exp gte $MaxExp>>
<<goto `either("Level up F4")`>>
<<else>>
<<goto `either("Master Bedroom - 12A")`>>
<</if>>
<</link>>You wiggle your ass seductively for Alexei and see that he starts stroking his cock under the robes. You remove your bottom armor and spread your cheeks as you realize that Alexei has given into his lust. Alexei wastes no time and quickly mounts you, shoving his cock all the way in your ass and gives you no time to adjust to its size. He continues using you as a simple fleshlight with a rough, hard, fast pounding that leaves you a moaning mess that can only beg for more. Alexei eventually cums inside of you once but continues to pound your ass. Eventually it gets too much for you and you cum, setting Alexei off again. He pulls your head back and gives you a deep long kiss.
<<Alexei>>Thank you for that.<</Alexei>>
Then you watch as he disappears, leaving only your leaking, gaping ass as proof he was there.
<div class="default-image"><img src="images/F4_Bottom.webp"></div>
<<set $Exp to $Exp + 100>>
<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
<<set $F4 to true>>
<<link "Back to the Master Bedroom - 12A">>
<<if $Exp gte $MaxExp>>
<<goto `either("Level up F4")`>>
<<else>>
<<goto `either("Master Bedroom - 12A")`>>
<</if>>
<</link>>
<<set $Exp to $Exp + 100>>
<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
<<set $F5 to true>>
<<set $Fightfive to true>>
Bud’s body flies backwards as you land the final blow. When he lands a puff of spores comes out of his body, you make sure not to smell any or let them touch you. However, the spores seem to have an effect on Bud as he gets up with a look of lust in his eyes. He crawls over to you and begins to submissively mouth over your clothed groin. You can tell from the look in his eyes and his actions that the spores made him horny. Unable to contain yourself, you let your cock spring free. Bud wastes no time as he immediately sucks on your cock trying to milk as much as he can from it. Bud switches between deepthroating your cock and only sucking on the head while stroking the shaft. You moan out as he plays with your tool until you cum into his mouth. He stares at you with his mouth open full of your cum. You pat him on the head and he swallows your semen before dissipating.
<div class="default-image"><img src="images/F5_WTA.webp"></div>
<<Blake>>I owe you my life old friend. Let us return to the entryway and go outside. I will cleanse this place once and for all.<</Blake>>
<<link "Back to the altar">>
<<if $Exp gte $MaxExp>>
<<goto `either("Level up F5")`>>
<<else>>
<<goto `either("Basment Altar")`>>
<</if>>
<</link>><<set $Exp to $Exp + 100>>
<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
<<set $F5 to true>>
<<set $Fightfive to true>>
You wiggle your ass for Bud, making sure he has a clear view of it. This seems to do something as Bud walks over and kisses you.
“May I please… fuck your ass?”
You nod to him as you feel some of his vines spread your ass cheeks as he begins to slowly give you a rimjob. As he is licking at your hole, he pressed a finger to it, slowly beginning to finger your asshole. Bud takes his time, slowly inserting more fingers to loosen your hole. Bud moves done playing with your hole. He lines the head of cock with your loosened hole and slowly thrusts into it. You begin to moan but Bud hushes you as he kisses you again. His tongue begins to play with yours as he thrusts in and out of your hole. You feel one of his vines wrap around your dick and start to stroke it. Between Bud’s kissing and thrusting, and the vine stroking your dick you cum, clenching your ass tightly on his cock, causing him to cum as well. Satisfied Bud disappears, placing one last kiss on you.
<div class="default-image"><img src="images/F5_WTS.webp"></div>
Father Blake emerges greets you with a warm hug.
<<Blake>>I owe you my life old friend. Let us return to the entryway and go outside. I will cleanse this place once and for all.<</Blake>>
<<link "Back to the altar">>
<<if $Exp gte $MaxExp>>
<<goto `either("Level up F5")`>>
<<else>>
<<goto `either("Basment Altar")`>>
<</if>>
<</link>><div class="second-image"><img src="images/Lost.png"></div>
Will you top or bottom for your conqueror?
<span id="newText">\
<<link "Chose to Top">><<replace #newText>>\
Bud strikes another sexy pose as you stroke your cock. Bud turns around and gives you a clear look at his ass. It’s too much and you rush to him, pulling him into a kiss. You run your hands all over his body, giving a few smacks to the bouncy mounds that are his ass cheeks. You insert a finger between his cheeks and push it into his asshole. Bud moans into your kiss as start fingering his ass. Once you get it loose enough for you, you spin him around and bite and suck at his neck, while teasing his hole with the tip of your cock. Bud pushes against you and you thrust into his hole. You use one arm to hold him against your chest as you fuck him, and use the other to stroke his dick. Bud moans out loud as you move your hand to play with his nipples while holding him against you. You thrust into Bud slowing down if he seems to be in pain, and speeding up when you feel that he is adjusted. As you jerk him off, you feel Bud tighten his ass around your cock as he cums. You keep kissing at his neck and give him a few more thrusts before cumming yourself. You begin to feel tired as you cum inside of Bud, and fall asleep. When you awaken, you find that you are inside of the altar room.
<div class="default-image"><img src="images/F5_Lost_1.webp"></div>
<<link "Back to the altar">>
<<goto `either("Basement Altar")`>>
<</link>>
<</replace>> <</link>>
<<link "Chose to Bottom">><<replace #newText>>\
Bud makes a quick attack sending you sprawling onto the floor. Bud walks over to you and blows some dust from his hand onto your face. You cough and some of the spores get into your mouth. Suddenly you feel incredibly horny as the spores take effect and reach up to kiss Bud. Bud smirks before kissing you back. Bud pushes you onto your back continuing the kiss. He and you begin to disrobe as things pick up. Bud looks at you, you know that he is asking if it’s okay for him to penetrate your ass, so you nod yes. Bud plants another kiss on your lips while he thrusts into your ass. You moan into the kiss as Bud thrusts in and out of your hole. You feel Bud move his hands down your body, feeling every inch of it before moving them up to your nipples and starts playing with them. This makes you moan more into Bud’s kiss as he plays with your body, and grinds his stomach against your dick. Bud is enjoying it as much as you do when you both proceed to climax at the same time. You don’t know how or when but you passed out and when you awoke you are back in the altar room.
<div class="default-image"><img src="images/F5_Lost_2.webp"></div>
<<link "Back to the altar">>
<<goto `either("Basement Altar")`>>
<</link>>
<</replace>> <</link>>
</span>
<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
<<set $HP to $MaxHP>>
<<set $Sanity to $Sanity - 10>>
<<updatebar>><<set $lvl to $lvl + 1>>
<<set $Exp to 0>>
<<set $MaxExp to $lvl * 100>>
!You have leveled up!
!!!You are now level $lvl. You have one point to spend!
Chose wisley because once you pick an improvement it will be permenant!
Strength - power of your attack command, the higher it is the more damage you do.
<<link "Increase Strength">>
<<set $Str to $Str + 1>>
<<updatebar>>
<<goto `either("Basment Altar")`>>
<</link>>
Dexterity - ability to dodge enemy attack commands, the higher it is the more likely you will.
<<link "Increase Dexterity">>
<<set $Dex to $Dex + 1>>
<<updatebar>>
<<goto `either("Basment Altar")`>>
<</link>>
Constitution - determines your HP. Endurance is key.
<<link "Increase Constitution">>
<<set $Con to $Con + 1>>
<<set $MaxHP to 100 + ($Con * 10)>>
<<updatebar>>
<<goto `either("Basment Altar")`>>
<</link>>
Intelligence - This one’s main purpose… is Tame. The higher it is the more enemies you can tame (there isn’t a total cap but like you gotta be smart for some of them) it also affects how often tame works and hits for.
Coming Soon
Charisma - seduce the dragon! No seriously, Charisma powers your seduce command and it’s hit rate.
<<link "Increase Charisma">>
<<set $Cha to $Cha + 1>>
<<updatebar>>
<<goto `either("Basment Altar")`>>
<</link>><<set $lvl to $lvl + 1>>
<<set $Exp to 0>>
<<set $MaxExp to $lvl * 100>>
!You have leveled up!
!!!You are now level $lvl. You have one point to spend!
Chose wisley because once you pick an improvement it will be permenant!
Strength - power of your attack command, the higher it is the more damage you do.
<<link "Increase Strength">>
<<set $Str to $Str + 1>>
<<updatebar>>
<<goto `either("Master Bedroom - 12A")`>>
<</link>>
Dexterity - ability to dodge enemy attack commands, the higher it is the more likely you will.
<<link "Increase Dexterity">>
<<set $Dex to $Dex + 1>>
<<updatebar>>
<<goto `either("Master Bedroom - 12A")`>>
<</link>>
Constitution - determines your HP. Endurance is key.
<<link "Increase Constitution">>
<<set $Con to $Con + 1>>
<<set $MaxHP to 100 + ($Con * 10)>>
<<updatebar>>
<<goto `either("Master Bedroom - 12A")`>>
<</link>>
Intelligence - This one’s main purpose… is Tame. The higher it is the more enemies you can tame (there isn’t a total cap but like you gotta be smart for some of them) it also affects how often tame works and hits for.
Coming Soon
Charisma - seduce the dragon! No seriously, Charisma powers your seduce command and it’s hit rate.
<<link "Increase Charisma">>
<<set $Cha to $Cha + 1>>
<<updatebar>>
<<goto `either("Master Bedroom - 12A")`>>
<</link>><<set $lvl to $lvl + 1>>
<<set $Exp to 0>>
<<set $MaxExp to $lvl * 100>>
!You have leveled up!
!!!You are now level $lvl. You have one point to spend!
Chose wisley because once you pick an improvement it will be permenant!
Strength - power of your attack command, the higher it is the more damage you do.
<<link "Increase Strength">>
<<set $Str to $Str + 1>>
<<updatebar>>
<<goto `either("Go up a floor - 11")`>>
<</link>>
Dexterity - ability to dodge enemy attack commands, the higher it is the more likely you will.
<<link "Increase Dexterity">>
<<set $Dex to $Dex + 1>>
<<updatebar>>
<<goto `either("Go up a floor - 11")`>>
<</link>>
Constitution - determines your HP. Endurance is key.
<<link "Increase Constitution">>
<<set $Con to $Con + 1>>
<<set $MaxHP to 100 + ($Con * 10)>>
<<updatebar>>
<<goto `either("Go up a floor - 11")`>>
<</link>>
Intelligence - This one’s main purpose… is Tame. The higher it is the more enemies you can tame (there isn’t a total cap but like you gotta be smart for some of them) it also affects how often tame works and hits for.
Coming Soon
Charisma - seduce the dragon! No seriously, Charisma powers your seduce command and it’s hit rate.
<<link "Increase Charisma">>
<<set $Cha to $Cha + 1>>
<<updatebar>>
<<goto `either("Go up a floor - 11")`>>
<</link>><<set $lvl to $lvl + 1>
<<set $Exp to 0>>
<<set $MaxExp to $lvl * 100>>
!You have leveled up!
!!!You are now level $lvl. You have one point to spend!
Chose wisley because once you pick an improvement it will be permenant!
Strength - power of your attack command, the higher it is the more damage you do.
<<link "Increase Strength">>
<<set $Str to $Str + 1>>
<<updatebar>>
<<goto `either("Bramble and Briar's Bedroom - 7A")`>>
<</link>>
Dexterity - ability to dodge enemy attack commands, the higher it is the more likely you will.
<<link "Increase Dexterity">>
<<set $Dex to $Dex + 1>>
<<updatebar>>
<<goto `either("Bramble and Briar's Bedroom - 7A")`>>
<</link>>
Constitution - determines your HP. Endurance is key.
<<link "Increase Constitution">>
<<set $Con to $Con + 1>>
<<set $MaxHP to 100 + ($Con * 10)>>
<<updatebar>>
<<goto `either("Bramble and Briar's Bedroom - 7A")`>>
<</link>>
Intelligence - This one’s main purpose… is Tame. The higher it is the more enemies you can tame (there isn’t a total cap but like you gotta be smart for some of them) it also affects how often tame works and hits for.
Coming Soon
Charisma - seduce the dragon! No seriously, Charisma powers your seduce command and it’s hit rate.
<<link "Increase Charisma">>
<<set $Cha to $Cha + 1>>
<<updatebar>>
<<goto `either("Bramble and Briar's Bedroom - 7A")`>>
<</link>>\<div class="flex">
\<div>
\<div class="poem">
In the mists and shadows of this accursed land,
Despair and death are ruled by one Lord's hand.
The Devil dies and lives again,
His Rage foretold to endeth men.
Under blood-red moon beat wings so soft,
As darkness falls from Castle Ravenloft.
\</div>
\</div>
\<div>
<div class="default-image"><img src="images/Barovia.jpg"></div>
\</div>
\</div>
!!Tutorial
What is your name?
<<textbox "$name" "Alex">>
Before we dive into our story let's have a quick rundown on the game's combat.
In dungeons the map will display once when you enter. After that it will be moved to the sidebar while you are in the area.
You may level up by defeating enemies in combat, or by purchasing tomes. (Coming Soon)
After the introduction losing fights will cause you to lose sanity. Sanity will affect your story options and speech. If you lose the last of your sanity you will get a bad end.Restore sanity at the church by boxing or meditating. You may only take one downtime action to restore sanity every ten minutes. (Coming Soon)
Your health points will be dependant on your constitution. The higher the better. In order to restore health and spell slots after a fight you will need to sleep.
Your "Dance of Domination" actions will roll a twenty sided die and add your strengh to determine how hard you hit. When your oponents attack they do the same. Level two spells will multiply your strength modifier by two but consume a spell slot. Level three spells will multiply your strength modifier by three but consume two spell slots.
Your "Spells of Submissiveness" actions will roll a twenty sided die and add your charisma to determine how hard you hit. When your oponents seduce you they do the same. Level two spells will multiply your charisma modifier by two but consume a spell slot. Level three spells will multiply your charisma modifier by three but consume two spell slots.
Dexterity will allow you to be more nimble and increase your chance to dodge an attack.
You have a certain level of energy to use for actions durring a combat round. Energy is restored by ending your turn durring the round.
Now that's all out of the way. Let's get started.
[[Let's go on an adventure]]You look the boy in the eyes.
<<You>>I’m sorry but I cannot help. I must find my friend.<</You>>
He vanishes right before your eyes. It's as if you blink and he's gone. You turn away from him and go back to your drink and food. You spend the rest morning eating. You retire to the campfire in the camp and you feel woozy from the drink. Your vision grows dark as you feel a warmth. Soon your world grows black. In your dream, the night had a dense fog rolling in. You had heard tall tales of a living fog that took people to a dreaded place shrouded in mystery and darkness. Barovia, a land ruled over by the vampire lord Sindel as a child. Thinking that it was just a fairy tale parents told their children to get them to behave, you went tried to relax. When you relaize you are not dreaming, you are no longer in your tavern room, instead you are standing in the middle of a forest. The only discernible thing you can see is a a boy in the mist.
[[You see a young man in the mist]]You look at Briar and ask the question, one you’ve asked many people wanting you to take a quest.
<<You>>What's in it for me?<</You>>
<<Bramble>>Depends, do you prefer sausage or cake?<</Bramble>>
<span id="newText">\
<<link "Chose dick">><<replace #newText>>\
\<<You>>That dick.<</You>>
<<Bramble>>I was hoping you would say that.<</Bramble>>
You take Bramble to a tent and quickly undress.
<<Bramble>>You wanted the dick, so get on the bed and I’ll serve it.<</Bramble>>
You do as he says and bend over the bed, spreading your asscheeks for him.
<<Bramble>>Are you a bard? You’re so submissive and know the procedure.<</Bramble>>
You feel Bramble lean down and begin to lick your pucker, giving you a good rimjob to lube it up. Once he has your hole nice and lubed, he lines up his cock and quickly shoves it in. You gasp as you realize just how big Bramble’s cock is. Bramble uses this to quickly lock you into a kiss. Now kissing him as he thrusts into your hole, Bramble uses one of his free hands and begins to stroke your dick. It starts becoming too much for you and you cum tightening your asshole around Bramble’s cock and making him cum as well.
<div class="default-image"><img src="images/Intro_WIFM_1.webp"></div>
<<Bramble>>That was good, now then shall we head out?<</Bramble>>
Bramble is already done getting dressed and hurries you to do so as well. Once you are decent, Bramble grabs your hand and pulls you out of the tent, through the camp, and into a clearing where a dense fog has come in. Bramlbe pulls you deep into the fog, going further and further. With every step the two of you take, the fog gets thicker. Eventually, you see someone new in the mist.
[[You see a young man in the mist]]
<</replace>> <</link>>
<<link "Chose ass.">><<replace #newText>>\
\<<You>>That ass<</You>>
<<Bramble>>Oh my, want a piece of this cake? <</Bramble>>
Bramble turns around and purposely sashays playfully into a tent making sure you can see his ass as he walks. You follow behind him already getting hard. When you join him, he is already on the ground with his ass spread for you. You quickly take off your clothes and bring your head to the exposed pucker. After a quick lick, you hastily eat his ass, using your saliva to lube it up for the next step. You grab your hard cock and line it up with the pucker. You tease it a little with your cock head before thrusting deep inside of Bramble. Bramble climbs onto his knees and begins to stroke his dick while you fuck him. Bramble moans with each thrust as you home in on his prostate and hit it with each movement. You bring his face closer to yours and kiss him as you both cum.
<div class="default-image"><img src="images/Intro_WIFM_2.webp"></div>
<<Bramble>>That was good, now then shall we head out?<</Bramble>>
Bramble is already done getting dressed and hurries you to do so as well. Once you are decent, Bramble grabs your hand and pulls you out of the tent, through the camp, and into a clearing where a dense fog has come in. Bramlbe pulls you deep into the fog, going further and further. With every step the two of you take, the fog gets thicker. Eventually, you see someone new in the mist.
[[You see a young man in the mist]]
<</replace>> <</link>>
</span><<script>>
Dialog.setup("You Lost the Fight");
Dialog.wiki("Bramble defeated you!");
Dialog.open();
<</script>>
<div class="second-image"><img src="images/Lost.png"></div>
Will you top or bottom for your conqueror?
<span id="newText">\
<<link "Chose to Top">><<replace #newText>>\
\<div class="default-image"><img src="images/F1_LS.webp"></div>
Briar gets on his knees and spreads his asscheeks to you, so you can clearly see his tight pucker. His previous temptations during the fight left you with a raging boner and now with the boy's hole exposed to you like this you can’t help yourself. You walk up to him and lower your head to his hole. You stick your tongue out and begin to lap at his pucker, wetting it with your saliva while stroking your dick. You stand up and line your dick with the lad’s exposed hole and in one quick thrust you bury halfway in him, eliciting a moan from him. You finish hilting your cock in his ass, and let him adjust as you lean forward and take his head in your hands and kiss his neck sticking there a while bringing the blood to the surface to form a hickey. Once Briar’s ass is adjusted enough, you begin to pull back and forward thrusting your dick as deep as you can into his ass. You continue pounding Briar’s ass making sure to hit his prostate while you stroke his dick. It doesn’t take long for Briar to cum and squeeze your dick with his ass setting you off as well.
<<Bramble>>Oh fuck, you were so good, $name. I think you’ll enjoy the dungeon.<</Bramble>>
You pull your bottoms up and he stands up. As he does he a dense fog rolls in. You lose sigh of Bramble, but you see someone new in the mist.
[[You see a young man in the mist]]
<</replace>> <</link>>
<<link "Chose to Bottom">><<replace #newText>>\
\<div class="default-image"><img src="images/F1_LA.webp"></div>
Bramble lands a clean kick on your chest sending you sprawling backwards. As you try to get up, Bramble pushes a foot to your chest and pins you down.
<<Bramble>>Damn, I thought you’d be stronger. Oh well, maybe you have a different talent.<</Bramble>>
He reaches a hand down his pants to fish out his cock. He quickly pulls it out and you see that it’s already hard. Your mouth drops from the sheer size of it, for such a petite lad, you did not expect such a big dick to be attached to him. However, you don’t have much time to break from your reverie and prepare yourself before Bramble grabs the back of your head and forces you to take his cock in your mouth all the way to the hilt. You begin to gag on the rough intrusion, but rather than dissuade Bramble, this just seems to excite him more.
<<Bramble>>Fuck your mouth is so tight, slut.<</Bramble>>
Bramble begins to thrust in and out of your mouth, facefucking you so that he can quickly get off. It doesn’t last long as he quickly rehilts himself deep in your throat and cums.
<<Bramble>>Damn, thanks for that slut, I think the monsters will like you a lot.<</Bramble>>
He wipes you off and pulls his pants up. As he does he a dense fog rolls in. You lose sight of Bramble, but you see someone new in the mist.
[[You see a young man in the mist]]
<</replace>> <</link>>
</span>
\<<set $HP to $MaxHP>>
\<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
<<updatebar>>
<div class="second-image"><img src="images/Lost.png"></div>
Will you top or bottom for your conqueror?
<span id="newText">\
<<link "Chose to Top">><<replace #newText>>\
Alexei flips up his robes and wiggles his ass for you.
“Come on Slut, I know you want a piece of this.”
He was right, you stared at the man’s ass almost hypnotized by it. Without realizing it, you had begun to stroke your cock. Alexei slowly moved closer to you until your cock was pressing against his asshole.
“Come on slut, thrust in, give me all you got.”
You obeyed the man and thrusted into him, burying your cock all the way to the base.
“Good Slut, now have your way with me.”
You just nodded as you pulled back and slammed your whole cock back into him. Slowly, you upped your pace, going faster and faster, as Alexei moaned that you were doing a good job. With each praise you seemed to go even faster and even harder until finally Alexei couldn’t get any words out and just continually moaned loudly. This spurred you on as you continued to ravage his ass. Alexei finally began to slow you down as he came and clenched his tight ass around your cock, milking it for all he could. Exhausted you fell on the floor tired, before blacking out you heard Alexei say.
“Come again soon, you stupid slut.”
Afterwards you don’t remember anything as you wake up back in the master bedroom.
<div class="default-image"><img src="images/F4_Top.webp"></div>
<<link "Back to the Master Bedroom - 12A">>
<<goto `either("Master Bedroom - 12A")`>>
<</link>>
<</replace>> <</link>>
<<link "Chose to Bottom">><<replace #newText>>\
Alexei lands a clean jab on your jaw and sends you spiraling downwards. You land on your stomach and try to get up, however, he is quickly on top of you and grinding his body against yours.
<<Alexei>>Just give in Slut. You know you want me in you, making you loose, unloading my seed in you.<</Alexei>>
Alexei’s voice and aura melts away at your mind and you moan out begging him to use you.
<<Alexei>>As I thought Slut. Here, drink this.<</Alexei>>
Alexei tosses you a vial of pink liquid that you happily gulp down. s you finish it, you suddenly feel extremely hot and horny. Alexei does no more talking as he strokes his cock in front of your watching eyes. He makes a motion with his hand. You know that it means that he wants you to get undressed and prepared for him. So you do, you slowly take off your armor giving the man a show as you do. You wiggle your ass and he smacks it leaving a handprint. Once fully undressed, you bend over and spread your cheeks. Alexei wastes no time and gives you no foreplay as he rams his cock deep into your ass. He begins to almost ferally use your hole, yet despite how rough he is, ou are still hard as your dick flaps around because of the rough fuck. lexei eventually cums inside of you and continues to go.
<<Alexei>>Sluts like you need more than one to be satisfied.<</Alexei>>
He was right, you wanted more, and Alexei gave you more. Fucking you just as hard and fast as before. You start to get close to cumming and Alexei grabs your dick.
<<Alexei>>Slut’s don’t get to cum.<</Alexei>>
He resumes fucking you with a tight hold on your dick preventing you from cumming. After he cums in you two more times, he finally lets go and shoves you away. You pass out as you finally cum from the experience and wake up in the master bedroom.
<div class="default-image"><img src="images/F4_Bottom.webp"></div>
<<link "Back to the Master Bedroom - 12A">>
<<goto `either("Master Bedroom - 12A")`>>
<</link>>
<</replace>> <</link>>
</span>
<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
<<set $HP to $MaxHP>>
<<set $Sanity to $Sanity - 10>>
<<updatebar>><<set $DH_Entered to false>>
As you exit into the light of day the thick oppression of the fog lifts enough for you to see the garden you find yourself in. You are flanked by an abandoned town. Blake follows swiftly behind you.
<<Blake>> I will perform a ritual to cleanse the house. Protect me. <</Blake>>
As his hands start to glow a holy light a writhing mass of vines and dirt roars to life and knocks him aside.
<<link "Fight the Monster">>
<<goto `either("Fight 6")`>>
<</link>><<set $Exp to $Exp + 100>>
<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
You cut at the vines surrounding the monster slowly bringing it down to size, once only its heart remains you swiftly stab it, bringing about its demise. As it falls you feel some of it's power flow into you. You notice flowers start to bloom at your approach.
<<link "Check on Father Blake">>
<<if $Exp gte $MaxExp>>
<<goto `either("Level up F6")`>>
<<else>>
<<goto `either("End of Intro")`>>
<</if>>
<</link>><<set $Exp to $Exp + 100>>
<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
You bare your ass for the vine covered monster, too horny to think about why. It doesn’t take long for the weakened creature to sense your intentions and playfully rub some of its vines along your body. The vines begin to tickle you making you laugh, and as you open your mouth one flies into it and goes down your throat. It isn’t rough with you allowing you to suck on it and pleasure it at your pace rather than its own. The creature acts kind as you suck on its vine, you feel it gingerly graze against your ass. You nod wanting it to enter you. It slowly enters a vine into your asshole, allowing you to adjust as it feels its way to your prostate. Edon had once told you that a swamp monster being kind during sex was something that’d make a pig fly. However, here you are being cared for by a swamp monster as it spitroasts you with its vines. The vine in your ass finds your prostate and begins to hit it so that you cum sooner. It’s plan works as you quickly cum with just a few hits. Now that you came, the monster pulls away it’s vines and sucks up the cum before leaving. While you are satisfied you wonder if the monster wanted more. As it leaves you feel some of it's power flow into you. You notice flowers start to bloom at your approach.
<<link "Check on Father Blake">>
<<if $Exp gte $MaxExp>>
<<goto `either("Level up F6")`>>
<<else>>
<<goto `either("End of Intro")`>>
<</if>>
<</link>>
<<set $ESM to true>><div class="default-image"><img src="images/Lost.png"></div>
A vine lashes across your chest, sending you onto a pile of them. The pile quickly comes to life removing your armor and binding you up. As you struggle to free yourself, you feel your bound limbs begin to get wet as the vines start secreting a strange liquid. You feel the liquid soak into your skin as you suddenly begin to get horny. Without any provocation, you start moaning giving the monster the chance to fill your throat with a vine. You absent-mindedly suck on the vine. The monster begins to take advantage of your lucid state forcing a vine into your asshole. It then roughly thrusts in and out of your ass enjoying you thoroughly. Something itches at your mind that this should hurt, but it doesn’t, it feels blissful beyond image as you cum repeatedly onto the monster. Suddenly the two vines in you begin to swell as the monster bloats your stomach with its cum. You pass out after a while. When you awaken you are in the house’s pantry room and you hear the monster roaring outside ready for another go.
<<link "Back to the house">>
<<goto `either("Enter the pantry - 4B")`>>
<</link>>
<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
<<set $HP to $MaxHP>>
<<set $Sanity to $Sanity - 10>>
<<updatebar>><<set $lvl to $lvl + 1>>
<<set $Exp to 0>>
<<set $MaxExp to $lvl * 100>>
!You have leveled up!
!!!You are now level $lvl. You have one point to spend!
Chose wisley because once you pick an improvement it will be permenant!
Strength - power of your attack command, the higher it is the more damage you do.
<<link "Increase Strength">>
<<set $Str to $Str + 1>>
<<updatebar>>
<<goto `either("End of Intro")`>>
<</link>>
Dexterity - ability to dodge enemy attack commands, the higher it is the more likely you will.
<<link "Increase Dexterity">>
<<set $Dex to $Dex + 1>>
<<updatebar>>
<<goto `either("End of Intro")`>>
<</link>>
Constitution - determines your HP. Endurance is key.
<<link "Increase Constitution">>
<<set $Con to $Con + 1>>
<<set $MaxHP to 100 + ($Con * 10)>>
<<updatebar>>
<<goto `either("End of Intro")`>>
<</link>>
Intelligence - This one’s main purpose… is Tame. The higher it is the more enemies you can tame (there isn’t a total cap but like you gotta be smart for some of them) it also affects how often tame works and hits for.
Coming Soon
Charisma - seduce the dragon! No seriously, Charisma powers your seduce command.
<<link "Increase Charisma">>
<<set $Cha to $Cha + 1>>
<<updatebar>>
<<goto `either("End of Intro")`>>
<</link>>With the monster vanquished you look back at the manor it had spawned from. You quickly light a torch and burn it down to ensure nothing like this could happen again. You run to check on Father Blake as the house burns, and after a few seconds you find yourself inside of an elegant throne room lined with fine crimson velvet tapestry and the furniture in an elegant shimmering black. Sitting on the throne is a rather pale man that appears to be 30 years of age. He is holding a glass of deep red wine and a crimson droplet runs down from the corner of his mouth, but the droplets do not match the deep hues of the wine. Instead they are a warm red. He licks his lips hungry as he looks at you.
<div class="default-image"><img src="images/Sindel.jpg"></div>
<<Sindel>>Congratulations $name! I knew there was something special about you.<</Sindel>>
He raised a glass while saying this. Then he rose off of the throne and walked towards you with a wicked grin.
<<You>>Who are you?<</You>>
<<Sindel>>Welcome to my home, Barovia. Do not be worried, I will not harm you. Not now at least. We can have so much fun. Thank you for dealing with the Dursts for me, I assume you saw their journal? Yes, you could say they were a real thorn in my side. Now they are done, and you are here my new plaything. That’s one less prick to deal with. Oh! I do need to think of what game to play next. Before I send you back, I am Sindel, your new god, count, and patron. You also have something that belongs to me. Thank you for retrieving my locket.<</Sindel>>
<<You>> You don't look the sort that carries a locket.<</You>>
He ignores you. As you hand him the locket the smug count lost his wicked grin if only for a moment as he rubbed the photo inside with his thumb.
<<Sindel>>I would advise against burning your new home. Property is expensive. Now that you’re trapped here you may need it, my pet. Lucky for you the place regrows just like an accursed weed.<</Sindel>>
As he finishes speaking, Sindel gives you a wink. He then snaps his fingers and you are no longer in his throne room but instead, in front of the manor you just burnt down. You hear Sindel’s voice in your head.
<<Sindel>>I hope to see you again, my pet. What fun adventures we shall have.<</Sindel>>
You see a lone crow fly away as you turn to see Father Blake finishing the ritual as the house rebuilds itself.
<<Blake>>Thank you. I thought I was lost to this eternal fog. My order of paladins came to save me, but only you made it here<</Blake>>
Father Blake is trying to remain calm but you can see the fear in his eyes.
<<You>> We will find them, Father Blake. It looks like we will be here a while. Good thing we have a new house.<</You>>
<<Blake>>It's not exactly what I had in mind, but it's got more greenery than the abbey. Sadly, the vegetables here fight back. Perhaps we should explore the area? Let me tend to your wounds so we can continue<</Blake>>
[[Go to Tser Village Town Square]]
\<<set $hasjail to false>>
\<<set $moonprayer to false>>
\<<set $sunprayer to false>>
\<<set $EdonSaved to false>>
\<<set $AdamSaved to false>>
\<<set $HP to $MaxHP>>
\<<set $HPPotion to 0>>
\<<set $StrPot to 0>>
\<<set $DexPot to 0>>
\<<set $ChaPot to 0>>
\<<set $ConPot to 0>>
\<<set $Riley to 'RileyT'>>
\<<set $MEC to false>>
\<<set $EvaSpells to false>>\<<if $DH_Entered is true>>
\<<link "Map">>
\<<popover 'noclick'>>[img[images/Death_House_Map.png]]<</popover>>
\<</link>>
\<</if>>
\<<if $YH_Entered is true>>
\<<link "Map">>
\<<popover 'noclick'>>[img[images/yh_map.jpg]]<</popover>>
\<</link>>
\<</if>>\<<first>>
!Town Square
\<hr class="rounded">
You and Father Blake enter into the town and notice most of the buildings are abandoned. Some doorways seemed in relative decent condition while others were destroyed and were indistinguishable from other collapsed walls and piles of rubble. Many roofs had collapsed and in some cases had taken the entire building with it. Others looked in decent shape and were simply dirty and filled with bird nests. You notice boarded up alchemy and blacksmith shops. If there were villagers in this town they are long gone. A large wooden church looms at the top of the hill looking down over the town. The occasional animal can be heard rustling in the tall grasses of the unkempt gardens or hiding in the wild overgrown bushes. You also see a large frog sitting in the middle of town. It leaps at you as you approach.
<<Blake>>$name we need to get rid of it before it can harm anyone.<</Blake>>
\<<link "Fight the Frog">>
<<goto `either("Fight 7")`>>
\<</link>>
\<<link "Try to Move Around the Frog">>
<<goto `either("Try to Move Around the Frog")`>>
\<</link>>
\<<finally>>
!Town Square
\<hr class="rounded">
As you enter into the town you notice most of the buildings are abandoned. Some doorways seemed in relative decent condition while others were destroyed and were indistinguishable from other collapsed walls and piles of rubble. Many roofs had collapsed and in some cases had taken the entire building with it. Others looked in decent shape and were simply dirty and filled with bird nests. You see boarded up alchemy and blacksmith shops. If there were villagers in this town they are long gone. A large wooden church looms at the top of the hill looking down over the town. The occasional animal can be heard rustling in the tall grasses of the unkempt gardens or hiding in the wild overgrown bushes. Other than that the town has no permanent residents. It is only a hub for travelers on the nearby regional road.
[[Enter the Church]]
[[Enter the Farmer's Market]]
[[Enter the Tavern]]
\<<if $AdamSaved is false>>
<<disable>>[[Enter the Potions Shop]]<</disable>>
\<<else>>
[[Enter the Potions Shop]]
\<</if>>
\<<if $hasjail is false>>
<<disable>>[[Enter the Jail]]<</disable>>
\<<else>>
[[Enter the Jail]]
\<</if>>
[[Go to the Durst Manor Grounds]]
\<<if $hasjail is false>>
<<disable>>[[Go to Madam Eva's Caravan]]<</disable>>
\<<else>>
\<<if $MEC is false>>
[[Go to the Caravan Wagons]]
\<<else>>
[[Go to Madam Eva's Caravan]]
\<</if>>
\<</if>>
\<<if $EdonSaved is false>>
<<disable>>[[Explore Barovia]]<</disable>>
\<<else>>
[[Explore Barovia]]
\<</if>>
\<</first>>!Farmer's Plow
\<hr class="rounded">
<span id="newText">\
\<<first>>
As you enter the farmers market you see a colorful and vibrant store lined with fresh produce in the front, but as you continue down the narrow room you notice the shelves are a bit bare. A shopkeep comes out to greet you.
<<say 'Brian' 'images/Brian.png'>>Y-you purged the death house! Excuse me, my name is Brian and this is my shop. The town was abandond after that house started driving villagers away, but I stayed behind to make sure the travelers have access to fresh food. It's not an easy job. In Barovia food is worth more than gold, hero. Now that the devil has you traped among the mists perhaps you might want to try your hand at farming. The house has a great garden. Take your first packet of seeds for free and try planting them. I will buy any produce, or food that you make. Food items you bake with your produce will fetch a higher price.<</say>>
You grinned at the awe struck shop owner.
<<You>> Hi Brian. I would love to spread my seed for you.<</You>>
<<set $tomato_seeds to $tomato_seeds + 1>>
\<<finally>>
As you enter the farmers market you see the same colorful and vibrant store lined with fresh produce in the front, but as you continue down the narrow room you notice the shelves are still a bit bare. Brian the shopkeeper comes out to greet you.
<<say 'Brian' 'images/Brian.png'>>Here for some seed?<</say>>
<<You>>In more ways than one.<</You>>
\<</first>>
<<link "Show me Your Wares">><<replace #newText>>\
\<div class="flex">
\<div>
<<link "Buy Tomato Seeds - 150g">>
<<if $Money gt 150>>
<<set $tomato_seeds to $tomato_seeds + 1>>
<<set $Money to $Money - 150>>
<<goto "Enter the Farmer's Market">>
<<else>>
<<script>>
Dialog.setup("You don't have enough money!");
Dialog.wiki("Try farming, fishing, or working at the brothel.");
Dialog.open();
<</script>>
<</if>>
<</link>>
Fruit Sell Price: 300G
In your inventory: $tomato_seeds
\</div>
\<div>
\<div class="dice-image"><img src="images/Tomato_Seeds.png"></div>
\</div>
\</div>
\<hr class="rounded">
\<div class="flex">
\<div>
<<link "Buy Cucumber Seeds - 300g">>
<<if $Money gt 300>>
<<set $cucumber_seeds to $cucumber_seeds + 1>>
<<set $Money to $Money - 300>>
<<goto "Enter the Farmer's Market">>
<<else>>
<<script>>
Dialog.setup("You don't have enough money!");
Dialog.wiki("Try farming, fishing, or working at the brothel.");
Dialog.open();
<</script>>
<</if>>
<</link>>
Fruit Sell Price: 600G
In your inventory: $cucumber_seeds
\</div>
\<div>
\<div class="dice-image"><img src="images/Cucumber_Seeds.png"></div>
\</div>
\</div>
\<hr class="rounded">
\<div class="flex">
\<div>
<<link "Buy Melon Seeds - 400g">>
<<if $Money gt 400>>
<<set $melon_seeds to $melon_seeds + 1>>
<<set $Money to $Money - 400>>
<<goto "Enter the Farmer's Market">>
<<else>>
<<script>>
Dialog.setup("You don't have enough money!");
Dialog.wiki("Try farming, fishing, or working at the brothel.");
Dialog.open();
<</script>>
<</if>>
<</link>>
Fruit Sell Price: 800G
In your inventory: $melon_seeds
\</div>
\<div>
\<div class="dice-image"><img src="images/Melon_Seeds.png"></div>
\</div>
\</div>
\<hr class="rounded">
\<div class="flex">
\<div>
<<link "Buy Eggplant Seeds - 500g">>
<<if $Money gt 500>>
<<set $eggplant_seeds to $eggplant_seeds + 1>>
<<set $Money to $Money - 500>>
<<goto "Enter the Farmer's Market">>
<<else>>
<<script>>
Dialog.setup("You don't have enough money!");
Dialog.wiki("Try farming, fishing, or working at the brothel.");
Dialog.open();
<</script>>
<</if>>
<</link>>
Fruit Sell Price: 1000G
In your inventory: $eggplant_seeds
\</div>
\<div>
\<div class="dice-image"><img src="images/Eggplant_Seeds.png"></div>
\</div>
\</div>
\<</replace>> <</link>>
\</span>
[[Go to Tser Village Town Square]]!The Philosopher Stoned
\<hr class="rounded">
<span id="newText">\
As you enter the shop you see the shelves lined with a colorful asortment of liquids on one shelf, rare eart minerals on the next, and bottles full of plant extracts on the top most shelf. You can tell this place is attended to with great care.
<<say 'Adam' 'images/Adam.png'>>Hi there hero. I have a fresh batch of potions just for you.Maybe you want a bit of extra charmisa? N-Not that you need it.<</say>>
<<link "Show me Your Wares">><<replace #newText>>\
\<div class="flex">
\<div>
<<link "Buy Health Potion - 1000g">>
<<if $Money gt 1000>>
<<set $HPPotion to $HPPotion + 1>>
<<set $Money to $Money - 1000>>
<<goto "Enter the Potions Shop">>
<<else>>
<<script>>
Dialog.setup("You don't have enough money!");
Dialog.wiki("Try farming, fishing, or working at the brothel.");
Dialog.open();
<</script>>
<</if>>
<</link>>
In your inventory: $HPPotion
Effect: Restores your HP in battle.
\</div>
\<div>
\<div class="default-image"><img src="images/HP_Pot.png"></div>
\</div>
\</div>
\<hr class="rounded">
\<div class="flex">
\<div>
<<link "Buy Strength Potion - 500g">>
<<if $Money gt 500>>
<<set $StrPot to $StrPot + 5>>
<<set $Str to $Str + 5>>
<<set $Money to $Money - 500>>
<<updatebar>>
<<goto "Enter the Potions Shop">>
<<else>>
<<script>>
Dialog.setup("You don't have enough money!");
Dialog.wiki("Try farming, fishing, or working at the brothel.");
Dialog.open();
<</script>>
<</if>>
<</link>>
Effect: Increase your strength by five until the next time you sleep.
\</div>
\<div>
\<div class="default-image"><img src="images/Str_Pot.png"></div>
\</div>
\</div>
\<hr class="rounded">
\<div class="flex">
\<div>
<<link "Buy Charisma Potion - 500g">>
<<if $Money gt 500>>
<<set $ChaPot to $ChaPot + 5>>
<<set $Cha to $Cha + 5>>
<<set $Money to $Money - 500>>
<<updatebar>>
<<goto "Enter the Potions Shop">>
<<else>>
<<script>>
Dialog.setup("You don't have enough money!");
Dialog.wiki("Try farming, fishing, or working at the brothel.");
Dialog.open();
<</script>>
<</if>>
<</link>>
Effect: Increase your charisma by five until the next time you sleep.
\</div>
\<div>
\<div class="default-image"><img src="images/Cha_Pot.png"></div>
\</div>
\</div>
\<hr class="rounded">
\<div class="flex">
\<div>
<<link "Buy Dexterity Potion - 500g">>
<<if $Money gt 500>>
<<set $DexPot to $DexPot + 5>>
<<set $Dex to $Dex + 5>>
<<set $Money to $Money - 500>>
<<updatebar>>
<<goto "Enter the Potions Shop">>
<<else>>
<<script>>
Dialog.setup("You don't have enough money!");
Dialog.wiki("Try farming, fishing, or working at the brothel.");
Dialog.open();
<</script>>
<</if>>
<</link>>
Effect: Increase your dexterity by five until the next time you sleep.
\</div>
\<div>
\<div class="default-image"><img src="images/Dex_Pot.png"></div>
\</div>
\</div>
\<hr class="rounded">
\<div class="flex">
\<div>
<<link "Buy Constitution Potion - 500g">>
<<if $Money gt 500>>
<<set $ConPot to $ConPot + 5>>
<<set $Con to $Con + 5>>
<<set $Money to $Money - 500>>
<<updatebar>>
<<goto "Enter the Potions Shop">>
<<else>>
<<script>>
Dialog.setup("You don't have enough money!");
Dialog.wiki("Try farming, fishing, or working at the brothel.");
Dialog.open();
<</script>>
<</if>>
<</link>>
Effect: Increase your constitution by five until the next time you sleep.
\</div>
\<div>
\<div class="default-image"><img src="images/Con_Pot.png"></div>
\</div>
\</div>
\<</replace>> <</link>>
\</span>
[[Go to Tser Village Town Square]]!Tser Town Jail
\<hr class="rounded">
<span id="newText">\
\<<first>>
\<<if $faction is 1>>
As you enter the jail you see Hamilton sitting behind a desk smoking a cigar as he reads a book. The central area is clean and well lit. It looks like hamilton keeps the jail in ship shape. You can see your reflection in the stone floor. The back of the room is lined with cells filled to the brim.
<<Hamilton>>Well howdy there, handsome! I didn't expect to see you so soon, but I won't kick a gift horse. As always we got some work that needs doin' if you're interested. You see, we have some bounties out for local troublemakers. If you round em' up for me I'll see to it that you get a reward. Now, our local jail is full. So, I was thinking you might help them find gainful emlpoyment in that bar of yours once you catch them.<</Hamilton>>
<<You>>Sounds like a win win. What do I have to do?<</You>>
<<Hamilton>>Well, buy some of these cuffs here and be on the look out. You might run across them in Barovia. If you find them and have some cuffs try and tame em'. If you get em' they'll be waiting for you at the bar.<</Hamilton>>
<<You>>Thanks, Hamilton.<</You>>
\<</if>>
\<<if $faction is 2>>
As you enter the jail you see Ben sitting behind a desk twirling cuffs on his finger as he reads a book. The central area is clean and well lit. It looks like hamilton kept the jail in ship shape. You can see your reflection in the stone floor. The back of the room is lined with cells filled to the brim.
<<Ben>>Well hey there, my little pup! I didn't expect to see you so soon, but I won't turn down a visit. As always we got some work that needs done, if you're interested. You see, we have some bounties out for local troublemakers. If you bring them in for me I'll see to it that you get a reward. Now, our local jail is full. So, I was thinking you might help them find gainful emlpoyment in that bar of yours once you catch them.<</Ben>>
<<You>>Sounds like a win win. What do I have to do?<</You>>
<<Ben>>Well, buy some of these cuffs and be on the look out. You might run across them in Barovia. If you find them and have some cuffs try and tame them. If you get them they'll be waiting for you at the bar. Now be a good boy and get busy, lad.<</Ben>>
<<You>>Thanks, Ben.<</You>>
\<</if>>
\<<finally>>
\<<if $faction is 1>>
As you enter the jail you see Hamilton sitting behind a desk smoking a cigar as he reads a book like he normally is. The central area is clean and well lit. It looks like hamilton is still keeping the jail in ship shape. You can see your reflection in the stone floor. The back of the room is lined with cells filled to the brim.
<<Hamilton>>Well hey there handsome. Are you here for bounties, cuffs, or me?<</Hamilton>>
<<You>>It's so hard to pick.<</You>>
<</if>>
\<<if $faction is 2>>
As you enter the jail you see Ben sitting behind a desk twirling his cuffs as he reads a book like he normally is. The central area is clean and well lit. It looks like Ben is still keeping the jail in ship shape. You can see your reflection in the stone floor. The back of the room is lined with cells filled to the brim. You hear something stir from under Ben's desk and you think you catch of Hamilton down there.
<<Ben>>There's my good little lad. Are you here for bounties, cuffs, or for me?<</Ben>>
<<You>>It's so hard to pick.<</You>>
\<</if>>
\<</first>>
<<link "Buy Cuffs - 1000g">><</link>> - Coming Soon!
<<link "Show me the Bounties">><<replace #newText>>\
\<div class="flex">
\<div>
Gustav "Alexei" Durst
Bounty: 10000G
\</div>
\<div>
\<div class="dice-image"><img src="images/Alexei.png"></div>
\</div>
\</div>
\<hr class="rounded">
\<div class="flex">
\<div>
The Shapeshifter
Bounty: 5000G
\</div>
\<div>
\<div class="dice-image"><img src="images/SS_Fight.jpeg"></div>
\</div>
\</div>
\<</replace>> <</link>>
\</span>
[[Go to Tser Village Town Square]]\<<if $EdonSaved is false>>
!Abandoned Tavern
\<hr class="rounded">
As you enter the tavern through the heavily used, wooden door, you're assaulted by dirt and dust. The tavern was empty the sound of the wind outside is the only thing that caught your ear. Hardwood beams support the upper floor and the huge, dusty lamps attached to them. The walls are decorated with mounted animal heads and small animals, though most have become worn and broken. It seems odd Edon would stay here.
\<<if $SSC is false>>
<<Edon>>It’s been a good long while my friend, why don’t we reminisce?<</Edon>>
<<You>>Yes, let’s. Some recent events brought you to my mind, old friend.<</You>>
<<link "Inspect the Discarded Journal">>
<<popover 'noclick'>>[img[images/Edons_Journal.png]]<</popover>>
<</link>>
\<</if>>
[[Talk to Edon]]
[[Go to Tser Village Town Square]]
\<</if>>
\<<if $EdonSaved is true>>
!Garden of Edon Tavern
\<hr class="rounded">
As you enter the tavern through the heavily used, wooden door you're greeted by the smell of pine. Edon has been hard at work cleaning. The tavern was returing to life with the sound of the travelers. The sounds of drinkg and gambling caught your ear. Hardwood beams support the upper floor and the huge, warm lamps attached to them. The walls are decorated with mounted animal heads and small animals giving the place a rugged but homely feel.
<<Edon>> Well, if it isn't $name. Come to visit so soon? Feel free to buy a drink or spin the roulette wheel.<</Edon>>
[[Play Roulette]]
[[Play Blackjack]]
\<<if $hasbrothel is true>>
\<<link "Go Into Your Backroom Brothel">>
<<goto "Start your new life as a brothel owner">>
\<</link>>
\<</if>>
\<<if $hasbrothel is false>>
[[Approach Two Cloaked Figures]]
\<</if>>
[[Go to Tser Village Town Square]]
\<<set $bbet to 0>>
<</if>>
!Church of Perpetual Offerings
\<hr class="rounded">
\<div class="flex">
\<div>
\<div class="default-image"><img src="images/Father_Sun.png"></div>
<<link "Pray to Father Sun">>
<<set $moonprayer to false>>
<<set $sunprayer to true>>
<<script>>
Dialog.setup("You Gained the Sun's Blessing!");
Dialog.wiki("You will double your damage rolls, but you will also take double damage. This effect will last until you sleep or pray to another shrine.");
Dialog.open();
<</script>>
<</link>>
\</div>
\<div>
\<div class="default-image"><img src="images/Mother_Moon.png"></div>
<<link "Pray to Mother Moon">>
<<set $moonprayer to true>>
<<set $sunprayer to false>>
<<script>>
Dialog.setup("You Gained the Moon's Blessing!");
Dialog.wiki("You will lose sanity at half the normal rate. This effect will last until you sleep or pray to another shrine.");
Dialog.open();
<</script>>
<</link>>
\</div>
\</div>
\<hr class="rounded">
\<<first>>
\<<Blake>>$name, look at this. It appears the inhabitants of this land worship the sun and the moon. This is the figure that spoke to me.<</Blake>>
<<You>>Gods are for your kind Father.<</You>>
<<Blake>>Perhaps, but they may grant you boons if you chose to pray at one. A little faith may help find our missing paladins. I'm going to fix this place up. Perhaps it could be useful in the future. I'll be busy for some time. While I've got my hands full you should explore. I hear they have boxing out by the lake.<</Blake>>
<<You>>I didn't take you for a boxing man.<</You>>
<<Blake>>The worlds full of suprises, $name. I like to stay fit under these robes.<</Blake>>
\<<finally>>
You stroll in with a grin on your face.
<<You>>Forgive me Father, for I have sinned<</You>>
<<Blake>>Plenty, I'm sure. I suggest you pray about it.<</Blake>>
<</first>>
\[[Go to Tser Village Town Square]]!Manor Grounds
<hr class="rounded">
<<first>>
You walk into the grounds of the new manor and you are greeted by a central plaza complete with a seating area and a small fountain. The garden appears to be well cared for although the house is abandoned. You are admiring the white blooms as their pop of color almost adds light to the dreary gray mist. A familiar face fades into existance and you draw your sword.
<<Bud>>Please, $name. That's not the sword I want to see.<</Bud>>
<<You>>What are you doing here?<</You>>
<<Bud>>Father Blake's ritual cleansed me of the influnce of the spores. I am free and I owe you my life. Thank you, sir. You must think ill of us, but please know I volunteered to become a host so my father would stop taking adventurers and cultists. I never meant to harm anyone. This is my home. This garden was always my favorite place. I loved to visit here. I think that's part of why my dad started his campaign to use nature to stop the devil, Strahd. If you will allow me to stay I only wish to serve you here in the gardens.<</Bud>>
<<You>> Verry well, boy.<</You>>
<<Bud>>I sense you took something from that swamp beast like I did. I think you'll find you have a new green thumb. I can't wait to feel it inside of me, sir. In the meantime, there are a few things you should know. You may visit the town farmer's market and our gardeners will help you grow the finest plants. It's a good way to get your mind off of this place. If you don't fancy plants then you may also fish. I hear the maid and the butler have stared blowing off steam by the manor's lake since being freed as well. Sir, be careful out there. They say the cultists my father abandoned had strange side effects from the rituals, and you never know when the devil himself will arrive.<</Bud>>
<<finally>>
You walk into the grounds of the new manor and you are greeted by a central plaza complete with sitting and a small fountain. The garden appears to be well cared for although the house is abandoned. You are admiring the white blooms as their pop of color almost adds light to the dreary gray mist. A familiar face fades into existance.
<<Bud>>Hello, Master. It's good to see you again. I tended to the nets and plants while you were away. Perhaps, you would like to spend some time together to go over the grounds? I think you'll find I have a bountiful harvest for you...<</Bud>>
<<You>>I'll bet you do, my boy.<</You>>
<</first>>
[[Go to the Manor Gardens]]
[[Go to the Manor Lake]]
[[Go to Inside Durst Manor]]
[[Go to Tser Village Town Square]]<<first>>
\<<if $faction is 1>>
As you are leaving the Village of Tser you hear a warm voice greet you from the tree line.
<<Hamilton>>Well, howdy there, love. Mind giving me a hand? My name is Hamilton. We've met before in that damned house. I'm in charge of the Tser town Watch.<</Hamilton>>
You notice a tall well-built man lifting one of Alexei's cultists up. It appears this one didn't make it out of town. Upon further inspection you relaize he caught Ben, the man he was chasing inside the manor. Hamilton gives him a swift kick for good measure. You walk over and help Hamilton lift.
<<Hamilton>>The strong but silent type, I like that about you, love. I hear you finally cleared out the old death house. We owe ya big for that. They damned near destroyed our town. Maybe if we get this old town cleared out we could use it for good. I called the father in to help us. Some day we could make a new order here to help people. If you're up for helping us folk I do have another job for you.<</Hamilton>>
<<You>>I was just doing my job, but I don't mind helping people who need it. It seems I'm stuck here and I'm looking for some paladins so I can help them too. Have you seen them?<</You>>
<<Hamilton>>Don't know much about paladins, but I'm looking for someone, as well. Berfore you leave town we could use you here in Tser. If you can help me out maybe I can show you around the rest of the town and see if anyone knows your boys.<</Hamilton>>
<<You>>Fair enough, Hamilton. I'm happy to help. Who am I looking for?<</You>>
<<Hamilton>>Well, our town alchemist went missing. Someone saw that damn giant frog in his shop right before he disappeared. I reckon he might have been lunch. If he was we need to give him a proper burial, but from what I hear some asshole chucked that frog as far as they could a short time ago. I think it flew to Madam Eva's Caravan. Could you find it for me, love? Be careful, more of the cultists are around. You should expect some trouble so rest up and prepare before you go. Once you're done ask the Madam about your boys. If anyone knows these parts it's her.<</Hamilton>>
<<You>>For you, I'll do it.<</You>>
<<Hamilton>>Good, stop by the jail any time. I have some bounties for you and I reckon I can think of a few other uses for cuffs.<</Hamilton>>
Hamilton finishes lifting the cultist onto a horse and hops on. He spits on the cultist's face. As he rides away he yells back at you.
<<Hamilton>>See you around, hot stuff.<</Hamilton>>
\<</if>>
\<<if $faction is 2>>
As you are leaving the Village of Tser you hear a warm voice greet you from the tree line.
<<Ben>>Well, hello there, lad. Mind giving me a hand? It's me, Ben. We've met before in that damned house.<</Ben>>
You notice a tall well-built man lifting a member of the town up ontp a horse. Upon further inspection you relaize he caught Hamilton, the man he was chasing inside the manor. Ben gives him a swift kick for good measure. You walk over and help Ben lift.
<<Ben>>Thanks for lending a hand, mate. I hear you finally cleared out the old death house. We owe you for that. Our master near destroyed our town, but I believe our group can be used for good. I plan to start a new order and free us of Sindel once and for all. The order of the Crimson Blade. First, we have to clean up the town of my master's mistakes. If you're up for helping us I do have another job for you.<</Ben>>
<<You>>I was just doing my job, but I don't mind helping people who need it. It seems I'm stuck here and I'm looking for some paladins so I can help them too. Have you seen them?<</You>>
<<Ben>>I not seen paladins in Barrovia since Sindel did away with our old order, but I'm looking for someone, as well. Berfore you leave town we could use you here in Tser. If you can help me out maybe I can show you around the rest of the town and see if anyone knows what you are looking for.<</Ben>>
<<Ben>>Well, our town alchemist went missing. He was always sympathetic to our cause. Someone saw that damn giant frog in his shop right before he disappeared. I'm afraid he might have been lunch. If he was we need to give him a proper burial, but from what I hear some asshole chucked that frog as far as they could a short time ago. I think it flew to my mom's caravan. Could you find it for me, lad? Be careful, more of the wayward cultists still loyal to Alexei are around. Mom can handle herself, but be warry. You should expect some trouble so rest up and prepare before you go. Once you're done ask the Madam about your boys. If anyone knows these parts it's her.<</Ben>>
<<You>>For you, I'll do it.<</You>>
<<Ben>>Good boy, stop by the jail any time. I have some bounties for you and I can think of a few other uses for cuffs. I'll set up shop in Hamilton's old place.<</Ben>>
Ben finishes lifting the former sheriff onto a horse and hops on. He spits on the sheriff's face. As he rides away he yells back at you.
<<Ben>>See you around, cutie.<</Ben>>
\<</if>>
<<link 'Return to the Path'>>
<<set $hasjail to true>>
<<goto 'World Map'>>
<</link>>
<<finally>>
<<set $YH_Entered to false>>
<<set $EBRoll to random(1, 3)>>
<<if $EBRoll lte 3>>
<<goto 'World Map'>>
<<else>>
<<goto `either("RE 1")`>>
<<script>>
Dialog.setup("You Are Under Attack!");
Dialog.wiki("On your way to explore the wilds of Barovia a creature attacked you.");
Dialog.open();
<</script>>
<</if>>
<</first>>!Den of Wolves
<hr class="rounded">
You walk past the entery way into the living space. As you enter the living room the fire is already burning. The walls contain ornate carvings of woodland creatures and nymphs on paneling. Mounted above the fire place is a stag's head surrounded by two ornate carvings of wolves. The room itself houses three stuffed wolves that appear so vivid you fear they may jump to life. There are two padded chairs draped in the finest fur facing the hearth which call to you to let your guard down by the fire.
[[Go to the Kitchen]]
[[Go to the Master Bedroom]]
[[Go to the Durst Manor Grounds]]You are standing in the tavern when you notice two cloaked figures. They seem to linger. They are not drinking, and they only talk to themselves. Every once in a while one will steal a backward glance at you. You decide to approach them. You pull their hoods down and you are greeted by two familiar faces. In front of you stands Briar and Bramble.
<<Briar>>You must think we're awful, but please let us explain.<</Briar>>
Briar has a panicked expression from being caught.
<<Bramble>>Father Blake's ritual freed us from the influence of that terrible house. You saved our lives.<</Bramble>>
Bramble hugs you.
<<You>>I'm listening.<</You>>
<<Briar>>That man, he was part of our father's cult. We saw him catch people and sell their services in the backroom.<</Briar>>
<<Bramble>>We don't want to hurt anyone anymore, but maybe we could lure some extra travelers in.<</Bramble>>
<<Briar>>We could offer our services the way the blue man did. We want to give ourselves to you hero. We owe you our lives. Our family caused so much hurt, and maybe we could help you do good for Barrovia by earning you some money to fund your quests.<</Briar>>
<<You>>Very well. If this is what you wish I will train you. You may work for me in the backroom.<</You>>
<<Briar>>Yes, sir.<</Briar>>
<<Bramble>>Yes, sir. Our father is also free. He will come looking for us to continue his fight against Strahd even in undeath. Protect us and we will be yours.<</Bramble>>
<<You>>Good boys. I will keep you safe. You will belong to me and you will sleep here in the brothel. Now, we can't have you looking like the infamous durst boys. The shapeshifter was kind enough to lend me his power after our last encounter. Let's try it out.<</You>>
The two boys change in front of you. One turns into a dirty blonde with a plump ass. His dark body hair transforms to light blonde fuzz that runs along his body. You can't help but enjoy your creation as you pull his shirt up and rub your hand along his stomach feeling the warmth of his fur rub against your hand. The other grows taller and gets curly brown hair. The twink in front of you seems to be perfectly smooth. You run your hand along his body to check. Eventually, you make your way to his ass and it is smooth as well. You slap both of their asses then decide to go a little farther. You use some of the swamp monster's charm to willingly lull your new boys into a trance state.
\<div class="flex">
\<div>
<div class="default-image"><img src="images/brothel/Jake_S_Intro.jpg"></div>
\</div>
\<div>
<div class="default-image"><img src="images/brothel/John_Intro.jpeg"></div>
\</div>
\</div>
<<You>>You want to obey me as your one and only master.You will learn to service the men here. You will want to please them. The only person more important to you then your client is me. Do you understand?<</You>>
<<BriarS>>Yes, Master.<</BriarS>>
<<BrambleS>>Yes, sir.<</BrambleS>>
They slowly start to come around again.
<<You>>Now, let me show you to your new workspace<</You>>
You lead the boys into the backroom to start your new lives.
[[Start your new life as a brothel owner]]
<<set $Youraslave to false>>
<<set $Briarisaslave to true>>
<<set $Briarsubmissiveness to 0>>
<<set $Briarsaffection to 50>>
<<set $benchmark1 to false>>
<<set $benchmark2 to false>>
<<set $benchmark3 to false>>
<<set $BriarHandsTraining to false>>
<<set $BriarMouthTraining to false>>
<<set $BriarAssTraining to false>>
<<set $Bramblebenchmark1 to false>>
<<set $Bramblebenchmark2 to false>>
<<set $Bramblebenchmark3 to false>>
<<set $BrambleHandsTraining to false>>
<<set $BrambleMouthTraining to false>>
<<set $BrambleAssTraining to false>>
<<set $hasbrothel to true>>!SINclair's Tavern
<hr class="rounded">
You greet Briar and Bramble with a kiss on their cheeks and whisper in their ears.
<<You>>We are busy today. Be a good boy and please some clients. We both have work to do.<</You>>
\<strong>You:</strong>
<div class="flex">
<div>
\<Ul>
\<Li><<link "Personally service a client with your body ">>
<<if $Energy gt .5>>
<<goto `either("You Service a Client 1", "You Service a Client 2", "You Service a Client 3")`>>
<<else>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("You are out of Energy!");
Dialog.wiki("You need to rest before doing more.");
Dialog.open();
<</script>>
<</if>>
<</link>>
\</Li>
\<Li><<link "Clean the bar">>
<<if $Energy gt .5>>
<<goto `either("Random Event 1", "Random Event 2", "Random Event 3")`>>
<<else>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("You are out of Energy!");
Dialog.wiki("You need to rest before doing more.");
Dialog.open();
<</script>>
<</if>>
<</link>>
\</Li>
\</Ul>
</div>
<div>
Your Energy: $Energy
</div>
</div>
<hr class="rounded">
\<strong>Briar:</strong>
<div class="flex">
<div>
\<Ul>
\<Li><<link "Train Briar to be a better whore ">>
<<if $Energy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("You are out of Energy!");
Dialog.wiki("You need to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $BriarEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("Briar needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $benchmark1 is false and $Briarsubmissiveness gt 99>>
<<set $benchmark1 to true>>
<<goto "Benchmark1 Event">>
<<elseif $benchmark2 is false and $Briarsubmissiveness gt 299>>
<<set $benchmark2 to true>>
<<goto "Benchmark2 Event">>
<<elseif $benchmark3 is false and $Briarsubmissiveness gt 499>>
<<set $benchmark3 to true>>
<<goto "Benchmark3 Event">>
<<elseif $Briarsubmissiveness lt 100>>
<<goto `either("Training Briar 1", "Training Briar 2")`>>
<<elseif $Briarsubmissiveness lt 300>>
<<goto `either("Training Briar 3", "Training Briar 4")`>>
<<elseif $Briarsubmissiveness lt 500>>
<<goto `either("Training Briar 5", "Training Briar 6")`>>
<<else>>
<<goto `either("Training Briar 1", "Training Briar 2", "Training Briar 3", "Training Briar 4", "Training Briar 5", "Training Briar 6")`>>
<</if>>
<</link>>
\</Li>
\<Li><<link "Have Briar service a client with his hands">>
<<if $BriarHandsTraining is false>>
<<goto `either("Briar Failure 1")`>>
<<elseif $BriarEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Briar Hands 1", "Briar Hands 2", "Briar Hands 3")`>>
<</if>>
<</link>>
</Li>
\<Li><<link "Have Briar service a client with his mouth">>
<<if $BriarMouthTraining is false>>
<<goto `either("Briar Failure 1")`>>
<<elseif $BriarEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Briar Mouth 1", "Briar Mouth 2", "Briar Mouth 3")`>>
<</if>>
\<</link>>
\</Li>
\<Li><<link "Have Briar service a client with his ass">>
<<if $BriarAssTraining is false>>
<<goto `either("Briar Failure 1")`>>
<<elseif $BriarEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Briar Ass 1", "Briar Ass 2", "Briar Ass 3")`>>
<</if>>
\<</link>>
\</Li>
\</Ul>
</div>
<div>
Briar's Energy: $BriarEnergy
Briar's Submissiveness: $Briarsubmissiveness
</div>
</div>
<hr class="rounded">
\<strong>Bramble:</strong>
<div class="flex">
<div>
\<Ul>
\<Li><<link "Train Bramble to be a better whore">>
<<if $BrambleEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $Energy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("You are out of Energy!");
Dialog.wiki("You need to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $Bramblebenchmark1 is false and $Bramblesubmissiveness gt 99>>
<<set $Bramblebenchmark1 to true>>
<<goto "Bramblebenchmark1 Event">>
<<elseif $Bramblebenchmark2 is false and $Bramblesubmissiveness gt 299>>
<<set $Bramblebenchmark2 to true>>
<<goto "Bramblebenchmark2 Event">>
<<elseif $Bramblebenchmark3 is false and $Bramblesubmissiveness gt 499>>
<<set $Bramblebenchmark3 to true>>
<<goto "Bramblebenchmark3 Event">>
<<elseif $Bramblesubmissiveness lt 100>>
<<goto `either("Training Bramble 1", "Training Bramble 2")`>>
<<elseif $Bramblesubmissiveness lt 300>>
<<goto `either("Training Bramble 3", "Training Bramble 4")`>>
<<elseif $Bramblesubmissiveness lt 500>>
<<goto `either("Training Bramble 5", "Training Bramble 6")`>>
<<else>>
<<goto `either("Training Bramble 1", "Training Bramble 2", "Training Bramble 3", "Training Bramble 4", "Training Bramble 5", "Training Bramble 6")`>>
<</if>>
<</link>>
\</Li>
\<Li><<link "Have Bramble service a client with his hands">>
<<if $BrambleHandsTraining is false>>
<<goto `either("Bramble Failure 1")`>>
<<elseif $BrambleEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Bramble Hands 1", "Bramble Hands 2", "Bramble Hands 3")`>>
<</if>>
<</link>>
\</Li>
\<Li><<link "Have Bramble service a client with his mouth">>
<<if $BrambleMouthTraining is false>>
<<goto `either("Bramble Failure 1")`>>
<<elseif $BrambleEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Bramble Mouth 1", "Bramble Mouth 2", "Bramble Mouth 3")`>>
<</if>>
<</link>>
\</Li>
\<Li><<link "Have Bramble service a client with his ass">>
<<if $BrambleAssTraining is false>>
<<goto `either("Bramble Failure 1")`>>
<<elseif $BrambleEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Bramble Ass 1", "Bramble Ass 2", "Bramble Ass 3")`>>
<</if>>
<</link>>
\</Li>
\</Ul>
</div>
<div>
Bramble's Energy: $BrambleEnergy
Bramble's Submissiveness: $Bramblesubmissiveness
</div>
</div>
<hr class="rounded">
\<strong><<link "Close the bar and rest">></strong>
<<set $Energy to $MaxEnergy>>
<<set $BriarEnergy to 5>>
<<set $BrambleEnergy to 5>>
<<set $HP to $MaxHP>>
<<set $SS to 4>>
<<set $moonprayer to false>>
<<set $sunprayer to false>>
<<set $Str to $Str - $StrPot>>
<<set $Cha to $Cha - $ChaPot>>
<<set $Dex to $Dex - $DexPot>>
<<set $Con to $Con - $ConPot>>
<<set $StrPot to 0>>
<<set $DexPot to 0>>
<<set $ChaPot to 0>>
<<set $ConPot to 0>>
<<updatebar>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("You take a long rest.");
Dialog.wiki("Your health, spell slots, and energy has been restored.");
Dialog.open();
<</script>>
\<</link>>
\<strong>[[Go to Tser Village Town Square]]</strong>
Note: If you enjoy the brothel management part of this game please consider checking out FullHeart Gaming's other project Sinclair's Bar.<div class="second-image"><img src="images/brothel/JDC_1.webp"></div>
You're working the bar when a twink approaches you and asks for your dick. He would make a good slave for your harem. The boy even made you moan with joy and he asked you to cum on his face. You eagerly deposited a huge load on his face and you watched it slowly drip as the boy looked up with hungry eyes. You stuck your cock back into the boy's mouth so he could lick every drop.
<<set $Energy to $Energy - 1>>
<<set $Money to $Money + 50>>
<<button 'Back to the bar' `either('Start your new life as a brothel owner')`>><</button>>
<<button "Personally service another client">>
<<if $Energy gt .5>>
<<goto `either("You Service a Client 1", "You Service a Client 2", "You Service a Client 3")`>>
<<else>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("You are out of Energy!");
Dialog.wiki("You need to rest before doing more.");
Dialog.open();
<</script>>
<</if>>
<</button>>
<<set $Yourdom to $Yourdom + 25>><div class="second-image"><img src="images/brothel/JDC_2.webp"></div>
You were approached by a young man who said he was into punishment. You were not disappointed
You spent an afternoon spanking a beautiful twink. His bare unblemished ass was marred only by your handprint. Occasionally, you would stop spanking the boy's rear and barry his tongue deep into the boy's ass hole. You are enjoying yourself you are bobbing around going deeper and deeper into the twink's smooth ass. You realize the screams of pain are mixed with screams of pleasure. You are amazed at how tight the twink is. His ass swallows your finger as he teases his hole. The boy erupts and sprays jizz all over himself.
<<You>>Come back next time. I think we almost have you ready for the real thing my pet.<</You>>
<<say 'Twink' 'images/Client.jpg'>>Yes, sir<</say>>
The twink starts to clean himself off and get dressed
<<button 'Back to the bar' `either('Start your new life as a brothel owner')`>><</button>>
<<button "Personally service another client">>
<<if $Energy gt .5>>
<<goto `either("You Service a Client 1", "You Service a Client 2", "You Service a Client 3")`>>
<<else>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("You are out of Energy!");
Dialog.wiki("You need to rest before doing more.");
Dialog.open();
<</script>>
<</if>>
<</button>>
<<set $Energy to $Energy - 1>>
<<set $Money to $Money + 50>>
<<set $Yourdom to $Yourdom + 25>><div class="second-image"><img src="images/brothel/JDC_3.webp"></div>
A boy approches you for service. His frame is beautiful and you are envious of his auburn locks, however, he is giving a sloppy blowjob. You seems to be enjoying it though. As you chide and degrade the boy you can't help but wish he was a slave. You could push his head down on your cock and show him how to give a real blow job. You wondered if a paddling would convince him to speed up. He clearly needed training on how to please a man. You longed for the opportunity to coat the boy in your spit and show him how to please you.
<<button 'Back to the bar' `either('Start your new life as a brothel owner')`>><</button>>
<<button "Personally service another client">>
<<if $Energy gt .5>>
<<goto `either("You Service a Client 1", "You Service a Client 2", "You Service a Client 3")`>>
<<else>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("You are out of Energy!");
Dialog.wiki("You need to rest before doing more.");
Dialog.open();
<</script>>
<</if>>
<</button>>
<<set $Energy to $Energy - 1>>
<<set $Money to $Money + 50>>
<<set $Yourdom to $Yourdom + 25>><div class="second-image"><img src="images/JDC_1.webp"></div>
You're working the bar when you say your Master take a twink into a backroom. Briar had installed one-way glass into the rooms and you decided to have a little fun. You watched the boy eagerly pleasure your master. He looked like an expert. Part of you wishes you could crawl up beside him and get to work. He would make a good slave for your master. The boy even made your Master moan with joy and he asked Briar to cum on his face. Briar eagerly deposited a huge load on his face and you watched it slowly drip as the boy looked up with hungry eyes. Briar stop his cock back into the boy's mouth so he could lick every drop.
<<button 'Back to the bar' `either('Your new life as a slave awaits')`>><</button>>
<<button "Service another client">>
<<if $BriarEnergy gt .5>>
<<goto `either("Dom Briar Services a Client 1", "Dom Briar Services a Client 2", "Dom Briar Services a Client 3")`>>
<<else>>
<<goto `either("Your new life as a slave awaits")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("He Needs to rest before doing more.");
Dialog.open();
<</script>>
<</if>>
<</button>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<<set $Money to $Money + 500>>
<<set $Briardom to $Briardom + 25>>
<div class="second-image"><img src="images/JDC_2.webp"></div>
You were just finishing up with a client when you heard a yell coming from the room next to yours. You decided to look through the one-way glass to see what the excitement was and you were not disappointed.
You saw your master spanking a beautiful twink. His bare unblemished ass was marred only by your master's handprint. Occasionally your master would stop spanking the boy's rear and barry his tongue deep into the boy's ass hole. Your Master must be enjoying himself as he is bobbing around going deeper and deeper into the twink's smooth ass. You realize the screams of pain are mixed with screams of pleasure. You are amazed at how tight the twink is. His ass swallows your master's finger as he teases his hole. The boy erupts and sprays jizz all over himself.
<<BriarD>>Come back next time. I think we almost have you ready for the real thing my pet.<</BriarD>>
<<say 'Twink Client' 'images/Client.jpg'>>Yes, sir.<</say>>
The twink starts to clean himself off and gets dressed.
<<button 'Back to the bar' `either('Your new life as a slave awaits')`>><</button>>
<<button "Service another client">>
<<if $BriarEnergy gt .5>>
<<goto `either("Dom Briar Services a Client 1", "Dom Briar Services a Client 2", "Dom Briar Services a Client 3")`>>
<<else>>
<<goto `either("Your new life as a slave awaits")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("He Needs to rest before doing more.");
Dialog.open();
<</script>>
<</if>>
<</button>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<<set $Money to $Money + 500>>
<<set $Briardom to $Briardom + 25>><div class="second-image"><img src="images/JDC_3.webp"></div>
You're watching the scrying orb when you spot something interesting. You see your master with a boy. His frame is beautiful and you are envious of his auburn locks, however, he is giving a sloppy blowjob. Your master seems to be enjoying it though. As he chides and degrades the boy you can't help but wish you were there. You could push his head down on your master's cock and show him how to give a real blow job. You wondered if a paddling would convince him to speed up he clearly needed training on how to please a man. You longed for the opportunity to coat the boy in your spit and show him how to please your master. You're sure if you're a good boy you'll get to help master soon.
<<button 'Back to the bar' `either('Your new life as a slave awaits')`>><</button>>
<<button "Service another client">>
<<if $BriarEnergy gt .5>>
<<goto `either("Dom Briar Services a Client 1", "Dom Briar Services a Client 2", "Dom Briar Services a Client 3")`>>
<<else>>
<<goto `either("Your new life as a slave awaits")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("He Needs to rest before doing more.");
Dialog.open();
<</script>>
<</if>>
<</button>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<<set $Money to $Money + 500>>
<<set $Briardom to $Briardom + 25>><<set $Briarsubmissiveness to $Briarsubmissiveness + 25>>
Things are kind of slow at the bar for the moment. You feel an overwhelming desire to fuck your perfect whore. Briar approachs you and asks for advice on how to please clients. He must have had the same idea.
<<BriarS>>Let's have a lesson later.<</BriarS>>
You let Briar work for a few more hours and the bar is almost empty. You want him to think his master has forgotten about him. You decided to wait in the pool behind the bar. You surprise Briar standing at the edge of the pool. You grab him by the shirt and pull him in. Then he quickly undresses you.
<<You>>Location is everything.<</You>>
You push him down to his knees in the warm water. Then you place his hand around your cock.
This submissive side of your slave motivates you to pump even faster. Eventually you allow him to put it in his mouth. He breaks eye contact as the water hits his face.
<div class="second-image"><img src="images/brothel/TJH_1.webp"></div>
You put a hand hand under his chin.
<<You>>look at me.<</You>>
As you stare into his eyes you release a rope of cum onto his face. After he's done he washes your body, you kiss him, then you send himback to work.
Briar's submissiveness is now at $Briarsubmissiveness points.
<<set $Energy to $Energy - 1>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<<button 'Back to the bar' `either('Start your new life as a brothel owner')`>><</button>>
<<button "Train Briar again">>
<<if $Energy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("You are out of Energy!");
Dialog.wiki("You need to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $BriarEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("Briar needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $benchmark1 is false and $Briarsubmissiveness gt 99>>
<<set $benchmark1 to true>>
<<goto "Benchmark1 Event">>
<<elseif $benchmark2 is false and $Briarsubmissiveness gt 299>>
<<set $benchmark2 to true>>
<<goto "Benchmark2 Event">>
<<elseif $benchmark3 is false and $Briarsubmissiveness gt 499>>
<<set $benchmark3 to true>>
<<goto "Benchmark3 Event">>
<<elseif $Briarsubmissiveness lt 100>>
<<goto `either("Training Briar 1", "Training Briar 2")`>>
<<elseif $Briarsubmissiveness lt 300>>
<<goto `either("Training Briar 3", "Training Briar 4")`>>
<<elseif $Briarsubmissiveness lt 500>>
<<goto `either("Training Briar 5", "Training Briar 6")`>>
<<else>>
<<goto `either("Training Briar 1", "Training Briar 2", "Training Briar 3", "Training Briar 4", "Training Briar 5", "Training Briar 6")`>>
<</if>>
<</button>> <<set $Briarsubmissiveness to $Briarsubmissiveness + 25>>
A storm began to rage outside. You watched as leaves danced in the wind. The bar slowly emptied as people sought shelter. You figured now would be a good time to improve Briar's skills. You find Briar and you grab him by the shirt.
<<You>>Come with me.<</You>>
You pull him into the bedroom and push him down. You quickly straddle him. He has been without your dick so long that he doesn't have to be told. He eagerly pulls it out of your bar uniform and jerks you off furiously.
<div class="default-image"><img src="images/brothel/TJH_2.webp"></div>
<<You>>Good boy. What a hungry little slave. Here's your lesson: always be hungry. worship my cock because real men deserve to be worshiped.<</You>>
As you finish your sentence you spill your seed. You scoops some up and he quickly swallows it without being told.
<<BriarS>>Thank you, master.<</BriarS>>
Briar's submissiveness is now at $Briarsubmissiveness points.
<<set $Energy to $Energy - 1>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<<button 'Back to the bar' `either('Start your new life as a brothel owner')`>><</button>>
<<button "Train Briar again">>
<<if $Energy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("You are out of Energy!");
Dialog.wiki("You need to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $BriarEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("Briar needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $benchmark1 is false and $Briarsubmissiveness gt 99>>
<<set $benchmark1 to true>>
<<goto "Benchmark1 Event">>
<<elseif $benchmark2 is false and $Briarsubmissiveness gt 299>>
<<set $benchmark2 to true>>
<<goto "Benchmark2 Event">>
<<elseif $benchmark3 is false and $Briarsubmissiveness gt 499>>
<<set $benchmark3 to true>>
<<goto "Benchmark3 Event">>
<<elseif $Briarsubmissiveness lt 100>>
<<goto `either("Training Briar 1", "Training Briar 2")`>>
<<elseif $Briarsubmissiveness lt 300>>
<<goto `either("Training Briar 3", "Training Briar 4")`>>
<<elseif $Briarsubmissiveness lt 500>>
<<goto `either("Training Briar 5", "Training Briar 6")`>>
<<else>>
<<goto `either("Training Briar 1", "Training Briar 2", "Training Briar 3", "Training Briar 4", "Training Briar 5", "Training Briar 6")`>>
<</if>>
<</button>><<set $Briarsubmissiveness to $Briarsubmissiveness + 25>>
You just finished a long day at the bar. You were watching TV when Briar enters in his bar uniform.
<<BriarS>>Hello, Master.<</BriarS>>
<<You>>No talking. You'll do as your told. Do you understand?<</You>>
He nods his head.
<<You>>That's my good boy. Now suck.<</You>>
<div class="default-image"><img src="images/brothel/TJM_1.webp"></div>
He loved being used by his Master. The silence made you feel like he was an object made to please you. Nothing more than your favorite cum dump. You loved that feeling. He finished you off inside his mouth taking care to swallow every drop. After he was done he sucked a little longer making sure to suck your balls. He didn't leave a drop of jiz behind.
<<You>>You may speak. You like being a cum-slut don't you?<</You>>
<<BriarS>>Yes, master.<</BriarS>>
<<You>>Good. I have work for you.<</You>>
You say as he sits down next to you to watch television.
Briar's submissiveness is now at $Briarsubmissiveness points.
<<set $Energy to $Energy - 1>>
<<set $BriarEnergy to $BriarEnergy - 1>>
Briar's submissiveness is now at $Briarsubmissiveness points.
<<button 'Back to the bar' `either('Start your new life as a brothel owner')`>><</button>>
<<button "Train Briar again">>
<<if $Energy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("You are out of Energy!");
Dialog.wiki("You need to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $BriarEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("Briar needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $benchmark1 is false and $Briarsubmissiveness gt 99>>
<<set $benchmark1 to true>>
<<goto "Benchmark1 Event">>
<<elseif $benchmark2 is false and $Briarsubmissiveness gt 299>>
<<set $benchmark2 to true>>
<<goto "Benchmark2 Event">>
<<elseif $benchmark3 is false and $Briarsubmissiveness gt 499>>
<<set $benchmark3 to true>>
<<goto "Benchmark3 Event">>
<<elseif $Briarsubmissiveness lt 100>>
<<goto `either("Training Briar 1", "Training Briar 2")`>>
<<elseif $Briarsubmissiveness lt 300>>
<<goto `either("Training Briar 3", "Training Briar 4")`>>
<<elseif $Briarsubmissiveness lt 500>>
<<goto `either("Training Briar 5", "Training Briar 6")`>>
<<else>>
<<goto `either("Training Briar 1", "Training Briar 2", "Training Briar 3", "Training Briar 4", "Training Briar 5", "Training Briar 6")`>>
<</if>>
<</button>><<set $Briarsubmissiveness to $Briarsubmissiveness + 25>>
You had a moment between clients so you approached your slave for training.
<<You>>Meet me in the bedroom.<</You>>
As you enter he drops down on his knees.
<<You>>Today you improve your submissive position. Ass out, and head forward.<</You>>
You guided his body cradling his ass in your hand. You gave a sudden slap on the ass which made him moan with pleasure.
<<You>>Eyes forward. Don't look at me unless you are told.<</You>>
You whip out your huge cock and shove it into his mouth. You put your hand on the back of his head and do not let him control the pace. You are in control. You feel Briar gag and choke but you do not relent. Despite Briar's preperation, he seemed surprised when his head was suddenly pushed down hard on the huge dick as it erupted.
<div class="default-image"><img src="images/brothel/TJM_2.webp"></div>
<<You>>Good boy.<</You>>
<<BriarS>>Thank you, master.<</BriarS>>
He turned to leave the room. It took him a minute to catch his breath, but he was smiling ear to ear.
Briar's submissiveness is now at $Briarsubmissiveness points.
<<set $Energy to $Energy - 1>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<<button 'Back to the bar' `either('Start your new life as a brothel owner')`>><</button>>
<<button "Train Briar again">>
<<if $Energy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("You are out of Energy!");
Dialog.wiki("You need to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $BriarEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("Briar needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $benchmark1 is false and $Briarsubmissiveness gt 99>>
<<set $benchmark1 to true>>
<<goto "Benchmark1 Event">>
<<elseif $benchmark2 is false and $Briarsubmissiveness gt 299>>
<<set $benchmark2 to true>>
<<goto "Benchmark2 Event">>
<<elseif $benchmark3 is false and $Briarsubmissiveness gt 499>>
<<set $benchmark3 to true>>
<<goto "Benchmark3 Event">>
<<elseif $Briarsubmissiveness lt 100>>
<<goto `either("Training Briar 1", "Training Briar 2")`>>
<<elseif $Briarsubmissiveness lt 300>>
<<goto `either("Training Briar 3", "Training Briar 4")`>>
<<elseif $Briarsubmissiveness lt 500>>
<<goto `either("Training Briar 5", "Training Briar 6")`>>
<<else>>
<<goto `either("Training Briar 1", "Training Briar 2", "Training Briar 3", "Training Briar 4", "Training Briar 5", "Training Briar 6")`>>
<</if>>
<</button>><<set $Briarsubmissiveness to $Briarsubmissiveness + 25>>
You catch Briar alone in the bedroom. It's been so long since you've fucked him. You know he misses the feel of your dick inside of him.
<<BriarS>>Master, may I please take your cock?<</BriarS>>
Without saying a word You pushed your slave onto the bed and strip him down. He is excited as you kiss his neck and runs your hands across his ass.
<<You>>I'm not here for your pleasure. You have to accept that you belong to me, you're my slave.<</You>>
You slap him across the ass.
<<You>>I do have a soft spot for my favorite toy. We can have a little fun.<</You>>
You finger his asshole until he is about to burst. You pull out suddenly.
<<You>>Not yet. I cum first.<</You>>
You then fuck your slave's ass until you cum. He finishes soon after
<div class="default-image"><img src="images/brothel/TJA_1.webp"></div>
<<BriarS>>Thank you, master.<</BriarS>>
Briar gets dressed and leaves the room.
Briar's submissiveness is now at $Briarsubmissiveness points.
<<button 'Back to the bar' `either('Start your new life as a brothel owner')`>><</button>>
<<button "Train Briar again">>
<<if $Energy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("You are out of Energy!");
Dialog.wiki("You need to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $BriarEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("Briar needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $benchmark1 is false and $Briarsubmissiveness gt 99>>
<<set $benchmark1 to true>>
<<goto "Benchmark1 Event">>
<<elseif $benchmark2 is false and $Briarsubmissiveness gt 299>>
<<set $benchmark2 to true>>
<<goto "Benchmark2 Event">>
<<elseif $benchmark3 is false and $Briarsubmissiveness gt 499>>
<<set $benchmark3 to true>>
<<goto "Benchmark3 Event">>
<<elseif $Briarsubmissiveness lt 100>>
<<goto `either("Training Briar 1", "Training Briar 2")`>>
<<elseif $Briarsubmissiveness lt 300>>
<<goto `either("Training Briar 3", "Training Briar 4")`>>
<<elseif $Briarsubmissiveness lt 500>>
<<goto `either("Training Briar 5", "Training Briar 6")`>>
<<else>>
<<goto `either("Training Briar 1", "Training Briar 2", "Training Briar 3", "Training Briar 4", "Training Briar 5", "Training Briar 6")`>>
<</if>>
<</button>>
<<set $Energy to $Energy - 1>>
<<set $BriarEnergy to $BriarEnergy - 1>><<set $Briarsubmissiveness to $Briarsubmissiveness + 25>>
You pull Briar into a room with a brown bag in your hand. Once inside you pull out a pink plug.
<<You>>Have you ever used one of these?<</You>>
<<BriarS>>No, Master.<</BriarS>>
You grab him by the chin.
<<You>>Soon you'll be my perfect whore. You want to make your master proud don't you?<</You>>
You felt him swell with excitement as he replied.
<<BriarS>>Yes, Master.<</BriarS>>
<<You>>Good. It's time we got you ready for clients.<</You>>
You inserted the plug into his ass and started thrusting. It wasn't the same as servicing your slave's ass but you felt a rush of pleasure as it brushed against the entrance of his hole and he moaned.
<<You>>Bounce.<</You>>
He did as he was told and eagerly rocked his hips as you began thrusting faster and faster. You could tell your slave was excited and that made you thrust as hard as you could. Soon he came all over himself.
<<You>>My turn<</You>>
You stuck it in his ass. It didn't take long for you to cum on his chest given the display he put on for you.
<div class="default-image"><img src="images/brothel/TJA_2.webp"></div>
You ran your hands through his hair.
<<You>>I love my perfect whore.<</You>>
The two of you spent some time alone together before returning to the bar.
Briar's submissiveness is now at $Briarsubmissiveness points.
<<set $Energy to $Energy - 1>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<<button 'Back to the bar' `either('Start your new life as a brothel owner')`>><</button>>
<<button "Train Briar again">>
<<if $Energy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("You are out of Energy!");
Dialog.wiki("You need to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $BriarEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("Briar needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $benchmark1 is false and $Briarsubmissiveness gt 99>>
<<set $benchmark1 to true>>
<<goto "Benchmark1 Event">>
<<elseif $benchmark2 is false and $Briarsubmissiveness gt 299>>
<<set $benchmark2 to true>>
<<goto "Benchmark2 Event">>
<<elseif $benchmark3 is false and $Briarsubmissiveness gt 499>>
<<set $benchmark3 to true>>
<<goto "Benchmark3 Event">>
<<elseif $Briarsubmissiveness lt 100>>
<<goto `either("Training Briar 1", "Training Briar 2")`>>
<<elseif $Briarsubmissiveness lt 300>>
<<goto `either("Training Briar 3", "Training Briar 4")`>>
<<elseif $Briarsubmissiveness lt 500>>
<<goto `either("Training Briar 5", "Training Briar 6")`>>
<<else>>
<<goto `either("Training Briar 1", "Training Briar 2", "Training Briar 3", "Training Briar 4", "Training Briar 5", "Training Briar 6")`>>
<</if>>
<</button>>You left the bar and entered the backroom to see if Briar was ready for a training session. He was nervous when you first told him that he was training to give handjobs to strangers, but today he was hungry. You could tell he craved his master's cum but he longed to please you even more. He was ready to take his first step. He had never been with anyone other than you, but today was the day.
<<BriarS>>Master, I-I think I'm ready.<</BriarS>>
Briar said to you as he entered the room through the back door. Your smile widened with a devilish grin.
<<You>>Come with me.<</You>>
You stepped out of the backdoor and into your truck.
<<BriarS>>Master, Where are we going?<</BriarS>>
He joined you in the truck.
<<You>>You belong to me. You'll go where I want. Don't think I've forgotten how we got here. You may be my favorite toy, but it's time for a little discipline.<</You>>
<<BriarS>>Master, I only wanted-<</BriarS>>
He started to say before being interrupted
<<You>>Did you know your professor didn't know you were gay? You always had a crush on him. Turns out he feels the same. I think you should let him know.<</You>>
You could hardly containing your grin.
You knew from his expression that Briar felt a jolt of embarrassment. His old professor was going to see him. You were shocked you were enjoying this so much. Briar was determined to please you today. He would do what it takes. You arrived at a class with the professor and his assistant.
<<BriarS>>Master, may I begin?<</BriarS>>
<<You>>You may.<</You>>
You were shocked by his enthusiasm
<div class="second-image"><img src="images/brothel/JBH_1.webp"></div>
Briar started jerking them off one by one at first. Soon he had a cock in each hand. He looked into the deep blue eyes of the professor as he rubbed his tip. As a moan escaped his lips you realized Briar had completely lost himself in this passion. He was no longer doing this just to please his Master. Serving these men excited him. You felt your bulge grow. He was rapidly moving from cock to cock making sure to nurse the tip, Change the pressure, and speed up with the moans.
Soon he was covered in cum. It dripped down his face and chest. You were proud. He was the perfect whore. He felt the warmth of your victory as it dripped. You finish last then take Briar back to the truck.
<div class="second-image"><img src="images/brothel/JBH_2.webp"></div>
<<You>>Good boy. I'm so proud of my cum whore<</You>>
You had a wide smile. You noticed Briar had one to match.
You scoop some of the seed off of his face onto your finger and shove it into his mouth. He sucks your finger clean. He is beaming the whole trip home. He finally pleased his master.
Briar's submissiveness is now at $Briarsubmissiveness points.
<<button 'Back to the bar' `either('Start your new life as a brothel owner')`>><</button>>
<<set $Briarsubmissiveness to $Briarsubmissiveness + 25>>
<<set $BriarHandsTraining to true>>
<<set $Energy to $Energy - 1>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<<script>>
Dialog.setup("Special Event!");
Dialog.wiki("Briar had his first handjob with clients. He can now offer this service in the bar.");
Dialog.open();
<</script>>
<<set $Briarsubmissiveness to $Briarsubmissiveness + 25>>
You are standing beside your slave during a slow period.
<<You>>It's time for you to learn how to please a man. I want more clients.<</You>>
<<BriarS>>I want to make you happy, master.<</BriarS>>
<<You>>It's time you used that pretty little mouth.<</You>>
<<BriarS>>Colby, I've never been with anyone but y-<</BriarS>>
You grab him by the hair and pull him into the bedroom.
<<You>>It's master every time. Fucking stupid whore. Until you learn to please a man you won't have any pleasure either.<</You>>
You pulled a chastity device from a bag. He promised to do better as you locked the device. You walked out of the room leaving him in a silent room on the floor.
<div class="secon-image"><img src="images/YMB_1.jpg"></div>
Briar went about servicing men with his hands. Watching man after man erupt with cum turned him on. He needed release, but the device would not allow it. By the end of a few hours, he felt like he would bust with energy. When in you walk with one of your old friends.
Briar drops to his knees in front of the man.
<<BriarS>>Master, may I?<</BriarS>>
You nod.
Briar sucked the man off with more desire than you've ever seen in him in your life. At some point, they moved to a bed, but it was all a blur to Briar. He needed to cum badly. As Briar sucked as if his life depended on it you reached down and released him from the device. As the man deposited his load onto Briar's face he blew his as well.
<div class="second-image"><img src="images/brothel/JBM_1.webp"></div>
<<You>>Good boy.<</You>>
Briar's submissiveness is now at $Briarsubmissiveness points.
<<button 'Back to the bar' `either('Start your new life as a brothel owner')`>><</button>>
<<set $BriarMouthTraining to true>>
<<set $Energy to $Energy - 1>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<<script>>
Dialog.setup("Special Event!");
Dialog.wiki("Briar had his first blowjob with clients. He can now offer this service in the bar.");
Dialog.open();
<</script>><<set $Briarsubmissiveness to $Briarsubmissiveness + 25>>
<<You>>I have a surprise for you, pet.<</You>>
You say to Briar as you pull out a custom-made jock. it was made of mesh and it had the property of Sinclar's written on the band along with the word Daddy's. You also pull out a black leather collar.
Briar undresses in front of you, enjoying the chance to show off his new lingerie.
<<BriarS>>Thank you, Master.<</BriarS>>
<div class="second-image"><img src="images/brothel/JBA_2.jpg"></div>
You are sitting in and chair and Briar straddle you. You place a hand on his leg and run it up to his thigh until your fingers brush against his jock.
<<You>>You look stunning. The whore I always wanted.<</You>>
You grip his ass. You squeeze and pull him in for a deep kiss. As you do you feel your growing bulge graze across his ass. He is so hungry for cock. Since the change, he has hardly taken his master's dick and at this moment you can tell that he wants it more than anything in the world.
Without breaking the kiss you seamlessly slide your dick into his asshole and begin to thrust. It's slow and gentle at first, but the pace becomes so rapid he has to break the kiss to moan. You toss him to the bed grabbing his collar and his moans of pleasure pushed You over the edge. You pulled out but came on his exposed hole.
<div class="second-image"><img src="images/brothel/JBA_1.webp"></div>
<<You>>Good fucking boy. Since your such a good boy maybe I'll bring some friends by next week. You can show them what you've learned.<</You>>
<strong>Briar is now fully trained.</strong>
Briar's submissiveness is now at $Briarsubmissiveness points.
<<button 'Back to the bar' `either('Start your new life as a brothel owner')`>><</button>>
<<set $BriarAssTraining to true>>
<<set $Energy to $Energy - 1>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<<script>>
Dialog.setup("Special Event!");
Dialog.wiki("Briar had Anal Sex as a slave. He can now offer this service in the bar.");
Dialog.open();
<</script>>
<<set $Briarsubmissiveness to $Briarsubmissiveness + 10>>
<div class="second-image"><img src="images/brothel/JHC_1.webp"></div>
Briar is sitting at a table outside before closing when a large man sits in the booth next to him. He hasn't paid for service but you see him whip out his cock and starts stroking.
At first Briar looked shocked. You asked him about it latter and he said he realized he was such a good whore men would whip there cocks out on his approach. that made him beam with pride at the thought. He descided to whip crawl under the table and take care of the man with his hands. Eventually, the bar clears out and they are still going out in the open.
<<say 'Client' 'images/Client.jpg'>>Fuck, you're a cute slut. I wish you were mine.<</say>>
<<BriarS>>I can be.<</BriarS>>
He moved in close and pumped his cock. It doesn't take long for the man to erupt with cum. He pays Briar for his time. Briar realizes you have been watching him from the corner. He catches you grin. You're proud of your cum slut.
Briar's submissiveness is now at $Briarsubmissiveness points and he earnded 25 gold.
<<set $BriarEnergy to $BriarEnergy - 1>>
<<set $Money to $Money + 25>>
<<button 'Back to the bar' `either('Start your new life as a brothel owner')`>><</button>>
<<button "Have Briar service a client with his hands">>
<<if $BriarHandsTraining is false>>
<<goto `either("Briar Failure 1")`>>
<<elseif $BriarEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Briar Hands 1", "Briar Hands 2", "Briar Hands 3")`>>
<</if>>
<</button>> <<set $Briarsubmissiveness to $Briarsubmissiveness + 10>>
<div class="second-image"><img src="images/brothel/JHC_2.webp"></div>
A blonde man entered the bar. He appeared to be in his early twenties. He was stunning and you spotted him from across the bar. You watched as he leaned towards Briar at the bar and sheepishly whispered in his ear. They went into the back bedroom and you decided to watch on the scrying orb.
You were shocked this greek adonis needed to pay for a handjob. You certainly were not going to complain. He followed close behind Briar. He was pulsating nervous energy.
<<say 'Mathew' 'images/Client.jpg'>>Hi. I'm Mathew.<</say>>
<<BriarS>>My pleasure, Mathew.<</BriarS>>
Briar was grinning while he reached for Mathew's crotch.
He gently took Briar's hand in his blocking Briar from his goal.
<<say 'Mathew' 'images/Client.jpg'>>I'm sorry. This is my first time.<</say>>
realizing how nervous he was Briar invited Mathew to lay with him on the bed.
<<BriarS>>I have a question, Mathew. How is this your first time? You're so beautiful.<</BriarS>>
You saw Mathew smile at Briar's compliment.
<<say 'Mathew' 'images/Client.jpg'>>I'm from the south, but I wasn't lucky enough to be born in a city like Atlanta. I was from a farm town. A fundamentalist faction took over and they don't take kindly to us. I just came here to be free.<</say>>
<<BriarS>>Drink. It will make things easier<</BriarS>>
As Briar starts making out with Mathew on the bed he once again goes for his cock. This time he puts up no resistance. Briar made it last as long as he could for Mathew. He had the stamina of a pro athlete as well. Eventually, Mathew released more semen than you've ever seen before.
Mathew sounded exasperated from passion, but he looked Briar in the eyes.
<<say 'Mathew' 'images/Client.jpg'>>Thank you. Should I finish you too?<</say>>
<<BriarS>>Serving you is my pleasure, Mathew.<</BriarS>>
He was sweet. He reminded you of your past. You hope you'll see the man again. You wouldn't mind offering him your services
Briar's submissiveness is now at $Briarsubmissiveness points and he earnded 25 gold.
<<set $BriarEnergy to $BriarEnergy - 1>>
<<set $Money to $Money + 25>>
<<button 'Back to the bar' `either('Start your new life as a brothel owner')`>><</button>>
<<button "Have Briar service a client with his hands">>
<<if $BriarHandsTraining is false>>
<<goto `either("Briar Failure 1")`>>
<<elseif $BriarEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Briar Hands 1", "Briar Hands 2", "Briar Hands 3")`>>
<</if>>
<</button>> <<set $Briarsubmissiveness to $Briarsubmissiveness + 10>>
<div class="second-image"><img src="images/brothel/JHC_3.webp"></div>
It's early and the bar is still empty. You offer coffee in the mornings, however, not many people purchase their morning coffee at a brothel. It's their loss because the salty aroma adds a great flavor you think to yourself. Your thought is interrupted as a jogger burst through the door. He didn't approach You. Instead, he went straight for Briar.
<<say 'Dante' 'images/Client.jpg'>>I have a special request for you.<</say>>
The man said while carrying a dufflebag.
<<BriarS>>Follow me to a room.<</BriarS>>
Briar made sure the scyring orb was filming the encounter for you.
<<say 'Dante' 'images/Client.jpg'>>On your knees.<</say>>
You saw your slave eneter in a super hero outfit and you thought your dick grew ten times that day. Briar was too slow. The man grabs Briar and pushes him against the wall and grabs his dick.
<<say 'Dante' 'images/Client.jpg'>>Fucking slut. I need to cum. I've got a busy morning so make it quick.<</say>>
Briar jerks him off as fast as he can. He starts to move his hips to make a rocking motion that makes release even faster. He cums all over Briar's new outfit with no warning.
<<say 'Dante' 'images/Client.jpg'>>Good boy. I'm Dante. I'll see you again. Keep the outfit for next time. Just clean it up.<</say>>
He places the money on the counter and heads out as quickly as he came in.
Briar's submissiveness is now at $Briarsubmissiveness points and he earnded 25 gold.
<<set $BriarEnergy to $BriarEnergy - 1>>
<<set $Money to $Money + 25>>
<<button 'Back to the bar' `either('Start your new life as a brothel owner')`>><</button>>
<<button "Have Briar service a client with his hands">>
<<if $BriarHandsTraining is false>>
<<goto `either("Briar Failure 1")`>>
<<elseif $BriarEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Briar Hands 1", "Briar Hands 2", "Briar Hands 3")`>>
<</if>>
<</button>> <<set $Briarsubmissiveness to $Briarsubmissiveness + 10>>
<div class="second-image"><img src="images/brothel/JMC_1.webp"></div>
As the bar was picking up you approached Briar. You had a young twink by your side.
<<You>>Slave, give this man your mouth.<</You>>
Briar pulled the young man into a side room. He looked nervous but he whiped his cock out and quickly grabbed Briar's head. Briar didn't even have time to undress.
<<say 'Client' 'images/Client.jpg'>>Fuck. Let's get this done bitch. I need to shoot a load. It's been so long.<</say>>
Briar tries to look up but he spits at Briar.
<<say 'Client' 'images/Client.jpg'>>Don't fucking look at me.<</say>>
Briar's cock hardens as spit drips down his face. It only motivates him to pump his mouth harder. Briar fondles his balls and the man moans. Briar is rewarded with a warm pool of semen down his shirt. Briar didn't cum, but it wasn't about him. He made the man moan with pleasure. Briar collects your payment and goes back to work wearing it like a badge of honor.
Briar's submissiveness is now at $Briarsubmissiveness points and he earnded 35 gold.
<<set $BriarEnergy to $BriarEnergy - 1>>
<<set $Money to $Money + 35>>
<<button 'Back to the bar' `either('Start your new life as a brothel owner')`>><</button>>
<<button "Have Briar service another client with his mouth">>
<<if $BriarMouthTraining is false>>
<<goto `either("Briar Failure 1")`>>
<<elseif $BriarEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Briar Mouth 1", "Briar Mouth 2", "Briar Mouth 3")`>>
<</if>>
<</button>> <<set $Briarsubmissiveness to $Briarsubmissiveness + 10>>
<div class="second-image"><img src="images/brothel/JMC_2.webp"></div>
Briar is busy tending the bar when you walk in.
<<You>>You have a house call, pup. It was a special request.<</You>>
You hand Briar the address and he recognizes it instantly. This was his university. You wondered if they wanted an encore. The thought turned you on. You asked him to place down a scrying orb in the room beforehand.
When Briar arrived only one person was there. Briar recognized him as his professor Caleb.
<<say 'Caleb' 'images/Client.jpg'>>Come here slut. Do you know how much fun we missed out on for four years?<</say>>
Briar pulled his pants down and bent over his legs while he swatted Briar's ass until it was bright red.
<<say 'Caleb' 'images/Client.jpg'>>Moan and you'll get more. He said.<</say>>
<<BriarS>>Yes, sir.<</BriarS>>
Briar did his best to restrain himself.
<<say 'Caleb' 'images/Client.jpg'>>Whores like you give our school a bad name, but you can still be of use to us. I think we need a department whore. As the new school president, I wanted to try you out first.<</say>>
Caleb leaned back and unbuttoned his pants.
Briar put the professor's cock in his mouth and began to bob.
<<say 'Caleb' 'images/Client.jpg'>>Look at me you filthy whore. Play with my fucking balls<</say>>
As Briar rubbed his balls while deep throating his dick he deposited his seed in Briar's mouth.
<<say 'Caleb' 'images/Client.jpg'>>Damn, you're a professional cocksucker he said. Call me Mr. President from now on. I'll be sure to call again. He says as he walks Briar out.<</say>>
<<BriarS>>I serve at the pleasure of the president.<</BriarS>>
Briar had a grin.
<<say 'Caleb' 'images/Client.jpg'>>That'll be more paddling next time, then.<</say>>
<<BriarS>>I look forward to it, Mr. President.<</BriarS>>
Briar's submissiveness is now at $Briarsubmissiveness points and he earnded 35 gold.
<<set $BriarEnergy to $BriarEnergy - 1>>
<<set $Money to $Money + 35>>
<<button 'Back to the bar' `either('Start your new life as a brothel owner')`>><</button>>
<<button "Have Briar service another client with his mouth">>
<<if $BriarMouthTraining is false>>
<<goto `either("Briar Failure 1")`>>
<<elseif $BriarEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Briar Mouth 1", "Briar Mouth 2", "Briar Mouth 3")`>>
<</if>>
<</button>> <<set $Briarsubmissiveness to $Briarsubmissiveness + 10>>
<div class="second-image"><img src="images/brothel/JMC_3.webp"></div>
You're tending the bar for your early risers when Dante comes in for what is becoming his usual trip.
<<say 'Dante' 'images/Client.jpg'>>Let's go. You know the drill. Jack me off.<</say>>
Customers were in the bar and they could hear Dante. Discretion was never his policy, but Briar looked like he liked the way it made him feel. You could tell he thought it was hot to be degraded in front of others. Today he seemed to be feeling playful. He wore his suit out into the bar. Today he was going to help blow off so much steam the high-strung Dante couldn't finish his daily routine. He went into a room and motioned for Dante to follow. He unbuttoned his pants and as he was looking around Briar swallowed his girthy member whole. Briar won't let this villian outpace him. He bobbed up and down furiously.
<<say 'Dante' 'images/Client.jpg'>>Fuck.<</say>>
That was all Dante could manage to say. For once he was looking at Briar straight in the face.
He shot his load down Briar's throat and sat down.
<<say 'Dante' 'images/Client.jpg'>>I think I need a breather he said.<</say>>
<<BriarS>>I'm glad you liked it, sir.<</BriarS>>
Briar had a wide grin.
Briar's submissiveness is now at $Briarsubmissiveness points and he earnded 35 gold.
<<set $BriarEnergy to $BriarEnergy - 1>>
<<set $Money to $Money + 35>>
<<button 'Back to the bar' `either('Start your new life as a brothel owner')`>><</button>>
<<button "Have Briar service another client with his mouth">>
<<if $BriarMouthTraining is false>>
<<goto `either("Briar Failure 1")`>>
<<elseif $BriarEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Briar Mouth 1", "Briar Mouth 2", "Briar Mouth 3")`>>
<</if>>
<</button>> <<set $Briarsubmissiveness to $Briarsubmissiveness + 10>>
<div class="second-image"><img src="images/brothel/JAC_1.webp"></div>
Briar is taking stock in the back when a client entered. He assumed he was done for the day, but booked him one more client.
<<say 'Client' 'images/Client.jpg'>>There you are you fucking slut.<</say>>
He grabed Briar by the side of the throat and lifts Briar off of a box. he pushes Briar against the wall. You think Briar may pass as he squeezes, but Briar's dick was as hard as metal.
<<say 'Client' 'images/Client.jpg'>>Fuck, yeah. I like it when you're too weak to struggle.<</say>>
He spits on Briar's face. He throws Briar over a crate whips his massive cock straight out.
<<say 'Client' 'images/Client.jpg'>>Ride me and maybe I won't choke you to death you cheap slut. I didn't pay so I could do all the work.<</say>>
Briar catches his breath as a tear wells up in his eye from the choking. Briar jumps on his cock afraid to disobey but also turned on by this man. He could snap Briar in half and he might do so with his cock. What a way to die. Briar rides him until he bursts into his ass and he dresses and leaves without addressing Briar as he drips his seed onto the floor.
Briar's submissiveness is now at $Briarsubmissiveness points and he earnded 50 gold.
<<set $BriarEnergy to $BriarEnergy - 1>>
<<set $Money to $Money + 50>>
<<button 'Back to the bar' `either('Start your new life as a brothel owner')`>><</button>>
<<button "Have Briar service another client with his ass">>
<<if $BriarAssTraining is false>>
<<goto `either("Briar Failure 1")`>>
<<elseif $BriarEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Briar Ass 1", "Briar Ass 2", "Briar Ass 3")`>>
<</if>>
<</button>> <<set $Briarsubmissiveness to $Briarsubmissiveness + 10>>
<div class="second-image"><img src="images/brothel/JAC_2.webp"></div>
Briar was working the bar when you approached your slave.
<<You>>Caleb called for you. Make me proud, pup. Don't forget to film.<</You>>
You could tell that Briar couldn't wait to see Mr. President after their last encounter. He hurried over and as Briar opened the door to his room Drew laid on his desk with a paddle in one hand.
<<say 'Caleb' 'images/Client.jpg'>>I promised you more, my little pupil.<</say>>
<<BriarS>>Well, then you better not disappoint, Mr. president.<</BriarS>>
Briar had a grin. Caleb beat his ass until he moaned so loud the entire wing could hear.
<<BriarS>>Thank you, Mr. President. I love it when you play with my ass, but I had a stiffer rod in mind.<</BriarS>>
<<say 'Caleb' 'images/Client.jpg'>>Fuck you're a whore. I love it.
<</say>>
Caleb beat his dick against Briar's ass.
<<BriarS>>Yes. Fuck me, please sir.<</BriarS>>
He does just that. The two of them break the desk before he cums in Briar's hole.
<<say 'Caleb' 'images/Client.jpg'>>I was thinking I might bring the other teachers to visit. Damn, the boys are going to love your bar.<</say>>
The orb stops here. You are so proud of your slave.
Briar's submissiveness is now at $Briarsubmissiveness points and he earnded 50 gold.
<<button 'Back to the bar' `either('Start your new life as a brothel owner')`>><</button>>
<<button "Have Briar service another client with his ass">>
<<if $BriarAssTraining is false>>
<<goto `either("Briar Failure 1")`>>
<<elseif $BriarEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Briar Ass 1", "Briar Ass 2", "Briar Ass 3")`>>
<</if>>
<</button>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<<set $Money to $Money + 50>><<set $Briarsubmissiveness to $Briarsubmissiveness + 10>>
<div class="second-image"><img src="images/brothel/JAC_3.webp"></div>
You look at your slave with a grin after hanging up the phone.
<<You>>Good news, you've got a big break. Today you get to play the hero.<</You>>
Briar smiles knowing what's coming.
<<You>>Don't get too excited or I'll punish you. He wants more this time. Sell the bit.<</You>>
<<BriarS>>What are we doing today, bondage? How exciting.<</BriarS>>
He changes into his red uniform with thigh high boots when Dante shows up. You dirrect Dante into a room before he sees Briar.
Briar bursts in the door.
<<BriarS>>Villian, I've come to stop your evil deeds.<</BriarS>>
<<say 'Dante' 'images/Client.jpg'>>You're no match for my entoxicating aura of enchantment, boy wonder. How would you like to be my henchmen?<</say>>
He pushed Briar against the wall and grabbed his ass.
<<BriarS>>please take me, boss.<</BriarS>>
<<say 'Dante' 'images/Client.jpg'>>Well, here we like for our recruits to prove their loyalty. How are you going to prove your loyalty, boy?<</say>>
He exclaimed while placing a heavy downward hand on your shoulder.
Briar started with a blowjob, but it quickly escalated to anal sex. Briar let out a whine as he bounced on his dick and he stuck his underwear into Briar's mouth so the others in the bar couldn't hear. He came into Briar's ass while pulling his hair.
<<say 'Dante' 'images/Client.jpg'>>You did good, boy. You have a bright future here.<</say>>
Briar's submissiveness is now at $Briarsubmissiveness points and he earnded 50 gold.
<<button 'Back to the bar' `either('Start your new life as a brothel owner')`>><</button>>
<<button "Have Briar service another client with his ass">>
<<if $BriarAssTraining is false>>
<<goto `either("Briar Failure 1")`>>
<<elseif $BriarEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Briar Ass 1", "Briar Ass 2", "Briar Ass 3")`>>
<</if>>
<</button>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<<set $Money to $Money + 50>>
<<set $Bramblesubmissiveness to $Bramblesubmissiveness + 25>>
\<<if $Youraslave is true>>
<div class="second-image"><img src="images/brothel/J2HT_1.webp"></div>
Your Master walks over to you at the bar.
<<BriarD>>Remember my pet, you are in charge of our new business for your master. I expect you to train my boys.<</BriarD>>
<<You>>Yes, master.<</You>>
You look over and see Bramble dancing with clients, but he seemed kind of nervous. Like he was still unsure. You approached him.
<<You>>Come with me, pet. I have something to show you.<</You>>
<<BrambleS>>Where are we going?<</BrambleS>>
<<You>>Our master wants me to teach you a lesson.<</You>>
You get Bramble into a room and make out with him until he pulls his pants down. You grab his balls and squeeze.
<<You>>Clients are not here for our pleasure. We are here for theirs. Some men will like it rough. Some men will like you to give it to them rough. We may be here for them, but they are all here to see us no mater how they like it so be confident. Let me show you.<</You>>
You guide his hand to your cock and start jerking. Bramble seems nervous at first so you take his hand in yours and pump until you squirt cum onto one another.
<<You>> Now lick it all off. Their seed is a gift that you have earned. If you really want to please a man you treat them as a God and their cum as nector.<</You>>
You and Bramble lick the cum off of one another before returning to the bar.
<</if>>\
<<if $Youraslave is false>>
<div class="second-image"><img src="images/brothel/J2HT_1.webp"></div>
You walk over to your slave Briar at the bar.
You look over to see Bramble dancing with clients, but he seemed kind of nervous. He looked like he was still unsure. You approached him.
<<You>>Come with me, pet. I have something to show you.<</You>>
<<BrambleS>>Where are we going?<</BrambleS>>
<<You>>Your master wants me to teach you a lesson.<</You>>
You get Bramble into a room and make out with him until Bramble pulls his pants down. You grab his balls and squeeze. Briar watch this unfold from the corner.
<<You>>Clients are not here for your pleasure. We are here for theirs. Some men will like it rough. Some men will like you to give it to them rough. We may be here for them but, they are all here to see us no mater how they like it so be confident. Let me show you.<</You>>
You guide his hand to your cock and start jerking. Bramble seems nervous at first so you take Bramble's hand in yours and pump. When he gets close you call Briar over. Bramble squirts cum onto both of them.
<<You>> Now lick it all off my pets. Their seed is a gift that you have earned. If you really want to please a man you treat them as a God and their cum as nector.<</You>>
Briar and Bramble lick the cum off of one another before returning to the bar.
<</if>>\
Bramble's submissiveness is now at $Bramblesubmissiveness points.
<<button "Go back to the bar">>
<<if $Youraslave is false>>
<<goto "Start your new life as a brothel owner">>
<<elseif $Youraslave is true>>
<<goto "Your new life as a slave awaits">>
<</if>>
<</button>>
<<button "Train Bramble more">>
<<if $BrambleEnergy lt 1 and $Youraslave is true>>
<<goto `either("Your new life as a slave awaits")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $BriarEnergy lt 1 and $Youraslave is true>>
<<goto `either("Your new life as a slave awaits")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("Briar needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $BrambleEnergy lt 1 and $Youraslave is false>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $Energy lt 1 and $Youraslave is false>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("You are out of Energy!");
Dialog.wiki("You need to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $Bramblebenchmark1 is false and $Bramblesubmissiveness gt 99>>
<<set $Bramblebenchmark1 to true>>
<<goto "Bramblebenchmark1 Event">>
<<elseif $Bramblebenchmark2 is false and $Bramblesubmissiveness gt 299>>
<<set $Bramblebenchmark2 to true>>
<<goto "Bramblebenchmark2 Event">>
<<elseif $Bramblebenchmark3 is false and $Bramblesubmissiveness gt 499>>
<<set $Bramblebenchmark3 to true>>
<<goto "Bramblebenchmark3 Event">>
<<elseif $Bramblesubmissiveness lt 100>>
<<goto `either("Training Bramble 1", "Training Bramble 2")`>>
<<elseif $Bramblesubmissiveness lt 300>>
<<goto `either("Training Bramble 3", "Training Bramble 4")`>>
<<elseif $Bramblesubmissiveness lt 500>>
<<goto `either("Training Bramble 5", "Training Bramble 6")`>>
<<else>>
<<goto `either("Training Bramble 1", "Training Bramble 2", "Training Bramble 3", "Training Bramble 4", "Training Bramble 5", "Training Bramble 6")`>>
<</if>>
<</button>>
<<if $Youraslave is true>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<</if>>
<<if $Youraslave is false>>
<<set $Energy to $Energy - 1>>
<</if>>
<<set $BrambleEnergy to $BrambleEnergy - 1>><<set $Bramblesubmissiveness to $Bramblesubmissiveness + 25>>
\<<if $Youraslave is true>>
<div class="second-image"><img src="images/brothel/J2HT_2.webp"></div>
Bramble was putting on his best dance at the bar, but he couldn't compete with your services. It's time to train him you thought. You asked Master Briar for permission and he nodded. You approached Bramble for his training.
<<You>>Come with me, pet<</You>>
<<BrambleS>>Yes, love.<</BrambleS>>
You pull him in a back room and push him to his knees.
<<You>> We are family now my pretty boy. You have to learn and who better to do it with than us.<</You>>
Bramble is hesitant at first but he takes your cock into his mouth and he start to thrust and bob his head. You grab the back of his head and decide it's time for an advance course. You start pushing him down to the base until you cum down his throat.
<<BrambleS>>You taste so good. Thank you.<</BrambleS>>
<</if>>\
\<<if $Youraslave is false>>
<div class="second-image"><img src="images/brothel/J2HT_2.webp"></div>
Bramble was putting on his best dance at the bar, but he couldn't compete with Briar's services. It's time to train him you thought. You approached Bramble for his training. You saw Briar grin as you moved towards him.
<<You>>Come with me, pet.<</You>>
<<BrambleS>>Yes, Master.<</BrambleS>>
You pull him in a back room and push him to his knees.
<<You>> We are family now my pretty boy. You have to learn and who better to do it with than your Master.<</You>>
Briar is hesitant at first but he takes your cock into his mouth and he start to thrust and bob his head. You grab the back of his head and decide it's time for an advance course. You start pushing him down to the base until you cum down his throat.
<<BrambleS>>You taste so good. Thank you.<</BrambleS>>
<<You>>It's master. I see why the others liked you so much. I have a soft spot for you, but do better or I will punish you.<</You>>
<</if>>\
Bramble's submissiveness is now at $Bramblesubmissiveness points.
<<button "Go back to the bar">>
<<if $Youraslave is false>>
<<goto "Start your new life as a brothel owner">>
<<elseif $Youraslave is true>>
<<goto "Your new life as a slave awaits">>
<</if>>
<</button>>
<<button "Train Bramble more">>
<<if $BrambleEnergy lt 1 and $Youraslave is true>>
<<goto `either("Your new life as a slave awaits")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $BriarEnergy lt 1 and $Youraslave is true>>
<<goto `either("Your new life as a slave awaits")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("Briar needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $BrambleEnergy lt 1 and $Youraslave is false>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $Energy lt 1 and $Youraslave is false>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("You are out of Energy!");
Dialog.wiki("You need to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $Bramblebenchmark1 is false and $Bramblesubmissiveness gt 99>>
<<set $Bramblebenchmark1 to true>>
<<goto "Bramblebenchmark1 Event">>
<<elseif $Bramblebenchmark2 is false and $Bramblesubmissiveness gt 299>>
<<set $Bramblebenchmark2 to true>>
<<goto "Bramblebenchmark2 Event">>
<<elseif $Bramblebenchmark3 is false and $Bramblesubmissiveness gt 499>>
<<set $Bramblebenchmark3 to true>>
<<goto "Bramblebenchmark3 Event">>
<<elseif $Bramblesubmissiveness lt 100>>
<<goto `either("Training Bramble 1", "Training Bramble 2")`>>
<<elseif $Bramblesubmissiveness lt 300>>
<<goto `either("Training Bramble 3", "Training Bramble 4")`>>
<<elseif $Bramblesubmissiveness lt 500>>
<<goto `either("Training Bramble 5", "Training Bramble 6")`>>
<<else>>
<<goto `either("Training Bramble 1", "Training Bramble 2", "Training Bramble 3", "Training Bramble 4", "Training Bramble 5", "Training Bramble 6")`>>
<</if>>
<</button>>
<<if $Youraslave is true>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<</if>>
<<if $Youraslave is false>>
<<set $Energy to $Energy - 1>>
<</if>>
<<set $BrambleEnergy to $BrambleEnergy - 1>><<set $Bramblesubmissiveness to $Bramblesubmissiveness + 25>>
<div class="second-image"><img src="images/brothel/J2MT_1.webp"></div>
\<<if $Youraslave is true>>
You see Bramble at the bar around closing. From time to time he had to drink with clients. Tonight he look particularly wasted. Your Master asked you to manage the brothel, and now was as good a time as any to take advantage of your new role.
<<You>>Love, come with me.<</You>>
You grabbed him around the shoulder and guided him to your room.
<<BrambleS>>Thank you, Colby.<</BrambleS>>
<<You>>I want you to really learn to thank a man.<</You>>
<<BrambleS>> I think I've had a little too much.<</BrambleS>>
<<You>> Now is the perfect time. If your inibitions are lower. I bet your gag reflex is too.<</You>>
You guide his head to your crotch and he does not fight you. He lovingly takes your dick into his mouth. At first you start to gently push the tip accross his soft lips. Eventually you slowly pushed your cock down his throat until you saw a second adam's apple. He started to gag, but you hushed him, petted his head, and told him to breath. Eventually you sprayed cum down his throat and he swallowed every drop.
<<BrambleS>>Thank you.<</BrambleS>>
You climb on to the top bunk and shut your eyes.
<<You>> You're a quick learner. Goodnight, love.<</You>>
<</if>>\
\<<if $Youraslave is false>>
You see Bramble at the bar around closing. From time to time he had to drink with clients. Tonight he look particularly wasted. As his Master you needed to train him. Now was as good a time as any to take advantage of your role.
<<You>>Slave, come with me.<</You>>
You grabbed him around the shoulder and guided him to your room.
<<BrambleS>>Thank you, Master Colby.<</BrambleS>>
<<You>>I want you to really learn to thank a man.<</You>>
<<BrambleS>> I think I've had a little too much, Master.<</BrambleS>>
<<You>> Now is the perfect time. If your inibitions are lower. I bet your gag reflex is too, slave.<</You>>
You guide his head to your crotch and he does not fight you. He lovingly takes your dick into his mouth. At first you start to gently push the tip accross his soft lips. Eventually you slowly pushed your cock down his throat until you saw a second adam's apple. He started to gag, but you hushed him, petted his head, and told him to breath. Eventually you sprayed cum down his throat and he swallowed every drop.
<<BrambleS>>Thank you.<</BrambleS>>
Bramble shut his eyes as he said the words and you decided to craddle him and let him sleep in your room tonight.
<</if>>\
Bramble's submissiveness is now at $Bramblesubmissiveness points.
<<button "Go back to the bar">>
<<if $Youraslave is false>>
<<goto "Start your new life as a brothel owner">>
<<elseif $Youraslave is true>>
<<goto "Your new life as a slave awaits">>
<</if>>
<</button>>
<<button "Train Bramble more">>
<<if $BrambleEnergy lt 1 and $Youraslave is true>>
<<goto `either("Your new life as a slave awaits")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $BriarEnergy lt 1 and $Youraslave is true>>
<<goto `either("Your new life as a slave awaits")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("Briar needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $BrambleEnergy lt 1 and $Youraslave is false>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $Energy lt 1 and $Youraslave is false>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("You are out of Energy!");
Dialog.wiki("You need to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $Bramblebenchmark1 is false and $Bramblesubmissiveness gt 99>>
<<set $Bramblebenchmark1 to true>>
<<goto "Bramblebenchmark1 Event">>
<<elseif $Bramblebenchmark2 is false and $Bramblesubmissiveness gt 299>>
<<set $Bramblebenchmark2 to true>>
<<goto "Bramblebenchmark2 Event">>
<<elseif $Bramblebenchmark3 is false and $Bramblesubmissiveness gt 499>>
<<set $Bramblebenchmark3 to true>>
<<goto "Bramblebenchmark3 Event">>
<<elseif $Bramblesubmissiveness lt 100>>
<<goto `either("Training Bramble 1", "Training Bramble 2")`>>
<<elseif $Bramblesubmissiveness lt 300>>
<<goto `either("Training Bramble 3", "Training Bramble 4")`>>
<<elseif $Bramblesubmissiveness lt 500>>
<<goto `either("Training Bramble 5", "Training Bramble 6")`>>
<<else>>
<<goto `either("Training Bramble 1", "Training Bramble 2", "Training Bramble 3", "Training Bramble 4", "Training Bramble 5", "Training Bramble 6")`>>
<</if>>
<</button>>
<<if $Youraslave is true>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<</if>>
<<if $Youraslave is false>>
<<set $Energy to $Energy - 1>>
<</if>>
<<set $BrambleEnergy to $BrambleEnergy - 1>><<set $Bramblesubmissiveness to $Bramblesubmissiveness + 25>>
<div class="second-image"><img src="images/brothel/J2MT_2.webp"></div>
\<<if $Youraslave is true>>
You see Bramble giving a handjob to the client when the client pushes Bramble's head towards his crotch. Bramble resists and gives one hell of a handjob, but he just couldn't take that step.
Briar looks at you.
<<BriarD>> Teach him a lesson.<</BriarD>>
You nod and approach Bramble.
<<You>>Come with me, pet. It's time I show you a thing or two.<</You>>
You toss him into a side room. You pull his pants down and you tell him to suck you off, but he does a sloppy job. You push him back and start sucking his dick while it is still soft. You quickly feel it grow in your mouth. You feel him put his hands on your head and you chide him.
<<You>>Hands at your sides.<</You>>
When he gets close to cumming you stop and squeeze his balls.
<<You>>Now you know what our master expects.<</You>>
You leave him moaning on the floor.
<</if>>\
\<<if $Youraslave is false>>
You see Bramble giving a handjob to the client when the client pushes Bramble's head towards his crotch. Bramble resists and gives one hell of a handjob, but he just couldn't take that step.
You looks at Briar.
<<You>>Watch the bar. I'm going to teach him a lesson.<</You>>
Briar nods and approach Bramble.
<<You>>Come with me, slave. It's time I show you a thing or two.<</You>>
You toss him into a side room. You pull his pants down and you tell him to suck you off but he does a sloppy job. You push him back and start sucking his dick while it is still soft. You quickly feel it grow in your mouth. You feel him put his hands on your head and you chide him.
<<You>>Hands at your sides.<</You>>
When he gets close to cumming you stop and squeeze his balls.
<<You>>Now you know what your master expects.<</You>>
You leave him moaning on the floor.
<</if>>\
Bramble's submissiveness is now at $Bramblesubmissiveness points.
<<button "Go back to the bar">>
<<if $Youraslave is false>>
<<goto "Start your new life as a brothel owner">>
<<elseif $Youraslave is true>>
<<goto "Your new life as a slave awaits">>
<</if>>
<</button>>
<<button "Train Bramble more">>
<<if $BrambleEnergy lt 1 and $Youraslave is true>>
<<goto `either("Your new life as a slave awaits")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $BriarEnergy lt 1 and $Youraslave is true>>
<<goto `either("Your new life as a slave awaits")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("Briar needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $BrambleEnergy lt 1 and $Youraslave is false>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $Energy lt 1 and $Youraslave is false>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("You are out of Energy!");
Dialog.wiki("You need to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $Bramblebenchmark1 is false and $Bramblesubmissiveness gt 99>>
<<set $Bramblebenchmark1 to true>>
<<goto "Bramblebenchmark1 Event">>
<<elseif $Bramblebenchmark2 is false and $Bramblesubmissiveness gt 299>>
<<set $Bramblebenchmark2 to true>>
<<goto "Bramblebenchmark2 Event">>
<<elseif $Bramblebenchmark3 is false and $Bramblesubmissiveness gt 499>>
<<set $Bramblebenchmark3 to true>>
<<goto "Bramblebenchmark3 Event">>
<<elseif $Bramblesubmissiveness lt 100>>
<<goto `either("Training Bramble 1", "Training Bramble 2")`>>
<<elseif $Bramblesubmissiveness lt 300>>
<<goto `either("Training Bramble 3", "Training Bramble 4")`>>
<<elseif $Bramblesubmissiveness lt 500>>
<<goto `either("Training Bramble 5", "Training Bramble 6")`>>
<<else>>
<<goto `either("Training Bramble 1", "Training Bramble 2", "Training Bramble 3", "Training Bramble 4", "Training Bramble 5", "Training Bramble 6")`>>
<</if>>
<</button>>
<<if $Youraslave is true>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<</if>>
<<if $Youraslave is false>>
<<set $Energy to $Energy - 1>>
<</if>>
<<set $BrambleEnergy to $BrambleEnergy - 1>><<set $Bramblesubmissiveness to $Bramblesubmissiveness + 25>>
<div class="second-image"><img src="images/brothel/J2AT_1.webp"></div>
\<<if $Youraslave is true>>
You're watching the bar while you're master services clients. It seems to be a slow day and you see Bramble standing at a table alone. His perfect bottom hangs out of his tight shorts tempting you into a training session. You pull him into a bedroom and push him up onto the bed.
<<You>>It's time for you to learn how to use your ass my, pet.<</You>>
<<BrambleS>>I've been looking forward to this, Colby. Please, teach me.<</BrambleS>>
You slowly instert a finger and you hear him moan. Eventually his tought warm hole losens to allow you two.
<<You>> Clench, get into a rythm with the thrusts. You should feel it in your pelvis.<</You>>
All he can do is let out a moan in response, however he does pick up the rythm and tightens around your fingers. Eventually, he can't stand it anymore and shoots his load onto his chest.
<<You>>Good boy. Clean up and get back to work.<</You>>
<</if>>\
\<<if $Youraslave is false>>
You're watching the bar while your slave Briar services clients. It seems to be a slow day and you see Bramble standing at a table alone. His perfect bottom hangs out of his tight shorts tempting you into a training session. You pull him into a bedroom and push him up onto the bed.
<<You>>It's time for you to learn how to use your ass my, pet.<</You>>
<<BrambleS>>I've been looking forward to this, Master. Please, teach me.<</BrambleS>>
You slowly instert a finger and you hear him moan. Eventually his tought warm hole losens to allow you two.
<<You>> Clench. Get into a rythm with the thrusts. You should feel it in your pelvis.<</You>>
All he can do is let out a moan in response, however he does pick up the rythm and tightens around your fingers. Eventually, he can't stand it anymore and shoots his load onto his chest.
<<You>>Good boy. Clean up and get back to work.<</You>>
<</if>>\
Bramble's submissiveness is now at $Bramblesubmissiveness points.
<<button "Go back to the bar">>
<<if $Youraslave is false>>
<<goto "Start your new life as a brothel owner">>
<<elseif $Youraslave is true>>
<<goto "Your new life as a slave awaits">>
<</if>>
<</button>>
<<button "Train Bramble more">>
<<if $BrambleEnergy lt 1 and $Youraslave is true>>
<<goto `either("Your new life as a slave awaits")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $BriarEnergy lt 1 and $Youraslave is true>>
<<goto `either("Your new life as a slave awaits")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("Briar needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $BrambleEnergy lt 1 and $Youraslave is false>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $Energy lt 1 and $Youraslave is false>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("You are out of Energy!");
Dialog.wiki("You need to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $Bramblebenchmark1 is false and $Bramblesubmissiveness gt 99>>
<<set $Bramblebenchmark1 to true>>
<<goto "Bramblebenchmark1 Event">>
<<elseif $Bramblebenchmark2 is false and $Bramblesubmissiveness gt 299>>
<<set $Bramblebenchmark2 to true>>
<<goto "Bramblebenchmark2 Event">>
<<elseif $Bramblebenchmark3 is false and $Bramblesubmissiveness gt 499>>
<<set $Bramblebenchmark3 to true>>
<<goto "Bramblebenchmark3 Event">>
<<elseif $Bramblesubmissiveness lt 100>>
<<goto `either("Training Bramble 1", "Training Bramble 2")`>>
<<elseif $Bramblesubmissiveness lt 300>>
<<goto `either("Training Bramble 3", "Training Bramble 4")`>>
<<elseif $Bramblesubmissiveness lt 500>>
<<goto `either("Training Bramble 5", "Training Bramble 6")`>>
<<else>>
<<goto `either("Training Bramble 1", "Training Bramble 2", "Training Bramble 3", "Training Bramble 4", "Training Bramble 5", "Training Bramble 6")`>>
<</if>>
<</button>>
<<if $Youraslave is true>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<</if>>
<<if $Youraslave is false>>
<<set $Energy to $Energy - 1>>
<</if>>
<<set $BrambleEnergy to $BrambleEnergy - 1>><<set $Bramblesubmissiveness to $Bramblesubmissiveness + 25>>
<div class="second-image"><img src="images/brothel/J2AT_2.webp"></div>
\<<if $Youraslave is true>>
You and Bramble are in the bar just before opening. You've finished cleaning and the bar is ready to go. Master Briar was still in his private qaurters, so it was just the two of you. Bramble playfully brushes his ass againts your hips as he passes you behind the bar.
<<You>> You must be feeling playful my pet. Let's have some fun.<</You>>
You grab Bramble and pull him into your bedroom. You part his ass as wide as you can before you fuck his ass with your tongue. He moans with pleasure. Once his hole is wet with you spit you stick your dick into his warm hole.
<<BrambleS>>That feels so good<</BrambleS>>
<<You>>Don't speak, show me. Moan, or beg like the good little whore you are. <</You>>
As you fucked him he did show you. His greatful moans echoed through the room inspiring you to go deeper and deeper until you shot your load into his ass. As you did Bramble also shot his. You kissed his forhead.
<<You>> Good boy. Get back to work<</You>>
<</if>>\
\<<if $Youraslave is false>>
You and Bramble are in the bar just before opening. You've finished cleaning and the bar is ready to go. Your slave Briar was still in his private qaurters, so it was just the two of you. Bramble playfully brushes his ass againts your hips as he passes you behind the bar.
<<You>> You must be feeling playful my pet. Let's have some fun.<</You>>
You grab Bramble and pull him into your bedroom. You part his ass as wide as you can before you fuck his ass with your tongue. He moans with pleasure. Once his hole is wet with you spit you stick your dick into his warm hole.
<<BrambleS>>That feels so good<</BrambleS>>
<<You>>Don't speak, show me. Moan, or beg like the good little whore you are. <</You>>
As you fucked him he did show you. His greatful moans echoed through the room inspiring you to go deeper and deeper until you shot your load into his ass. As you did Bramble also shot his. You kissed his forhead.
<<You>> Good boy. Get back to work<</You>>
<</if>>\
Bramble's submissiveness is now at $Bramblesubmissiveness points.
<<button "Go back to the bar">>
<<if $Youraslave is false>>
<<goto "Start your new life as a brothel owner">>
<<elseif $Youraslave is true>>
<<goto "Your new life as a slave awaits">>
<</if>>
<</button>>
<<button "Train Bramble more">>
<<if $BrambleEnergy lt 1 and $Youraslave is true>>
<<goto `either("Your new life as a slave awaits")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $BriarEnergy lt 1 and $Youraslave is true>>
<<goto `either("Your new life as a slave awaits")`>>
<<script>>
Dialog.setup("Briar is out of Energy!");
Dialog.wiki("Briar needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $BrambleEnergy lt 1 and $Youraslave is false>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $Energy lt 1 and $Youraslave is false>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("You are out of Energy!");
Dialog.wiki("You need to rest before doing more.");
Dialog.open();
<</script>>
<<elseif $Bramblebenchmark1 is false and $Bramblesubmissiveness gt 99>>
<<set $Bramblebenchmark1 to true>>
<<goto "Bramblebenchmark1 Event">>
<<elseif $Bramblebenchmark2 is false and $Bramblesubmissiveness gt 299>>
<<set $Bramblebenchmark2 to true>>
<<goto "Bramblebenchmark2 Event">>
<<elseif $Bramblebenchmark3 is false and $Bramblesubmissiveness gt 499>>
<<set $Bramblebenchmark3 to true>>
<<goto "Bramblebenchmark3 Event">>
<<elseif $Bramblesubmissiveness lt 100>>
<<goto `either("Training Bramble 1", "Training Bramble 2")`>>
<<elseif $Bramblesubmissiveness lt 300>>
<<goto `either("Training Bramble 3", "Training Bramble 4")`>>
<<elseif $Bramblesubmissiveness lt 500>>
<<goto `either("Training Bramble 5", "Training Bramble 6")`>>
<<else>>
<<goto `either("Training Bramble 1", "Training Bramble 2", "Training Bramble 3", "Training Bramble 4", "Training Bramble 5", "Training Bramble 6")`>>
<</if>>
<</button>>
<<if $Youraslave is true>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<</if>>
<<if $Youraslave is false>>
<<set $Energy to $Energy - 1>>
<</if>>
<<set $BrambleEnergy to $BrambleEnergy - 1>><<set $Bramblesubmissiveness to $Bramblesubmissiveness + 25>>
<div class="second-image"><img src="images/brothel/J2HT_2.webp"></div>
\<<if $Youraslave is true>>
You are doing well, Clients are lining up at the door to see you. You notice Briar is attracting a small crowd of his own by dancing, but customers are leaving because you are fully booked and no one will service them. Once you close for the night Master Briar tells you to meet him in his room. When you enter Bramble is waiting bent over a chair with Briar sitting on the couch.
<<BriarD>>Come in and sit next to me.<</BriarD>>
<<You>> Yes, Master<</You>>
<<BriarD>>You've been a good boy for me. I want you to watch.<</BriarD>>
Briar gets up and whips Bramble's ass with no mercy. He yelps in pain but your master keeps going. Eventually, once his ass is bright red Briar turns to you and invites you to join. After a few swats of your own you feel your cock stiffen.
<<BriarD>>Show me you can be a good slut. You've made Colby hard, now finish the job.<</BriarD>>
Bramble wipes a tear from his eye and takes your cock in his mouth without saying a word. At first it's slow and reluctant, but you can feel his excitment grow as his head bobs quicker and quicker until he takes your entire shaft. As he does you erupt into his throat.
<<BriarD>>Good boys. Now off to bed.<</BriarD>>
<</if>>\
\<<if $Youraslave is false>>
Briar is doing well, Clients are lining up at the door to see him. You notice Bramble is attracting a small crowd of his own by dancing, but customers are leaving because Briar is fully booked and no one will service them. Once you close for the night you tell your slave Briar to meet you in your room. When he enters Bramble is waiting bent over a chair with you sitting on the couch.
<<You>>Come in and sit next to me.<</You>>
<<BriarS>> Yes, Master<</BriarS>>
<<You>>You've been a good boy for me. I want you to watch.<</You>>
Briar gets up and whips Bramble's ass with no mercy. He yelps in pain but your master keeps going. Eventually, once his ass is bright red Briar turns to you and invites you to join. After a few swats of your own you feel your cock stiffen.
<<You>>Show me you can be a good slut. You've made Briar hard, now finish the job.<</You>>
Bramble wipes a tear from his eye and takes Briar's cock in his mouth without saying a word. At first it's slow and reluctant, but you can feel his excitment grow as his head bobs quicker and quicker until he takes Briar's entire shaft. As he does Briar erupts into his throat.
<<You>>Good boys. Now off to bed.<</You>>
<</if>>\
Bramble's submissiveness is now at $Bramblesubmissiveness points.
<<button "Go back to the bar">>
<<if $Youraslave is false>>
<<goto "Start your new life as a brothel owner">>
<<elseif $Youraslave is true>>
<<goto "Your new life as a slave awaits">>
<</if>>
<</button>>
<<set $BrambleHandsTraining to true>>
<<set $BrambleEnergy to $BrambleEnergy - 1>>
<<if $Youraslave is true>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<</if>>
<<if $Youraslave is false>>
<<set $Energy to $Energy - 1>>
<</if>>
<<script>>
Dialog.setup("Special Event!");
Dialog.wiki("Bramble had his first handjob with clients. He can now offer this service in the bar.");
Dialog.open();
<</script>>
<<set $Bramblesubmissiveness to $Bramblesubmissiveness + 25>>
<div class="second-image"><img src="images/brothel/J2HT_2.webp"></div>
\<<if $Youraslave is false>>
The bar has been running well and both your slaves have made you proud. You decides to take them out to diner as a special treat. You chose a bar close by. You don't even have to leave the city's gay neighborhood. You spend the evening laughing with both of them and you feel like a strong connection between the three of you is growing. Briar gets up to releave himself durring the meal, however he finds a surprise in the restroom.
<<BriarS>> Master, there is a gloryhole in the restroom. May we have some fun together?<</BriarS>>
<<You>> Let's let my new pet have some fun. Bramble, why don't you go into the stall and I'll be next door.<</You>>
<<BrambleS>>Yes, Master. <</BrambleS>>
Bramble almost looks excited as he heads off to the bathroom while the two of you follow behind. To your suprise Master Briar takes money from a man near the entrance and ushers him to the gloryhole. Bramble eagerly accepts the cock. You heard a few gargeled moans of protest once he realized what was happening, however they did not last long. Bramble's hunger made him lose himself to passion. He took the man's enitre cock down to his balls until he gaged. That was enough to make the man spray hot cum down Bramble's throat. He comes out of the bathroom looking at the two of you.
<<BrambleS>> Thank you, Master.<</BrambleS>>
<</if>>\
\<<if $Youraslave is true>>
The bar has been running well and you both have made Master Briar proud. He decides to take you out to diner as a special treat. Master Briar choses a bar close by. You don't even have to leave the city's gay neighborhood. You spend the evening laughing with both of them and you feel like a strong connection between the three of you is growing. You get up to releave yourself durring the meal, however you find a surprise in the restroom.
<<You>> Master, there is a gloryhole in the restroom. May we have some fun together?<</You>>
<<BriarD>> Let's let my new pet have some fun. Bramble, why don't you go into the stall and I'll be next door.<</BriarD>>
<<BrambleS>>Yes, Master. <</BrambleS>>
Bramble almost looks excited as he heads off to the bathroom while the two of you follow behind. To Briar's suprise you take money from a man near the entrance and usher him to the gloryhole. Bramble eagerly accepts the cock. You heard a few gargeled moans of protest once he realized what was happening, however they did not last long. Bramble's hunger made him lose himself to passion. He took the man's enitre cock down to hills balls until he gaged. That was enough to make the man spray hot cum down Bramble's throat. He comes out of the bathroom looking at the two of you.
<</if>>\
Bramble's submissiveness is now at $Bramblesubmissiveness points.
<<button "Go back to the bar">>
<<if $Youraslave is false>>
<<goto "Start your new life as a brothel owner">>
<<elseif $Youraslave is true>>
<<goto "Your new life as a slave awaits">>
<</if>>
<</button>>
<<set $BrambleMouthTraining to true>>
<<set $BrambleEnergy to $BrambleEnergy - 1>>
<<if $Youraslave is true>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<</if>>
<<if $Youraslave is false>>
<<set $Energy to $Energy - 1>>
<</if>>
<<script>>
Dialog.setup("Special Event!");
Dialog.wiki("Bramble had his first blowjob with clients. He can now offer this service in the bar.");
Dialog.open();
<</script>><div class="second-image"><img src="images/brothel/J2B3_1.webp"></div>
<strong>Bramble is now fully trained.</strong>
<<set $Bramblesubmissiveness to $Bramblesubmissiveness + 25>>
\<<if $Youraslave is true>>
Master Briar enters the room you share with Bramble. You are watching TV on the sofa. He has his friend Tom following behind as he enters.
<<BriarD>>Tom, make yourself comfortable. Sit by Bramble. Colby, get on your knees and entertain me while I watch tv.<</BriarD>>
You do as you were told. You take your Master's cock and suck dilligently while he watches the football game. You love the taste of his cock and you beam when you feel it grow inside of your mouth, but you can't help but notice the hungry stare of Bramble. Eventually, Bramble joins you on the floor and starts sucking off Tom. Pretty soon you are lost watching their passion as it escaltes. Tom flips Bramble onto a bed and eats his ass. After his hole is wet the man lines his girty cock up with Bramble's hole and fucks him until he erupts inside of Bramble.
<div class="second-image"><img src="images/brothel/J2B3_2.webp"></div>
<</if>>\
\<<if $Youraslave is false>>
You enter the room Briar shares with Bramble. They are watching TV on the sofa. You have your friend Tom following behind as you enter.
<<You>>Tom, make yourself comfortable. Sit by Bramble. Briar, get on your knees and entertain me while I watch tv.<</You>>
Briar did as he was told. He takes your cock and sucks dilligently while you watch the football game. He loves the taste of his master's cock and you see him beam when he feels it grow inside of his mouth, but you can't help but notice the hungry stare of Bramble. Eventually, Bramble joins Briar on the floor and starts sucking off Tom. Pretty soon you are lost watching their passion as it escaltes. Tom flips Bramble onto a bed and eats his ass. After his hole is wet the man lines his girty cock up with Bramble's hole and fucks him until he erupts inside of Bramble.
<div class="second-image"><img src="images/brothel/J2B3_2.webp"></div>
<</if>>\
Bramble's submissiveness is now at $Bramblesubmissiveness points.
<<button "Go back to the bar">>
<<if $Youraslave is false>>
<<goto "Start your new life as a brothel owner">>
<<elseif $Youraslave is true>>
<<goto "Your new life as a slave awaits">>
<</if>>
<</button>>
<<set $BrambleAssTraining to true>>
<<set $BrambleEnergy to $BrambleEnergy - 1>>
<<if $Youraslave is true>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<</if>>
<<if $Youraslave is false>>
<<set $Energy to $Energy - 1>>
<</if>>
<<script>>
Dialog.setup("Special Event!");
Dialog.wiki("Bramble gave his ass to a client. He can now offer this service in the bar.");
Dialog.open();
<</script>>\<<if $Youraslave is true>>
Bramble should have known better than to fuck up like he did. He should have known not to piss Briar off, but he still managed to do just that. That’s exactly why you find yourself dragging him to a sideroom. Briar is waiting for you, and as you toss the problem slave at his feet, you order Bramble to get to worshiping better. Briar gives a slight sneer at you giving orders, but he lets it be.
Briar quickly strips out of everything, leaving his smooth skin visible to the world. His cock is jutting out, leaking already, and as Bramble licks up
his leg, Briar’s hand reaches down and grabs the subject of punishment.
<<BrambleS>> You don’t have to be so rough. I know I fucked…<</BrambleS>>
His groveling is quickly interrupted by Briar’s cock, the tip jabbing past Bramble’s lips and straight down his throat.
It’s then that the facefucking begins. It’s then that Bramble’s gagging and chocking begins, and it’s then that Bramble begins to try and pull away from Briar’s crotch. Briar isn’t having it, simply shoving him down to the base as the slave struggles for air. It’s only when his limbs start to drop that Briar lets him breathe.
You help Briar turn Bramble around and place him on all fours. Briar doesn’t exactly want to wait, and you see no reason why he should. So he quickly shoves his saliva slick cock into Bramble’s ass, immediately pounding away. Bramble looks pained for the first few minutes, but his expression quickly turns to one of ecstasy after the opening thrusts. Briar, having already been edged by the blowjob, doesn’t last long. He goes balls deep, giving a bestial groan, as he unloads deep inside the punished slave.
Scene written by: Vinickus
<</if>>\
\<<if $Youraslave is false>>
Bramble should have known better than to fuck up like he did. He should have known not to piss you off, but he still managed to do just that. That’s exactly why you find yourself dragging him to a sideroom. Briar is waiting for you, and as you toss the problem slave at his feet, you order Bramble to get to worshiping better. Briar happily takes the chance to get pleasure from someone else.
Briar quickly strips out of everything, leaving his smooth skin visible to the world. His cock is jutting out, leaking already, and as Bramble licks up
his leg, Briar’s hand reaches down and grabs the subject of punishment.
<<BrambleS>> You don’t have to be so rough. I know I fucked…<</BrambleS>>
His groveling is quickly interrupted by Briar’s cock, the tip jabbing past Bramble’s lips and straight down his throat.
It’s then that the facefucking begins. It’s then that Bramble’s gagging and chocking begins, and it’s then that Bramble begins to try and pull away from Briar’s crotch. Briar glances at you, and you simply give him a toothy grin. He then begins to hammer home how much of a toy, how much of an object, Bramble is. Air is only for those who are obedient, and it’s only when Bramble begins to slow his movements that you give Briar another nod. Briar then pulls Bramble back just enough for him to breathe.
You help Briar turn Bramble around and place him on all fours. Briar doesn’t exactly want to wait, and you see no reason why he should. So he quickly shoves his saliva slick cock into Bramble’s ass, immediately pounding away. Bramble looks pained for the first few minutes, but his expression quickly turns to one of ecstasy after the opening thrusts. Briar, having already been edged by the blowjob, doesn’t last long. He goes balls deep, giving a bestial groan, as he unloads deep inside the punished slave.
Scene written by: Vinickus
<</if>>\
Bramble's submissiveness remains at $Bramblesubmissiveness points.
<<button "Go back to the bar">>
<<if $Youraslave is false>>
<<goto "Start your new life as a brothel owner">>
<<elseif $Youraslave is true>>
<<goto "Your new life as a slave awaits">>
<</if>>
<</button>>
<<set $BrambleEnergy to $BrambleEnergy - 1>>
<<script>>
Dialog.setup("Bramble was not submissive enough!");
Dialog.wiki("Try training him more.");
Dialog.open();
<</script>><<set $Bramblesubmissiveness to $Bramblesubmissiveness + 10>>
<div class="second-image"><img src="images/brothel/J2HC_1.webp"></div>
You are watching over the bar when you see Bramble approach a handsome young man.
<<BrambleS>>Ben?<</BrambleS>>
<<say 'Ben' 'images/Client.jpg'>>Well, if it isn't the prince of the Durst family. I still recognize you behind that magic. Not so high and might now are you, Bramble?<</say>>
<<BrambleS>>I'm sorry Ben. I always thought you were a good tutor. You know my family wouldn't allow our kind to be together. I always wanted too.<</BrambleS>>
<<say 'Ben' 'images/Client.jpg'>>Well then, maybe I should buy a night.<</say>>
Ben grabs Bramble and pulls him into a room. Bramble is aggressive with this client almost as if he's personaly excited for this one. Bramble puts his hand on Ben's throat, but Ben quickly bucks him. Their make out session looks like a sparring match until Ben unzips his pants. Bramble beats Ben off with all his fury and he spills his seed on Bramble's face.
<<say 'Ben' 'images/Client.jpg'>>See you next time prince.<</say>>
Bramble's submissiveness is now at $Bramblesubmissiveness points and he earnded 25 gold.
<<button "Go back to the bar">>
<<if $Youraslave is false>>
<<goto "Start your new life as a brothel owner">>
<<elseif $Youraslave is true>>
<<goto "Your new life as a slave awaits">>
<</if>>
<</button>>
<<button "Have Bramble service another client with his hands">>
<<if $BrambleHandsTraining is false>>
<<goto `either("Bramble Failure 1")`>>
<<elseif $BrambleEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Bramble Hands 1", "Bramble Hands 2", "Bramble Hands 3")`>>
<</if>>
<</button>>
<<set $BrambleEnergy to $BrambleEnergy - 1>>
<<set $Money to $Money + 25>><<set $Bramblesubmissiveness to $Bramblesubmissiveness + 10>>
<div class="second-image"><img src="images/brothel/J2HC_2.webp"></div>
Bramble has been eyeing a stud of a man since he entered the bar. You approach him and encurrage him to go over.
<<BrambleS>>I recognized you, “the big dude” from my gym. I had only fantasized about feeling those arms, I had no idea it was possible.<</BrambleS>>
<<say 'Gym Guy' 'images/Client.jpg'>>Well then, let's find a quiet place and I'll give you a show.<</say>>
Bramble doesn't even make it all the way back to a room. In his excitement he pulls the man into the office and begins making out with him.
<<say 'Gym Guy' 'images/Client.jpg'>>Worship my body. Gym sluts like you should appreciate a man like me.<</say>>
<<BrambleS>>Thank you, sir, for letting me feel your body. It's so hard.<</BrambleS>>
Bramble licked his biceps, squeezing his massive pecs, before rubbing his arms, then finaly making his way down to the man's massive errect cock. It didn't take long for the man to erupt as Bramble kept both hands busy. One hand was stroking the long cock, while the other was feeling his body.
Bramble's submissiveness is now at $Bramblesubmissiveness points and he earnded 25 gold.
<<button "Go back to the bar">>
<<if $Youraslave is false>>
<<goto "Start your new life as a brothel owner">>
<<elseif $Youraslave is true>>
<<goto "Your new life as a slave awaits">>
<</if>>
<</button>>
<<button "Have Bramble service another client with his hands">>
<<if $BrambleHandsTraining is false>>
<<goto `either("Bramble Failure 1")`>>
<<elseif $BrambleEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Bramble Hands 1", "Bramble Hands 2", "Bramble Hands 3")`>>
<</if>>
<</button>>
<<set $BrambleEnergy to $BrambleEnergy - 1>>
<<set $Money to $Money + 25>><<set $Bramblesubmissiveness to $Bramblesubmissiveness + 10>>
<div class="second-image"><img src="images/brothel/J2MC_2.webp"></div>
You see Bramble follow a client into a room as usual but this client catches your eye. He is handsome and you decide to watch on a scrying orb.
<<say 'Client' 'images/Client.jpg'>>Lose the clothes. Your body belongs to me for the next hour.<</say>>
<<BrambleS>>Yes,sir<</BrambleS>>
You see Bramble start to kneel but the man grabs him by the throat and pulls him back up.
<<say 'Client' 'images/Client.jpg'>>Presumptuous, little boy. Tonight your cock is mine.<</say>>
The man pushes Bramble down onto the bed and takes his cock in his mouth. He pins Bramble's hands back. At first Bramble is confused. He was prepared to offer his mouth, however Bramble is lost in passion as the man moves an arm across his abbs. It doesn't take Bramble long to erupt with cum.
Bramble's submissiveness is now at $Bramblesubmissiveness points and he earnded 35 gold.
<<button "Go back to the bar">>
<<if $Youraslave is false>>
<<goto "Start your new life as a brothel owner">>
<<elseif $Youraslave is true>>
<<goto "Your new life as a slave awaits">>
<</if>>
<</button>>
<<button "Have Bramble service another client with his mouth">>
<<if $BrambleMouthTraining is false>>
<<goto `either("Bramble Failure 1")`>>
<<elseif $BrambleEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Bramble Mouth 1", "Bramble Mouth 2", "Bramble Mouth 3")`>>
<</if>>
<</button>>
<<set $BrambleEnergy to $BrambleEnergy - 1>>
<<set $Money to $Money + 35>><<set $Bramblesubmissiveness to $Bramblesubmissiveness + 10>>
<div class="second-image"><img src="images/brothel/J2MC_1.webp"></div>
Bramble is serving coffee early at the bar one morning when a strinking man in a suit comes in.
<<say 'Client' 'images/Client.jpg'>>I'll take a large mocha.<</say>>
<<BrambleS>>Yes, sir. Anything you want is on the menu.<</BrambleS>>
<<say 'Client' 'images/Client.jpg'>>Why is a handsome boy like you making coffe?<</say>>
<<BrambleS>>That's not all I do. Let me show you.<</BrambleS>>
Bramble takes the man behind a wall and unbuttons his pants. The man is already rock hard and Bramble wastes no time. He bobs around the man's cock. While he does he uses one hand to feel the man's chest and the other to rub his balls. The man grants Bramble his seed on Bramble's face. Bramble quickly licks it off and returns to work with a smile.
Bramble's submissiveness is now at $Bramblesubmissiveness points and he earnded 35 gold.
<<button "Go back to the bar">>
<<if $Youraslave is false>>
<<goto "Start your new life as a brothel owner">>
<<elseif $Youraslave is true>>
<<goto "Your new life as a slave awaits">>
<</if>>
<</button>>
<<button "Have Bramble service another client with his mouth">>
<<if $BrambleMouthTraining is false>>
<<goto `either("Bramble Failure 1")`>>
<<elseif $BrambleEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Bramble Mouth 1", "Bramble Mouth 2", "Bramble Mouth 3")`>>
<</if>>
<</button>>
<<set $BrambleEnergy to $BrambleEnergy - 1>>
<<set $Money to $Money + 35>><<set $Bramblesubmissiveness to $Bramblesubmissiveness + 10>>
<div class="second-image"><img src="images/brothel/J2MC_3.webp"></div>
You see Ben come into the bar. Without saying a word he grabs Bramble by the arm and takes him into a room.
<<say 'Ben' 'images/Client.jpg'>>My little prince, today you're just a cum dump.<</say>>
He pushes Bramble to the ground and shoves his cock into Bramble's mouth before he can react. It's a brutal pouding. You can see the dick down in Bramble's throat. You watch it as he thrusts, fucking Bramble's throat. Bramble starts to gag, but when he pulls out Bramble smiles.
<<BrambleS>> I'm sorry for the way it ended, but I want to make you happy.<</BrambleS>>
<<say 'Ben' 'images/Client.jpg'>>Shut up, you were a prince. You could have been my prince. Now you're a worthless whore. Choke on my cock until I see fit to give you my load.<</say>>
Ben does just as he says. You see Bramble struggle for air. He starts to drool as ben mercilessly face fucks him. Eventually, you see Ben spasm and release a hot load down Bramble's throat. Without a word he pays you and walks off.
Bramble's submissiveness is now at $Bramblesubmissiveness points and he earnded 35 gold.
<<button "Go back to the bar">>
<<if $Youraslave is false>>
<<goto "Start your new life as a brothel owner">>
<<elseif $Youraslave is true>>
<<goto "Your new life as a slave awaits">>
<</if>>
<</button>>
<<button "Have Bramble service another client with his mouth">>
<<if $BrambleMouthTraining is false>>
<<goto `either("Bramble Failure 1")`>>
<<elseif $BrambleEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Bramble Mouth 1", "Bramble Mouth 2", "Bramble Mouth 3")`>>
<</if>>
<</button>>
<<set $BrambleEnergy to $BrambleEnergy - 1>>
<<set $Money to $Money + 35>><<set $Bramblesubmissiveness to $Bramblesubmissiveness + 10>>
<div class="second-image"><img src="images/brothel/J2AC_1.webp"></div>
A large man came into the bar. It was impossible to ignore his conditioning, he was busting out of his pants. Bramble looked like he had won the lottery when the man chose to use him.
<<BrambleS>> You like to be worshiped don't you?<</BrambleS>>
The man noded his head.
<<BrambleS>> I bet people don’t ignore you when your out in public. I bet you get off on the attention.<</BrambleS>>
Bramble places his hands on the mans lats.
<<BrambleS>>Show them to me please, stud. Spread them for me.<</BrambleS>>
The man does as asked and his body is rock hard. He then asks Bramble to do the same. It doesn't take long for the man to slide his dick in as Bramble spreads his legs. The man gives Bramble the pounding off a lifetime until he blows his load into Bramble's ass.
Bramble's submissiveness is now at $Bramblesubmissiveness points and he earnded 50 gold.
<<button "Go back to the bar">>
<<if $Youraslave is false>>
<<goto "Start your new life as a brothel owner">>
<<elseif $Youraslave is true>>
<<goto "Your new life as a slave awaits">>
<</if>>
<</button>>
<<button "Have Bramble service another client with his ass">>
<<if $BrambleAssTraining is false>>
<<goto `either("Bramble Failure 1")`>>
<<elseif $BrambleEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Bramble Ass 1", "Bramble Ass 2", "Bramble Ass 3")`>>
<</if>>
<</button>>
<<set $BrambleEnergy to $BrambleEnergy - 1>>
<<set $Money to $Money + 50>><<set $Bramblesubmissiveness to $Bramblesubmissiveness + 10>>
<div class="second-image"><img src="images/brothel/J2AC_2.webp"></div>
A tall man comes into the bar and he catches the stare of Bramble.
<<say 'Client' 'images/Client.jpg'>>Hey. You got a problem, or what?<</say>>
<<BrambleS>>I wouldn't describe the view as a problem<</BrambleS>>
<<say 'Client' 'images/Client.jpg'>>Someone needs to teach you some respect, boy<</say>>
<<BrambleS>>That's one I'm willing to learn for a price, sir.<</BrambleS>>
Bramble walks towards a backroom while staring at the man. He follows without saying a word. Once they arrive Briar silently undresses. The man pushes him onto the bed and sticks his dick in with no foreplay.
<<say 'Client' 'images/Client.jpg'>>Fucking cum dump with an attitude needs it fucked right out of him<</say>>
The man pounds Bramble as hard and as fast as he can until Bramble busts all overhimself. The man whips his hard rod out and barks at Bramble to swallow. Bramble takes it into his mouth as the man sprays cum down his throat.
Bramble's submissiveness is now at $Bramblesubmissiveness points and he earnded 50 gold.
<<button "Go back to the bar">>
<<if $Youraslave is false>>
<<goto "Start your new life as a brothel owner">>
<<elseif $Youraslave is true>>
<<goto "Your new life as a slave awaits">>
<</if>>
<</button>>
<<button "Have Bramble service another client with his ass">>
<<if $BrambleAssTraining is false>>
<<goto `either("Bramble Failure 1")`>>
<<elseif $BrambleEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Bramble Ass 1", "Bramble Ass 2", "Bramble Ass 3")`>>
<</if>>
<</button>>
<<set $BrambleEnergy to $BrambleEnergy - 1>>
<<set $Money to $Money + 50>><<set $Bramblesubmissiveness to $Bramblesubmissiveness + 10>>
<div class="second-image"><img src="images/brothel/J2AC_3.webp"></div>
Ben comes in and grabs Bramble as usual. This time he pulls him into a back room and doesn't even go for a bed. He seems like he's almost angry.
<<say 'Ben' 'images/Client.jpg'>>My little prince. I lost my job as a tutor because of your crush. The Thomas family banned me. I'm stuck here in this hellhole because of you and I think it's time you had your punishment<</say>>
<<BrambleS>>Yes, sir.<</BrambleS>>
Ben spanks Bramble until his ass is bright red. When Bramble lets out a moan of pleasure Ben doubles down until he can no longer enjoy it. His ass is beet red when Ben finaly sticks his dick in. You can hear him pounding against Bramble's ass and you can only imagine the sting of pain with each thrust. Once he cums in Bramble's ass Ben leaves him a dripping heap on the floor of the backroom.
Bramble's submissiveness is now at $Bramblesubmissiveness points and he earnded 50 gold.
<<button "Go back to the bar">>
<<if $Youraslave is false>>
<<goto "Start your new life as a brothel owner">>
<<elseif $Youraslave is true>>
<<goto "Your new life as a slave awaits">>
<</if>>
<</button>>
<<button "Have Bramble service another client with his ass">>
<<if $BrambleAssTraining is false>>
<<goto `either("Bramble Failure 1")`>>
<<elseif $BrambleEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Bramble Ass 1", "Bramble Ass 2", "Bramble Ass 3")`>>
<</if>>
<</button>>
<<set $BrambleEnergy to $BrambleEnergy - 1>>
<<set $Money to $Money + 50>>You approached Briar with a client. You whispered in his ear the service the man asked for. Briar shuddered as he heard his task. He did not want to displease his master so he tried his best to set his old life aside and embrace the request. You saw tears rolling down his cheek as he was undressing. The client was unhappy and left.
You pull Briar aside and into his room.
<<You>>My little cum whore will have to do better than that. It's time you learn your place.<</You>>
<<BriarS>>I'm sorry, master. I know I can do it.<</BriarS>>
<<You>>No more talking.<</You>>
<div class="default-image"><img src="images/brothel/JF_1.webp"></div>
You wrestle with Briar and pin him to the sofa. He waits patiently not knowing what to expect. You run your hands down his body as if you are admiring your work.
<<BriarS>>I'm sorry, Mas-<</BriarS>>
He starts to say. As he feels the sting of your hand on his ass.
You spank Briar for what seems like an eternity. You can't hide the grin on your face. Briar seems glad he could please you, but he dared not show emotion while you punished him. despite his best effort, he let out a moan of pleasure. This made you whip him even harder so he couldn't enjoy it.
You gently rub his ass. You brush your thumb against the entrance to his tight hole. You beat your cock against his ass then you fuck him harder than he has ever been fucked. You leave and go back to the bar after you finish. You leave him in a pool of cum moaning with pleasure and pain.
<div class="default-image"><img src="images/brothel/JF_2.webp"></div>
<<You>>Do better you fucking slut.<</You>>
You say as you leave the room.
Briar's submissiveness remains at $Briarsubmissiveness points.
<<set $BriarEnergy to $BriarEnergy - 1>>
<<script>>
Dialog.setup("Briar was not submissive enough!");
Dialog.wiki("Try training your slave more.");
Dialog.open();
<</script>>
<<button 'Back to the bar' `either('Start your new life as a brothel owner')`>><</button>>!Manor Gardens
<hr class="rounded">
\<div class="flex">
\<div>
\<<if $planted is false>>
<div class="default-image"><img src="images/Dirt.png"></div>
<</if>>
\<<if $cropsready is false and $planted is true and $watered is false>>
<div class="default-image"><img src="images/Dirt_2.png"></div>
<</if>>
\<<if $cropsready is false and $planted is true and $watered is true and $tomatos is true>>
<div class="default-image"><img src="images/tomatos_growing.png"></div>
<</if>>
\<<if $cropsready is true and $planted is true and $watered is true and $tomatos is true>>
<div class="default-image"><img src="images/tomatos_finished.png"></div>
<</if>>
\<<if $cropsready is false and $planted is true and $watered is true and $cucumbers is true>>
<div class="default-image"><img src="images/cucumbers_growing.png"></div>
<</if>>
\<<if $cropsready is true and $planted is true and $watered is true and $cucumbers is true>>
<div class="default-image"><img src="images/cucumbers_finished.jpg"></div>
<</if>>
\<<if $cropsready is false and $planted is true and $watered is true and $melons is true>>
<div class="default-image"><img src="images/melons_growing.png"></div>
<</if>>
\<<if $cropsready is true and $planted is true and $watered is true and $melons is true>>
<div class="default-image"><img src="images/melons_finished.png"></div>
<</if>>
\<<if $cropsready is false and $planted is true and $watered is true and $eggplants is true>>
<div class="default-image"><img src="images/eggplants_growing.png"></div>
<</if>>
\<<if $cropsready is true and $planted is true and $watered is true and $eggplants is true>>
<div class="default-image"><img src="images/eggplants_finished.png"></div>
<</if>>
</div>
<div>
\<<if $planted is false>>
\<<if $cropsready is false and $planted is false and $tomato_seeds gt 0>>
<<link "Plant Tomatos">>
<<set $planted to true>>
<<set $tomatos to true>>
<<set $tomato_seeds to $tomato_seeds - 1>>
<<set $watered to false>>
<<goto `either("Go to the Manor Gardens")`>>
<</link>>
<<else>>
You could plant tomatos here if you had seeds.
\<</if>>
\<<if $cropsready is false and $planted is false and $cucumber_seeds gt 0>>
<<link "Plant Cucumber">>
<<set $planted to true>>
<<set $cucumbers to true>>
<<set $cucumber_seeds to $cucumber_seeds - 1>>
<<set $watered to false>>
<<goto `either("Go to the Manor Gardens")`>>
<</link>>
<<else>>
You could plant cucumbers here if you had seeds.
\<</if>>
\<<if $cropsready is false and $planted is false and $melon_seeds gt 0>>
<<link "Plant Melon">>
<<set $planted to true>>
<<set $melons to true>>
<<set $melon_seeds to $melon_seeds - 1>>
<<set $watered to false>>
<<goto `either("Go to the Manor Gardens")`>>
<</link>>
<<else>>
You could plant melons here if you had seeds.
\<</if>>
\<<if $cropsready is false and $planted is false and $eggplant_seeds gt 0>>
<<link "Plant Eggplant">>
<<set $planted to true>>
<<set $eggplants to true>>
<<set $eggplant_seeds to $eggplant_seeds - 1>>
<<set $watered to false>>
<<goto `either("Go to the Manor Gardens")`>>
<</link>>
<<else>>
You could plant melons here if you had seeds.
\<</if>>
\<</if>>\
\<<if $cropsready is false and $planted is true and $watered is false>>
<<link "Water in Seeds">>
<<set $timerstarted to true>>
<<set $watered to true>>
<<goto `either("Go to the Manor Gardens")`>>
<</link>>
\<</if>>
\<<if $cropsready is false and $watered is true>>
Your crops are growing! They will be ready to harvest soon, come back in ten minutes.
<</if>>
\<<if $cropsready is true>>
\<<link "Harvest and Sell Crop">>
<<set $timerstarted to false>>
<<set $minutes to 9>>
<<set $seconds to 59>>
<<set $cropsready to false>>
<<if $tomatos is true>>
<<set $Money to $Money + 300>>
<<set $tomatos to false>>
<<updatebar>>
<<elseif $cucumbers is true>>
<<set $Money to $Money + 600>>
<<set $cucumbers to false>>
<<updatebar>>
<<elseif $melons is true>>
<<set $Money to $Money + 800>>
<<set $melons to false>>
<<updatebar>>
<<elseif $eggplants is true>>
<<set $Money to $Money + 1000>>
<<set $eggplants to false>>
<<updatebar>>
<</if>>
<<set $planted to false>>
<<set $watered to false>>
<<goto `either("Go to the Manor Gardens")`>>
<</link>>
\<<link "Harvest and Keep Crop">>
<<set $timerstarted to false>>
<<set $minutes to 9>>
<<set $seconds to 59>>
<<set $cropsready to false>>
<<if $tomatos is true>>
<<set $ftomatos to $ftomatos + 10>>
<<set $tomatos to false>>
<<updatebar>>
<<elseif $cucumbers is true>>
<<set $fcucumbers to $fcucumbers + 10>>
<<set $cucumbers to false>>
<<updatebar>>
<<elseif $melons is true>>
<<set $fmelons to $fmelons + 10>>
<<set $melons to false>>
<<updatebar>>
<<elseif $eggplants is true>>
<<set $feggplants to $feggplants + 10>>
<<set $eggplants to false>>
<<updatebar>>
<</if>>
<<set $planted to false>>
<<set $watered to false>>
<<goto `either("Go to the Manor Gardens")`>>
<</link>>
<</if>>
</div>
</div>
<hr class="rounded">
\<div class="flex">
\<div>
\<<if $planted4 is false>>
<div class="default-image"><img src="images/Dirt.png"></div>
<</if>>
\<<if $cropsready4 is false and $planted4 is true and $watered4 is false>>
<div class="default-image"><img src="images/Dirt_2.png"></div>
<</if>>
\<<if $cropsready4 is false and $planted4 is true and $watered4 is true and $tomatos4 is true>>
<div class="default-image"><img src="images/tomatos_growing.png"></div>
<</if>>
\<<if $cropsready4 is true and $planted4 is true and $watered4 is true and $tomatos4 is true>>
<div class="default-image"><img src="images/tomatos_finished.png"></div>
<</if>>
\<<if $cropsready4 is false and $planted4 is true and $watered4 is true and $cucumbers4 is true>>
<div class="default-image"><img src="images/cucumbers_growing.png"></div>
<</if>>
\<<if $cropsready4 is true and $planted4 is true and $watered4 is true and $cucumbers4 is true>>
<div class="default-image"><img src="images/cucumbers_finished.jpg"></div>
<</if>>
\<<if $cropsready4 is false and $planted4 is true and $watered4 is true and $melons4 is true>>
<div class="default-image"><img src="images/melons_growing.png"></div>
<</if>>
\<<if $cropsready4 is true and $planted4 is true and $watered4 is true and $melons4 is true>>
<div class="default-image"><img src="images/melons_finished.png"></div>
<</if>>
\<<if $cropsready4 is false and $planted4 is true and $watered4 is true and $eggplants4 is true>>
<div class="default-image"><img src="images/eggplants_growing.png"></div>
<</if>>
\<<if $cropsready4 is true and $planted4 is true and $watered4 is true and $eggplants4 is true>>
<div class="default-image"><img src="images/eggplants_finished.png"></div>
<</if>>
</div>
<div>
\<<if $planted4 is false>>
\<<if $cropsready4 is false and $planted4 is false and $tomato_seeds gt 0>>
<<link "Plant Tomatos">>
<<set $planted4 to true>>
<<set $tomatos4 to true>>
<<set $tomato_seeds to $tomato_seeds - 1>>
<<set $watered4 to false>>
<<goto `either("Go to the Manor Gardens")`>>
<</link>>
<<else>>
You could plant tomatos here if you had seeds.
\<</if>>
\<<if $cropsready4 is false and $planted4 is false and $cucumber_seeds gt 0>>
<<link "Plant Cucumber">>
<<set $planted4 to true>>
<<set $cucumbers4 to true>>
<<set $cucumber_seeds to $cucumber_seeds - 1>>
<<set $watered4 to false>>
<<goto `either("Go to the Manor Gardens")`>>
<</link>>
<<else>>
You could plant cucumbers here if you had seeds.
\<</if>>
\<<if $cropsready4 is false and $planted4 is false and $melon_seeds gt 0>>
<<link "Plant Melon">>
<<set $planted4 to true>>
<<set $melons4 to true>>
<<set $melon_seeds to $melon_seeds - 1>>
<<set $watered4 to false>>
<<goto `either("Go to the Manor Gardens")`>>
<</link>>
<<else>>
You could plant melons here if you had seeds.
\<</if>>
\<<if $cropsready4 is false and $planted4 is false and $eggplant_seeds gt 0>>
<<link "Plant Eggplant">>
<<set $planted4 to true>>
<<set $eggplants4 to true>>
<<set $eggplant_seeds to $eggplant_seeds - 1>>
<<set $watered4 to false>>
<<goto `either("Go to the Manor Gardens")`>>
<</link>>
<<else>>
You could plant melons here if you had seeds.
\<</if>>
\<</if>>\
\<<if $cropsready4 is false and $planted4 is true and $watered4 is false>>
<<link "Water in Seeds">>
<<set $timerstarted4 to true>>
<<set $watered4 to true>>
<<goto `either("Go to the Manor Gardens")`>>
<</link>>
\<</if>>
\<<if $cropsready4 is false and $watered4 is true>>
Your crops are growing! They will be ready to harvest soon, come back in ten minutes.
<</if>>
\<<if $cropsready4 is true>>
\<<link "Harvest and Sell Crop">>
<<set $timerstarted4 to false>>
<<set $minutes4 to 9>>
<<set $seconds4 to 59>>
<<set $cropsready4 to false>>
<<if $tomatos4 is true>>
<<set $Money to $Money + 300>>
<<set $tomatos4 to false>>
<<updatebar>>
<<elseif $cucumbers4 is true>>
<<set $Money to $Money + 600>>
<<set $cucumbers4 to false>>
<<updatebar>>
<<elseif $melons4 is true>>
<<set $Money to $Money + 800>>
<<set $melons4 to false>>
<<updatebar>>
<<elseif $eggplants4 is true>>
<<set $Money to $Money + 1000>>
<<set $eggplants4 to false>>
<<updatebar>>
<</if>>
<<set $planted4 to false>>
<<set $watered4 to false>>
<<goto `either("Go to the Manor Gardens")`>>
<</link>>
\<<link "Harvest and Keep Crop">>
<<set $timerstarted4 to false>>
<<set $minutes4 to 9>>
<<set $seconds4 to 59>>
<<set $cropsready4 to false>>
<<if $tomatos4 is true>>
<<set $ftomatos to $ftomatos + 10>>
<<set $tomatos4 to false>>
<<updatebar>>
<<elseif $cucumbers4 is true>>
<<set $fcucumbers to $fcucumbers + 10>>
<<set $cucumbers4 to false>>
<<updatebar>>
<<elseif $melons4 is true>>
<<set $fmelons to $fmelons + 10>>
<<set $melons4 to false>>
<<updatebar>>
<<elseif $eggplants4 is true>>
<<set $feggplants to $feggplants + 10>>
<<set $eggplants4 to false>>
<<updatebar>>
<</if>>
<<set $planted4 to false>>
<<set $watered4 to false>>
<<goto `either("Go to the Manor Gardens")`>>
<</link>>
<</if>>
</div>
</div>
<hr class="rounded">
\<div class="flex">
\<div>
\<<if $honeyready is false>>
<div class="default-image"><img src="images/Honey1.png"></div>
<</if>>
\<<if $honeyready is true>>
<div class="default-image"><img src="images/Honey2.png"></div>
<</if>>
\</div>
\<div>
\<<if $honeyready is false>>
\<<if $timerstarted5 is false>>
\<<set $timerstarted5 to true>>
\<</if>>
Bees are swirling around the hive producing honey. Check back later to collect their labor.
\<<else>>
\<<link "Harvest Honey">>
<<set $timerstarted5 to false>>
<<set $minutes4 to 19>>
<<set $seconds4 to 59>>
<<set $$honeyready to false>>
<<set $fhoney to $fhoney + 10>>
<<updatebar>>
<<goto `either("Go to the Manor Gardens")`>>
<</link>>
\<</if>>
\</div>
\</div>
[[Go to the Durst Manor Grounds]]!Manor Lake
<hr class="rounded">
<<say 'Butler' 'images/Client.jpg'>>Well, if it isn't our hero. Come blow off some steam with us. Let's go a few rounds.<</say>>
The maid next to him just sighs.
<<say 'Maid' 'images/Client.jpg'>>Brute. It's a nice day. Relax with some yoga. Enjoy the flowers...and maybe a peach.<</say>>
The maid winks at you before the two go about their day in the yard.
\<div class="default-image"><img src="images/Lake.png"></div>
\<<if $fishready is false and $untangle is false>>
\<<link "Untagle Net">>
<<set $untangle to true>>
<<set $bait to false>>
<<goto `either("Go to the Manor Lake")`>>
\<</link>>
\<</if>>
\<<if $fishready is false and $bait is false and $untangle is true>>
\<<link "Bait the Water">>
<<set $bait to true>>
<<set $cast to false>>
<<goto `either("Go to the Manor Lake")`>>
\<</link>>
\<</if>>
\<<if $fishready is false and $cast is false and $bait is true>>
\<<link "Cast Net">>
<<set $timerstarted2 to true>>
<<set $cast to true>>
<<goto `either("Go to the Manor Lake")`>>
\<</link>>
\<</if>>
\<<if $fishready is false and $cast is true and $bait is true>>
Your net is cast! Wait a minute and then return.
\<</if>>
\<<if $fishready is true>>
\<<link "Pull in and Sell Fish">>
<<set $fishready to false>>
<<set $timerstarted2 to false>>
<<set $minutes2 to 0>>
<<set $seconds2 to 59>>
<<set $cast to false>>
<<set $bait to false>>
<<set $untangle to false>>
<<set $FishRoll to random(1, 4)>>
<<if $FishRoll is 1>>
<<set $Money to $Money + 30>>
<<updatebar>>
<<script>>
Dialog.setup("Anchovy");
Dialog.wiki("You caught an anchovy! Stay away from my pizza! - Sold for 30 Gold");
Dialog.open();
<</script>>
<<elseif $FishRoll is 2>>
<<set $Money to $Money + 60>>
<<updatebar>>
<<script>>
Dialog.setup("Sturgeon");
Dialog.wiki("You caught a sturgeon! Wonder if it can perform sturgery... - Sold for 60 Gold");
Dialog.open();
<</script>>
<<elseif $FishRoll is 3>>
<<set $Money to $Money + 80>>
<<updatebar>>
<<script>>
Dialog.setup("Rainbowfish");
Dialog.wiki("I caught a rainbowfish! Where's my pot of goldfish?- Sold for 80 Gold");
Dialog.open();
<</script>>
<<elseif $FishRoll is 4>>
<<set $Money to $Money + 100>>
<<updatebar>>
<<script>>
Dialog.setup("Tilapia");
Dialog.wiki("I caught a tilapia! It makes me happy-a!- Sold for 100 Gold");
Dialog.open();
<</script>>
<</if>>
<<goto `either("Go to the Manor Lake")`>>
\<</link>>
\<</if>>
\<<if $MPReady is true>>
\<<link "Meditate">>
\<<set $minutes3 to 9>>
\<<set $seconds3 to 59>>
\<<set $timerstarted3 to true>>
\<<set $MPReady to false>>
\<<set $SPReady to false>>
\<<goto "Meditate">>
\<</link>>
\<<elseif $MPReady is false>>
\<<disable>><<link "Meditate">><</link>><</disable>>
\<</if>>
\<<if $SPReady is true>>
\<<link "Box">>
\<<set $timerstarted3 to true>>
\<<set $minutes3 to 9>>
\<<set $seconds3 to 59>>
\<<set $MPReady to false>>
\<<set $SPReady to false>>
\<<goto "Box">>
\<</link>>
\<<elseif $SPReady is false>>
\<<disable>><<link "Box">><</link>><</disable>>
\<</if>>
[[Go to the Durst Manor Grounds]]You try to move past the frog but you are quickly grabbed by it's tongue as it drags you into it's maw. You see Father Blake's club fly through the air and smack the frog which quickly shrinks down to normal size. Father Blake walks up to it and pats its head before picking it up and throwing it as far as he could. As you watch the frog sail through the air, you reminisce to your academy days when Edon fought with a frog similar to this one and did the same thing as Father Blake had.
<<Blake>>With that gone, let us return to exploring <<$name>> and thank you for the help.<</Blake>>
As the two of your prepare to continue looking around the town, someone comes out of a nearby building.
<<Edon>>$name? And Father Blake? I can’t believe it’s you two.<</Edon>>
You turn around and see Edon standing there.
<<Edon>>Thank the deities finally some friendly faces. Please come in.<</Edon>>
He motions for you both to enter the building behind him.
<<Blake>>This, uh, this is a brothel?<</Blake>>
<<Edon>>Yes… Oh right, I forgot you are rather devout Father, perhaps you would be better at the church.<</Edon>>
<<Blake>>Yes I would, $name, Edon, if either of you need me I will be there.<</Blake>>
You both wave goodbye to the father.
<<link "Go Back to the Town Square">>
<<goto `either("Go to Tser Village Town Square")`>>
<</link>>
<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
<<set $HP to $MaxHP>>
<<set $Sanity to $Sanity - 10>>
<<updatebar>>\<<set $fight to 'Fight 7'>>
\<<set $fightWWA to 'F7 Won'>>
\<<set $fightWWS to 'F7 Won'>>
\<<set $fightL to 'Try to Move Around the Frog'>>
\<<set $EnemyName to 'Giant Frog'>>
\<div class="flex">
\<div>
\<div class="twocolumn">
\<div class="default-image"><img src="images/Frog_Fight.jpg"></div>
\<strong><u>$EnemyName:</u></strong>
Health: <<showmeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
Energy: <<showmeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
\</div>
\<hr class="rounded">
\<div class="twocolumn">
\<div class="default-image"><img src="images/PC.jpeg"></div>
\<strong><u>You:</u></strong>
Health: <<showmeter 'Your HP' `$HP / $MaxHP`>>
Energy: <<showmeter 'Your Energy' `$Energy / $MaxEnergy`>>
\</div>
\<hr class="rounded">
\<div class="flex">
<div>
<strong><nobr>Your Roll: $pcroll</nobr></strong>
\<<if $pcroll is 1>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<<elseif $pcroll is 2>>
\<div class="dice-image"><img src="images/dice/D2.png"></div>
\<<elseif $pcroll is 3>>
\<div class="dice-image"><img src="images/dice/D3.png"></div>
\<<elseif $pcroll is 4>>
\<div class="dice-image"><img src="images/dice/D4.png"></div>
\<<elseif $pcroll is 5>>
\<div class="dice-image"><img src="images/dice/D5.png"></div>
\<<elseif $pcroll is 6>>
\<div class="dice-image"><img src="images/dice/D6.png"></div>
\<<elseif $pcroll is 7>>
\<div class="dice-image"><img src="images/dice/D7.png"></div>
\<<elseif $pcroll is 8>>
\<div class="dice-image"><img src="images/dice/D8.png"></div>
\<<elseif $pcroll is 9>>
\<div class="dice-image"><img src="images/dice/D9.png"></div>
\<<elseif $pcroll is 10>>
\<div class="dice-image"><img src="images/dice/D10.png"></div>
\<<elseif $pcroll is 11>>
\<div class="dice-image"><img src="images/dice/D11.png"></div>
\<<elseif $pcroll is 12>>
\<div class="dice-image"><img src="images/dice/D12.png"></div>
\<<elseif $pcroll is 13>>
\<div class="dice-image"><img src="images/dice/D13.png"></div>
\<<elseif $pcroll is 14>>
\<div class="dice-image"><img src="images/dice/D14.png"></div>
\<<elseif $pcroll is 15>>
\<div class="dice-image"><img src="images/dice/D15.png"></div>
\<<elseif $pcroll is 16>>
\<div class="dice-image"><img src="images/dice/D16.png"></div>
\<<elseif $pcroll is 17>>
\<div class="dice-image"><img src="images/dice/D17.png"></div>
\<<elseif $pcroll is 18>>
\<div class="dice-image"><img src="images/dice/D18.png"></div>
\<<elseif $pcroll is 19>>
\<div class="dice-image"><img src="images/dice/D19.png"></div>
\<<elseif $pcroll is 20>>
\<div class="dice-image"><img src="images/dice/D20.png"></div>
\<<else>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<</if>>\
</div>
<div>
<strong><nobr>Spell Slots: $SS</nobr></strong>
\<<if $SS eq 4>>
<div class="ss-image"><img src="images/spells/SS4.png"></div>
<<elseif $SS eq 3>>
<div class="ss-image"><img src="images/spells/SS3.png"></div>
<<elseif $SS eq 2>>
<div class="ss-image"><img src="images/spells/SS2.png"></div>
<<elseif $SS eq 1>>
<div class="ss-image"><img src="images/spells/SS1.png"></div>
<<else>>
<</if>>
</div>
<div>
<span id="btn-42"><<button "<nobr>End your turn</nobr>">>
<<set $Roll to random(1, 100) + $Dex>>
<<if $Roll gt 75>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatebar>>
<<script>>
Dialog.setup("Your Enemy Missed!");
Dialog.wiki("Whew, that was a close call. They almost had you.");
Dialog.open();
<</script>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', true)<</script>>
<<set _cooldown to 50>>
<<repeat 100ms>>
<<replace "#timer">>Cooldown: <<print Number(_cooldown + 'e-1').toFixed(1)>>s<</replace>>
<<if _cooldown gt 0>>
<<set _cooldown to _cooldown - 1>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', false)<</script>>
<<stop>>
<</if>>
<</repeat>>
<<set $EnemyE to $MaxEnemyE>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<<timed 1s>>
<<set $EDRoll1 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll1 to $EDRoll1 + $EDRoll1>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll1)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 2s>>
<<set $EDRoll2 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll2 to $EDRoll2 + $EDRoll2>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll2)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 3s>>
<<set $EDRoll3 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll3 to $EDRoll3 + $EDRoll3>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll3)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 4s>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<script>>
Dialog.setup("Your Enemy Hit You!");
Dialog.wiki("They got me this time. I have to be quicker.");
Dialog.open();
<</script>>
<<updatebar>>
<</timed>>
<</if>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<</button>></span>
</div>
</div>
\</div>
\<div>
<div class="vl">
\<header id="title" role="banner">
\<div id="story-banner"></div>
\<h1 id="story-title">Spellbook</h1><div id="story-subtitle"></div>
\<div id="story-title-separator"></div>
\<p id="story-author"></p>
\</header>
\<div class="storycap">
\<p>
\<strong><u><nobr>Dance of Domination</nobr></u>:</strong>
\<ul>
\<span title="Level One Spell"><li><<link 'Flex'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Temping Touch'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Cock of Confidence'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
\</ul>
\<strong><u><nobr>Spells of Submission</nobr></u>:</strong>
\<ul>
<span title="Level One Spell"><li><<link 'Flirt'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Song of Seduction'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Aria of Ass'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
</ul>
\<<if $HPPotion gte 1>>
\<<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
<<set $Energy to $Energy - 1>>
<<goto $fight>>
\<</link>>
<<else>>
\<<disable>><<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
\<</link>><</disable>>
\<</if>>
\</p>
\</div>
\</div>
\</div>
\</div>
You and Father Blake make quick work of the frog which quickly shrinks down to normal size. Father Blake walks up to it and pats its head before picking it up and throwing it as far as he could. As you watch the frog sail through the air, you reminisce to your academy days when Edon fought with a frog similar to this one and did the same thing as Father Blake had.
<<Blake>>With that gone, let us return to exploring $name and thank you for the help.<</Blake>>
As the two of your prepare to continue looking around the town, someone comes out of a nearby building.
<<Edon>>$name? And Father Blake? I can’t believe it’s you two.<</Edon>>
You turn around and see Edon standing there.
<<Edon>>Thank the deities finally some friendly faces. Please come in.<</Edon>>
He motions for you both to enter the building behind him.
<<Blake>>This, uh, this is a brothel?<</Blake>>
<<Edon>>Yes… Oh right, I forgot you are rather devout Father, perhaps you would be better at the church.<</Edon>>
<<Blake>>Yes I would, $name, Edon, if either of you need me I will be there.<</Blake>>
You both wave goodbye to the father.
<<link "Go Back to the Town Square">>
<<if $Exp gte $MaxExp>>
<<goto `either("Level up F7")`>>
<<else>>
<<goto `either("Go to Tser Village Town Square")`>>
<</if>>
<</link>>
<<set $Exp to $Exp + 100>>
<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
<<updatebar>>
<<set $lvl to $lvl + 1>>
<<set $Exp to 0>>
<<set $MaxExp to $lvl * 100>>
!You have leveled up!
!!!You are now level $lvl. You have one point to spend!
Chose wisley because once you pick an improvement it will be permenant!
Strength - power of your attack command, the higher it is the more damage you do.
<<link "Increase Strength">>
<<set $Str to $Str + 1>>
<<updatebar>>
<<goto `either("Go to Tser Village Town Square")`>>
<</link>>
Dexterity - ability to dodge enemy attack commands, the higher it is the more likely you will.
<<link "Increase Dexterity">>
<<set $Dex to $Dex + 1>>
<<updatebar>>
<<goto `either("Go to Tser Village Town Square")`>>
<</link>>
Constitution - determines your HP. Endurance is key.
<<link "Increase Constitution">>
<<set $Con to $Con + 1>>
<<set $MaxHP to 100 + ($Con * 10)>>
<<updatebar>>
<<goto `either("Go to Tser Village Town Square")`>>
<</link>>
Intelligence - This one’s main purpose… is Tame. The higher it is the more enemies you can tame (there isn’t a total cap but like you gotta be smart for some of them) it also affects how often tame works and hits for.
Coming Soon
Charisma - seduce the dragon! No seriously, Charisma powers your seduce command.
<<link "Increase Charisma">>
<<set $Cha to $Cha + 1>>
<<updatebar>>
<<goto `either("Go to Tser Village Town Square")`>>
<</link>>!The Kitchen
<hr class="rounded">
\<<first>>
As you walk into the kitchen you see the chef thrusting into the waiter as the waiter moans begging for more of his lengthy sausage. As he sees you he pulls out and erupts as a rope of cum lands on the waiter. He turns to address you with a grin.
<<say 'Chef' 'images/Oliver.jpg'>>Good evening, Sir. I owe you my thanks for freeing us from this place.I'm afraid you caught us in the middle of making seceret sauce.<</say>>
The chef scoops his cum off of the waiter's chest onto his finger and feeds it to waiter by placing his finger on the waiter's lips.
<<You>>Just doing my job. Father Blake's ritual should have freed you from this house. Why are you still here?<</You>>
<<say 'Chef' 'images/Oliver.jpg'>>Where else would we go? We have served the boys since they were young lads from this kitchen. We have made art in this kitchen. All of barovia envied my creations. It's as much mine as it is theirs. Allow me to serve you as the new master of the house. I have some recipes you might find usefull.<</say>>
<<You>>Very well. Just hold the sauce unless I ask for it.<</You>>
<<say 'Chef' 'images/Oliver.jpg'>>Oh, you will, Master.<</say>>
\<<finally>>
<<say 'Chef' 'images/Oliver.jpg'>>Hello Master. Have you come to cook? Perhaps you are here for a salty snack.<</say>>
\<</first>>
<<link "View the Menu">>
<<goto `either("View the Menu")`>>
<</link>>
<<link "Go Back to the Den">>
<<goto `either("Go to Inside Durst Manor")`>>
<</link>>You open the door to the master suite to find a dark room. Burgandy drapes trap the light outside. The room houses a four poster bed and a tattered gossamer veil. You notice two matching dressers for clothes, however one is empty. On the side of the room closest to the door you notice a vanity with a fine fur beside it.
<<link "Take a nap">>
<<set $sleep to 'Go to the Master Bedroom'>>
<<sleep>>
<</link>>
<<link "Go Back to the Den">>
<<goto `either("Go to Inside Durst Manor")`>>
<</link>><<Edon>>What broght me to your mind my friend?<</Edon>>
<<You>>Well do you remember that time where you convinced me to kiss my opponent since it was their major weakness?<</You>>
<<Edon>>Oh yes, the Minotaur. That was a wonderful time, I did enjoy watching you spending the night in it, funny thing that it just happened to be it’s mating season<</Edon>>
\<<if $Emimic is false>>
Is that right? Maybe it was a Minotaur.
\<</if>>
\<<if $Emimic is true>>
That's not correct. You remembered this because of your fight with a micic. You kissed a centuar durring mating season. It seems odd Edon would not know that.
\<</if>>
[[Keep Talking to Edon]]
[[Correct Edon]]
<<set $SSchoice to false>>
<<You>>Yes it was a very fun time for you at least, that thing was so rough though.<</You>>
<<Edon>>Yes, but you enjoyed it did you not?<</Edon>>
<<You>>Fair enough, oh yes remember what you told me about Swamp Monsters?<</You>>
<<Edon>>Yes, the day they are caring to their bottom during sex is the day a pig learns to swim.<</Edon>>
\<<if $ESM is false>>
That doesn't sound right. Maybe it is. Is that how the expression goes?
\<</if>>
\<<if $ESM is true>>
That's not correct. Edon said it would be the day pigs fly. What is wrong with Edon that would make him forget such a simple thing?
\<</if>>
[[Talk more to Edon]]
[[Correct Edon]]<<You>>That’s not quite right Edon.<</You>>
<<Edon>>What do you mean, old friend?<</Edon>>
<<You>>I remember something else.<</You>>
<<Edon>>Oh, you must surely be mistaken.<</Edon>>
You notice that as you are confronting him on the mistake Edon is beginning to sweat profusely. As you examine him you notice Edon's face is missing a scar from one of your adventures together.
<<You>>You aren’t Edon. What have you done with him!<</You>>
<<Edon>>You are right, I am not your Edon. I’m much better thanks to the Dursts meddling. They thought I was a failure,but let me show you my power!<</Edon>>
You draw your sword ready to fight as the man you thought was your friend melts away revealing a large blue doll like person.
<<link "A Shapeshifter Lunges at You">>
<<goto "Fight 8">>
<</link>>
<<You>>Yes, exactly, but I wish I could tell you if it was true or not. I ran into one, and didn't see a single pig!<</You>>
<<Edon>>I can't blame you for trying. Thank you by the way for dealing with that toad Father Blake threw. His form was similar to mine during our faculty years, yes?<</Edon>>
You know this is not right. Edon got into a fight with a giant toad. The toad was vicious and almost ate both of you. He shrank it down before he kicked it into the distance. He did not throw it though. Edon would never say that.
[[Talk a Little Longer]] - Bad End
[[Correct Edon]]<<Edon>>I believe that is enough reminiscing for now.<</Edon>>
Edon walks behind the bar and makes up a drink for you both.
<<Edon>>Let us toast to our coming successes.<</Edon>>
You feel something hit the back of your head and as you pass out you hear an odd voice.
<<Edon>>Welcome to your new home, my newest slave.<</Edon>>
You pass out and quickly come too strapped to a bed. A large man comes in with the guy who was disguised as Edon.
<<Edon>>Now you have a choice to make, willingly pleasure this client or else.<</Edon>>
He has a huge smile on his face.
[[Pleasure Edon's Client]]
[[Refuse Edon's Client]]The large man lets out a hearty laugh as he climbs onto the bed you’re in and brings his ass close to your face.
<<Edon>>Right I might have wanted to mention, he enjoys a good rim job. Now have fun you two!<</Edon>>
<div class="default-image"><img src="images/SS_BE_1.webp"></div>
You hear the door open and shut as your world goes black. You don’t know how long it was but eventually the man finally climbs off of you, finished. Many more like him come to visit you. Over time, there is a lingering effect, your mind is broken, your cock is hard, and all you can think of is sex. You happily spend the rest of your days pleasuring guests in the shapeshifter's brothel.
BAD END
<<link "Try again">>
<<set $HP to $MaxHP>>
<<set $SS to 4>>
<<updatebar>>
<<set $moonprayer to false>>
<<set $sunprayer to false>>
<<script>>
Dialog.setup("You take a long rest.");
Dialog.wiki("Your health and spell slots have been restored.");
Dialog.open();
<</script>>
<<goto "Go to the Master Bedroom">>
<</link>><<Edon>>Tsk tsk, you are such a boy.<</Edon>>
The shapeshifter caresses your face. He then quickly pulls back and slaps you hard.
<<Edon>>I’m sorry sir, this new one still needs some work.<</Edon>>
<div class="default-image"><img src="images/SS_BE_2.jpg"></div>
You ominously hear as the door opens and shuts, then all goes black. Over the next few days you stay strong and refuse the shapeshifters demands. You stay strong until you starve.
BAD END
<<link "Try again">>
<<set $HP to $MaxHP>>
<<set $SS to 4>>
<<updatebar>>
<<set $moonprayer to false>>
<<set $sunprayer to false>>
<<script>>
Dialog.setup("You take a long rest.");
Dialog.wiki("Your health and spell slots have been restored.");
Dialog.open();
<</script>>
<<goto "Go to the Master Bedroom">>
<</link>>\<<set $fight to 'Fight 8'>>
\<<set $fightWWA to 'F8 Won with Attack'>>
\<<set $fightWWS to 'F8 Won with Seduce'>>
\<<set $fightL to 'F8 Lost'>>
\<<set $EnemyName to 'Shape Shifter'>>
\<div class="flex">
\<div>
\<div class="twocolumn">
\<div class="default-image"><img src="images/SS_Fight.jpeg"></div>
\<strong><u>$EnemyName:</u></strong>
Health: <<showmeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
Energy: <<showmeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
\</div>
\<hr class="rounded">
\<div class="twocolumn">
\<div class="default-image"><img src="images/PC.jpeg"></div>
\<strong><u>You:</u></strong>
Health: <<showmeter 'Your HP' `$HP / $MaxHP`>>
Energy: <<showmeter 'Your Energy' `$Energy / $MaxEnergy`>>
\</div>
\<hr class="rounded">
\<div class="flex">
<div>
<strong><nobr>Your Roll: $pcroll</nobr></strong>
\<<if $pcroll is 1>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<<elseif $pcroll is 2>>
\<div class="dice-image"><img src="images/dice/D2.png"></div>
\<<elseif $pcroll is 3>>
\<div class="dice-image"><img src="images/dice/D3.png"></div>
\<<elseif $pcroll is 4>>
\<div class="dice-image"><img src="images/dice/D4.png"></div>
\<<elseif $pcroll is 5>>
\<div class="dice-image"><img src="images/dice/D5.png"></div>
\<<elseif $pcroll is 6>>
\<div class="dice-image"><img src="images/dice/D6.png"></div>
\<<elseif $pcroll is 7>>
\<div class="dice-image"><img src="images/dice/D7.png"></div>
\<<elseif $pcroll is 8>>
\<div class="dice-image"><img src="images/dice/D8.png"></div>
\<<elseif $pcroll is 9>>
\<div class="dice-image"><img src="images/dice/D9.png"></div>
\<<elseif $pcroll is 10>>
\<div class="dice-image"><img src="images/dice/D10.png"></div>
\<<elseif $pcroll is 11>>
\<div class="dice-image"><img src="images/dice/D11.png"></div>
\<<elseif $pcroll is 12>>
\<div class="dice-image"><img src="images/dice/D12.png"></div>
\<<elseif $pcroll is 13>>
\<div class="dice-image"><img src="images/dice/D13.png"></div>
\<<elseif $pcroll is 14>>
\<div class="dice-image"><img src="images/dice/D14.png"></div>
\<<elseif $pcroll is 15>>
\<div class="dice-image"><img src="images/dice/D15.png"></div>
\<<elseif $pcroll is 16>>
\<div class="dice-image"><img src="images/dice/D16.png"></div>
\<<elseif $pcroll is 17>>
\<div class="dice-image"><img src="images/dice/D17.png"></div>
\<<elseif $pcroll is 18>>
\<div class="dice-image"><img src="images/dice/D18.png"></div>
\<<elseif $pcroll is 19>>
\<div class="dice-image"><img src="images/dice/D19.png"></div>
\<<elseif $pcroll is 20>>
\<div class="dice-image"><img src="images/dice/D20.png"></div>
\<<else>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<</if>>\
</div>
<div>
<strong><nobr>Spell Slots: $SS</nobr></strong>
\<<if $SS eq 4>>
<div class="ss-image"><img src="images/spells/SS4.png"></div>
<<elseif $SS eq 3>>
<div class="ss-image"><img src="images/spells/SS3.png"></div>
<<elseif $SS eq 2>>
<div class="ss-image"><img src="images/spells/SS2.png"></div>
<<elseif $SS eq 1>>
<div class="ss-image"><img src="images/spells/SS1.png"></div>
<<else>>
<</if>>
</div>
<div>
<span id="btn-42"><<button "<nobr>End your turn</nobr>">>
<<set $Roll to random(1, 100) + $Dex>>
<<if $Roll gt 75>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatebar>>
<<script>>
Dialog.setup("Your Enemy Missed!");
Dialog.wiki("Whew, that was a close call. They almost had you.");
Dialog.open();
<</script>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', true)<</script>>
<<set _cooldown to 50>>
<<repeat 100ms>>
<<replace "#timer">>Cooldown: <<print Number(_cooldown + 'e-1').toFixed(1)>>s<</replace>>
<<if _cooldown gt 0>>
<<set _cooldown to _cooldown - 1>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', false)<</script>>
<<stop>>
<</if>>
<</repeat>>
<<set $EnemyE to $MaxEnemyE>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<<timed 1s>>
<<set $EDRoll1 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll1 to $EDRoll1 + $EDRoll1>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll1)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 2s>>
<<set $EDRoll2 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll2 to $EDRoll2 + $EDRoll2>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll2)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 3s>>
<<set $EDRoll3 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll3 to $EDRoll3 + $EDRoll3>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll3)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 4s>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<script>>
Dialog.setup("Your Enemy Hit You!");
Dialog.wiki("They got me this time. I have to be quicker.");
Dialog.open();
<</script>>
<<updatebar>>
<</timed>>
<</if>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<</button>></span>
</div>
</div>
\</div>
\<div>
<div class="vl">
\<header id="title" role="banner">
\<div id="story-banner"></div>
\<h1 id="story-title">Spellbook</h1><div id="story-subtitle"></div>
\<div id="story-title-separator"></div>
\<p id="story-author"></p>
\</header>
\<div class="storycap">
\<p>
\<strong><u><nobr>Dance of Domination</nobr></u>:</strong>
\<ul>
\<span title="Level One Spell"><li><<link 'Flex'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Temping Touch'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Cock of Confidence'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
\</ul>
\<strong><u><nobr>Spells of Submission</nobr></u>:</strong>
\<ul>
<span title="Level One Spell"><li><<link 'Flirt'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Song of Seduction'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Aria of Ass'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
</ul>
\<<if $HPPotion gte 1>>
\<<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
<<set $Energy to $Energy - 1>>
<<goto $fight>>
\<</link>>
<<else>>
\<<disable>><<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
\<</link>><</disable>>
\<</if>>
\</p>
\</div>
\</div>
\</div>
\</div>
<div class="second-image"><img src="images/brothel/RE_1.jpg"></div>
A particularly nasty customer is being very loud in the bar. You think he is being abusive to the staff when you see a man step over to him.
Your hero is particularly georgus and you see and golden energy flow from his muscles as he speaks.
"You have inflicted pain and suffering. The darkness of your soul is laid bare before me; the weight of your sins has been calculated. You will know suffering for the harm you have caused."
You black out quickly. When you awake you see the rude man except all his muscle mass is gone. He is sitting on the floor like a dog whining. He is drenched in cum.
"I'll take care of this one" your would be hero says as he leashes him and takes him outside.
You don't remember what happened when you blacked out, but you vaguely remember everyone in the bar shooting their load on the new pup. That can't be real can it?
If you like this scene check out Demitransference by UnrulyDogBoy.
<<link "Go back to the bar">>
<<if $Youraslave is false>>
<<goto "Start your new life as a brothel owner">>
<<elseif $Youraslave is true>>
<<goto "Your new life as a slave awaits">>
<</if>>
<</link>>
<<if $Youraslave is true>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<</if>>
<<if $Youraslave is false>>
<<set $Energy to $Energy - 1>>
<</if>>
<<set $Money to $Money + 100>><div class="default-image"><img src="images/brothel/RE_2.png"></div>
You're tending the bar when a group of three people playing a card game catches your eye.
"Daddy, when do I get to see Ethan again." the one in the blue shirt says while looking down at the crotch of the one in the green shirt.
The man in the green shirt shifts and grabs his cock.
Soon, I promise. As soon as I win he'll have company. They'll be even bigger. He says while eyeing the twink in a pink shirt across from him hungrily.
You look away for a moment and when you look back the twink in pink was gone. You could swear the player wearing a green shirt must have doubled their cock size. You could see the bulge in his pants.
If you like this scene please consider playing Campus Magnum by BerylForge.
<<link "Go back to the bar">>
<<if $Youraslave is false>>
<<goto "Start your new life as a brothel owner">>
<<elseif $Youraslave is true>>
<<goto "Your new life as a slave awaits">>
<</if>>
<</link>>
<<if $Youraslave is true>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<</if>>
<<if $Youraslave is false>>
<<set $Energy to $Energy - 1>>
<</if>>
<<set $Money to $Money + 100>><div class="second-image"><img src="images/brothel/RE_3.jpg"></div>
Recently, you've been getting a lot of clients from a local housing complex known as HomoAndros. You've had wealthy landlords, gym trainers, and a strange man who constantly feel asleep. Today a man named Priapus entered your bar. His aura was intoxicating. You felt an uncontrolable urge when you were around him. You wanted nothing more than for him to purchase a service. To your dismay he approached the only straight man in the bar. It was odd that the straight man kept coming here, but it was hard to get a good drink since the collapse. You saw Priapus whisper something in his ear and then go under the table. After that day your stubronly straight patron was your best customer. He was straight no more.
If you like this content please check out Son of Dionysus by Akida.
<<link "Go back to the bar">>
<<if $Youraslave is false>>
<<goto "Start your new life as a brothel owner">>
<<elseif $Youraslave is true>>
<<goto "Your new life as a slave awaits">>
<</if>>
<</link>>
<<if $Youraslave is true>>
<<set $BriarEnergy to $BriarEnergy - 1>>
<</if>>
<<if $Youraslave is false>>
<<set $Energy to $Energy - 1>>
<</if>>
<<set $Money to $Money + 100>>\<<if $SSchoice is false>>
\<<set $Exp to $Exp + 100>>
\<<updatebar>>
You knock the doppelganger onto his back. As he lays there sprawled out you feel a connection created between you both. Some of his power drains into you like a visable gust of wind filling you with energy. Reaching out a hand, you find that you can change him to your will. You spend some time messing around with his form before deciding to make him into:
<<link "A Bear">>
<<set $SSBear to true>>
<<set $SSchoice to true>>
<<goto "F8 Won with Attack">>
<</link>>
<<link "A Twink">>
<<set $SSTwink to true>>
<<set $SSchoice to true>>
<<goto "F8 Won with Attack">>
<</link>>
<<link "A Muscle Stud">>
<<set $SSStud to true>>
<<set $SSchoice to true>>
<<goto "F8 Won with Attack">>
<</link>>
\<</if>>
\<<if $SSBear is true>>
<div class="second-image"><img src="images/SS_BA.webp"></div>
A big hairy bear with a nice fuckable ass now forms in front of you. As you watch him take shape you start stroking your cock. You watch as his stomach begins to bulge out. You see the hair grow as he becomes the harry daddy you always wanted. Once he is done shifting he gets up and crawls over to and gives your cock a long lick from base to tip. That was all the lube he wanted as he then turns around and presses his hole to the tip of your cock begging you to thrust into him. You happily oblige the submissive shifter, and begin to pound his ass as hard as you can. He meets each of your thrusts with one of his own getting your cock deeper into him. It doesn’t take long for you to cum deep inside of him. A stream of energy flows from him into you leaving you weakened as you absorb his power. As you black out he pats his large belly then with a blank expressionless look on his face walks out of the brothel and disappears.
<<link "Find Edon">>
<<if $Exp gte $MaxExp>>
<<goto `either("Level up F8")`>>
<<else>>
<<goto `either("Find Edon")`>>
<</if>>
<</link>>
\<<set $Riley to 'RileyB'>>
<</if>>
\<<if $SSTwink is true>>
<div class="second-image"><img src="images/SS_TA.webp"></div>
a smooth twink with a beautiful bubble butt forms in front of your eyes. You watch as the doppelganger shrinks to fit the image in your head. You begin to stroke your cock as the mounds that are to be his butt form, giving you a peek at the perfect ass you want to ravage. Soon after he finishes his transformation, he gives his ass a small pat letting you know that he wants you to come take him. You quickly walk up to the newly formed twink on the floor with his perfect ass sitting up for you and plunge your cock deep in him. You both moan as you realise his ass was virgin tight. Giving him a hard smack that leaves a mark, before continuing your assault on his ass. You don’t last long as he clenches his already tight ass around your cock and milks all that he can from you. As you lay on the ground from the experience a stream of energy flows from him into you leaving you weakened as you absorb his power. As you black out he gets up and walks away with look deadpan face, disappearing when he exits the brothel.
<<link "Find Edon">>
<<if $Exp gte $MaxExp>>
<<goto `either("Level up F8")`>>
<<else>>
<<goto `either("Find Edon")`>>
<</if>>
<</link>>
\<<set $Riley to 'RileyT'>>
<</if>>
\<<if $SSStud is true>>
<div class="second-image"><img src="images/SS_Musc.webp"></div>
A hulky muscle god with a tight muscular ass for you to fuck forms right in front of your eyes. You see his arms and legs bulge out with muscles. His stomach flattens into an 8-pack of abs as his pecs are sculpted into two beautiful man mountains. Once he is done transforming, you walk around him grabbing at his sturdy chest and chiseled arms. You give his ass a few squeezes before spreading his cheeks and plunging your cock all the way into it. You moan as he flexes, squeezing your cock with his tight ass. He does this a few more times as you thrust in and out of him. You reach your hands around and begin to play with his nipples. He moans as you pinch and pull at them but continues to squeeze his ass around your cock. It eventually becomes too much and you both cum. He leans back and gives you a kiss before his eyes go blank a stream of energy flows from him into you leaving you weakened as you absorb his power. As you black out he walks out and disappears.
<<link "Find Edon">>
<<if $Exp gte $MaxExp>>
<<goto `either("Level up F8")`>>
<<else>>
<<goto `either("Find Edon")`>>
<</if>>
<</link>>
\<<set $Riley to 'RileyM'>>
<</if>>
<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
<<updatebar>><<set $lvl to $lvl + 1>>
<<set $Exp to 0>>
<<set $MaxExp to $lvl * 100>>
!You have leveled up!
!!!You are now level $lvl. You have one point to spend!
Chose wisley because once you pick an improvement it will be permenant!
Strength - power of your attack command, the higher it is the more damage you do.
<<link "Increase Strength">>
<<set $Str to $Str + 1>>
<<updatebar>>
<<goto `either("Find Edon")`>>
<</link>>
Dexterity - ability to dodge enemy attack commands, the higher it is the more likely you will.
<<link "Increase Dexterity">>
<<set $Dex to $Dex + 1>>
<<updatebar>>
<<goto `either("Find Edon")`>>
<</link>>
Constitution - determines your HP. Endurance is key.
<<link "Increase Constitution">>
<<set $Con to $Con + 1>>
<<set $MaxHP to 100 + ($Con * 10)>>
<<updatebar>>
<<goto `either("Find Edon")`>>
<</link>>
Intelligence - This one’s main purpose… is Tame. The higher it is the more enemies you can tame (there isn’t a total cap but like you gotta be smart for some of them) it also affects how often tame works and hits for.
Coming Soon
Charisma - seduce the dragon! No seriously, Charisma powers your seduce command.
<<link "Increase Charisma">>
<<set $Cha to $Cha + 1>>
<<updatebar>>
<<goto `either("Find Edon")`>>
<</link>>After you come around you notice that the shapeshifter is long gone. You decide to search the rest of the inn for Edon. As you search the backroom you hear a knocking noise from down below. You make your way down the old stairs as they groan under your weight to find the real Edon tied and gagged. You approach him and cut his bindings before removing the gag.
<<Edon>>This isn't how I wanted to spend my night, old friend. It is pretty close.<</Edon>>
<<You>> You have a quip for everything don't you? What are you doing here?<</You>>
<<Edon>> The same as you. I came to hunt for Father Blake when I ran into a lovely blue fellow. I take it you have met?<</Edon>>
You nod.
<<Edon>>Well, I hate that I missed that. It seems our stay in Barovia will be extended, friend. I heard the locals say that damned mist is cursed. It seems we are stuck here.<</Edon>>
<<You>> Father Blake's order of paladins is lost here. I agreed to find them for him.<</You>>
Edon scoffs.
<<Edon>>Paladins. Good for nothing. I bet you didn't even negotiate a raise. Speaking of raises I have a business proposition for you.<</Edon>>
Edon pulls the deed to the bar off of a nearby desk in the corner.
<<Edon>>They won't be needing this anymore. If we are going to be stuck here we will need a way to make a living. How about I run the bar up front and you run the inn from the backroom? Just like old times. Just try not to light it on fire this time.<</Edon>>
<<You>>Deal.<</You>>
<<Edon>>Good, now if you'll excuse me I have a stiff glass of whiskey to pour.<</Edon>>
Edon limps off and leaves you to reflect on becoming the proud new owner of an abandoned inn.
<<link "Return to the Bar">>
<<goto "Enter the Tavern">>
<</link>>
<<set $hasbrothel to false>>
<<set $EdonSaved to true>>\<<if $SSchoice is false>>
\<<set $Exp to $Exp + 100>>
\<<updatebar>>
You knock the doppelganger onto his back. As he lays there sprawled out you feel a connection created between you both. Some of his power drains into you like a visable gust of wind filling you with energy. Reaching out a hand, you find that you can change him to your will. You spend some time messing around with his form before deciding to make him into:
<<link "A Bear">>
<<set $SSBear to true>>
<<set $SSchoice to true>>
<<set $Riley to 'RileyB'>>
<<goto "F8 Won with Seduce">>
<</link>>
<<link "A Twink">>
<<set $SSTwink to true>>
<<set $SSchoice to true>>
<<set $Riley to 'RileyT'>>
<<goto "F8 Won with Seduce">>
<</link>>
<<link "A Muscle Stud">>
<<set $SSStud to true>>
<<set $SSchoice to true>>
<<set $Riley to 'RileyM'>>
<<goto "F8 Won with Seduce">>
<</link>>
\<</if>>
\<<if $SSBear is true>>
<div class="second-image"><img src="images/SS_BS.webp"></div>
You start to finger your hole as you watch the doppelganger take on the form. His cock grows out just as big and thick as you wanted causing you to moan thinking of him entering you. You then see him get a nice big belly covered in a thick padding of hair as the form finishes. You lay there staring at the glorious specimen you just created as he slowly comes towards you. He leans down and you feel his bearded face begin to eat your ass lubing it up for the perfect tool you gave him. Once he has your ass dripping with his spit, he lines up his cock to your hole and thrusts in. You start to moan loudly as he puts the entire length into your hole but are quickly silenced with a kiss. You feel his hairy chest rub against yours as he thrusts in and out of your hole. He takes his time letting you feel every inch of the new body you gave him before he cums deep in your ass. A stream of energy flows from him into you leaving you weakened as you absorb his power. He pats his large belly then with a blank expressionless look on his face walks out of the brothel and disappears as you black out.
<</if>>
\<<if $SSTwink is true>>
<div class="second-image"><img src="images/SS_TS.webp"></div>
You begin to imagine a slim, smooth man with a thick long cock taking your ass and creaming your hole. As you picture this man in your head the doppelganger begins to morph taking on the appearance. His body shrinks to a twinkish size, the mass moving to his cock to make it longer. It doesn’t take long for him to become your perfect sexy twink. You’re too excited and quickly lay on top of the bar, holding your legs up high so that he can see your asshole. He unsteadily begins to move towards you. He faltars a little and it causes his cock to penetrate your ass. He grabs ahold of your face and kisses you passionately as he begins to thrust into your hole. With each thrust you feel the entire length of his cock enter and exit your hole. You moan into his kiss as he plows your hole with his whole length. He reaches down and begins to stroke your cock. You hear him whisper.
“Cum for me.”
You don’t know why but you do. You begin to cum onto your stomach as he releases his load into your ass. He scoops a little bit of your cum onto his fingers and puts them near your face. You lick them clean, noticing that all color is leaving his face. A stream of energy flows from him into you leaving you weakened as you absorb his power. After you black out, he walks out of the brothel disappearing into the mist.
<</if>>
\<<if $SSStud is true>>
<div class="second-image"><img src="images/SS_Musc.webp"></div>
A hulky muscle god with a tight muscular ass for you to fuck forms right in front of your eyes. The doppelganger begins to shift bulging out his muscles to fit the image in your head. Surprisingly the doppelganger adds in a jockstrap attempting to hide his sizable package. You walk up to him and start to kiss him as you both begin to grind against each other. The doppelganger turns you around and starts to grind his bulge against your ass. You take off your pants as he removes his jockstrap. He then pulls you close and begins to rub his thick log between your asscheeks, teasing your hole. Finally he gives you his tool, ramming it into your hole and begins to thrust wildly. He pinches and flicks your nipples while kissing the back of your neck. You let him take you like this, in an almost feral style. Until he begins to throb in your ass signifying that he is close. Then with one last thrust he hilts himself in you and starts to cum. You slump a little tired from the vigorous fuck. A stream of energy flows from him into you leaving you weakened as you absorb his power. As you black out he manages to get up and walk off not to be seen again.
<</if>>
<<link "Find Edon">>
<<if $Exp gte $MaxExp>>
<<goto `either("Level up F8")`>>
<<else>>
<<goto `either("Find Edon")`>>
<</if>>
<</link>>
<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
<<updatebar>>!Garden of Edon Tavern - Roulette
\<hr class="rounded">
\<div class="flextwo">
\<div>
\<div class="default-image"><img src="images/Roulette.jpg"></div>
\</div>
\<div>
\<nobr><strong>Confirm your bet</strong></nobr>
\<<if $Money gte 10>>
\<nobr><<link "Bet 10 Coins">>
<<set $rbet to 10>>
<<goto `either("RResults")`>>
\<</link>></nobr>
\<<else>>
\<<disable>><nobr><<link "Bet 10 Coins">>
<<set $rbet to 10>>
<<goto `either("RResults")`>>
\<</link>></nobr><</disable>>
\<</if>>
\<<if $Money gte 25>>
\<nobr><<link "Bet 25 Coins">>
<<set $rbet to 25>>
<<goto `either("RResults")`>>
\<</link>></nobr>
\<<else>>
\<<disable>><nobr><<link "Bet 25 Coins">>
<<set $rbet to 25>>
<<goto `either("RResults")`>>
\<</link>></nobr><</disable>>
\<</if>>
\<<if $Money gte 50>>
\<nobr><<link "Bet 50 Coins">>
<<set $rbet to 50>>
<<goto `either("RResults")`>>
\<</link>></nobr>
\<<else>>
\<<disable>><nobr><<link "Bet 50 Coins">>
<<set $rbet to 50>>
<<goto `either("RResults")`>>
\<</link>></nobr><</disable>>
\<</if>>
\<nobr>Your bet must be less than your total money</nobr>
\</div>
\</div>!Garden of Edon Tavern - Roulette
\<hr class="rounded">
\<div class="flextwo">
\<div>
\<div class="default-image"><img src="images/Roulette.jpg"></div>
\</div>
\<div>
<nobr><strong>How do you want to bet?</strong></nobr>
\<nobr><<link "Bet on Red">>
<<set $rbetodd to true>>
<<goto "Rbet">>
\<</link>></nobr>
\<nobr><<link "Bet on Black">>
<<goto "Rbet">>
<<set $rbeteven to true>>
\<</link>></nobr>
\</div>
\</div>You feel something hit the back of your head and as you pass out you hear an odd voice.
<<Edon>>Welcome to your new home, my newest slave.<</Edon>>
You pass out and quickly come too strapped to a bed. A large man comes in with the guy who was disguised as Edon.
<<Edon>>Now you have a choice to make, willingly pleasure this client or else.<</Edon>>
He has a huge smile on his face.
[[Pleasure Edon's Client]]
[[Refuse Edon's Client]]
<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
<<set $Sanity to $Sanity - 25>>
<<set $Bramblesubmissiveness to $Bramblesubmissiveness + 10>>
<div class="second-image"><img src="images/brothel/J2HC_3.webp"></div>
It was a slow night at the bar when you got a strange call. A man asked you to send one of your boys to pick up his pizza.
<<You>> You have a special delivery my pet.<</You>>
You explained the situation to Bramble and he agreed. He arived at the house and rang the door bell to be greeted by a naked man.
<<say 'Client' 'images/Client.jpg'>>I told them to send the cutest one they had. You'll do sweetie. Why don't you come in and we'll share a slice.<</say>>
<<BrambleS>>Thank you, sir<</BrambleS>>
<<say 'Client' 'images/Client.jpg'>>Do you like football? You can watch a game with me<</say>>
<<BrambleS>>I would be honored to watch a game with a man like you, sir.<</BrambleS>>
<<say 'Client' 'images/Client.jpg'>>Why don't you bend over and get me a beer off the bottom shelf of the ice chest.<</say>>
Bramble did as instructed, but when he turned around the man removed the remains of his clothing and started jacking off. Bramble kneeled in front of the man while he watched the game helping him finish. The occasional cheer was interupted by moaning until the man grabbed Briar's hand and pushed his hand down to the base of his saft releasing his seed.
<<BrambleS>>Thanks for the tip, sir.<</BrambleS>>
<<say 'Client' 'images/Client.jpg'>>I think I'll order again.<</say>>
Bramble's submissiveness is now at $Bramblesubmissiveness points and he earnded 25 gold.
<<button "Go back to the bar">>
<<if $Youraslave is false>>
<<goto "Start your new life as a brothel owner">>
<<elseif $Youraslave is true>>
<<goto "Your new life as a slave awaits">>
<</if>>
<</button>>
<<button "Have Bramble service another client with his hands">>
<<if $BrambleHandsTraining is false>>
<<goto `either("Bramble Failure 1")`>>
<<elseif $BrambleEnergy lt 1>>
<<goto `either("Start your new life as a brothel owner")`>>
<<script>>
Dialog.setup("Bramble is out of Energy!");
Dialog.wiki("He needs to rest before doing more.");
Dialog.open();
<</script>>
<<else>>
<<goto `either("Bramble Hands 1", "Bramble Hands 2", "Bramble Hands 3")`>>
<</if>>
<</button>>
<<set $BrambleEnergy to $BrambleEnergy - 1>>
<<set $Money to $Money + 25>>!Eva's Caravan
<hr class="rounded">
<span id="newText">\
The bleak pines of barrovia swaying against the foggy mist in the background give way as you travel along a path north of town. In front of you is the bright quilts and tents of the caravan with the warm and inviting glow of their campfire.
<<Eva>>Hello, child. Have you come with questions? Ask and the madam will answer.<</Eva>>
<<link "Why are there no women in Barovia?">><<replace #newText>>\
<<Eva>>When you die here the mist claims your soul. Often you wake up back in your own body, but a piece of your mind pays the price. Sometimes you wake up physically changed. The devil does not need many child bearers only workers. If you see an elderly lady here they are as hard and sharp as a fine blade.<</Eva>>
[[Ask Another Question->Go to Madam Eva's Caravan]]
\<</replace>> <</link>>
<<link "Who is Count Sindel?">><<replace #newText>>\
<<Eva>>Some say he his a devil himself. A lord of hell come to haunt us for our sins. Some say he's trapped here in the mist like you and I. In truth, he's just a man.<</Eva>>
[[Ask Another Question->Go to Madam Eva's Caravan]]
\<</replace>> <</link>>
\</span>
[[Go to Tser Village Town Square]]
\<<set $RRoll to random(0, 36)>>
!Garden of Edon Tavern - Roulette
\<hr class="rounded">
\<div class="flextwo">
\<div>
\<div class="default-image"><img src="images/Roulette.jpg"></div>
\</div>
\<div>
<nobr>The roulette wheel landed on $RRoll</nobr>
<nobr><<link 'Return to the Tavern Bar'>>
<<goto "Enter the Tavern">>
<</link>></nobr>
\</div>
\</div>
\<<if $rbeteven is true>>
<<if $RRoll is 2>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbeteven to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 4>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbeteven to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 6>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbeteven to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 8>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbeteven to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 10>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbeteven to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 12>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbeteven to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 14>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbeteven to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 16>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbeteven to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 18>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbeteven to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 20>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbeteven to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 22>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbeteven to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 24>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbeteven to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 26>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbeteven to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 28>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbeteven to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 30>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbeteven to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 32>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbeteven to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 34>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbeteven to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 36>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbeteven to false>>
<<set $rbet to 0>>
<<else>>
<<set $Money to $Money - $rbet>>
<<script>>
Dialog.setup("You lost the game!");
Dialog.wiki("You lost $rbet coins.");
Dialog.open();
<</script>>
<<set $rbeteven to false>>
<<set $rbet to 0>>
<</if>>
\<</if>>
\<<if $rbetodd is true>>
<<if $RRoll is 1>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbetodd to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 3>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbetodd to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 5>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbetodd to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 7>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbetodd to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 9>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbetodd to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 11>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbetodd to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 13>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbetodd to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 15>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbetodd to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 17>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbetodd to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 19>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbetodd to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 21>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbetodd to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 23>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbetodd to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 25>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbetodd to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 27>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbetodd to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 29>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbetodd to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 31>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbetodd to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 33>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbetodd to false>>
<<set $rbet to 0>>
<<elseif $RRoll is 35>>
<<set $Money to $Money + $rbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $rbet coins.");
Dialog.open();
<</script>>
<<set $rbetodd to false>>
<<set $rbet to 0>>
<<else>>
<<set $Money to $Money - $rbet>>
<<script>>
Dialog.setup("You lost the game!");
Dialog.wiki("You lost $rbet coins.");
Dialog.open();
<</script>>
<<set $rbetodd to false>>
<<set $rbet to 0>>
<</if>>
\<</if>>!Garden of Edon Tavern - Blackjack
\<hr class="rounded">
\<div class="flextwo">
\<div>
\<div class="default-image"><img src="images/Blackjack.jpg"></div>
\</div>
\<div>
\<nobr><strong>Confirm your bet</strong></nobr>
\<nobr><<if $Money gte 10>>
\<<link "Bet 10 Coins">>
\<<set $bbet to 10>>
\<<goto `either("BGame")`>>
\<</link>>
\<<else>>
\<<disable>><<link "Bet 10 Coins">>
\<<set $bbet to 10>>
\<<goto `either("BGame")`>>
\<</link>><</disable>>
\<</if>></nobr>
\<nobr><<if $Money gte 25>>
\<<link "Bet 25 Coins">>
\<<set $bbet to 25>>
\<<goto `either("BGame")`>>
\<</link>>
\<<else>>
\<<disable>><<link "Bet 25 Coins">>
\<<set $bbet to 25>>
\<<goto `either("BGame")`>>
\<</link>><</disable>>
\<</if>></nobr>
\<nobr><<if $Money gte 50>>
\<<link "Bet 50 Coins">>
\<<set $bbet to 50>>
\<<goto `either("BGame")`>>
\<</link>>
\<<else>>
\<<disable>><<link "Bet 50 Coins">>
\<<set $bbet to 50>>
\<<goto `either("BGame")`>>
\<</link>><</disable>>
\<</if>></nobr>
\<nobr>Your bet must be less than your total money</nobr>
\</div>
\</div>
Note:
How do you beat the dealer?
By drawing a hand value that is higher than the dealer’s hand value
By the dealer drawing a hand value that goes over 21.
By drawing a hand value of 21 on your first two cards, when the dealer does not.
How do you lose to the dealer?
Your hand value exceeds 21.
The dealers hand has a greater value than yours at the end of the round.
by standing you chose to end your round and stop drawing cards. The dealer will continue to draw new cards until they chose to stand, or they exceed 21.
\<<set $playerstand to false>>
\<<set $dealerstand to false>>
\<<set $dbjturn1 to false>>
\<<set $dbjturn2 to false>>
\<<set $dbjturn3 to false>>
\<<set $dbjturn4 to false>>
\<<set $dbjturn5 to false>>
\<<set $pbjturn1 to false>>
\<<set $pbjturn2 to false>>
\<<set $pbjturn3 to false>>
\<<set $pbjturn4 to false>>
\<<set $pbjturn5 to false>>
\<<set $dealertotal to 0>>
\<<set $playertotal to 0>>!Garden of Edon Tavern - Blackjack
\<hr class="rounded">
\<div class="flextwo">
\<div>
<div class="default-image"><img src="images/Blackjack.jpg"></div>
\</div>
\<div>
\<<if $dealerstand is false>>
\<<if $dbjturn1 is false>>
\<<set $dealercard1 to random(1, 11)>>
\<<set $dbjturn1 to true>>
\<<set $dealertotal to $dealertotal + $dealercard1>>
\<<if $dealertotal gte 16>>
\<<set $dealerstand to true>>
\<</if>>
\<<if $dealertotal gt 21>>
\<<set $Money to $Money + $bbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $bbet coins.");
Dialog.open();
<</script>>
\<<goto 'Enter the Tavern'>>
\<</if>>
\<<elseif $dbjturn1 is true and $dbjturn2 is false>>
\<<set $dealercard2 to random(1, 11)>>
\<<set $dbjturn2 to true>>
\<<set $dealertotal to $dealertotal + $dealercard2>>
\<<if $dealertotal gte 16>>
\<<set $dealerstand to true>>
\<</if>>
\<<if $dealertotal gt 21>>
\<<set $Money to $Money + $bbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $bbet coins.");
Dialog.open();
<</script>>
\<<goto 'Enter the Tavern'>>
\<</if>>
\<<elseif $dbjturn2 is true and $dbjturn3 is false>>
\<<set $dealercard3 to random(1, 11)>>
\<<set $dbjturn3 to true>>
\<<set $dealertotal to $dealertotal + $dealercard3>>
\<<if $dealertotal gte 16>>
\<<set $dealerstand to true>>
\<</if>>
\<<if $dealertotal gt 21>>
\<<set $Money to $Money + $bbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $bbet coins.");
Dialog.open();
<</script>>
\<<goto 'Enter the Tavern'>>
\<</if>>
\<<elseif $dbjturn3 is true and $dbjturn4 is false>>
\<<set $dealercard4 to random(1, 11)>>
\<<set $dbjturn4 to true>>
\<<set $dealertotal to $dealertotal + $dealercard4>>
\<<if $dealertotal gte 16>>
\<<set $dealerstand to true>>
\<</if>>
\<<if $dealertotal gt 21>>
\<<set $Money to $Money + $bbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $bbet coins.");
Dialog.open();
<</script>>
\<<goto 'Enter the Tavern'>>
\<</if>>
\<<elseif $dbjturn4 is true and $dbjturn5 is false>>
\<<set $dealercard5 to random(1, 11)>>
\<<set $dbjturn5 to true>>
\<<set $dealertotal to $dealertotal + $dealercard5>>
\<<set $dealerstand to true>>
\<<if $dealertotal gt 21>>
\<<set $Money to $Money + $bbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $bbet coins.");
Dialog.open();
<</script>>
\<<goto 'Enter the Tavern'>>
\<</if>>
\<</if>>
\<</if>>
\<<if $playerstand is false>>
\<<if $pbjturn1 is false>>
\<<set $playercard1 to random(1, 11)>>
\<<set $pbjturn1 to true>>
\<<set $playertotal to $playertotal + $playercard1>>
\<<if $playertotal gt 21>>
\<<set $Money to $Money - $bbet>>
<<script>>
Dialog.setup("You lost the game!");
Dialog.wiki("You lost $bbet coins.");
Dialog.open();
<</script>>
\<<goto 'Enter the Tavern'>>
\<</if>>
\<<elseif $pbjturn1 is true and $pbjturn2 is false>>
\<<set $playercard2 to random(1, 11)>>
\<<set $pbjturn2 to true>>
\<<set $playertotal to $playertotal + $playercard2>>
\<<if $playertotal gt 21>>
\<<set $Money to $Money - $bbet>>
<<script>>
Dialog.setup("You lost the game!");
Dialog.wiki("You lost $bbet coins.");
Dialog.open();
<</script>>
\<<goto 'Enter the Tavern'>>
\<</if>>
\<<elseif $pbjturn2 is true and $pbjturn3 is false>>
\<<set $playercard3 to random(1, 11)>>
\<<set $pbjturn3 to true>>
\<<set $playertotal to $playertotal + $playercard3>>
\<<if $playertotal gt 21>>
\<<set $Money to $Money - $bbet>>
<<script>>
Dialog.setup("You lost the game!");
Dialog.wiki("You lost $bbet coins.");
Dialog.open();
<</script>>
\<<goto 'Enter the Tavern'>>
\<</if>>
\<<elseif $pbjturn3 is true and $pbjturn4 is false>>
\<<set $playercard4 to random(1, 11)>>
\<<set $pbjturn4 to true>>
\<<set $playertotal to $playertotal + $playercard4>>
\<<if $playertotal gt 21>>
\<<set $Money to $Money - $bbet>>
<<script>>
Dialog.setup("You lost the game!");
Dialog.wiki("You lost $bbet coins.");
Dialog.open();
<</script>>
\<<goto 'Enter the Tavern'>>
\<</if>>
\<<elseif $pbjturn4 is true and $pbjturn5 is false>>
\<<set $playercard5 to random(1, 11)>>
\<<set $pbjturn5 to true>>
\<<set $playertotal to $playertotal + $playercard5>>
\<<if $playertotal gt 21>>
\<<set $Money to $Money - $bbet>>
<<script>>
Dialog.setup("You lost the game!");
Dialog.wiki("You lost $bbet coins.");
Dialog.open();
<</script>>
\<<goto 'Enter the Tavern'>>
\<</if>>
\<</if>>
\<</if>>
\<strong>Dealer:</strong>
<nobr>The dealer has a face down card.</nobr>
\<<if $dbjturn2 is true>>
<nobr>The dealer drew a second card worth $dealercard2</nobr>
\<</if>>
\<<if $dbjturn3 is true>>
<nobr>The dealer drew a third card worth $dealercard3</nobr>
\<</if>>
\<<if $dbjturn4 is true>>
<nobr>The dealer drew a forth card worth $dealercard4</nobr>
\<</if>>
\<<if $dbjturn5 is true>>
<nobr>The dealer drew a fifth card worth $dealercard5</nobr>
\<</if>>
\<<if $dealerstand is true>>
<nobr>The dealer has chosen to stand.</nobr>
\<</if>>
\<strong>You:</strong>
<nobr>You drew a card worth $playercard1</nobr>
\<<if $pbjturn2 is true>>
<nobr>You drew a second card worth $playercard2</nobr>
\<</if>>
\<<if $pbjturn3 is true>>
<nobr>You drew a third card worth $playercard3</nobr>
\<</if>>
\<<if $pbjturn4 is true>>
<nobr>You drew a fourth card worth $playercard4</nobr>
\<</if>>
\<<if $pbjturn5 is true>>
<nobr>You drew a fifth card worth $playercard5</nobr>
\<</if>>
\<<if $playerstand is true>>
<nobr>You have chosen to stand.</nobr>
\<</if>>
\<<if $playerstand is false>>
\<<link "Stand">>
<<set $playerstand to true>>
<<goto `either("BGame")`>>
\<</link>>
\<<else>>
\<<disable>><<link "Stand">>
<<set $playerstand to true>>
<<goto `either("BGame")`>>
\<</link>><</disable>>
\<</if>>
\<<if $pbjturn5 is false>>
\<<link "Draw">>
<<goto `either("BGame")`>>
\<</link>>
\<<else>>
\<<disable>><<link "Stand">>
<<set $playerstand to true>>
<<goto `either("BGame")`>>
\<</link>><</disable>>
\<</if>>
\<<if $playerstand is true and $dealerstand is true>>
\<<if $playertotal gte $dealertotal>>
\<<set $Money to $Money + $bbet>>
<<script>>
Dialog.setup("You won the game!");
Dialog.wiki("You won $bbet coins.");
Dialog.open();
<</script>>
\<<goto 'Enter the Tavern'>>
\<<else>>
\<<set $Money to $Money - $bbet>>
<<script>>
Dialog.setup("You lost the game!");
Dialog.wiki("You lost $bbet coins.");
Dialog.open();
<</script>>
\<<goto 'Enter the Tavern'>>
\<</if>>
\<</if>>
\</div>
\</div>
\<<set $YH_Entered to true>>
<<link "Follow the path">>
<<goto `either("YH Cabin")`>>
<</link>>
<<link "Go up the hill">>
<<goto `either("YH Stones")`>>
<</link>><<link "Continue on to the great tree">>
<<goto `either("YH Tree")`>>
<</link>>
<<link "Return to the gate">>
<<goto `either("Yester Hill Gate")`>>
<</link>>
Strahd confronts cult leader who awakens giant statue.
Strahd freezes statue and chases him down. State roars back to life as you fight it.<<link "Go back down to the standing stones">>
<<goto `either("YH Stones")`>>
<</link>>
Strahd turns cult leader into zombie infront of x setting the forrest on fire.<<link "Return to the gate">>
<<goto `either("Yester Hill Gate")`>>
<</link>>
cultists - wicker man
letter about abducting the wrong person<<link "Follow the path">>
<<goto `either("YH Trail 4")`>>
<</link>>
Cultist<<link "Follow the path">>
<<goto `either("YH Trail 1")`>>
<</link>>Cultists being attacked
Letter about Alexi
<<link "Follow the path">>
<<goto `either("YH Trail 2")`>>
<</link>><<link "Follow the path">>
<<goto `either("YH Trail 3")`>>
<</link>>
Strahd Zombie<table class="map">
<tr> <!-- Row 1 -->
<td></td> <!-- Col 1 -->
<td></td> <!-- Col 2 -->
<td></td> <!-- Col 3 -->
<td></td> <!-- Col 4 -->
<td></td> <!-- Col 5 -->
<td></td> <!-- Col 6 -->
<td></td> <!-- Col 7 -->
<td></td> <!-- Col 8 -->
<td></td> <!-- Col 9 -->
<td></td> <!-- Col 10 -->
<td></td> <!-- Col 11 -->
<td></td> <!-- Col 12 -->
<td></td> <!-- Col 13 -->
<td></td> <!-- Col 14 -->
<td></td> <!-- Col 15 -->
<td></td> <!-- Col 16 -->
<td></td> <!-- Col 17 -->
<td></td> <!-- Col 18 -->
<td></td> <!-- Col 19 -->
<td></td> <!-- Col 20 -->
<td></td> <!-- Col 21 -->
<td></td> <!-- Col 22 -->
<td></td> <!-- Col 23 -->
<td></td> <!-- Col 24 -->
<td></td> <!-- Col 25 -->
<td></td> <!-- Col 26 -->
<td></td> <!-- Col 27 -->
<td></td> <!-- Col 28 -->
</tr>
<tr> <!-- Row 2 -->
<td></td> <!-- Col 1 -->
<td></td> <!-- Col 2 -->
<td></td> <!-- Col 3 -->
<td></td> <!-- Col 4 -->
<td></td> <!-- Col 5 -->
<td></td> <!-- Col 6 -->
<td></td> <!-- Col 7 -->
<td></td> <!-- Col 8 -->
<td></td> <!-- Col 9 -->
<td></td> <!-- Col 10 -->
<td></td> <!-- Col 11 -->
<td></td> <!-- Col 12 -->
<td></td> <!-- Col 13 -->
<td></td> <!-- Col 14 -->
<td></td> <!-- Col 15 -->
<td></td> <!-- Col 16 -->
<td></td> <!-- Col 17 -->
<td></td> <!-- Col 18 -->
<td></td> <!-- Col 19 -->
<td></td> <!-- Col 20 -->
<td></td> <!-- Col 21 -->
<td></td> <!-- Col 22 -->
<td></td> <!-- Col 23 -->
<td></td> <!-- Col 24 -->
<td></td> <!-- Col 25 -->
<td></td> <!-- Col 26 -->
<td></td> <!-- Col 27 -->
<td></td> <!-- Col 28 -->
</tr>
<tr> <!-- Row 3 -->
<td></td> <!-- Col 1 -->
<td></td> <!-- Col 2 -->
<td></td> <!-- Col 3 -->
<td></td> <!-- Col 4 -->
<td></td> <!-- Col 5 -->
<td></td> <!-- Col 6 -->
<td></td> <!-- Col 7 -->
<td></td> <!-- Col 8 -->
<td></td> <!-- Col 9 -->
<td></td> <!-- Col 10 -->
<td></td> <!-- Col 11 -->
<td></td> <!-- Col 12 -->
<td></td> <!-- Col 13 -->
<td></td> <!-- Col 14 -->
<td></td> <!-- Col 15 -->
<td></td> <!-- Col 16 -->
<td></td> <!-- Col 17 -->
<td></td> <!-- Col 18 -->
<td></td> <!-- Col 19 -->
<td></td> <!-- Col 20 -->
<td></td> <!-- Col 21 -->
<td></td> <!-- Col 22 -->
<td></td> <!-- Col 23 -->
<td></td> <!-- Col 24 -->
<td></td> <!-- Col 25 -->
<td></td> <!-- Col 26 -->
<td></td> <!-- Col 27 -->
<td></td> <!-- Col 28 -->
</tr>
<tr> <!-- Row 4 -->
<td></td> <!-- Col 1 -->
<td></td> <!-- Col 2 -->
<td></td> <!-- Col 3 -->
<td></td> <!-- Col 4 -->
<td></td> <!-- Col 5 -->
<td></td> <!-- Col 6 -->
<td></td> <!-- Col 7 -->
<td></td> <!-- Col 8 -->
<td></td> <!-- Col 9 -->
<td></td> <!-- Col 10 -->
<td></td> <!-- Col 11 -->
<td></td> <!-- Col 12 -->
<td></td> <!-- Col 13 -->
<td></td> <!-- Col 14 -->
<td></td> <!-- Col 15 -->
<td></td> <!-- Col 16 -->
<td></td> <!-- Col 17 -->
<td></td> <!-- Col 18 -->
<td></td> <!-- Col 19 -->
<td></td> <!-- Col 20 -->
<td></td> <!-- Col 21 -->
<td></td> <!-- Col 22 -->
<td></td> <!-- Col 23 -->
<td></td> <!-- Col 24 -->
<td></td> <!-- Col 25 -->
<td></td> <!-- Col 26 -->
<td></td> <!-- Col 27 -->
<td></td> <!-- Col 28 -->
</tr>
<tr> <!-- Row 5 -->
<td></td> <!-- Col 1 -->
<td></td> <!-- Col 2 -->
<td></td> <!-- Col 3 -->
<td></td> <!-- Col 4 -->
<td></td> <!-- Col 5 -->
<td></td> <!-- Col 6 -->
<td></td> <!-- Col 7 -->
<td></td> <!-- Col 8 -->
<td></td> <!-- Col 9 -->
<td></td> <!-- Col 10 -->
<td></td> <!-- Col 11 -->
<td></td> <!-- Col 12 -->
<td></td> <!-- Col 13 -->
<td></td> <!-- Col 14 -->
<td></td> <!-- Col 15 -->
<td></td> <!-- Col 16 -->
<td></td> <!-- Col 17 -->
<td></td> <!-- Col 18 -->
<td></td> <!-- Col 19 -->
<td></td> <!-- Col 20 -->
<td></td> <!-- Col 21 -->
<td></td> <!-- Col 22 -->
<td></td> <!-- Col 23 -->
<td></td> <!-- Col 24 -->
<td></td> <!-- Col 25 -->
<td></td> <!-- Col 26 -->
<td></td> <!-- Col 27 -->
<td></td> <!-- Col 28 -->
</tr>
<tr> <!-- Row 6 -->
<td></td> <!-- Col 1 -->
<td></td> <!-- Col 2 -->
<td></td> <!-- Col 3 -->
<td></td> <!-- Col 4 -->
<td></td> <!-- Col 5 -->
<td></td> <!-- Col 6 -->
<td></td> <!-- Col 7 -->
<td></td> <!-- Col 8 -->
<td></td> <!-- Col 9 -->
<td></td> <!-- Col 10 -->
<td></td> <!-- Col 11 -->
<td></td> <!-- Col 12 -->
<td></td> <!-- Col 13 -->
<td></td> <!-- Col 14 -->
<td></td> <!-- Col 15 -->
<td></td> <!-- Col 16 -->
<td></td> <!-- Col 17 -->
<td></td> <!-- Col 18 -->
<td></td> <!-- Col 19 -->
<td></td> <!-- Col 20 -->
<td></td> <!-- Col 21 -->
<td></td> <!-- Col 22 -->
<td></td> <!-- Col 23 -->
<td></td> <!-- Col 24 -->
<td></td> <!-- Col 25 -->
<td></td> <!-- Col 26 -->
<td></td> <!-- Col 27 -->
<td></td> <!-- Col 28 -->
</tr>
<tr> <!-- Row 7 -->
<td></td> <!-- Col 1 -->
<td></td> <!-- Col 2 -->
<td></td> <!-- Col 3 -->
<td></td> <!-- Col 4 -->
<td></td> <!-- Col 5 -->
<td></td> <!-- Col 6 -->
<td></td> <!-- Col 7 -->
<td></td> <!-- Col 8 -->
<td></td> <!-- Col 9 -->
<td></td> <!-- Col 10 -->
<td></td> <!-- Col 11 -->
<td></td> <!-- Col 12 -->
<td></td> <!-- Col 13 -->
<td></td> <!-- Col 14 -->
<td></td> <!-- Col 15 -->
<td></td> <!-- Col 16 -->
<td></td> <!-- Col 17 -->
<td></td> <!-- Col 18 -->
<td></td> <!-- Col 19 -->
<td></td> <!-- Col 20 -->
<td></td> <!-- Col 21 -->
<td></td> <!-- Col 22 -->
<td></td> <!-- Col 23 -->
<td></td> <!-- Col 24 -->
<td></td> <!-- Col 25 -->
<td></td> <!-- Col 26 -->
<td></td> <!-- Col 27 -->
<td></td> <!-- Col 28 -->
</tr>
<tr> <!-- Row 8 -->
<td></td> <!-- Col 1 -->
<td></td> <!-- Col 2 -->
<td></td> <!-- Col 3 -->
<td></td> <!-- Col 4 -->
<td></td> <!-- Col 5 -->
<td></td> <!-- Col 6 -->
<td></td> <!-- Col 7 -->
<td></td> <!-- Col 8 -->
<td></td> <!-- Col 9 -->
<td></td> <!-- Col 10 -->
<td></td> <!-- Col 11 -->
<td></td> <!-- Col 12 -->
<td></td> <!-- Col 13 -->
<td></td> <!-- Col 14 -->
<td></td> <!-- Col 15 -->
<td></td> <!-- Col 16 -->
<td></td> <!-- Col 17 -->
<td></td> <!-- Col 18 -->
<td></td> <!-- Col 19 -->
<td></td> <!-- Col 20 -->
<td></td> <!-- Col 21 -->
<td></td> <!-- Col 22 -->
<td></td> <!-- Col 23 -->
<td></td> <!-- Col 24 -->
<td></td> <!-- Col 25 -->
<td></td> <!-- Col 26 -->
<td></td> <!-- Col 27 -->
<td></td> <!-- Col 28 -->
</tr>
<tr> <!-- Row 9 -->
<td></td> <!-- Col 1 -->
<td></td> <!-- Col 2 -->
<td></td> <!-- Col 3 -->
<td></td> <!-- Col 4 -->
<td></td> <!-- Col 5 -->
<td></td> <!-- Col 6 -->
<td></td> <!-- Col 7 -->
<td></td> <!-- Col 8 -->
<td></td> <!-- Col 9 -->
<td></td> <!-- Col 10 -->
<td></td> <!-- Col 11 -->
<td></td> <!-- Col 12 -->
<td></td> <!-- Col 13 -->
<td></td> <!-- Col 14 -->
<td></td> <!-- Col 15 -->
<td></td> <!-- Col 16 -->
<td></td> <!-- Col 17 -->
<td></td> <!-- Col 18 -->
<td></td> <!-- Col 19 -->
<td></td> <!-- Col 20 -->
<td></td> <!-- Col 21 -->
<td></td> <!-- Col 22 -->
<td></td> <!-- Col 23 -->
<td></td> <!-- Col 24 -->
<td></td> <!-- Col 25 -->
<td></td> <!-- Col 26 -->
<td></td> <!-- Col 27 -->
<td></td> <!-- Col 28 -->
</tr>
<tr> <!-- Row 10 -->
<td></td> <!-- Col 1 -->
<td></td> <!-- Col 2 -->
<td></td> <!-- Col 3 -->
<td></td> <!-- Col 4 -->
<td></td> <!-- Col 5 -->
<td></td> <!-- Col 6 -->
<td></td> <!-- Col 7 -->
<td></td> <!-- Col 8 -->
<td></td> <!-- Col 9 -->
<td></td> <!-- Col 10 -->
<td></td> <!-- Col 11 -->
<td></td> <!-- Col 12 -->
<td></td> <!-- Col 13 -->
<td></td> <!-- Col 14 -->
<td></td> <!-- Col 15 -->
<td></td> <!-- Col 16 -->
<td></td> <!-- Col 17 -->
<td></td> <!-- Col 18 -->
<td></td> <!-- Col 19 -->
<td></td> <!-- Col 20 -->
<td></td> <!-- Col 21 -->
<td></td> <!-- Col 22 -->
<td></td> <!-- Col 23 -->
<td></td> <!-- Col 24 -->
<td></td> <!-- Col 25 -->
<td></td> <!-- Col 26 -->
<td></td> <!-- Col 27 -->
<td></td> <!-- Col 28 -->
</tr>
<tr> <!-- Row 11 -->
<td></td> <!-- Col 1 -->
<td></td> <!-- Col 2 -->
<td></td> <!-- Col 3 -->
<td></td> <!-- Col 4 -->
<td></td> <!-- Col 5 -->
<td></td> <!-- Col 6 -->
<td></td> <!-- Col 7 -->
<td></td> <!-- Col 8 -->
<td></td> <!-- Col 9 -->
<td></td> <!-- Col 10 -->
<td></td> <!-- Col 11 -->
<td></td> <!-- Col 12 -->
<td></td> <!-- Col 13 -->
<td></td> <!-- Col 14 -->
<td></td> <!-- Col 15 -->
<td></td> <!-- Col 16 -->
<td></td> <!-- Col 17 -->
<td></td> <!-- Col 18 -->
<td>
\<<if $Ravenloftunlocked is true>>
\<span class="MapBtn"><<button "Ravenloft">><<goto 'Go to Tser Village Town Square'>><</button>></span>
\<<else>>
\<span class="MapBtn2"><<disable>><<button "Ravenloft">><<goto 'Go to Tser Village Town Square'>><</button>><</disable>></span>
\<</if>>
</td> <!-- Col 19 -->
<td></td> <!-- Col 20 -->
<td></td> <!-- Col 21 -->
<td></td> <!-- Col 22 -->
<td></td> <!-- Col 23 -->
<td></td> <!-- Col 24 -->
<td></td> <!-- Col 25 -->
<td></td> <!-- Col 26 -->
<td></td> <!-- Col 27 -->
<td></td> <!-- Col 28 -->
</tr>
<tr> <!-- Row 12 -->
<td></td> <!-- Col 1 -->
<td></td> <!-- Col 2 -->
<td></td> <!-- Col 3 -->
<td></td> <!-- Col 4 -->
<td></td> <!-- Col 5 -->
<td></td> <!-- Col 6 -->
<td></td> <!-- Col 7 -->
<td></td> <!-- Col 8 -->
<td></td> <!-- Col 9 -->
<td></td> <!-- Col 10 -->
<td></td> <!-- Col 11 -->
<td></td> <!-- Col 12 -->
<td></td> <!-- Col 13 -->
<td></td> <!-- Col 14 -->
<td></td> <!-- Col 15 -->
<td><span class="MapBtn"><<button "Tser">><<goto 'Go to Tser Village Town Square'>><</button>></span></td><!-- Col 16 -->
<td></td> <!-- Col 17 -->
<td></td> <!-- Col 18 -->
<td></td> <!-- Col 19 -->
<td></td> <!-- Col 20 -->
<td></td> <!-- Col 21 -->
<td></td> <!-- Col 22 -->
<td></td> <!-- Col 23 -->
<td></td> <!-- Col 24 -->
<td></td> <!-- Col 25 -->
<td></td> <!-- Col 26 -->
<td></td> <!-- Col 27 -->
<td></td> <!-- Col 28 -->
</tr>
<tr> <!-- Row 13 -->
<td></td> <!-- Col 1 -->
<td></td> <!-- Col 2 -->
<td><span class="MapBtn2"><<disable>><<button "Yester">><<goto 'Yester Hill Gate'>><</button>><</disable>></span></td> <!-- Col 3 -->
<td></td> <!-- Col 4 -->
<td></td> <!-- Col 5 -->
<td></td> <!-- Col 6 -->
<td></td> <!-- Col 7 -->
<td></td> <!-- Col 8 -->
<td></td> <!-- Col 9 -->
<td></td> <!-- Col 10 -->
<td></td> <!-- Col 11 -->
<td></td> <!-- Col 12 -->
<td></td> <!-- Col 13 -->
<td></td> <!-- Col 14 -->
<td></td> <!-- Col 15 -->
<td></td> <!-- Col 16 -->
<td></td> <!-- Col 17 -->
<td></td> <!-- Col 18 -->
<td></td> <!-- Col 19 -->
<td></td> <!-- Col 20 -->
<td></td> <!-- Col 21 -->
<td></td> <!-- Col 22 -->
<td><span class="MapBtn2"><<disable>><<button "Barovia">><<goto 'Go to Tser Village Town Square'>><</button>><</disable>></span></td> <!-- Col 23 -->
<td></td> <!-- Col 24 -->
<td></td> <!-- Col 25 -->
<td></td> <!-- Col 26 -->
<td></td> <!-- Col 27 -->
<td></td> <!-- Col 28 -->
</tr>
<tr> <!-- Row 14 -->
<td></td> <!-- Col 1 -->
<td></td> <!-- Col 2 -->
<td></td> <!-- Col 3 -->
<td></td> <!-- Col 4 -->
<td></td> <!-- Col 5 -->
<td></td> <!-- Col 6 -->
<td></td> <!-- Col 7 -->
<td></td> <!-- Col 8 -->
<td></td> <!-- Col 9 -->
<td></td> <!-- Col 10 -->
<td></td> <!-- Col 11 -->
<td></td> <!-- Col 12 -->
<td></td> <!-- Col 13 -->
<td></td> <!-- Col 14 -->
<td></td> <!-- Col 15 -->
<td></td> <!-- Col 16 -->
<td></td> <!-- Col 17 -->
<td></td> <!-- Col 18 -->
<td></td> <!-- Col 19 -->
<td></td> <!-- Col 20 -->
<td></td> <!-- Col 21 -->
<td></td> <!-- Col 22 -->
<td></td> <!-- Col 23 -->
<td></td> <!-- Col 24 -->
<td></td> <!-- Col 25 -->
<td></td> <!-- Col 26 -->
<td></td> <!-- Col 27 -->
<td></td> <!-- Col 28 -->
</tr>
<tr> <!-- Row 15 -->
<td></td> <!-- Col 1 -->
<td></td> <!-- Col 2 -->
<td></td> <!-- Col 3 -->
<td></td> <!-- Col 4 -->
<td></td> <!-- Col 5 -->
<td></td> <!-- Col 6 -->
<td></td> <!-- Col 7 -->
<td></td> <!-- Col 8 -->
<td></td> <!-- Col 9 -->
<td></td> <!-- Col 10 -->
<td></td> <!-- Col 11 -->
<td></td> <!-- Col 12 -->
<td></td> <!-- Col 13 -->
<td></td> <!-- Col 14 -->
<td></td> <!-- Col 15 -->
<td></td> <!-- Col 16 -->
<td></td> <!-- Col 17 -->
<td></td> <!-- Col 18 -->
<td></td> <!-- Col 19 -->
<td></td> <!-- Col 20 -->
<td></td> <!-- Col 21 -->
<td></td> <!-- Col 22 -->
<td></td> <!-- Col 23 -->
<td></td> <!-- Col 24 -->
<td></td> <!-- Col 25 -->
<td></td> <!-- Col 26 -->
<td></td> <!-- Col 27 -->
<td></td> <!-- Col 28 -->
</tr>
<tr> <!-- Row 16 -->
<td></td> <!-- Col 1 -->
<td></td> <!-- Col 2 -->
<td></td> <!-- Col 3 -->
<td></td> <!-- Col 4 -->
<td></td> <!-- Col 5 -->
<td></td> <!-- Col 6 -->
<td></td> <!-- Col 7 -->
<td></td> <!-- Col 8 -->
<td></td> <!-- Col 9 -->
<td></td> <!-- Col 10 -->
<td></td> <!-- Col 11 -->
<td></td> <!-- Col 12 -->
<td></td> <!-- Col 13 -->
<td></td> <!-- Col 14 -->
<td></td> <!-- Col 15 -->
<td></td> <!-- Col 16 -->
<td></td> <!-- Col 17 -->
<td></td> <!-- Col 18 -->
<td></td> <!-- Col 19 -->
<td></td> <!-- Col 20 -->
<td></td> <!-- Col 21 -->
<td></td> <!-- Col 22 -->
<td></td> <!-- Col 23 -->
<td></td> <!-- Col 24 -->
<td></td> <!-- Col 25 -->
<td></td> <!-- Col 26 -->
<td></td> <!-- Col 27 -->
<td></td> <!-- Col 28 -->
</tr>
<tr> <!-- Row 17 -->
<td></td> <!-- Col 1 -->
<td></td> <!-- Col 2 -->
<td></td> <!-- Col 3 -->
<td></td> <!-- Col 4 -->
<td></td> <!-- Col 5 -->
<td></td> <!-- Col 6 -->
<td></td> <!-- Col 7 -->
<td></td> <!-- Col 8 -->
<td></td> <!-- Col 9 -->
<td></td> <!-- Col 10 -->
<td></td> <!-- Col 11 -->
<td></td> <!-- Col 12 -->
<td></td> <!-- Col 13 -->
<td></td> <!-- Col 14 -->
<td></td> <!-- Col 15 -->
<td></td> <!-- Col 16 -->
<td></td> <!-- Col 17 -->
<td></td> <!-- Col 18 -->
<td></td> <!-- Col 19 -->
<td></td> <!-- Col 20 -->
<td></td> <!-- Col 21 -->
<td></td> <!-- Col 22 -->
<td></td> <!-- Col 23 -->
<td></td> <!-- Col 24 -->
<td></td> <!-- Col 25 -->
<td></td> <!-- Col 26 -->
<td></td> <!-- Col 27 -->
<td></td> <!-- Col 28 -->
</tr>
<tr> <!-- Row 18 -->
<td></td> <!-- Col 1 -->
<td></td> <!-- Col 2 -->
<td></td> <!-- Col 3 -->
<td></td> <!-- Col 4 -->
<td></td> <!-- Col 5 -->
<td></td> <!-- Col 6 -->
<td></td> <!-- Col 7 -->
<td></td> <!-- Col 8 -->
<td></td> <!-- Col 9 -->
<td></td> <!-- Col 10 -->
<td></td> <!-- Col 11 -->
<td></td> <!-- Col 12 -->
<td></td> <!-- Col 13 -->
<td></td> <!-- Col 14 -->
<td></td> <!-- Col 15 -->
<td></td> <!-- Col 16 -->
<td></td> <!-- Col 17 -->
<td></td> <!-- Col 18 -->
<td></td> <!-- Col 19 -->
<td></td> <!-- Col 20 -->
<td></td> <!-- Col 21 -->
<td></td> <!-- Col 22 -->
<td></td> <!-- Col 23 -->
<td></td> <!-- Col 24 -->
<td></td> <!-- Col 25 -->
<td></td> <!-- Col 26 -->
<td></td> <!-- Col 27 -->
<td></td> <!-- Col 28 -->
</tr>
<tr> <!-- Row 19 -->
<td></td> <!-- Col 1 -->
<td></td> <!-- Col 2 -->
<td></td> <!-- Col 3 -->
<td></td> <!-- Col 4 -->
<td></td> <!-- Col 5 -->
<td></td> <!-- Col 6 -->
<td></td> <!-- Col 7 -->
<td></td> <!-- Col 8 -->
<td></td> <!-- Col 9 -->
<td></td> <!-- Col 10 -->
<td></td> <!-- Col 11 -->
<td></td> <!-- Col 12 -->
<td></td> <!-- Col 13 -->
<td></td> <!-- Col 14 -->
<td></td> <!-- Col 15 -->
<td></td> <!-- Col 16 -->
<td></td> <!-- Col 17 -->
<td></td> <!-- Col 18 -->
<td></td> <!-- Col 19 -->
<td></td> <!-- Col 20 -->
<td></td> <!-- Col 21 -->
<td></td> <!-- Col 22 -->
<td></td> <!-- Col 23 -->
<td></td> <!-- Col 24 -->
<td></td> <!-- Col 25 -->
<td></td> <!-- Col 26 -->
<td></td> <!-- Col 27 -->
<td></td> <!-- Col 28 -->
</tr>
</table>\<div class="twocolumn">
\<div class="default-image"><img src="images/Mimic_Fight.jpg"></div>
\<strong>Mimic:</strong>
Health: <<showmeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
Energy: <<showmeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
\</div>
\<hr class="rounded">
\<div class="twocolumn">
\<div class="default-image"><img src="images/PC.jpeg"></div>
\<strong>You:</strong>
Health: <<showmeter 'Your HP' `$HP / $MaxHP`>>
Energy: <<showmeter 'Your Energy' `$Energy / $MaxEnergy`>>
\</div>
\<hr class="rounded">
\<div class="leftcolumn">
\<<if $pcroll is 1>>
\<div class="dice-image"><img src="images/D1.png"></div>
\<<elseif $pcroll is 2>>
\<div class="dice-image"><img src="images/D2.png"></div>
\<<elseif $pcroll is 3>>
\<div class="dice-image"><img src="images/D3.png"></div>
\<<elseif $pcroll is 4>>
\<div class="dice-image"><img src="images/D4.png"></div>
\<<elseif $pcroll is 5>>
\<div class="dice-image"><img src="images/D5.png"></div>
\<<elseif $pcroll is 6>>
\<div class="dice-image"><img src="images/D6.png"></div>
\<<elseif $pcroll is 7>>
\<div class="dice-image"><img src="images/D7.png"></div>
\<<elseif $pcroll is 8>>
\<div class="dice-image"><img src="images/D8.png"></div>
\<<elseif $pcroll is 9>>
\<div class="dice-image"><img src="images/D9.png"></div>
\<<elseif $pcroll is 10>>
\<div class="dice-image"><img src="images/D10.png"></div>
\<<elseif $pcroll is 11>>
\<div class="dice-image"><img src="images/D11.png"></div>
\<<elseif $pcroll is 12>>
\<div class="dice-image"><img src="images/D12.png"></div>
\<<elseif $pcroll is 13>>
\<div class="dice-image"><img src="images/D13.png"></div>
\<<elseif $pcroll is 14>>
\<div class="dice-image"><img src="images/D14.png"></div>
\<<elseif $pcroll is 15>>
\<div class="dice-image"><img src="images/D15.png"></div>
\<<elseif $pcroll is 16>>
\<div class="dice-image"><img src="images/D16.png"></div>
\<<elseif $pcroll is 17>>
\<div class="dice-image"><img src="images/D17.png"></div>
\<<elseif $pcroll is 18>>
\<div class="dice-image"><img src="images/D18.png"></div>
\<<elseif $pcroll is 19>>
\<div class="dice-image"><img src="images/D19.png"></div>
\<<elseif $pcroll is 20>>
\<div class="dice-image"><img src="images/D20.png"></div>
\<<else>>
\<div class="dice-image"><img src="images/D1.png"></div>
\<</if>>\
<strong>Your Roll: $pcroll</strong>
\<<if $SS eq 4>>
<div class="ss-image"><img src="images/SS4.png"></div>
<<elseif $SS eq 3>>
<div class="ss-image"><img src="images/SS3.png"></div>
<<elseif $SS eq 2>>
<div class="ss-image"><img src="images/SS2.png"></div>
<<elseif $SS eq 1>>
<div class="ss-image"><img src="images/SS1.png"></div>
<<else>>
<</if>>
<strong>Spell Slots: $SS</strong>
</div><div class="rightcolumn">
!!!Dance of Domination
\<<link 'Flex'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxBrambleHP`>>
<<if $EnemyHP gte 11>>
<<goto 'RE 1'>>
<</if>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto 'RE1 Won with Attack'>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<</link>>
<<link 'Touch of Temptation - Level One Spell'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxBrambleHP`>>
<<if $EnemyHP gte 11>>
<<goto 'RE 1'>>
<</if>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto 'RE1 Won with Attack'>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<</link>>
<<link 'Cock of Confidence - Level Two Spell'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxBrambleHP`>>
<<if $EnemyHP gte 11>>
<<goto 'RE 1'>>
<</if>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto 'RE1 Won with Attack'>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<</link>>
!!!Spells of Submissiveness
\<<link 'Flirt'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxBrambleHP`>>
<<if $EnemyHP gte 11>>
<<goto 'RE 1'>>
<</if>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto 'RE1 Won with Seduce'>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<</link>>
<<link 'Song of Seduction - Level One Spell'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxBrambleHP`>>
<<if $EnemyHP gte 11>>
<<goto 'RE 1'>>
<</if>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto 'RE1 Won with Seduce'>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<</link>>
<<link 'Aria of Ass - Level Two Spell'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxBrambleHP`>>
<<if $EnemyHP gte 11>>
<<goto 'RE 1'>>
<</if>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto 'RE1 Won with Seduce'>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<</link>>
\<<if $HPPotion gte 1>>
<<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
<<set $Energy to $Energy - 1>>
<<goto 'RE 1'>>
<</link>>
<<else>>
<<disable>><<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
<</link>><</disable>>
\<</if>>
<<link 'Run'>>
<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
<<goto 'World Map'>>
<</link>>
<<button "End your turn">>
<<set $Roll to random(1, 100) + $Dex>>
<<if $Roll gt 75>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatebar>>
<<script>>
Dialog.setup("The Mimic missed!");
Dialog.wiki("I thought I had you.");
Dialog.open();
<</script>>
<<else>>
<<set $EDRoll to random(1, 20)>>
<<if $sunprayer is true>>
<<set $EDRoll to $EDRoll + $EDRoll>>
<</if>>
<<set $HP to $HP - (5 + $EDRoll)>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<updatebar>>
<<script>>
Dialog.setup("The Mimic's attack hit!");
Dialog.wiki("Hsssss! I got you this time.");
Dialog.open();
<</script>>
<</if>>
<<if $HP lt 1>>
<<goto `either("RE1 Lost")`>>
<</if>>
<</button>>
</div><<set $lvl to $lvl + 1>>
<<set $Exp to 0>>
<<set $MaxExp to $lvl * 100>>
!You have leveled up!
!!!You are now level $lvl. You have one point to spend!
Chose wisley because once you pick an improvement it will be permenant!
Strength - power of your attack command, the higher it is the more damage you do.
<<link "Increase Strength">>
<<set $Str to $Str + 1>>
<<updatebar>>
<<goto `either("World Map")`>>
<</link>>
Dexterity - ability to dodge enemy attack commands, the higher it is the more likely you will.
<<link "Increase Dexterity">>
<<set $Dex to $Dex + 1>>
<<updatebar>>
<<goto `either("World Map")`>>
<</link>>
Constitution - determines your HP. Endurance is key.
<<link "Increase Constitution">>
<<set $Con to $Con + 1>>
<<set $MaxHP to 100 + ($Con * 10)>>
<<updatebar>>
<<goto `either("World Map")`>>
<</link>>
Intelligence - This one’s main purpose… is Tame. The higher it is the more enemies you can tame (there isn’t a total cap but like you gotta be smart for some of them) it also affects how often tame works and hits for.
Coming Soon
Charisma - seduce the dragon! No seriously, Charisma powers your seduce command.
<<link "Increase Charisma">>
<<set $Cha to $Cha + 1>>
<<updatebar>>
<<goto `either("World Map")`>>
<</link>>You slash your sword at the mimic’s tendrils, cutting them off as they attempt to grab you. Eventually the mimic quits attempting and you see that you have successfully killed it.
<<set $Exp to $Exp + 50>>
<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
<<link "Go Back to the Path">>
<<if $Exp gte $MaxExp>>
<<goto `either("Level up RE1")`>>
<<else>>
<<goto `either("World Map")`>>
<</if>>
<</link>>not in an angry way. The mimic lashes it’s tendrils out at you. You are too slow to evade them and get bound in its grasp. You see the tendrils start to secrete a coating that easily dissolves your armor but has no effect on your body, at least until you feel a tendril poking at your ass. It squirms its way in rubbing against your prostate making you gasp. The mimic wastes no movements as a second tendril shoots into your mouth and down your throat. The two tendrils continue squirming. The one in your ass continually hitting your prostate while the other dives deeper in your mouth. You are about to cum when a third tiny tendril enters your urethra. The mimic assaults your three holes for what feels like an eternity before you feel them start to throb and suddenly your body gets heavier as the mimic empties its semen deep in you. Done with you, the mimic precariously drops you, finally letting you cum, and cum you do as you lay there for a few hours cumming more and more.
<<set $Exp to $Exp + 50>>
<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
<<set $Emimic to true>>
<<link "Back to the bedroom - 7A">>
<<if $Exp gte $MaxExp>>
<<goto `either("Level up RE1")`>>
<<else>>
<<goto `either("World Map")`>>
<</if>>
<</link>><<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
<div class="default-image"><img src="images/Lost.png"></div>
The mimic whips a tendril at you knocking you off your feet, at least you think it does but you never hit the ground. Instead, you feel the mimic’s tendrils wrap tightly around your body, dissolving your armor. With your whole body exposed to the mimic hidden in the closet, you begin to tremble with fear of what it will do to you. Sensing your fear, the mimic gingerly runs a tendril down your cheek, coating it in a weird slime. Your fears and trembling soon stop as a new urge overtakes you. You feel your body get hotter and your dick harden and suddenly you can’t stop yourself as you beg for the mimic to penetrate you. The mimic seemed to be waiting for this as soon after you ask, a tendril enters your asshole, another flows deep into your mouth, and a third finds its way into your urethra. The three tendrils violently thrash inside your holes, however, you don’t feel any pain, only pleasure. The tendrils slow their thrashing and begin to throb while going deeper into you. Suddenly you feel a wave of happiness as the mimic cums inside of you. As the tendrils pull back into the closet you fall to the ground in a cum filled mess. The tendril in your urethra was blocking you from cumming and now that it is gone, you cum and cum and cum for hours. You cum so much you black out and when you reawaken you are in the pantry.
<<link "World Map">>
<<goto `either("Go to the Master Bedroom")`>>
<</link>>
<<set $HP to $MaxHP>>
<<updatebar>>Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.\<<first>>
\<<set $EvaTied to true>>
\<<set $BeatFrog to false>>
\<<set $BeatMECCF1 to false>>
\<<set $BeatMECCF2 to false>>
\<<set $BeatMECZF1 to false>>
As you approach the Wagons of Madam Eva's Caravan it is eerily quiet. The only noise you hear is the crackling of the logs in the campfire as they decay producing a fiery glow over the colorful walls of the caravan in contrast to the moonlight. A bedroll by the fire invites you to rest. You see Madam Eva's tent with a protective magic shroud covering it. The silence of the night is interrupted by a muffled moan from under a wagon. You approach and find the shapeshifter hiding unseen under a wagon.
<<RileyB>>Please, help me. I know we have our differences, but he is here. My husband went too far. He will kill us all!<</RileyB>>
<<You>>Slow down there, you tried to hurt me and my friend. Why should I trust you? I don't even know your name?<</You>>
<<RileyB>>It's Riley. I-I didn't want to hurt anyone. After Alexei kicked us out of the manor my husband went too far. He killed the poor innkeeper and put me in charge of the inn. Now he tried to kidnap someone Sindel seemed to be interested in for questioning. He's still obsessed with fighting the Count, but he's hurting the town. Sindel came to the camp and made quick work of my friends. I heard the devil himself pass by here on his way to the group of three tents. My husband has the boy tied up along with Madam Eva there. When Sindel finds them he will kill us all. Please, don't do it for us, do it for what remains of Tser.<</RileyB>>
After finishing his sentence Riley bolts off into the nearby treeline vanishing into the night. As he does you hear a yell from the three tents nearby.
<<finally>>
As you approach the Wagons of Madam Eva's Caravan it is eerily quiet. The only noise you hear is the crackling of the logs in the campfire as they decay producing a fiery glow over the colorful walls of the caravan in contrast to the moonlight. The silence of the night is overwhelming. A bedroll by the fire invites you to rest. You see Madam Eva's tent with a protective magic shroud covering it in the distance.
<</first>>
[[Go to the Three Tents]]
[[Go to the Two Nearby Tents]]
\<<if $EvaSpells is false>>
<<disable>>[[Go to Madam Eva's tent]]<</disable>>
\<<else>>
[[Go to Madam Eva's tent]]
\<</if>>
<<link "Take a nap">>
<<set $sleep to 'Go to the Caravan Wagons'>>
<<sleep>>
<</link>>
\<<first>>
As you approach the three tents the comforting glow of the campfire is replaced by the blackness of night. The reassuring crackle of logs gives way to the deafening silence. White lace amid the evergreens comes down the roaring river. In front of you in the wilderness stands three simple tents defying nature with their existence.
In front of them stands the count. He growls with rage as a fire burns in his eyes.
<<Sindel>>Where do you have him?<</Sindel>>
The cultist points to an elderly woman and a young paladin tied up behind the tents. Sindel's expression softens as he lets out a frightening chuckle.
<<Sindel>>Insolent boy, how long did you bask in your glory? Your master can't even grab the right welp. I will show him what it means to defy his lord. I will take his mind as I have taken your friends. Ignorant fools!<</Sindel>>
Strahd softly caresses the cultists neck before slowly moving in for the kiss of doom. You see drops of crimson run down the man's neck and as they stain the grass under him. He groans in pain. You see Sindel toss the cultist into the river as if the cultist was little more than a rag doll when he has drunk his fill. He storms off to the largest tent bypassing the magical barrier with the wave of his hand.
You leave your spot in the grass and run to the pair tied up by the tents.
<<Eva>>Please, help us young one. I sense you will accomplish much here. Free me and I will aid you.<</Eva>>
<<You>>Who is he?<</You>>
You ask nodding at the young paladin. You don't recognize him as one of the Father's. You see him wince in pain.
<<Sam>>My name is Sam. I'm a paladin from south of Vallaki. I came here to help when I was jumped by these men.<</Sam>>
<<Eva>>There will be time for introductions later. Find the three keys in the tents behind us and free us, young one.<</Eva>>
\<<finally>>
\<<if $EvaTied is true>>
As you approach the three tents the comforting glow of the campfire is replaced by the blackness of night. The reassuring crackle of logs gives way to the deafening silence. White lace amid the evergreens comes down the roaring river. In front of you in the wilderness stands three simple tents defying nature with their existence.
<<Eva>>Find the three keys in the tents behind us and free us, young one.<</Eva>>
<<link "Untie the Pair">>
<<if $player.has('ME Key 1' and 'ME Key 2' and 'ME Key 3')>>\
<<set $EvaTied to false>>
<<goto 'Go to the Three Tents'>>
<<else>>
<<script>>
Dialog.setup("The chains are locked!");
Dialog.wiki("You need a key!");
Dialog.open();
<</script>>
<</if>>
<</link>>
\<</if>>
\<<if $EvaTied is false and $EvaSpells is false>>
As you approach the three tents the comforting glow of the campfire is replaced by the blackness of night. The reassuring crackle of logs gives way to the deafening silence. White lace amid the evergreens comes down the roaring river. In front of you in the wilderness stands three simple tents defying nature with their existence.
<<Eva>>Thank you for freeing us young one. I must tend to Sam's wounds. They were not kind to him. You must stop the count, for all of us. Bring me my spell books from the other two tents and I can bring down the barrier the cultists put up to protect my tent.<</Eva>>
<<link "Give Eva Her Spellbooks">>
<<if $player.has('ME Book 1' and 'ME Book 2')>>\
<<set $EvaSpells to true>>
<<goto 'Go to the Three Tents'>>
<<else>>
<<script>>
Dialog.setup("You need the spellbooks!");
Dialog.wiki("Bring Eva her books!");
Dialog.open();
<</script>>
<</if>>
<</link>>
\<</if>>
\<<if $EvaTied is false and $EvaSpells is true>>
As you approach the three tents the comforting glow of the campfire is replaced by the blackness of night. The reassuring crackle of logs gives way to the deafening silence. White lace amid the evergreens comes down the roaring river. In front of you in the wilderness stands three simple tents defying nature with their existence.
<<Eva>>The barrier is down. Confront him, quickly.<</Eva>>
\<</if>>
\<</first>>
[[Go in the First Tent->First Tent]]
[[Go in the Second Tent->Second Tent]]
[[Go in the Third Tent->Third Tent]]
[[Go Back to the Wagons->Go to the Caravan Wagons]]<<if $BeatFrog is false>>
A billion verdant wands of pine wave in arboreal air as you approach the two tents. The seasons have been harsh, stripping away the bark and outer layers, yet rendering them all the more beautiful. as their gaunt figures sway against the dark background with the wind. The tents join them on their backdrop as a stationary respose against the wind.
As you get closer you see the giant frog once more. It lets out a loud croak before jumping in front of the tents blocking your path.
[[Fight the Frog]]
<<else>>
A billion verdant wands of pine wave in arboreal air as you approach the two tents. The seasons have been harsh, stripping away the bark and outer layers, yet rendering them all the more beautiful. as their gaunt figures sway against the dark background with the wind. The tents join them on their backdrop as a stationary respose against the wind. A blanket with food lays abandoned and untouched on the ground.
[[Southern Tent]]
[[Northern Tent]]
[[Go Back to the Wagons->Go to the Caravan Wagons]]
<</if>>As you enter the tent you see an assortment of colorful textiles, magical books, ad crystal balls. Madam Eva's tent has an ethereal feel. The otherworldly warmth is betrayed by a dead silence. Riley the shapeshifter stands behind what appears to be their husband, the head cultist. He is dressed in robes slightly more ornate than the rest. The green cloak has a touch of gold along the trim. His frame looks small and frightened compared to the count as he stands before them both. The silence is cut with a knife by Sindel's cold laugh.
<<Sindel>>You sought to take someone from me. Let me show you true loss.<</Sindel>>
As he says this Sindel fires a blast of energy towards Riley, but their husband dives in front of it. You watch as his eyes glaze over and you know his mind is gone. He is little more than the sex-crazed shell you fought outside.
<<Sindel>>Pathetic, creature. How dare you defy my retribution <</Sindel>>
As Sindel roars in anger you see the fire outside grow until it starts to engulf the caravan. He breathes heavily for a few moments as if trying to compose himself then gives a cold laugh once more.
<<Sindel>>I call them my zombies, he is still alive for now. Be thankful. Now who's next?<</Sindel>>
He forms a wicked grin as he steps towards the flap of the tent and looks towards Sam and Eva.
<<link "Talk Him Into Leaving">>
<<goto `either("Try to Talk Him Into Leaving")`>>
<</link>>
<<link "Fight Sindel">>
<<goto `either("Fight Sindel")`>>
<</link>>
<<link "Yell for Sam's Help">>
<<goto `either("Watch Sindel")`>>
<</link>>\<<if $BeatMECCF1 is false>>
<<script>>
Dialog.setup("You are being attacked!");
Dialog.wiki("As you enter the tent a midnless man with blank eyes leaps off of a cultist and runs into the woods. As it does the cultist attakcs you.");
Dialog.open();
<</script>>
<<goto 'MEC CF1'>>
\<<else>>
The tent is mostly empty. You watch the leaves dance along the floor with the wind.
<<nobr>>
<<if not $player.has('ME Key 1')>>
<<linkreplace 'Pick up the first chain key.'>>
You got the chain key.
<<pickup '$player' 'ME Key 1'>>
<</linkreplace>>
<<else>>
You have the first chain Key.
<</if>>
<</nobr>>
[[Go Back Outside->Go to the Three Tents]]
\<</if>>The occupant of this tent is no where to be found. The tent has seen better days. It is in tatters and there is a hole in the back.
\<<link "Inspect the Cultist's Note">>
<<popover 'noclick'>>[img[images/MEC/Cult_Letter.png]]<</popover>>
<</link>>
\<<nobr>>
<<if not $player.has('ME Key 2')>>
<<linkreplace 'Pick up the second chain key.'>>
You got the chain key.
<<pickup '$player' 'ME Key 2'>>
<</linkreplace>>
<<else>>
You have the first chain Key.
<</if>>
\<</nobr>>
[[Go Back Outside->Go to the Three Tents]]\<<if $BeatMECCF2 is false>>
<<script>>
Dialog.setup("You are being attacked!");
Dialog.wiki("As you enter the tent a cultist attakcs you.");
Dialog.open();
<</script>>
<<goto 'MEC CF2'>>
\<<else>>
This tent is lit with a latern. The glow gives you a moment of respite from the cold dark, but it is almost bare.
<<nobr>>
<<if not $player.has('ME Key 3')>>
<<linkreplace 'Pick up the third chain key.'>>
You got the chain key.
<<pickup '$player' 'ME Key 3'>>
<</linkreplace>>
<<else>>
You have the first chain Key.
<</if>>
<</nobr>>
[[Go Back Outside->Go to the Three Tents]]
\<</if>>\<<if $BeatMECZF1 is false>>
<<script>>
Dialog.setup("You are being attacked!");
Dialog.wiki("As you enter the tent a midnless man with blank eyes leaps towards you.");
Dialog.open();
<</script>>
<<goto 'MEC ZF1'>>
\<<else>>
The tent blended in with the rocks of the mountain, its hue a casual green-grey. It's insides were bare with the exception of a few books.
\<<nobr>>
<<if not $player.has('ME Book 1')>>
<<linkreplace 'Pick up the first spellbook.'>>
You got the spellbook.
<<pickup '$player' 'ME Book 1'>>
<</linkreplace>>
<<else>>
You have the first spellbook.
<</if>>
\<</nobr>>
[[Go Back Outside->Go to the Two Nearby Tents]]
<</if>>\<<set $trap to random(0, 20)>>
\<<set $trapf to $trap + $Dex>>
This tent was simple, however, the canopy above the moonlit woods made you feel safe if only for a moment. It had papers spread across the floor.
\<<if $trapf lt 10 and $HP gt 10>>
\<<set $HP to $HP - 10>>
You don't see the bear trap on the floor in the mess and it grazes your leg.
Your saving roll was $trap plus your dexterity of $Dex. You took ten points of damage for failing the save.
\<<else>>
You almost don't see the bear trap on the floor in the mess and it nearly grazes your leg. Luckily you noticed it just in time.
Your saving roll was $trap plus your dexterity of $Dex. You took no damage for passing the save.
\<</if>>
\<<link "Inspect the Letter">>
<<popover 'noclick'>>[img[images/MEC/Cult_Note.png]]<</popover>>
<</link>>
<<nobr>>
<<if not $player.has('ME Book 2')>>
<<linkreplace 'Pick up the second spellbook.'>>
You got the spellbook.
<<pickup '$player' 'ME Book 2'>>
<</linkreplace>>
<<else>>
You have the second spellbook.
<</if>>
<</nobr>>
[[Go Back Outside->Go to the Two Nearby Tents]]\<<set $fight to 'Fight the Frog'>>
\<<set $fightWWA to 'FF Won'>>
\<<set $fightWWS to 'FF Won'>>
\<<set $fightL to 'FF Lost'>>
\<<set $EnemyName to 'Giant Frog'>>
\<div class="flex">
\<div>
\<div class="twocolumn">
\<div class="default-image"><img src="images/Frog_Fight.jpg"></div>
\<strong><u>$EnemyName:</u></strong>
Health: <<showmeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
Energy: <<showmeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
\</div>
\<hr class="rounded">
\<div class="twocolumn">
\<div class="default-image"><img src="images/PC.jpeg"></div>
\<strong><u>You:</u></strong>
Health: <<showmeter 'Your HP' `$HP / $MaxHP`>>
Energy: <<showmeter 'Your Energy' `$Energy / $MaxEnergy`>>
\</div>
\<hr class="rounded">
\<div class="flex">
<div>
<strong><nobr>Your Roll: $pcroll</nobr></strong>
\<<if $pcroll is 1>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<<elseif $pcroll is 2>>
\<div class="dice-image"><img src="images/dice/D2.png"></div>
\<<elseif $pcroll is 3>>
\<div class="dice-image"><img src="images/dice/D3.png"></div>
\<<elseif $pcroll is 4>>
\<div class="dice-image"><img src="images/dice/D4.png"></div>
\<<elseif $pcroll is 5>>
\<div class="dice-image"><img src="images/dice/D5.png"></div>
\<<elseif $pcroll is 6>>
\<div class="dice-image"><img src="images/dice/D6.png"></div>
\<<elseif $pcroll is 7>>
\<div class="dice-image"><img src="images/dice/D7.png"></div>
\<<elseif $pcroll is 8>>
\<div class="dice-image"><img src="images/dice/D8.png"></div>
\<<elseif $pcroll is 9>>
\<div class="dice-image"><img src="images/dice/D9.png"></div>
\<<elseif $pcroll is 10>>
\<div class="dice-image"><img src="images/dice/D10.png"></div>
\<<elseif $pcroll is 11>>
\<div class="dice-image"><img src="images/dice/D11.png"></div>
\<<elseif $pcroll is 12>>
\<div class="dice-image"><img src="images/dice/D12.png"></div>
\<<elseif $pcroll is 13>>
\<div class="dice-image"><img src="images/dice/D13.png"></div>
\<<elseif $pcroll is 14>>
\<div class="dice-image"><img src="images/dice/D14.png"></div>
\<<elseif $pcroll is 15>>
\<div class="dice-image"><img src="images/dice/D15.png"></div>
\<<elseif $pcroll is 16>>
\<div class="dice-image"><img src="images/dice/D16.png"></div>
\<<elseif $pcroll is 17>>
\<div class="dice-image"><img src="images/dice/D17.png"></div>
\<<elseif $pcroll is 18>>
\<div class="dice-image"><img src="images/dice/D18.png"></div>
\<<elseif $pcroll is 19>>
\<div class="dice-image"><img src="images/dice/D19.png"></div>
\<<elseif $pcroll is 20>>
\<div class="dice-image"><img src="images/dice/D20.png"></div>
\<<else>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<</if>>\
</div>
<div>
<strong><nobr>Spell Slots: $SS</nobr></strong>
\<<if $SS eq 4>>
<div class="ss-image"><img src="images/spells/SS4.png"></div>
<<elseif $SS eq 3>>
<div class="ss-image"><img src="images/spells/SS3.png"></div>
<<elseif $SS eq 2>>
<div class="ss-image"><img src="images/spells/SS2.png"></div>
<<elseif $SS eq 1>>
<div class="ss-image"><img src="images/spells/SS1.png"></div>
<<else>>
<</if>>
</div>
<div>
<span id="btn-42"><<button "<nobr>End your turn</nobr>">>
<<set $Roll to random(1, 100) + $Dex>>
<<if $Roll gt 75>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatebar>>
<<script>>
Dialog.setup("Your Enemy Missed!");
Dialog.wiki("Whew, that was a close call. They almost had you.");
Dialog.open();
<</script>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', true)<</script>>
<<set _cooldown to 50>>
<<repeat 100ms>>
<<replace "#timer">>Cooldown: <<print Number(_cooldown + 'e-1').toFixed(1)>>s<</replace>>
<<if _cooldown gt 0>>
<<set _cooldown to _cooldown - 1>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', false)<</script>>
<<stop>>
<</if>>
<</repeat>>
<<set $EnemyE to $MaxEnemyE>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<<timed 1s>>
<<set $EDRoll1 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll1 to $EDRoll1 + $EDRoll1>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll1)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 2s>>
<<set $EDRoll2 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll2 to $EDRoll2 + $EDRoll2>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll2)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 3s>>
<<set $EDRoll3 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll3 to $EDRoll3 + $EDRoll3>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll3)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 4s>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<script>>
Dialog.setup("Your Enemy Hit You!");
Dialog.wiki("They got me this time. I have to be quicker.");
Dialog.open();
<</script>>
<<updatebar>>
<</timed>>
<</if>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<</button>></span>
</div>
</div>
\</div>
\<div>
<div class="vl">
\<header id="title" role="banner">
\<div id="story-banner"></div>
\<h1 id="story-title">Spellbook</h1><div id="story-subtitle"></div>
\<div id="story-title-separator"></div>
\<p id="story-author"></p>
\</header>
\<div class="storycap">
\<p>
\<strong><u><nobr>Dance of Domination</nobr></u>:</strong>
\<ul>
\<span title="Level One Spell"><li><<link 'Flex'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Temping Touch'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Cock of Confidence'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
\</ul>
\<strong><u><nobr>Spells of Submission</nobr></u>:</strong>
\<ul>
<span title="Level One Spell"><li><<link 'Flirt'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Song of Seduction'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Aria of Ass'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
</ul>
\<<if $HPPotion gte 1>>
\<<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
<<set $Energy to $Energy - 1>>
<<goto $fight>>
\<</link>>
<<else>>
\<<disable>><<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
\<</link>><</disable>>
\<</if>>
\</p>
\</div>
\</div>
\</div>
\</div>
\<<set $Exp to $Exp + 50>>
\<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
\<<set $BeatFrog to true>>
As you land the final blow on the frog a cloud of smoke errupts from it. You see the man described as the town alchemist emerge from a puff of smoke coughing.
<<say 'Adam' 'images/Adam.png'>>T-Thank you hero. I thought I was a goner.<</say>>
<<You>> I'm glad to see your alive, but be careful. A dangerous frog is on the loose. We thought it ate you.<</You>>
You see Adam blush.
<<say 'Adam' 'images/Adam.png'>>I-I was the frog. It was that awful Astor. I'm sure my rival from the village of Barovia swapped the periwinkle for the primrose. Thank you for freeing me. I owe you my life.<</say>>
<<You>>Well, that's quite the story.This place is dangerous, perhaps you should go home for now.<</You>>
<<say 'Adam' 'images/Adam.png'>>Yes, of course. Come see me at my shop any time hero. Now with 100% less frogs.<</say>>
Adam runs back towards the village of Tser.
<<link "Go Back to the Path">>
<<if $Exp gte $MaxExp>>
<<goto `either("FF Level Up")`>>
<<else>>
<<goto `either("Go to the Two Nearby Tents")`>>
<</if>>
<</link>>
<<set $AdamSaved to true>><<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
As the frog defeats you he ensares you in his long tongue. Soon you find yourself in his mouth. You black out and wake up by the campfire in a shroud of mist.
<<link "Black Out">>
<<goto `either("Go to the Caravan Wagons")`>>
<</link>>
<<set $Sanity to $Sanity - 10>>
<<set $HP to $MaxHP>>
<<updatebar>><<set $lvl to $lvl + 1>>
<<set $Exp to 0>>
<<set $MaxExp to $lvl * 100>>
!You have leveled up!
!!!You are now level $lvl. You have one point to spend!
Chose wisley because once you pick an improvement it will be permenant!
Strength - power of your attack command, the higher it is the more damage you do.
<<link "Increase Strength">>
<<set $Str to $Str + 1>>
<<updatebar>>
<<goto `either("Go to the Two Nearby Tents")`>>
<</link>>
Dexterity - ability to dodge enemy attack commands, the higher it is the more likely you will.
<<link "Increase Dexterity">>
<<set $Dex to $Dex + 1>>
<<updatebar>>
<<goto `either("Go to the Two Nearby Tents")`>>
<</link>>
Constitution - determines your HP. Endurance is key.
<<link "Increase Constitution">>
<<set $Con to $Con + 1>>
<<set $MaxHP to 100 + ($Con * 10)>>
<<updatebar>>
<<goto `either("Go to the Two Nearby Tents")`>>
<</link>>
Intelligence - This one’s main purpose… is Tame. The higher it is the more enemies you can tame (there isn’t a total cap but like you gotta be smart for some of them) it also affects how often tame works and hits for.
Coming Soon
Charisma - seduce the dragon! No seriously, Charisma powers your seduce command.
<<link "Increase Charisma">>
<<set $Cha to $Cha + 1>>
<<updatebar>>
<<goto `either("Go to the Two Nearby Tents")`>>
<</link>>\<<set $fight to 'MEC CF1'>>
\<<set $fightWWA to 'MEC CF1 Won with Attack'>>
\<<set $fightWWS to 'MEC CF1 Won with Seduce'>>
\<<set $fightL to 'MEC CF1 Lost'>>
\<<set $EnemyName to 'Cultist'>>
\<div class="flex">
\<div>
\<div class="twocolumn">
\<div class="default-image"><img src="images/Cultist_Fight.jpg"></div>
\<strong><u>$EnemyName:</u></strong>
Health: <<showmeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
Energy: <<showmeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
\</div>
\<hr class="rounded">
\<div class="twocolumn">
\<div class="default-image"><img src="images/PC.jpeg"></div>
\<strong><u>You:</u></strong>
Health: <<showmeter 'Your HP' `$HP / $MaxHP`>>
Energy: <<showmeter 'Your Energy' `$Energy / $MaxEnergy`>>
\</div>
\<hr class="rounded">
\<div class="flex">
<div>
<strong><nobr>Your Roll: $pcroll</nobr></strong>
\<<if $pcroll is 1>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<<elseif $pcroll is 2>>
\<div class="dice-image"><img src="images/dice/D2.png"></div>
\<<elseif $pcroll is 3>>
\<div class="dice-image"><img src="images/dice/D3.png"></div>
\<<elseif $pcroll is 4>>
\<div class="dice-image"><img src="images/dice/D4.png"></div>
\<<elseif $pcroll is 5>>
\<div class="dice-image"><img src="images/dice/D5.png"></div>
\<<elseif $pcroll is 6>>
\<div class="dice-image"><img src="images/dice/D6.png"></div>
\<<elseif $pcroll is 7>>
\<div class="dice-image"><img src="images/dice/D7.png"></div>
\<<elseif $pcroll is 8>>
\<div class="dice-image"><img src="images/dice/D8.png"></div>
\<<elseif $pcroll is 9>>
\<div class="dice-image"><img src="images/dice/D9.png"></div>
\<<elseif $pcroll is 10>>
\<div class="dice-image"><img src="images/dice/D10.png"></div>
\<<elseif $pcroll is 11>>
\<div class="dice-image"><img src="images/dice/D11.png"></div>
\<<elseif $pcroll is 12>>
\<div class="dice-image"><img src="images/dice/D12.png"></div>
\<<elseif $pcroll is 13>>
\<div class="dice-image"><img src="images/dice/D13.png"></div>
\<<elseif $pcroll is 14>>
\<div class="dice-image"><img src="images/dice/D14.png"></div>
\<<elseif $pcroll is 15>>
\<div class="dice-image"><img src="images/dice/D15.png"></div>
\<<elseif $pcroll is 16>>
\<div class="dice-image"><img src="images/dice/D16.png"></div>
\<<elseif $pcroll is 17>>
\<div class="dice-image"><img src="images/dice/D17.png"></div>
\<<elseif $pcroll is 18>>
\<div class="dice-image"><img src="images/dice/D18.png"></div>
\<<elseif $pcroll is 19>>
\<div class="dice-image"><img src="images/dice/D19.png"></div>
\<<elseif $pcroll is 20>>
\<div class="dice-image"><img src="images/dice/D20.png"></div>
\<<else>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<</if>>\
</div>
<div>
<strong><nobr>Spell Slots: $SS</nobr></strong>
\<<if $SS eq 4>>
<div class="ss-image"><img src="images/spells/SS4.png"></div>
<<elseif $SS eq 3>>
<div class="ss-image"><img src="images/spells/SS3.png"></div>
<<elseif $SS eq 2>>
<div class="ss-image"><img src="images/spells/SS2.png"></div>
<<elseif $SS eq 1>>
<div class="ss-image"><img src="images/spells/SS1.png"></div>
<<else>>
<</if>>
</div>
<div>
<span id="btn-42"><<button "<nobr>End your turn</nobr>">>
<<set $Roll to random(1, 100) + $Dex>>
<<if $Roll gt 75>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatebar>>
<<script>>
Dialog.setup("Your Enemy Missed!");
Dialog.wiki("Whew, that was a close call. They almost had you.");
Dialog.open();
<</script>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', true)<</script>>
<<set _cooldown to 50>>
<<repeat 100ms>>
<<replace "#timer">>Cooldown: <<print Number(_cooldown + 'e-1').toFixed(1)>>s<</replace>>
<<if _cooldown gt 0>>
<<set _cooldown to _cooldown - 1>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', false)<</script>>
<<stop>>
<</if>>
<</repeat>>
<<set $EnemyE to $MaxEnemyE>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<<timed 1s>>
<<set $EDRoll1 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll1 to $EDRoll1 + $EDRoll1>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll1)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 2s>>
<<set $EDRoll2 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll2 to $EDRoll2 + $EDRoll2>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll2)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 3s>>
<<set $EDRoll3 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll3 to $EDRoll3 + $EDRoll3>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll3)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 4s>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<script>>
Dialog.setup("Your Enemy Hit You!");
Dialog.wiki("They got me this time. I have to be quicker.");
Dialog.open();
<</script>>
<<updatebar>>
<</timed>>
<</if>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<</button>></span>
</div>
</div>
\</div>
\<div>
<div class="vl">
\<header id="title" role="banner">
\<div id="story-banner"></div>
\<h1 id="story-title">Spellbook</h1><div id="story-subtitle"></div>
\<div id="story-title-separator"></div>
\<p id="story-author"></p>
\</header>
\<div class="storycap">
\<p>
\<strong><u><nobr>Dance of Domination</nobr></u>:</strong>
\<ul>
\<span title="Level One Spell"><li><<link 'Flex'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Temping Touch'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Cock of Confidence'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
\</ul>
\<strong><u><nobr>Spells of Submission</nobr></u>:</strong>
\<ul>
<span title="Level One Spell"><li><<link 'Flirt'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Song of Seduction'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Aria of Ass'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
</ul>
\<<if $HPPotion gte 1>>
\<<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
<<set $Energy to $Energy - 1>>
<<goto $fight>>
\<</link>>
<<else>>
\<<disable>><<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
\<</link>><</disable>>
\<</if>>
\</p>
\</div>
\</div>
\</div>
\</div>\<<set $Exp to $Exp + 50>>
\<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
\<<set $BeatMECCF1 to true>>
The cultist surrenders to your might.
<<say 'Cultist' 'images/Client.jpg'>>I'm sorry, that thing he made from my friend, please just get me away from it.<</say>>
<<You>>You're safe with me. Now, fall.<</You>>
<<say 'Cultist' 'images/Client.jpg'>>What?<</say>>
You kick the back of his knee making him fall onto his knees.
<<You>>When I say fall this is what I expect you to do slut. On your knees, eyes forward, back straight, ass out. Do you understand?<</You>>
<<say 'Cultist' 'images/Client.jpg'>>Yes Sir, I do.<</say>>
You spit on his face and as it drips down you bark a command.
<<You>>Open.<</You>>
The cultist obeys and opens his mouth as you stick a finger in his mouth.
<<You>>Suck.<</You>>
<div class="default-image"><img src="images/MEC/C1.webp"></div>
The cultists sucks on your finger as you spit on his face once more. The cultists moans in pleasure at his punishment. You enjoy it for a minute before pulling out your finger and grabbing the top of his head and repeating yourself.
<<You>>Open.<</You>>
The cultist opens his mouth again. You spit in his mouth.
<<You>>Taste it all. You like that don't you boy?<</You>>
The cultist nods as he moans.
<<say 'Cultist' 'images/Client.jpg'>>Yes Sir, I do.<</say>>
<<You>>Good. Now suck.<</You>>
You say as you stick your dick in his face. He obediently sucks on your cock, his experience making it feel good. He starts to gag on your cock, making it feel even better. As he does you realease a load into his throat.
<<You>>Good boy. Now get out of here.<</You>>
The cultist takes off running into the nearby woods.
<<link "Go Back to the Path">>
<<if $Exp gte $MaxExp>>
<<goto `either("MEC CF1 Level Up")`>>
<<else>>
<<goto `either("First Tent")`>>
<</if>>
<</link>>
\<<set $Exp to $Exp + 50>>
\<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
\<<set $BeatMECCF1 to true>>
The cultist surrenders to your might.
<<say 'Cultist' 'images/Client.jpg'>>I'm sorry, that thing he made from my friend, please just get me away from it.<</say>>
<<You>>You're safe with me. Now, fall.<</You>>
<<say 'Cultist' 'images/Client.jpg'>>What?<</say>>
You kick the back of his knee making him fall onto his knees.
<<You>>When I say fall this is what I expect you to do slut. On your knees, eyes forward, back straight, ass out. Do you understand?<</You>>
<<say 'Cultist' 'images/Client.jpg'>>Yes Sir, I do.<</say>>
You spit on his face and as it drips down you bark a command.
<<You>>Open.<</You>>
The cultist obeys and opens his mouth as you stick a finger in his mouth.
<<You>>Suck.<</You>>
<div class="default-image"><img src="images/MEC/C1.webp"></div>
The cultists sucks on your finger as you spit on his face once more. The cultists moans in pleasure at his punishment. You enjoy it for a minute before pulling out your finger and grabbing the top of his head and repeating yourself.
<<You>>Open.<</You>>
The cultist opens his mouth again. You spit in his mouth.
<<You>>Taste it all. You like that don't you boy?<</You>>
The cultist nods as he moans.
<<say 'Cultist' 'images/Client.jpg'>>Yes Sir, I do.<</say>>
<<You>>Good. Now suck.<</You>>
You say as you stick your ass in his face. He obediently laps at your hole, his experience making it feel good. He starts to penetrate your hole with his long thick and wet tongue, making it feel even better. As he does you realease a load.
<<You>>Good boy. Now get out of here.<</You>>
The cultist takes off running into the nearby woods.
<<link "Go Back to the Path">>
<<if $Exp gte $MaxExp>>
<<goto `either("MEC CF1 Level Up")`>>
<<else>>
<<goto `either("First Tent")`>>
<</if>>
<</link>>\<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
The cultist knocks you on your knees.
"There you go. Now you look like a tried and true slut."
The cultist spits on your face.
"Open your mouth."
You open for the man making a slut out of you. When your mouth is open he shoves his cock as deep as he can into your throat. He holds your head against his body before he thrusts in and out fucking your face with little mercy. Your world starts to go black as he lets out a moan and cums down your throat.
"Thanks for that slut."
The next thing you remember you awake at the campfire shrouded by mist.
<<link "Black Out">>
<<goto `either("Go to the Caravan Wagons")`>>
<</link>>
<<set $HP to $MaxHP>>
<<set $Sanity to $Sanity - 10>>
<<updatebar>><<set $lvl to $lvl + 1>>
<<set $Exp to 0>>
<<set $MaxExp to $lvl * 100>>
!You have leveled up!
!!!You are now level $lvl. You have one point to spend!
Chose wisley because once you pick an improvement it will be permenant!
Strength - power of your attack command, the higher it is the more damage you do.
<<link "Increase Strength">>
<<set $Str to $Str + 1>>
<<updatebar>>
<<goto `either("First Tent")`>>
<</link>>
Dexterity - ability to dodge enemy attack commands, the higher it is the more likely you will.
<<link "Increase Dexterity">>
<<set $Dex to $Dex + 1>>
<<updatebar>>
<<goto `either("First Tent")`>>
<</link>>
Constitution - determines your HP. Endurance is key.
<<link "Increase Constitution">>
<<set $Con to $Con + 1>>
<<set $MaxHP to 100 + ($Con * 10)>>
<<updatebar>>
<<goto `either("First Tent")`>>
<</link>>
Intelligence - This one’s main purpose… is Tame. The higher it is the more enemies you can tame (there isn’t a total cap but like you gotta be smart for some of them) it also affects how often tame works and hits for.
Coming Soon
Charisma - seduce the dragon! No seriously, Charisma powers your seduce command.
<<link "Increase Charisma">>
<<set $Cha to $Cha + 1>>
<<updatebar>>
<<goto `either("First Tent")`>>
<</link>>\<<set $fight to 'MEC CF2'>>
\<<set $fightWWA to 'MEC CF2 Won with Attack'>>
\<<set $fightWWS to 'MEC CF2 Won with Seduce'>>
\<<set $fightL to 'MEC CF2 Lost'>>
\<<set $EnemyName to 'Cultist'>>
\<div class="flex">
\<div>
\<div class="twocolumn">
\<div class="default-image"><img src="images/Cultist_Fight.jpg"></div>
\<strong><u>$EnemyName:</u></strong>
Health: <<showmeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
Energy: <<showmeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
\</div>
\<hr class="rounded">
\<div class="twocolumn">
\<div class="default-image"><img src="images/PC.jpeg"></div>
\<strong><u>You:</u></strong>
Health: <<showmeter 'Your HP' `$HP / $MaxHP`>>
Energy: <<showmeter 'Your Energy' `$Energy / $MaxEnergy`>>
\</div>
\<hr class="rounded">
\<div class="flex">
<div>
<strong><nobr>Your Roll: $pcroll</nobr></strong>
\<<if $pcroll is 1>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<<elseif $pcroll is 2>>
\<div class="dice-image"><img src="images/dice/D2.png"></div>
\<<elseif $pcroll is 3>>
\<div class="dice-image"><img src="images/dice/D3.png"></div>
\<<elseif $pcroll is 4>>
\<div class="dice-image"><img src="images/dice/D4.png"></div>
\<<elseif $pcroll is 5>>
\<div class="dice-image"><img src="images/dice/D5.png"></div>
\<<elseif $pcroll is 6>>
\<div class="dice-image"><img src="images/dice/D6.png"></div>
\<<elseif $pcroll is 7>>
\<div class="dice-image"><img src="images/dice/D7.png"></div>
\<<elseif $pcroll is 8>>
\<div class="dice-image"><img src="images/dice/D8.png"></div>
\<<elseif $pcroll is 9>>
\<div class="dice-image"><img src="images/dice/D9.png"></div>
\<<elseif $pcroll is 10>>
\<div class="dice-image"><img src="images/dice/D10.png"></div>
\<<elseif $pcroll is 11>>
\<div class="dice-image"><img src="images/dice/D11.png"></div>
\<<elseif $pcroll is 12>>
\<div class="dice-image"><img src="images/dice/D12.png"></div>
\<<elseif $pcroll is 13>>
\<div class="dice-image"><img src="images/dice/D13.png"></div>
\<<elseif $pcroll is 14>>
\<div class="dice-image"><img src="images/dice/D14.png"></div>
\<<elseif $pcroll is 15>>
\<div class="dice-image"><img src="images/dice/D15.png"></div>
\<<elseif $pcroll is 16>>
\<div class="dice-image"><img src="images/dice/D16.png"></div>
\<<elseif $pcroll is 17>>
\<div class="dice-image"><img src="images/dice/D17.png"></div>
\<<elseif $pcroll is 18>>
\<div class="dice-image"><img src="images/dice/D18.png"></div>
\<<elseif $pcroll is 19>>
\<div class="dice-image"><img src="images/dice/D19.png"></div>
\<<elseif $pcroll is 20>>
\<div class="dice-image"><img src="images/dice/D20.png"></div>
\<<else>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<</if>>\
</div>
<div>
<strong><nobr>Spell Slots: $SS</nobr></strong>
\<<if $SS eq 4>>
<div class="ss-image"><img src="images/spells/SS4.png"></div>
<<elseif $SS eq 3>>
<div class="ss-image"><img src="images/spells/SS3.png"></div>
<<elseif $SS eq 2>>
<div class="ss-image"><img src="images/spells/SS2.png"></div>
<<elseif $SS eq 1>>
<div class="ss-image"><img src="images/spells/SS1.png"></div>
<<else>>
<</if>>
</div>
<div>
<span id="btn-42"><<button "<nobr>End your turn</nobr>">>
<<set $Roll to random(1, 100) + $Dex>>
<<if $Roll gt 75>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatebar>>
<<script>>
Dialog.setup("Your Enemy Missed!");
Dialog.wiki("Whew, that was a close call. They almost had you.");
Dialog.open();
<</script>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', true)<</script>>
<<set _cooldown to 50>>
<<repeat 100ms>>
<<replace "#timer">>Cooldown: <<print Number(_cooldown + 'e-1').toFixed(1)>>s<</replace>>
<<if _cooldown gt 0>>
<<set _cooldown to _cooldown - 1>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', false)<</script>>
<<stop>>
<</if>>
<</repeat>>
<<set $EnemyE to $MaxEnemyE>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<<timed 1s>>
<<set $EDRoll1 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll1 to $EDRoll1 + $EDRoll1>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll1)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 2s>>
<<set $EDRoll2 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll2 to $EDRoll2 + $EDRoll2>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll2)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 3s>>
<<set $EDRoll3 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll3 to $EDRoll3 + $EDRoll3>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll3)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 4s>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<script>>
Dialog.setup("Your Enemy Hit You!");
Dialog.wiki("They got me this time. I have to be quicker.");
Dialog.open();
<</script>>
<<updatebar>>
<</timed>>
<</if>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<</button>></span>
</div>
</div>
\</div>
\<div>
<div class="vl">
\<header id="title" role="banner">
\<div id="story-banner"></div>
\<h1 id="story-title">Spellbook</h1><div id="story-subtitle"></div>
\<div id="story-title-separator"></div>
\<p id="story-author"></p>
\</header>
\<div class="storycap">
\<p>
\<strong><u><nobr>Dance of Domination</nobr></u>:</strong>
\<ul>
\<span title="Level One Spell"><li><<link 'Flex'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Temping Touch'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Cock of Confidence'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
\</ul>
\<strong><u><nobr>Spells of Submission</nobr></u>:</strong>
\<ul>
<span title="Level One Spell"><li><<link 'Flirt'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Song of Seduction'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Aria of Ass'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
</ul>
\<<if $HPPotion gte 1>>
\<<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
<<set $Energy to $Energy - 1>>
<<goto $fight>>
\<</link>>
<<else>>
\<<disable>><<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
\<</link>><</disable>>
\<</if>>
\</p>
\</div>
\</div>
\</div>
\</div>\<<set $Exp to $Exp + 50>>
\<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
\<<set $BeatMECCF2 to true>>
The cultist falls to his knees after being defeated.
<<You>> It's time for your punishment. Now, position.<</You>>
You look at him expecatantly as you pull out a paddle.
<<say 'Cultist' 'images/Client.jpg'>>Huh?<</say>>
<<You>>Position.<</You>>
As you repeat yourself you lay the wooden paddle accross his ass with a firm smack. You watch his plump ass jiggle as it's hit. He quickly gets on all fours.
<<You>>Now, slut. It's time for your punishment. How long were you with the cult?<</You>>
<<say 'Cultist' 'images/Client.jpg'>>Ten years, sir.<</say>>
<<You>>One.<</You>>
<div class="default-image"><img src="images/MEC/C2.webp"></div>
You say planting the first strike. This continued for another nine times. His moans of pain turned to joy as he got hard.
<<You>>Now, service me.<</You>>
You say as you pull your dick out. He obediently turns around and you slide it into his tight warm hole. He pushes back gently as you roguhly use him as your cock sleeve. All he can do is muffle yells off pleasure as he cums. As he does you realease a load into his ass.
The cultist takes off running into the nearby woods.
<<link "Go Back to the Path">>
<<if $Exp gte $MaxExp>>
<<goto `either("MEC CF2 Level Up")`>>
<<else>>
<<goto `either("Third Tent")`>>
<</if>>
<</link>>\<<set $Exp to $Exp + 50>>
\<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
\<<set $BeatMECCF2 to true>>
The cultist falls to his knees after being defeated.
<<You>> It's time for your punishment. Now, position.<</You>>
You look at him expecatantly as you pull out a paddle.
<<say 'Cultist' 'images/Client.jpg'>>Huh?<</say>>
<<You>>Position.<</You>>
As you repeat yourself you lay the wooden paddle accross his ass with a firm smack. You watch his plump ass jiggle as it's hit. He quickly gets on all fours.
<<You>>Now, slut. It's time for your punishment. How long were you with the cult?<</You>>
<<say 'Cultist' 'images/Client.jpg'>>Ten years, sir.<</say>>
<<You>>One.<</You>>
<div class="default-image"><img src="images/MEC/C2.webp"></div>
You say planting the first strike. This continued for another nine times. His moans of pain turned to joy as he got hard.
<<You>>Now, service me.<</You>>
You say as you push him to the ground taking his dick out. He obediently waits as you mount him and he slides it into your tight warm hole. He pushes in gently as you bounce on his cock. You can feel his girth go deeper and deeper inside of you. All he can do is muffle yells off pleasure as he cums in you. As he does you realease a load onto his Chest.
The cultist takes off running into the nearby woods after getting up.
<<link "Go Back to the Path">>
<<if $Exp gte $MaxExp>>
<<goto `either("MEC CF2 Level Up")`>>
<<else>>
<<goto `either("Third Tent")`>>
<</if>>
<</link>>\<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
The cultist knocks you on your knees.
"There you go. Now you look like a tried and true slut."
The cultist spits on your face.
"Open your mouth."
You open for the man making a slut out of you. When your mouth is open he shoves his cock as deep as he can into your throat. He holds your head against his body before he thrusts in and out fucking your face with little mercy. Your world starts to go black as he lets out a moan and cums down your throat.
"Thanks for that slut."
The next thing you remember you awake at the campfire shrouded by mist.
<<link "Black Out">>
<<goto `either("Go to the Caravan Wagons")`>>
<</link>>
<<set $HP to $MaxHP>>
<<set $Sanity to $Sanity - 10>>
<<updatebar>><<set $lvl to $lvl + 1>>
<<set $Exp to 0>>
<<set $MaxExp to $lvl * 100>>
!You have leveled up!
!!!You are now level $lvl. You have one point to spend!
Chose wisley because once you pick an improvement it will be permenant!
Strength - power of your attack command, the higher it is the more damage you do.
<<link "Increase Strength">>
<<set $Str to $Str + 1>>
<<updatebar>>
<<goto `either("Third Tent")`>>
<</link>>
Dexterity - ability to dodge enemy attack commands, the higher it is the more likely you will.
<<link "Increase Dexterity">>
<<set $Dex to $Dex + 1>>
<<updatebar>>
<<goto `either("Third Tent")`>>
<</link>>
Constitution - determines your HP. Endurance is key.
<<link "Increase Constitution">>
<<set $Con to $Con + 1>>
<<set $MaxHP to 100 + ($Con * 10)>>
<<updatebar>>
<<goto `either("Third Tent")`>>
<</link>>
Intelligence - This one’s main purpose… is Tame. The higher it is the more enemies you can tame (there isn’t a total cap but like you gotta be smart for some of them) it also affects how often tame works and hits for.
Coming Soon
Charisma - seduce the dragon! No seriously, Charisma powers your seduce command.
<<link "Increase Charisma">>
<<set $Cha to $Cha + 1>>
<<updatebar>>
<<goto `either("Third Tent")`>>
<</link>>\<<set $fight to 'MEC ZF1'>>
\<<set $fightWWA to 'MEC ZF1 Won with Attack'>>
\<<set $fightWWS to 'MEC ZF1 Won with Seduce'>>
\<<set $fightL to 'MEC ZF1 Lost'>>
\<<set $EnemyName to 'Cultist Zombie'>>
\<div class="flex">
\<div>
\<div class="twocolumn">
\<div class="default-image"><img src="images/Cultist_Fight.jpg"></div>
\<strong><u>$EnemyName:</u></strong>
Health: <<showmeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
Energy: <<showmeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
\</div>
\<hr class="rounded">
\<div class="twocolumn">
\<div class="default-image"><img src="images/PC.jpeg"></div>
\<strong><u>You:</u></strong>
Health: <<showmeter 'Your HP' `$HP / $MaxHP`>>
Energy: <<showmeter 'Your Energy' `$Energy / $MaxEnergy`>>
\</div>
\<hr class="rounded">
\<div class="flex">
<div>
<strong><nobr>Your Roll: $pcroll</nobr></strong>
\<<if $pcroll is 1>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<<elseif $pcroll is 2>>
\<div class="dice-image"><img src="images/dice/D2.png"></div>
\<<elseif $pcroll is 3>>
\<div class="dice-image"><img src="images/dice/D3.png"></div>
\<<elseif $pcroll is 4>>
\<div class="dice-image"><img src="images/dice/D4.png"></div>
\<<elseif $pcroll is 5>>
\<div class="dice-image"><img src="images/dice/D5.png"></div>
\<<elseif $pcroll is 6>>
\<div class="dice-image"><img src="images/dice/D6.png"></div>
\<<elseif $pcroll is 7>>
\<div class="dice-image"><img src="images/dice/D7.png"></div>
\<<elseif $pcroll is 8>>
\<div class="dice-image"><img src="images/dice/D8.png"></div>
\<<elseif $pcroll is 9>>
\<div class="dice-image"><img src="images/dice/D9.png"></div>
\<<elseif $pcroll is 10>>
\<div class="dice-image"><img src="images/dice/D10.png"></div>
\<<elseif $pcroll is 11>>
\<div class="dice-image"><img src="images/dice/D11.png"></div>
\<<elseif $pcroll is 12>>
\<div class="dice-image"><img src="images/dice/D12.png"></div>
\<<elseif $pcroll is 13>>
\<div class="dice-image"><img src="images/dice/D13.png"></div>
\<<elseif $pcroll is 14>>
\<div class="dice-image"><img src="images/dice/D14.png"></div>
\<<elseif $pcroll is 15>>
\<div class="dice-image"><img src="images/dice/D15.png"></div>
\<<elseif $pcroll is 16>>
\<div class="dice-image"><img src="images/dice/D16.png"></div>
\<<elseif $pcroll is 17>>
\<div class="dice-image"><img src="images/dice/D17.png"></div>
\<<elseif $pcroll is 18>>
\<div class="dice-image"><img src="images/dice/D18.png"></div>
\<<elseif $pcroll is 19>>
\<div class="dice-image"><img src="images/dice/D19.png"></div>
\<<elseif $pcroll is 20>>
\<div class="dice-image"><img src="images/dice/D20.png"></div>
\<<else>>
\<div class="dice-image"><img src="images/dice/D1.png"></div>
\<</if>>\
</div>
<div>
<strong><nobr>Spell Slots: $SS</nobr></strong>
\<<if $SS eq 4>>
<div class="ss-image"><img src="images/spells/SS4.png"></div>
<<elseif $SS eq 3>>
<div class="ss-image"><img src="images/spells/SS3.png"></div>
<<elseif $SS eq 2>>
<div class="ss-image"><img src="images/spells/SS2.png"></div>
<<elseif $SS eq 1>>
<div class="ss-image"><img src="images/spells/SS1.png"></div>
<<else>>
<</if>>
</div>
<div>
<span id="btn-42"><<button "<nobr>End your turn</nobr>">>
<<set $Roll to random(1, 100) + $Dex>>
<<if $Roll gt 75>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatebar>>
<<script>>
Dialog.setup("Your Enemy Missed!");
Dialog.wiki("Whew, that was a close call. They almost had you.");
Dialog.open();
<</script>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', true)<</script>>
<<set _cooldown to 50>>
<<repeat 100ms>>
<<replace "#timer">>Cooldown: <<print Number(_cooldown + 'e-1').toFixed(1)>>s<</replace>>
<<if _cooldown gt 0>>
<<set _cooldown to _cooldown - 1>>
<<else>>
<<script>>$('#btn-42 button').prop('disabled', false)<</script>>
<<stop>>
<</if>>
<</repeat>>
<<set $EnemyE to $MaxEnemyE>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<<timed 1s>>
<<set $EDRoll1 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll1 to $EDRoll1 + $EDRoll1>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll1)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 2s>>
<<set $EDRoll2 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll2 to $EDRoll2 + $EDRoll2>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll2)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 3s>>
<<set $EDRoll3 to random(1, 5)>>
<<if $sunprayer is true>>
<<set $EDRoll3 to $EDRoll3 + $EDRoll3>>
<</if>>
<<set $EnemyE to $EnemyE - 1>>
<<set $HP to $HP - ($lvl + $EDRoll3)>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<<updatemeter 'Your HP' `$HP / $MaxHP`>>
<<updatemeter 'Enemy Energy' `$EnemyE / $MaxEnemyE`>>
<</timed>>
<<timed 4s>>
<<set $Energy to $MaxEnergy>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<script>>
Dialog.setup("Your Enemy Hit You!");
Dialog.wiki("They got me this time. I have to be quicker.");
Dialog.open();
<</script>>
<<updatebar>>
<</timed>>
<</if>>
<<if $HP lt 2>>
<<goto $fightL>>
<</if>>
<</button>></span>
</div>
</div>
\</div>
\<div>
<div class="vl">
\<header id="title" role="banner">
\<div id="story-banner"></div>
\<h1 id="story-title">Spellbook</h1><div id="story-subtitle"></div>
\<div id="story-title-separator"></div>
\<p id="story-author"></p>
\</header>
\<div class="storycap">
\<p>
\<strong><u><nobr>Dance of Domination</nobr></u>:</strong>
\<ul>
\<span title="Level One Spell"><li><<link 'Flex'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Temping Touch'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Cock of Confidence'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Str * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWA>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
\</ul>
\<strong><u><nobr>Spells of Submission</nobr></u>:</strong>
\<ul>
<span title="Level One Spell"><li><<link 'Flirt'>>
<<if $Energy gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha>>
<<set $Energy to $Energy - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Two Spell"><li><<link 'Song of Seduction'>>
<<if $Energy gt 0 and $SS gt 0>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 2>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 1>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
<span title="Level Three Spell"><li><<link 'Aria of Ass'>>
<<if $Energy gt 0 and $SS gte 2>>
<<set $pcroll to random(1, 8)>>
<<if $sunprayer is true>>
<<set $pcroll to $pcroll + $pcroll>>
<</if>>
<<set $EnemyHP to $EnemyHP - $pcroll - $Cha * 3>>
<<set $Energy to $Energy - 1>>
<<set $SS to $SS - 2>>
<<updatemeter 'Your Energy' `$Energy / $MaxEnergy`>>
<<updatemeter 'Enemy HP' `$EnemyHP / $MaxEnemyHP`>>
<<if $EnemyHP lt 11>>
<<set $Energy to $MaxEnergy>>
<<goto $fightWWS>>
<</if>>
<<else>>
<<script>>
Dialog.setup("You are out of energy or do not have the spell slots!");
Dialog.wiki("End your turn to rest.");
Dialog.open();
<</script>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</link>></li></span>
</ul>
\<<if $HPPotion gte 1>>
\<<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
<<set $Energy to $Energy - 1>>
<<goto $fight>>
\<</link>>
<<else>>
\<<disable>><<link 'Drink Health Potion'>>
<<set $HPPotion to $HPPotion - 1>>
<<set $HP to $MaxHP>>
\<</link>><</disable>>
\<</if>>
\</p>
\</div>
\</div>
\</div>
\</div>\<<set $Exp to $Exp + 50>>
\<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
\<<set $BeatMECZF1 to true>>
The zombie moans as you hit it one last time. His naked body hits the ground, his dick hard and his ass ready to be fucked. The moans start to excite you as well. You decide to help the poor soul and give him what he wanted a good fuck. Once you thrust into his hole, he thrusts back. With every move you make, the man repeats it. Every thrust into him is met with him pushing towards. Your cock gets deeper and deeper with each thrust. You moan as the sex-crazed man matches your speed with his own thrusts. His moaning gets louder as he cums buckets onto the floor below him.
<div class="default-image"><img src="images/MEC/Z1.webp"></div>
<<link "Go Back to the Path">>
<<if $Exp gte $MaxExp>>
<<goto `either("MEC ZF1 Level Up")`>>
<<else>>
<<goto `either("Southern Tent")`>>
<</if>>
<</link>>\<<set $Exp to $Exp + 50>>
\<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
\<<set $BeatMECZF1 to true>>
You see the man’s hard cock staring down at you. You purposely got on your knees and know you must pay the piper, well in this case, blow the piper. You wrap your lips around the thick cock of the controlled man and he does the rest. Thrusting in and out of your mouth using it as a simple fleshlight. The sex-crazed man’s cock begins to throb as he reaches his climax. He roughly slams his cock as far down your throat as he can as he cums into you. You feel like what seems to be gallons of cum poured into you from the man. When he finishes cumming, he pulls out of your mouth and wipes his cock on your cheeks before walking away. As you stand up you feel all of his cum in your stomach.
<div class="default-image"><img src="images/MEC/Z2.webp"></div>
<<link "Go Back to the Path">>
<<if $Exp gte $MaxExp>>
<<goto `either("MEC ZF1 Level Up")`>>
<<else>>
<<goto `either("Southern Tent")`>>
<</if>>
<</link>>\<<set $EnemyHP to $MaxEnemyHP>>
<<set $EnemyE to $MaxEnemyE>>
The sex-crazed man pushes you down. As you fall you feel a small scratch on your arm from the battle. Suddenly you are overcome by lust as you are infected with the man’s sex-craze. You moan as the man stands over you jerking his cock. He plants a kiss on your lips before thrusting his cock as deep as he can into your hole. You moan loudly as he gives you no quarter and thrusts in and out of your hole, using you. You’re overcome by lust enjoying every inch of his cock as he roughly fucks you like a cheap whore. He lets out a loud moan as he cock begins to throb. He seemingly enjoys your hole as he begins to cum gallons inside of you without stopping. He pours more and more cum into your hole as he continually fucks you. The effect of his lust wear off on you as the man finishes having cause your usually defined abs to swell out a little from the amount of cum.
<<link "Black Out">>
<<goto `either("Go to the Caravan Wagons")`>>
<</link>>
<<set $HP to $MaxHP>>
<<set $Sanity to $Sanity - 10>>
<<updatebar>><<set $lvl to $lvl + 1>>
<<set $Exp to 0>>
<<set $MaxExp to $lvl * 100>>
!You have leveled up!
!!!You are now level $lvl. You have one point to spend!
Chose wisley because once you pick an improvement it will be permenant!
Strength - power of your attack command, the higher it is the more damage you do.
<<link "Increase Strength">>
<<set $Str to $Str + 1>>
<<updatebar>>
<<goto `either("Southern Tent")`>>
<</link>>
Dexterity - ability to dodge enemy attack commands, the higher it is the more likely you will.
<<link "Increase Dexterity">>
<<set $Dex to $Dex + 1>>
<<updatebar>>
<<goto `either("Southern Tent")`>>
<</link>>
Constitution - determines your HP. Endurance is key.
<<link "Increase Constitution">>
<<set $Con to $Con + 1>>
<<set $MaxHP to 100 + ($Con * 10)>>
<<updatebar>>
<<goto `either("Southern Tent")`>>
<</link>>
Intelligence - This one’s main purpose… is Tame. The higher it is the more enemies you can tame (there isn’t a total cap but like you gotta be smart for some of them) it also affects how often tame works and hits for.
Coming Soon
Charisma - seduce the dragon! No seriously, Charisma powers your seduce command.
<<link "Increase Charisma">>
<<set $Cha to $Cha + 1>>
<<updatebar>>
<<goto `either("Southern Tent")`>>
<</link>>\<<if $CHA gt 1>>
You call to Sindel.
<<You>>My lord, these citizens are not with those cultists. They are loyal to you.<</You>>
He smirks as he walks towards you backing you against a wall. He places an arm above your shoulder and for the first time you see the ripple of his muscles illuminated by the moonlight.
<<Sindel>>Perhaps you're right my plaything. Maybe I should start with you.<</Sindel>>
As he looks into your eyes you feel a longing. You never realized how truly beautiful he is. Your desires are short lived as you see Sindel cover his face to sheild himself from a bright wave of light as you hear Sam yell as he charges the count.
<<Sam>>No, you beast!<</Sam>>
Sindel tosses the boy aside with ease.
<<Sindel>>We'll finish this next time my plaything.<</Sindel>>
As he finishes his words Sindel bursts into a flock of ravens and flies away. Riley grabs what remains of his husband and flees into the forest. Madam Eva and Sam join you from outside.
<<Eva>> We have to stop the fire. It will destroy all of Tser!<</Eva>>
You run outside to see an entire hillside engulfed in the fire's grasp as it's wispy tendrils float through the air.
<div class="default-image"><img src="images/MEC/Fire.webp"></div>
<<Eva>> We're too late. All is lost.<</Eva>>
As you look on in horror Sam kneels and starts to pray. Nature itself seems to answer him as rain falls down on the camp. Eva whispers to you in a hushed tone.
<<Eva>>Thank you, hero. You have saved our town from the cult. I sense you will do a great many things here. Our town would be chared ash if not for you. I must tell you the blonde one, I see in the flames that he will be of importance to you. Perhaps the two of you will defeat the devil himself, or become one someday.<</Eva>>
<<Sam>> That was lucky. It seems the gods favor us this day. You should get some rest, hero. We can celebrate your victory with the morning light<</Sam>>
<<You>> That sounds like a good idea, Sam. I'm glad you all are okay. Perhaps tomorrow we can discuss my quest.<</You>>
[[Head Home From The Caravan]]
\<<else>>
<<You>>My lord, these citizens are not with those cultists. They are loyal to you.<</You>>
He smirks as he walks towards you he grabs you by the throat and shoves you against a wall. He places an arm on your throat and for the first time you see the ripple of his muscles illuminated by the moonlight as he chokes you. He lifts and carries you by your throat out of the tent and you watch as he lights even more on fire.
<<Sindel>>Insolent welp. You will burn!<</Sindel>>
As he looks into your eyes you feel a helplessness. You never realized how truly powerful he is. Your realization is short lived as you see Sindel cover his face to sheild himself from a bright wave of light as you hear Sam yell as he charges the count.
<<Sam>>No, you beast!<</Sam>>
Sindel tosses the boy aside with ease.
<<Sindel>>We'll finish this next time my plaything.<</Sindel>>
As he finishes his words Sindel bursts into a flock of ravens and flies away. Riley grabs what remains of his husband and flees into the forest. Madam Eva and Sam join you from outside.
<<Eva>> We have to stop the fire. It will destroy all of Tser!<</Eva>>
You run outside to see an entire hillside engulfed in the fire's grasp as it's wispy tendrils float through the air.
<div class="default-image"><img src="images/MEC/Fire.webp"></div>
<<Eva>> We're too late. All is lost.<</Eva>>
As you look on in horror Sam kneels and starts to pray. Nature itself seems to answer him as rain falls down on the camp, but it's too late. Sindel's flames have reached Tser and they are out of control. Eva whispers to you in a hushed tone.
<<Eva>>This is a sad day, hero. Our town is free from the cult, but we must rebuild our lives from ash. I suppose we should thank your for our freedom. I sense you will do a great many things here. I must tell you the blonde one, I see in the flames that he will be of importance to you. Perhaps the two of you will defeat the devil himself, or become one someday.<</Eva>>
<<Sam>>It seems the gods favor us this day, but perhaps even they can't defeat the devil himself. You should get some rest, hero. We can regroup with the morning light<</Sam>>
<<You>>That sounds like a good idea, Sam. I'm glad you all are okay. Perhaps tomorrow we can discuss my quest.<</You>>
[[Head Home From The Caravan]]
<<set $TserBurned to true>>
<</if>>
\<<if $STR gt 1>>
You call to Sindel.
You charge towards Sindel with a roar. He dodges just in time.
<<You>>They mean you no harm. Leave them.<</You>>
He smirks as he walks towards you backing you against a wall. He places an arm above your shoulder and for the first time you see the ripple of his muscles illuminated by the moonlight.
<<Sindel>>Perhaps you're right my plaything. Maybe I should start with you.<</Sindel>>
As he looks into your eyes you feel a longing. You never realized how truly beautiful he is. Your desires are short lived as you see Sindel cover his face to sheild himself from a bright wave of light as you hear Sam yell as he charges the count.
<<Sam>>No, you beast!<</Sam>>
Sindel tosses the boy aside with ease.
<<Sindel>>We'll finish this next time my plaything.<</Sindel>>
As he finishes his words Sindel bursts into a flock of ravens and flies away. Riley grabs what remains of his husband and flees into the forest. Madam Eva and Sam join you from outside.
<<Eva>> We have to stop the fire. It will destroy all of Tser!<</Eva>>
You run outside to see an entire hillside engulfed in the fire's grasp as it's wispy tendrils float through the air.
<div class="default-image"><img src="images/MEC/Fire.webp"></div>
<<Eva>> We're too late. All is lost.<</Eva>>
As you look on in horror Sam kneels and starts to pray. Nature itself seems to answer him as rain falls down on the camp. Eva whispers to you in a hushed tone.
<<Eva>>Thank you, hero. You have saved our town from the cult. I sense you will do a great many things here. Our town would be chared ash if not for you. I must tell you the blonde one, I see in the flames that he will be of importance to you. Perhaps the two of you will defeat the devil himself, or become one someday.<</Eva>>
<<Sam>> That was lucky. It seems the gods favor us this day. You should get some rest, hero. We can celebrate your victory with the morning light<</Sam>>
<<You>> That sounds like a good idea, Sam. I'm glad you all are okay. Perhaps tomorrow we can discuss my quest.<</You>>
[[Head Home From The Caravan]]
<<set $TserBurned to false>>
\<<else>>
You charge towards Sindel with a roar. He grabs you and tosses you against a wooden beam. Your body falls to the floor with great force. He smirks as he walks towards you he grabs you by the throat and shoves you against a wall. He places an arm on your throat and for the first time you see the ripple of his muscles illuminated by the moonlight as he chokes you. He lifts and carries you by your throat out of the tent and you watch as he lights even more on fire.
<<Sindel>>Insolent welp. You will burn!<</Sindel>>
As he looks into your eyes you feel a helplessness. You never realized how truly powerful he is. Your realization is short lived as you see Sindel cover his face to sheild himself from a bright wave of light as you hear Sam yell as he charges the count.
<<Sam>>No, you beast!<</Sam>>
Sindel tosses the boy aside with ease.
<<Sindel>>We'll finish this next time my plaything.<</Sindel>>
As he finishes his words Sindel bursts into a flock of ravens and flies away. Riley grabs what remains of his husband and flees into the forest. Madam Eva and Sam join you from outside.
<<Eva>> We have to stop the fire. It will destroy all of Tser!<</Eva>>
You run outside to see an entire hillside engulfed in the fire's grasp as it's wispy tendrils float through the air.
<div class="default-image"><img src="images/MEC/Fire.webp"></div>
<<Eva>> We're too late. All is lost.<</Eva>>
As you look on in horror Sam kneels and starts to pray. Nature itself seems to answer him as rain falls down on the camp, but it's too late. Sindel's flames have reached Tser and they are out of control. Eva whispers to you in a hushed tone.
<<Eva>>This is a sad day, hero. Our town is free from the cult, but we must rebuild our lives from ash. I suppose we should thank your for our freedom. I sense you will do a great many things here. I must tell you the blonde one, I see in the flames that he will be of importance to you. Perhaps the two of you will defeat the devil himself, or become one someday.<</Eva>>
<<Sam>>It seems the gods favor us this day, but perhaps even they can't defeat the devil himself. You should get some rest, hero. We can regroup with the morning light<</Sam>>
<<You>> That sounds like a good idea, Sam. I'm glad you all are okay. Perhaps tomorrow we can discuss my quest.<</You>>
[[Head Home From The Caravan]]
<<set $TserBurned to true>>
<</if>>
Sindel covers his face to sheild himself from a bright wave of light as you hear Sam yell as he charges the count.
<<Sam>>No, you beast!<</Sam>>
Sindel tosses the boy aside with ease.
<<Sindel>>We'll finish this next time my plaything.<</Sindel>>
As he finishes his words Sindel bursts into a flock of ravens and flies away. Riley grabs what remains of his husband and flees into the forest. Madam Eva and Sam join you from outside.
<<Eva>> We have to stop the fire. It will destroy all of Tser!<</Eva>>
You run outside to see an entire hillside engulfed in the fire's grasp as it's wispy tendrils float through the air.
<div class="default-image"><img src="images/MEC/Fire.webp"></div>
<<Eva>> We're too late. All is lost.<</Eva>>
As you look on in horror Sam kneels and starts to pray. Nature itself seems to answer him as rain falls down on the camp. Eva whispers to you in a hushed tone.
<<Eva>>Thank you, hero. You have saved our town from the cult. I sense you will do a great many things here. Our town would be chared ash if not for you. I must tell you the blonde one, I see in the flames that he will be of importance to you. Perhaps the two of you will defeat the devil himself, or become one someday.<</Eva>>
<<Sam>> That was lucky. It seems the gods favor us this day. You should get some rest, hero. We can celebrate your victory with the morning light<</Sam>>
<<You>> That sounds like a good idea, Sam. I'm glad you all are okay. Perhaps tomorrow we can discuss my quest.<</You>>
[[Head Home From The Caravan]]
You head to your new manor for the night. As you fall asleep in Durst manor you awake only for a moment. At least, you think you did. You are not sure if it was a dream. Sindel was at the foot of your bed waiting.
<<Sindel>>Ah, my new plaything. Do not resist. It's of no use. Look into my eyes.<</Sindel>>
<<You>>No. N-<</You>>
You strugle to say.
<<Sindel>>Do not fight it. In your mind you've already succumbed to me. Drop your defenses.<</Sindel>>
Your groan in protest as Sindel strokes your cheek. He stares into your eyes deeply as you feel a strong hunger for him. You wish more than anything he would kiss you. He leans in and gently kisses your neck and whispers
<<Sindel>>You are past the point of no return. There is no use resisting. Become mine.<</Sindel>>
<<You>>Yes, Sir.<</You>>
<<Sindel>>The one you saved, he puzzels me. I feel something in him. You will report his comings and goings to me, your lord.<</Sindel>>
<<You>>Of course, sir<</You>>
After this your memory is blank and you fall into a deep sleep.
[[Wake Up->The Next Morning]]
<<set $MEC to true>>\<<if $TserBurned is false and $faction is 2>>
The next morning you walk into the center of the town to be greeted by Ben. The once-abandoned town is now showing signs of life as the bustle of people repairing homes and moving about the town. Ben walks towards you with his arms outstretched. Behind him, you see a gathering. Edon is selling drinks as a bard from the bar is playing the lute. Briar and Bramble are flirting with a burly man. Brian is selling Adam produce, you assume it's for some concoction. When they see you they all stop and clap. You soak in the praise for a moment. It feels nice to have a moment of peace. You haven't had many since being drawn into this bleak place. You can't help but notice Madam Eva is in a corner speaking with Sam. Out of all the people here, you find your eyes drawn to the young man. His visage seems like a light against the grey fog. His blonde hair and piercing blue eyes seem out of place around the dark hair and gaunt features of the Barovians. You are snapped out of your fascination by Ben as the applause gradually fades and the others return to their celebration.
<<Ben>>There's our hero. We have our town back thanks to you. You even saved my mum. I knew you were a good lad. I suppose it's your town now too. We put on the best celebration we could. It's not much, but it's Tser. Welcome home, lad.<</Ben>>
<<You>>Thank you. It's gonna take some time for that to sink in, but I'm glad I could help. That count, he has us trapped here, doesn't he? I have to find the father's paladins, but we have to free these people. <</You>>
<<Ben>>Aye, we are trapped, lad. That is true, but this is our home, and we will never be free of it. We will fight the bastard. We will do anything it takes. I want to say a word, perhaps you would like to join the crowd? I would be honored if you would stay and listen. Today, the fight changes.<</Ben>>
You nod and head into the crowd. You push back through the gathering towards Sam as Ben speaks to the crowd. He taps his glass with a spoon and the crowd goes quiet as he speaks.
<<Ben>>For longer than I can remember, we have given our sweat to this land, but it does not belong to us. We have given our blood to this land, but it does not belong to us. When we die we give our souls to this land, but it does not belong to us. When we do not give it is taken. No more! Today we stand together as a town united. This land used to belong to us and the seer has looked into the fire and sees that it will again. We will do anything it takes to retake this land from the bastard that takes more than we have given. The man who drains us dry. The man who nearly brought us to our knees. No more generations will be lost to servitude in this damn mist. This is the doom of Sindel. Today we form the Crimson Blade to free of us this curse. Townsfolk will be compelled to serve your fellow man as a member of our new order. Tonight, sleep in peace knowing the blade looks over you all. Soon we will take it to the walls of castle Ravenloft and liberate Barovia.<</Ben>>
The crowd cheers as you wade through. They are moved by Ben's words, but you hear whispers about being compelled to join the order. You are lost in the sea of people when a soft voice finds you. His slim muscular frame fills out the grey cloth shirt tight against his chest.
<<Sam>>I owe you. Thank you for saving me, stranger. You didn't even know me, but you rescued me. Why would you be so brave?<</Sam>>
His cheeks are glowing as he blushes. He looks downward slightly to avoid looking at you. His voice sounds nervous. When he looks up his icy eyes meet yours with a look of concern and gratitude.
<<You>>I was just doing my job. I had a similar question why was someone like you in a place like that?<</You>>
Sam looks at you unsure, but Madam Eva nods as if to reassure him and he starts to speak.
<<Sam>>My name is Sam. I was part of an order once. It was more like your Father Blake's than the Crimson Blade. I was training to become a paladin. It was known as the Order of the Silver Dragon. I took an oath to the sun, and to help the people of Barovia. Before her caravan fell Madam Eva used the smoke from the fire to signal for help. I was too late, and the cultists jumped me along the road. They mistook me for someone else.<</Sam>>
<<Eva>>They mistook you for Issac, the son of the mayor in the village of Barovia. Hero, Sindel nearly burned our village for this boy when he thought he was here. I sense that he is of importance. We will search for the lost paladins, but in the meantime perhaps you should visit this boy.<</Eva>>
<<You>>Of course, Madam Eva. I will head out right away.<</You>>
You notice Sam looks at Ben and quickly looks away. You see his face wince as if he is in pain.
<<You>>Sam, are you okay?<</You>>
<<Sam>>Of course, I will join you on your trip.<</Sam>>
Sam places his hand on your arm and looks at you with a smile but you see the pain in his eyes that he is trying to hide. He must realize that he has been found out as he starts to speak as if to explain himself.
<<Sam>>I have seen people far less brash punished for far less. I have to hope he has the best intentions for our people at heart, but I'm concerned. Perhaps it's just fear.<</Sam>>
<<Eva>>You are wise beyond your years young one. My son is brash, but he speaks the truth. I have looked into the fire and I have seen the future, and I see you.<</Eva>>
<<You>>Sam, why did your order not help you?<</You>>
Sam looks down and grows quiet. Madam Eva answers for him.
<<Eva>>They are gone.He is the last.<</Eva>>
You notice the square clearing out and people returning home as Sam speaks.
<<Sam>>I'll meet you in the village of Barovia $name. We will find Issac. For now, let's go home.<</Sam>>
You nod and turn before feeling Madam Eva pinch your ass. You turn in shock before seeing sams warm expression return as he tries in vain to restrain a chuckle. The pair walk off while Madam Eva has a wicked grin as he heads down the road fading into the mist.
\<</if>>
\<<if $TserBurned is true and $faction is 2>>
The next morning you walk into the center of the town to be greeted by Ben. The once-abandoned town is now in shambles but signs of life return as the bustle of people packing up homes and heading out of the ruins fills the air. Ben walks towards you with his arms outstretched. Behind him, you see a gathering. Edon is giving out drinks to refugees as a bard from the bar is playing the lute. Briar and Bramble are flirting with a burly man who is packing up his home. Brian is selling Adam produce, you assume it's for some concoction. When they see you they all stop. One by one they hug you and tell you they are glad you're safe. It feels nice to have a moment of peace. You haven't had many since being drawn into this bleak place. You can't help but notice Madam Eva is in a corner speaking with Sam. Out of all the people here, you find your eyes drawn to the young man. His visage seems like a light against the grey fog. His blonde hair and piercing blue eyes seem out of place around the dark hair and gaunt features of the Barovians. You are snapped out of your fascination by Ben as the noise gradually fades and the others return to their conversation.
<<Ben>>You saved my mum. I knew you were a good lad. I suppose it's your town now too. Well, what's left of it. We did the best we could. Welcome home, lad.<</Ben>>
<<You>>Thank you. It's gonna take some time for that to sink in, but I'm glad I could help your mom. I just wish we could have saved the town. That count, he has us trapped here, doesn't he? I have to find the father's paladins, but we have to free these people. <</You>>
<<Ben>>Aye, we are trapped, lad. That is true, but this is our home, and we will never be free of it. We will fight the bastard. We will do anything it takes. I want to say a word, perhaps you would like to join the crowd? I would be honored if you would stay and listen. Today, the fight changes.<</Ben>>
You nod and head into the crowd. You push back through the gathering towards Sam as Ben speaks to the crowd. He taps his glass with a spoon and the crowd goes quiet as he speaks.
<<Ben>>For longer than I can remember, we have given our sweat to this land, but it does not belong to us. We have given our blood to this land, but it does not belong to us. When we die we give our souls to this land, but it does not belong to us. When we do not give it is taken. No more! Today we stand together as a town united in the ruins. This land used to belong to us and the seer has looked into the fire and sees that it will again. We will do anything it takes to retake this land from the bastard that takes more than we have given. The man who drains us dry. The man who nearly brought us to our knees. No more generations will be lost to servitude in this damn mist. This is the doom of Sindel. Today we form the Crimson Blade to free of us this curse. Townsfolk will be compelled to serve your fellow man as a member of our new order. Tonight, sleep in peace knowing the blade looks over you all. Soon we will take it to the walls of castle Ravenloft and liberate Barovia.<</Ben>>
The crowd is bleak as you wade through. They are unmoved by Ben's words, but you hear whispers about being compelled to join the order. You are lost in the sea of people when a soft voice finds you. His slim muscular frame fills out the grey cloth shirt tight against his chest.
<<Sam>>I owe you. Thank you for saving me, stranger. You didn't even know me, but you rescued me. Why would you be so brave?<</Sam>>
His cheeks are glowing as he blushes. He looks downward slightly to avoid looking at you. His voice sounds nervous. When he looks up his icy eyes meet yours with a look of concern and gratitude.
<<You>>I was just doing my job. I had a similar question why was someone like you in a place like that?<</You>>
Sam looks at you unsure, but Madam Eva nods as if to reassure him and he starts to speak.
<<Sam>>My name is Sam. I was part of an order once. It was more like your Father Blake's than the Crimson Blade. I was training to become a paladin. It was known as the Order of the Silver Dragon. I took an oath to the sun, and to help the people of Barovia. Before her caravan fell Madam Eva used the smoke from the fire to signal for help. I was too late, and the cultists jumped me along the road. They mistook me for someone else.<</Sam>>
<<Eva>>They mistook you for Issac, the son of the mayor in the village of Barovia. Hero, Sindel nearly burned our village for this boy when he thought he was here. I sense that he is of importance. We will search for the lost paladins, but in the meantime perhaps you should visit this boy.<</Eva>>
<<You>>Of course, Madam Eva. I will head out right away.<</You>>
You notice Sam looks at Ben and quickly looks away. You see his face wince as if he is in pain.
<<You>>Sam, are you okay?<</You>>
<<Sam>>Of course, I will join you on your trip.<</Sam>>
Sam places his hand on your arm and looks at you with a smile but you see the pain in his eyes that he is trying to hide. He must realize that he has been found out as he starts to speak as if to explain himself.
<<Sam>>I have seen people far less brash punished for far less. I have to hope he has the best intentions for our people at heart, but I'm concerned. Perhaps it's just fear.<</Sam>>
<<Eva>>You are wise beyond your years young one. My son is brash, but he speaks the truth. I have looked into the fire and I have seen the future, and I see you.<</Eva>>
<<You>>Sam, why did your order not help you?<</You>>
Sam looks down and grows quiet. Madam Eva answers for him.
<<Eva>>They are gone.He is the last.<</Eva>>
You notice the square clearing out and people returning home as Sam speaks.
<<Sam>>I'll meet you in the village of Barovia $name. We will find Issac. For now, let's go home.<</Sam>>
You nod and turn before feeling Madam Eva pinch your ass. You turn in shock before seeing sams warm expression return as he tries in vain to restrain a chuckle. The pair walk off while Madam Eva has a wicked grin as he heads down the road fading into the mist.
\<</if>>
\<<if $TserBurned is false and $faction is 1>>
The next morning you walk into the center of the town to be greeted by Father Blake. The once-abandoned town is now showing signs of life as the bustle of people repairing homes and moving about the town. The Father walks towards you with his arms outstretched. Behind him, you see a gathering. Edon is selling drinks as a bard from the bar is playing the lute. Briar and Bramble are flirting with a burly man. Brian is selling Adam produce, you assume it's for some concoction. When they see you they all stop and clap. You soak in the praise for a moment. It feels nice to have a moment of peace. You haven't had many since being drawn into this bleak place. You can't help but notice Madam Eva is in a corner speaking with Sam. Out of all the people here, you find your eyes drawn to the young man. His visage seems like a light against the grey fog. His blonde hair and piercing blue eyes seem out of place around the dark hair and gaunt features of the Barovians. You are snapped out of your fascination by the Father as the applause gradually fades and the others return to their celebration.
<<Blake>>There's our hero. I knew you would save me. They have their town back thanks to you. I knew you were a good boy. I suppose it's our town now too. We put on the best celebration we could. It's not much, but it's Tser. Welcome home.<</Ben>>
<<You>>Thank you. It's gonna take some time for that to sink in, but I'm glad I could help. That count, he has us trapped here, doesn't he? I have to find the father's paladins, but we have to free these people. <</You>>
<<Blake>>Sadly my friend, we are trapped. That is true, but this is their home, and tney will never be free of it without help. They have welcomed us and asked us for aid. We will fight the bastard. We will do anything it takes. I want to say a word, perhaps you would like to join the crowd? I would be honored if you would stay and listen. Today, the fight changes.<</Blake>>
You nod and head into the crowd. You push back through the gathering towards Sam as Father Blake speaks to the crowd. He taps his glass with a spoon and the crowd goes quiet as he speaks.
<<Blake>>How long have you toiled here? You folks have given your sweat to this land, but it does not belong to us. We have given our blood to this land, but it does not belong to us. When we die we give our souls to this land, but it does not belong to us. When we do not give it is taken. No more! Today we stand together as a town united. This land used to belong to us your gods say it will be again. Gods that were here long before Sindel, and who will be here long after. We will do anything it takes to retake this land from the bastard that takes more than we have given. The man who drains us dry. The man who nearly brought us to our knees. No more generations will be lost to servitude in this damn mist. This is the doom of Sindel. Today we form the Light's Crusade to free of us this curse. Townsfolk will be free to volunteer to serve your fellow man as a member of our new order. Tonight, sleep in peace knowing the crusade looks over you all. Soon we will take it to the walls of castle Ravenloft and liberate Barovia.<</Blake>>
The crowd cheers as you wade through. They are moved by Hamilton's words. You hear people excited to sign up. You are lost in the sea of people when a soft voice finds you. His slim muscular frame fills out the grey cloth shirt tight against his chest.
<<Sam>>I owe you. Thank you for saving me, stranger. You didn't even know me, but you rescued me. Why would you be so brave?<</Sam>>
His cheeks are glowing as he blushes. He looks downward slightly to avoid looking at you. His voice sounds nervous. When he looks up his icy eyes meet yours with a look of concern and gratitude.
<<You>>I was just doing my job. I had a similar question why was someone like you in a place like that?<</You>>
Sam looks at you unsure, but Madam Eva nods as if to reassure him and he starts to speak.
<<Sam>>My name is Sam. I was part of an order once. It was like your Father Blake's. I was training to become a paladin. It was known as the Order of the Silver Dragon. I took an oath to the sun, and to help the people of Barovia. Before her caravan fell Madam Eva used the smoke from the fire to signal for help. I was too late, and the cultists jumped me along the road. They mistook me for someone else.<</Sam>>
<<Eva>>They mistook you for Issac, the son of the mayor in the village of Barovia. Hero, Sindel nearly burned our village for this boy when he thought he was here. I sense that he is of importance. We will search for the lost paladins, but in the meantime perhaps you should visit this boy.<</Eva>>
<<You>>Of course, Madam Eva. I will head out right away.<</You>>
You notice Sam looks at Father Blake and quickly looks away. You see his face wince as if he is in pain.
<<You>>Sam, are you okay?<</You>>
<<Sam>>Of course, I will join you on your trip.<</Sam>>
Sam places his hand on your arm and looks at you with a smile but you see the pain in his eyes that he is trying to hide. He must realize that he has been found out as he starts to speak as if to explain himself.
<<Sam>>I have seen people far less brash punished for far less. I have to hope he has the best intentions for our people at heart, but I'm concerned. Perhaps it's just fear.<</Sam>>
<<Eva>>You are wise beyond your years young one. Father Blake is brash, but he speaks the truth. I have looked into the fire and I have seen the future, and I see you.<</Eva>>
<<You>>Sam, why did your order not help you?<</You>>
Sam looks down and grows quiet. Madam Eva answers for him.
<<Eva>>They are gone.He is the last.<</Eva>>
You notice the square clearing out and people returning home as Sam speaks.
<<Sam>>I'll meet you in the village of Barovia $name. We will find Issac. For now, let's go home.<</Sam>>
You nod and turn before feeling Madam Eva pinch your ass. You turn in shock before seeing sams warm expression return as he tries in vain to restrain a chuckle. The pair walk off while Madam Eva has a wicked grin as he heads down the road fading into the mist.
\<</if>>
\<<if $TserBurned is true and $faction is 1>>
The next morning you walk into the center of the town to be greeted by Father Blake. The once-abandoned town is now in shambles but signs of life return as the bustle of people packing up homes and heading out of the ruins fills the air. Blake walks towards you with his arms outstretched. Behind him, you see a gathering. Edon is giving out drinks to refugees as a bard from the bar is playing the lute. Briar and Bramble are flirting with a burly man who is packing up his home. Brian is selling Adam produce, you assume it's for some concoction. When they see you they all stop. One by one they hug you and tell you they are glad you're safe. It feels nice to have a moment of peace. You haven't had many since being drawn into this bleak place. You can't help but notice Madam Eva is in a corner speaking with Sam. Out of all the people here, you find your eyes drawn to the young man. His visage seems like a light against the grey fog. His blonde hair and piercing blue eyes seem out of place around the dark hair and gaunt features of the Barovians. You are snapped out of your fascination by Father Blake as the conversation gradually fades and the others return to their work.
<<Blake>>You saved me, old friend. I knew you were a good boy.I just wish we could have saved their town, well I suppose it's our town now too. What's left of it, anyway. We did the best we could. Welcome home.<</Blake>>
<<You>>Thank you. It's gonna take some time for that to sink in, but I'm glad I could help your mom. I just wish we could have saved the town. That count, he has us trapped here, doesn't he? I have to find the father's paladins, but we have to free these people. <</You>>
<<Blake>>Yes my friend, we are trapped. That is true, but this is our home, and we will never be free of it. We will fight the bastard. We will do anything it takes. I want to say a word, perhaps you would like to join the crowd? I would be honored if you would stay and listen. Today, the fight changes.<</Ben>>
You nod and head into the crowd. You push back through the gathering towards Sam as Ben speaks to the crowd. He taps his glass with a spoon and the crowd goes quiet as he speaks.
<<Blake>>How long have you toiled here? You folks have given your sweat to this land, but it does not belong to us. We have given our blood to this land, but it does not belong to us. When we die we give our souls to this land, but it does not belong to us. When we do not give it is taken. No more! Today we stand together as a town united. This land used to belong to us your gods say it will be again. Gods that were here long before Sindel, and who will be here long after. We will do anything it takes to retake this land from the bastard that takes more than we have given. The man who drains us dry. The man who nearly brought us to our knees. No more generations will be lost to servitude in this damn mist. This is the doom of Sindel. Today we form the Light's Crusade to free of us this curse. Townsfolk will be free to volunteer to serve your fellow man as a member of our new order. Tonight, sleep in peace knowing the crusade looks over you all. Soon we will take it to the walls of castle Ravenloft and liberate Barovia.<</Blake>>
The crowd is bleak as you wade through. They are unmoved by Blake's words, but you hear whispers about joining the order. You are lost in the sea of people when a soft voice finds you. His slim muscular frame fills out the grey cloth shirt tight against his chest.
<<Sam>>I owe you. Thank you for saving me, stranger. You didn't even know me, but you rescued me. Why would you be so brave?<</Sam>>
His cheeks are glowing as he blushes. He looks downward slightly to avoid looking at you. His voice sounds nervous. When he looks up his icy eyes meet yours with a look of concern and gratitude.
<<You>>I was just doing my job. I had a similar question why was someone like you in a place like that?<</You>>
Sam looks at you unsure, but Madam Eva nods as if to reassure him and he starts to speak.
<<Sam>>My name is Sam. I was part of an order once. It was like your Father Blake's. I was training to become a paladin. It was known as the Order of the Silver Dragon. I took an oath to the sun, and to help the people of Barovia. Before her caravan fell Madam Eva used the smoke from the fire to signal for help. I was too late, and the cultists jumped me along the road. They mistook me for someone else.<</Sam>>
<<Eva>>They mistook you for Issac, the son of the mayor in the village of Barovia. Hero, Sindel nearly burned our village for this boy when he thought he was here. I sense that he is of importance. We will search for the lost paladins, but in the meantime perhaps you should visit this boy.<</Eva>>
<<You>>Of course, Madam Eva. I will head out right away.<</You>>
You notice Sam looks at Blake and quickly looks away. You see his face wince as if he is in pain.
<<You>>Sam, are you okay?<</You>>
<<Sam>>Of course, I will join you on your trip.<</Sam>>
Sam places his hand on your arm and looks at you with a smile but you see the pain in his eyes that he is trying to hide. He must realize that he has been found out as he starts to speak as if to explain himself.
<<Sam>>I have seen people far less brash punished for far less. I have to hope he has the best intentions for our people at heart, but I'm concerned. Perhaps it's just fear.<</Sam>>
<<Eva>>You are wise beyond your years young one. The Father is brash, but he speaks the truth. I have looked into the fire and I have seen the future, and I see you.<</Eva>>
<<You>>Sam, why did your order not help you?<</You>>
Sam looks down and grows quiet. Madam Eva answers for him.
<<Eva>>They are gone.He is the last.<</Eva>>
You notice the square clearing out and people returning home as Sam speaks.
<<Sam>>I'll meet you in the village of Barovia $name. We will find Issac. For now, let's go home.<</Sam>>
You nod and turn before feeling Madam Eva pinch your ass. You turn in shock before seeing sams warm expression return as he tries in vain to restrain a chuckle. The pair walk off while Madam Eva has a wicked grin as he heads down the road fading into the mist.
\<</if>>
[[Go to Tser Village Town Square]]
\<<first>>
You open the hidden room in the office to reveal a room lined wall to wall with books on dark magic. In the center of the room, the golden gleam of a key on a small table catches your eye. It is an ornate key and must be important. Just in front of the table, you see two figures wrestling. One of them appears to be wearing the robes of the cultist, and the other a dusty wide-brim cowboy hat. These two appear solid, they are not a figment of the mist. They barely pay attention to you as they writhe around on the floor as you enter. The man in the crimson robes speaks first.
<<Ben>>Alexei went too far. We both know that, but we also know we will have to embrace power if we want to defeat Count Sindel. I can control them when Alexei is gone. Let me go and we can free all of Barovia.<</Ben>>
<<Hamilton>>Darkness can not defeat darkness. I called Father Blake here for a reason. His order will free us. I know it. Actions have consequences, and it's time for you to go to jail, cultist.<</Hamilton>>
<<Ben>>You heard the father's screams when you entered. Our people need help. This place broke him as soon as he arrived. It needs someone strong.<</Ben>>
The man in the hat looks to you while rolling around on the floor.
<<Hamilton>>Hello, love. You must be new here. We're having a grand old time. Perhaps you could lend us a hand?<</Hamilton>>
<<link "Help the Man in the Hat">>
<<set $faction to 1>>
<<goto `either("Help the Man in the Hat")`>>
<</link>>
<<link "Help the Cultist">>
<<set $faction to 2>>
<<goto `either("Help the Cultist")`>>
<</link>>
\<<finally>>
<<goto `either("Office Closet - 9")`>>
\<</first>>You tackle the cultist and he falls to the ground with a thud. He quickly scrambles to get on his feet and runs into the bedroom. As he does the man in the hat looks at you.
<<Hamilton>>Shucks, thanks for the help, love. My name's Hamilton. You're new here. You must have a ton of questions.<</Hamilton>>
<<You>>I'm just glad to see someone here alive. Where am I? You said you sent for the father, do you know where he is?<</You>>
<<Hamilton>>You're in the village of Tser. More specifically, you're in Durst manor. As you can see, Lord Durst made some questionable choices and we towns folk have to pay the price. I called the father to help put this damned house at ease. From the sounds of it he's lost here. I reckon we'll see each other again if we make it out of here, but I have to catch old Ben. The table over there has a key on it. From what I heard from the ghosts in this place it should unlock a chest in the attic. Maybe you'll find the father there. Come find me if you make it out of here in one piece. We could use your help.<</Hamilton>>
<<You>>Thanks. I'll head up. I'm just glad to see someone here alive. Who were those boys?<</You>>
<<Hamilton>>The death house drew you in? It does that from time to time. It uses the durst boys. It's hard to know what's real and what's a figment of the house. I live here, so it seems to let me come and go. It wants to draw in new things it finds interesting. Their former master went too far. He played with magic he shouldn't have. He cursed his own family. When the Count of this land found out he made it even worse. I have to catch old Ben. You've made it farther than the others, just be careful, love.<</Hamilton>>
Hamilton runs after the cultist leaving you to move forward into the hidden room Briar and Bramble told you about.
[[Office Closet - 9]]You tackle the man in the cowboy hat and he falls to the ground with a thud. He quickly scrambles to get on his feet and runs into the bedroom. As he does the man in the hat looks at you.
<<Ben>> Well thanks, lad. My name's Ben. You must have a ton of questions, but I only have a moment. We'll see each other again if we make it out of here, but first I have to catch that chancer Hamilton. The table over there has a key on it maybe it will help you find the father. From what I heard from the ghosts in this place it should unlock a chest in the attic. Come find me if you make it out of here in one piece. We could use your help.<</Ben>>
<<You>>I'm just glad to see someone here alive. Where am I? You said you sent for the father, do you know where he is?<</You>>
<<Ben>>The death house drew you in? It does that from time to time. You're in the village of Tser. More specifically, you're in Durst manor. As you can see, Lord Durst went too far trying to help our people and we have to pay the price. He recruited fellow Vistani and used them for his twisted plans. As one of the former members who inhabited the house, it lets me come and go. It wants to draw in new things it finds interesting. Our former master played with magic he shouldn't have. He cursed his own family. When the Count of this land found out he made it even worse. I have to catch Hamilon, I must go. You've made it farther than the others, just be careful, lad.<</Ben>>
Ben runs after Hamilton leaving you to move forward into the hidden room Briar and Bramble told you about.
[[Office Closet - 9]]\<<if $SanityCounter is 0>>
As you fall asleep, you are teleported to a long corridor with a light at the end, behind you red eyes stare at you. You take a step towards the light and red tendrils covered in thorns begin to chase you. They just barely miss grabbing your legs as you charge forward, trying to escape from the mysterious being after you. Just as you are getting winded the light is upon you causing you to wake up in your bed, in the morning. You have no recollection of your dreams, but there is a small pain on your ankles. When you check you see scratches on the sides of them.
<<link 'Wake Up'>>
<<set $SanityCounter to $SanityCounter +1>>
<<goto $sleep>>
<</link>>
\<</if>>
\<<if $SanityCounter is 1>>
You just fell asleep when you are again back in the corridor. A familiar set of red eyes staring at you, this time more hungrily then the last. You can almost make out a shape of the owner of the eyes. Before you can get a clear view of them, red spiked tendrils reach out trying to grab at you. You quickly turn around and begin to run. Unlike last time the corridor twists and turns almost as if it's trying to make you get caught. A few times the vines almost grab you but you manage to make a boost of speed that prevents it. You reach the end and step through once again waking up in the morning and not remembering anything, except this time you remember the red eyes, taunting you, hoping you return again. You shake it off as suddenly a stinging pain spreads across your thighs, again marked with scartches of unknown origin.
<<link 'Wake Up'>>
<<set $SanityCounter to $SanityCounter +1>>
<<goto $sleep>>
<</link>>
\<</if>>
\<<if $SanityCounter is 2>>
You fall asleep and once again come back to the corridor except this time, it's a maze. The spiky red tendrils are grown all over the walls with the passageways just big enough for you to go through. You turn around expecting the red eyed man and finally you see his true form. A large deep red demon with gigantic razor sharp horns, he seems to bounce his pecs a few times and flick his tail before smiling devilishly
<<Sindel>>Run! This is your last chance.<</Sindel>>
You turn back around and make a break for it. You make turn after turn thinking you have to be getting closer to the exit. The tendrils leave little nicks and scratches on your skin as you run. Just before you are about to collapse you see it. The light signifying the end of the maze. You muster the last of your power and sprint at full speed towards it. You make it and wake up in your bed, exhausted and in pain. You take the day off and rest to heal up.
<<link 'Wake Up'>>
<<set $SanityCounter to $SanityCounter +1>>
<<goto $sleep>>
<</link>>
\<</if>>
\<<if $SanityCounter is 3>>
You go to bed scared of the demon and it's maze, but again you're there. You don't even stop to look at him instead you run into the maze hoping to escape. You hear him laugh at you as you run. You make turn after turn hitting dead-end after dead-end. It seems that no matter which way you go, it isn't the end. You finally come to a point where you can go no farther and as you turn around he is there laughing at you. You finally realize the usual tendrils are gone. He takes a step and they appear wrapping around your arms and legs stringing you up pinning you against the wall. caresses your neck with his hand as he moves closer. You feel the warmth of his breath. You shudder and start to struggle, but as you look into his eyes you no longer wish to resist your rightful master.
<<Sindel>>You want this. Our game has been played my pet. You came to me night after night knowing I was here. Don't fight me.<</Sindel>>
He gently kisses your neck and you feel lost in pleasure before he goes in for another. A sting in your neck is all you remember as you feel an overwhelming warmth inside of you. Your thoughts grow fuzzy, and you feel so overcome with horniness. You can't focus. You can't remember why you are here. Soon you can't remember who you are. All you can remember is him.
<<Sindel>>You taste so fine. You did not disappoint. We had so much fun together. Come, I'll keep you with the others in my dungeons. I think I'll visit you often. You certainly quench my thirst.<</Sindel>>
That's when the last words you would ever speak before serving your life as a shell for his pleasure leave your mouth.
<<You>>Yes, Master.<</You>>
Game Over.
<</if>>!The Kitchen
<hr class="rounded">
\<div class="flex">
\<div>
<<link "Make Health Potion">>
<<if $fcucumbers gte 20 and $fhoney gte 1>>
<<set $HPPotion to $HPPotion + 1>>
<<set $fcucumbers to $fcucumbers - 20>>
<<set $fhoney to $fhoney - 1>>
<<goto "View the Menu">>
<<else>>
<<script>>
Dialog.setup("You are missing items!");
Dialog.wiki("Try farming for goods.");
Dialog.open();
<</script>>
<</if>>
<</link>>
In your inventory: $HPPotion
Effect: Restores your HP in battle.
ingredients: Honey $fhoney/1 , Cucumbers $fcucumbers/20
\</div>
\<div>
\<div class="default-image"><img src="images/FD.png"></div>
\</div>
\</div>
\<hr class="rounded">
\<div class="flex">
\<div>
<<link "Make Fruity Drink">>
<<if $fmelons gt 30 and $fhoney gt 1>>
<<set $Sanity to $Sanity + 10>>
<<if $Sanity gt 100>>
<<set $Sanity to $Sanity + 100>>
<</if>>
<<set $fmelons to $fmelons - 30>>
<<set $fhoney to $fhoney - 1>>
<<goto "View the Menu">>
<<else>>
<<script>>
Dialog.setup("You are missing items!");
Dialog.wiki("Try farming for goods.");
Dialog.open();
<</script>>
<</if>>
<</link>>
Effect: Restores 10 sanity.
ingredients: Honey $fhoney/1 , Melons $fmelons/30
\</div>
\<div>
\<div class="default-image"><img src="images/HP_Pot.png"></div>
\</div>
\</div>
\<hr class="rounded">
\<div class="flex">
\<div>
<<link "Make Eggplant Parm">>
<<if $feggplants gt 20 and $ftomatos gt 20>>
<<set $Money to $Money + 3900>>
<<set $fmelons to $fmelons - 20>>
<<set $ftomatos to $ftomatos - 20>>
<<goto "View the Menu">>
<<else>>
<<script>>
Dialog.setup("You are missing items!");
Dialog.wiki("Try farming for goods.");
Dialog.open();
<</script>>
<</if>>
<</link>>
Effect: Sell to locals for 3900 coins.
ingredients: Eggplants $feggplants/20 , Tomatos $ftomatos/20
\</div>
\<div>
\<div class="default-image"><img src="images/EPP.png"></div>
\</div>
\</div>
\<hr class="rounded">
[[Go to the Kitchen]]!Manor Lake
<hr class="rounded">
\<<set $boxing1 to random(0, 1) >>
\<<set $boxing2 to random(0, 1) >>
\<<set $boxing3 to random(0, 1) >>
\<<timed 1s>>
\<<if $boxing1 is 0>>
As you start your match your partner lunges for you but you're too quick. He lands on his belly with his ass up. (Gained Two Sanity)
\<<if $Sanity lt 100>>
\<<set $Sanity to $Sanity + 2>>
\<</if>>
\<<else>>
As you start your match your partner lunges for you but you're too distracted by his well oiled body glistening in the light to respond. He grabs you from behind and whispers in your ear. "I think you enjoy this." (Gained No Sanity)
\<</if>>
\<</timed>>
\<<timed 2s>>
\<<if $boxing2 is 0>>
As round two starts you make the first move and land a hard left hook in their side."Lucky hit I was distracted." Your partner says looking down.(Gained Two Sanity)
\<<if $Sanity lt 100>>
\<<set $Sanity to $Sanity + 2>>
\<</if>>
\<<else>>
As round two starts your partner dances around a bit and you notice his bulge bounce with him, he uses the distraction and lands a quick jab to your gut sending you on your back, "You need to keep your focus.(Gained No Sanity)
\<</if>>
\<</timed>>
\<<timed 3s>>
\<<if $boxing3 is 0>>
As your match starts, you hit your partner with a quick jab combo sending them to the ground. He moans a little and says "Nice, I like it rough. Come back again soon."(Gained Two Sanity)
\<<if $Sanity lt 100>>
\<<set $Sanity to $Sanity + 2>>
\<</if>>
\<<else>>
As your match finishes up, your opponent hits you with a jab combo knocking you down, they pin you down and you moan as your mind fills with thoughts about sex as the heat from the large man pinning you makes your cock swell.(Gained No Sanity)
\<</if>>
\<</timed>>
\<<timed 4s>>
[[Go to the Manor Lake]]
\<</timed>>
!Manor Lake
<hr class="rounded">
\<<set $yoga1 to random(0, 1) >>
\<<set $yoga2 to random(0, 1) >>
\<<set $yoga3 to random(0, 1) >>
\<<timed 1s>>
\<<if $yoga1 is 0>>
You assume the thunderbolt pose. As you kneel and stretch your arms to the sky you feel your core stretch and your ass grow firm. (Gained Two Sanity)
\<<if $Sanity lt 100>>
\<<set $Sanity to $Sanity + 2>>
\<</if>>
\<<else>>
As you assume the thunderbolt pose you are distracted. As you kneel in front of your instructor and he corrects your posture you can't help but picture yourself assuming this position for him as he shoves a thick cock down your throat. (Gained No Sanity)
\<</if>>
\<</timed>>
\<<timed 2s>>
\<<if $yoga2 is 0>>
You move on to the downward facing dog pose. You raise your ass in the air as you get on all fours. As you find the alignment of this pose you feel your hamstrings and your back stretch. (Gained Two Sanity)
\<<if $Sanity lt 100>>
\<<set $Sanity to $Sanity + 2>>
\<</if>>
\<<else>>
You move on to the downward facing dog pose you just can't focus. You notice your instructor's toned legs and as you lift your ass into the air while you are on all fours you picture him behind you. You can't find the proper alignment, but your ass looks great. (Gained No Sanity)
\<</if>>
\<</timed>>
\<<timed 3s>>
\<<if $yoga3 is 0>>
You finish up with an easy pose, the melting heart. You raise your ass and lower your head. As you find the alignment of this pose you feel perfect balance. (Gained Two Sanity)
\<<if $Sanity lt 100>>
\<<set $Sanity to $Sanity + 2>>
\<</if>>
\<<else>>
You try finish up with an easy pose, the melting heart. You raise your ass and lower your head. As you find the alignment of this pose you fall over off balance. All you could think about is what it would feel like to kneel in front of your teacher and present your plump peach.(Gained No Sanity)
\<</if>>
\<</timed>>
\<<timed 4s>>
[[Go to the Manor Lake]]
\<</timed>>
A cool autumn breeze blows through the streets as you make your way down the street opening the letter from your old acquaintance, Father Blake.
<div class="default-image"><img src="images/Father_Blake_Letter.png"></div>
Father Blake would not send this unless he was in dire need. In the many years you've known him he has never sent news so grim. You don't like the thought of losing your friend or the lucrative contracts he provides, so you decide to head beyond the walls of the city towards the forest to scout for the father. As the evening grows dark, you see a dozen men and women gathered around a crackling bonfire. You assume they are the strangers the messanger mentioned. The folk are in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Three barrel-topped wagons are parked at odd angles. Tied to a nearby tree, grazing, are half a dozen draft horses wearing bright coats with bangles and tassels. You notice one of the younger men tucks a bright red ritualistic robe in his pack as you approach. An older man comes forward to greet you.
<<Stanimir>>Welcome to our camp stranger. Don’t worry. We have no wish to make enemies. I have a story to tell all of you if you have wine. I sense you will run into our masters Madam Eva, and Master Ben. First you listen, then we go.<</Stanimir>>
You hand him a flask. Stanimir fills his mouth with wine, then spits into the fire. The flames turn from orange to green. As they dance and sway, a dark shape appears in the bonfire’s core.
<<Stanimir>>We are Vistani. We come from an ancient land whose name is long forgotten—a land of kings. Our enemies forced us from our homes, and now we wander the lost roads.<</Stanimir>>
The dark shape in the fire takes the form of a man being knocked from his horse, a spear piercing his side.
<<Stanimir>>One night, a wounded soldier staggered into our camp and collapsed. We nursed his terrible injury and quenched his thirst with wine. He survived. When we asked him who he was, he wouldn’t say. All he wanted was to return home, but we were deep in the land of his enemies. We took him as one of our own and followed him back toward his homeland. His enemies hunted him. They said he was a prince, yet we didn’t give him up, even when their assassins fell upon us like wolves.<</Stanimir>>
Deep in the bonfire, you see the dark figure standing with sword drawn, fighting off a host of shadowy shapes.
<<Stanimir>>This man of royal blood fought to protect us, as we protected him. We bore him safely to his home, and he thanked us. He said, ‘I owe you my life. Stay as long as you wish, leave when you choose, and know that you will always be safe here.’<</Stanimir>>
The figure in the dancing fire vanquishes its final foe, then disperses in a cloud of smoke and embers. Stanimir’s face becomes a somber mask.
<<Stanimir>>A curse has befallen our noble prince, turning him into a tyrant. We alone have the power to leave his domain. We’ve traveled far and wide to find heroes such as yourselves to end our dread lord’s curse and put his troubled soul to rest. Our leader, Madam Eva, knows all. I sense you will find her on your quest. Drink with us, soon you will need the courage.<</Stanimir>>
<<You>>Look, I've never seen a mess I can't get out of. That's why they call me. I'm sorry about your prince. He sounds like a real peach, but I'm just here to find some paladins.<</You>>
<<Stanimir>>Of course, thank you for hearing an old man's tale. You are welcome to stay the night young one. You will need the sleep for your journey.<</Stanimir>>
<<You>>Thank you. I wouldn't mind a place by the fire.<</You>>
The caravan trades stories and drink late into the night until one by one they drift into the darkness of slumber. The woods are quiet this night, and the air grows chill. The fire sputters as a low mist gathers around the edges of the camp, growing closer as the night wears on. Soon you are forced to join them in dreaming. By morning, the fog hangs thick in the air, turning the trees around you into gray ghosts. Then you notice these aren’t the same trees that surrounded you the night before. The camp is now empty. As you sit there, a young man no more than about 21 years old, shambled forward crying his eyes out. He has an athletic frame and is only wearing his underwear. Noticing you staring at him, he moved towards you. Once within distance, the young man softly spoke.
<<Bramble>>What's your name?<</Bramble>>
<<You>>My name is $name.<</You>>
<<Bramble>>My name is Bramble. Please, $name, my brother is trapped in our house, you must come with me to get him out.<</Bramble>>
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<span id="newText">\
<<link "Nod and go with him">><<replace #newText>>\
You nod your head, and the boy’s eyes light up. He grabs your hand and starts pulling you towards the forest. You pull back and notice that the boy is rather weak. He continues holding on to your hand and tugging it as you head off with him. Once you move deep into the woods behind a tree, the boy quickly lets go of your hand and twirls on you brandishing a knife.
<<Bramble>>Sorry, I just want to make sure you can fight<</Bramble>>
[[Fight]]
<</replace>> <</link>>
[[Say no to the boy]]
[[Ask what is in it for you]]
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